In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
사용자 평가: 매우 긍정적 (평가 35,428 개)
출시 날짜: 2013년 12월 4일

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지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보기 게임은 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“The price will likely change after Early Access!”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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Starbound 구매

Starbound Four Pack 구매

Includes four copies of Starbound - Send the extra copies to your friends!

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큐레이터의 추천

"EARLY ACCESS game of galactic exploration, adventure and discovery! Check out my video for gameplay and latest news!"
Read the full review here.

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2014년 10월 17일

[DAILY BLOG] Weekly Update Round-Up! 17/10/2014

#Discussions_QuoteBlock_Author
On Wednesday we finally merged the massive status system changes, including the new status effect system, into our main development branch. Those who are following the nightly builds have probably noticed some major differences, lots of improvements, and a few things still missing. The past couple of days have been spent finding and fixing bugs, adding missing Lua bindings, cleaning up old status effects and adding new ones. GeorgeV, Necotho and Armagon continue their development of more biomes and biome items, and we’ve been coming up with lots of good ways to use the new status system and status effects to make biomes and their items feel unique and interesting. Next week we’ll be reworking the food and hunger system in ways that make it less of a chore and more of a bonus. More on that soon; have a great weekend!

---

#Discussions_QuoteBlock_Author
Evening folks!

I’ve carried on as usual with implementing the multitude of new weapons and items, many of which are taking advantage of our status system rework. I thought I’d try something a little different today and see how quickly you guys can identify what one of these weapons is from the sound it makes. I think this one is gonna be quite popular with PvP-oriented players. Click here to hear it!

It’s been a fun implementing these new items, and the list is expanding all the time. There’s even stuff like this!



What would such an item do, I wonder?

---

#Discussions_QuoteBlock_Author
One of the features that we’ve wanted for a long time is a better way for modders to make their own GUIs (graphical user interfaces). Currently, all of Starbound’s interface windows are configured in JSON, but their appearances are largely static and they can only respond to user input in a few fixed ways. On Friday we had been discussing this in the ##starbound-modding IRC channel, trying to figure out the best way to make objects with dynamic displays and lamenting the fact that there wasn’t any good method currently available. So, over the weekend, Kyren took the initiative and made one, which I finally got a chance to test out this evening!

The system she built allows an object to open a configurable interface window when the player interacts with it. This window can contain all the usual window elements, but can also include a canvas widget which gives a Lua script direct access to primitive drawing operations and user input. These ‘scripted consoles’ can monitor and respond to keyboard and mouse input, and draw their own lines, polygons, images, text, etc. Essentially this allows all kinds of custom interfaces and even simple games to be built as mods and run within Starbound!

One of the most obviously fun uses for this is to make in-game games. Here’s a truly awful implementation of Pong that I threw together as a test:



Unfortunately we don’t have the time to go wild on this just yet, but this is a good first step toward a much better GUI system in the future. Some other examples we came up with include controlling turrets in a base, hacking puzzles for missions, and numerical keypad locks for doors. I hope to have more time to develop these at some point. In the meantime, however, it’s available for modders in the nightly build, and they’re already going crazy with great ideas. For example, Neurisko is starting on a full-fledged programmable computer made from scratch:



…and that’s just the beginning! What kinds of things do YOU want to make?

---

#Discussions_QuoteBlock_Author
Hey guys, noticed there wasn’t a post made yesterday. Sorry I didn’t get this up sooner!

Here’s the quick rundown of what folks have been working on:

- Metadept has been working on the GUI stuff, following on from his Tuesday post. I’m really looking forward to seeing what the community does with this functionality once he’s finished.

- Kyren is working on something cool that we’ll (hopefully) have something to show for later today, provided things goes smoothly.

- George has continued his work on filling the biomes with more stuff, which ties into…

- Yup, I’ve still been working on making lots of the new loot and weapons actually function. I’ve spent a chunk of time recording new sounds for these things too.

For those of you who read my post on Monday and took a stab at identifying what the audio sample I included was; if your guess was that it was a paintball gun, you were right!



There are six colour variations you can get, each painting the enemies you hit in the corresponding colour for a few seconds, making it super clear when you’ve successfully hit them. Novel in the grand adventure, but potentially really cool for PvP servers. You’ll be able to find the blueprint and the unique resources to make it in one of the mini-biomes.

Later folks!

That's all, folks! Have a nice weekend! ːSBHorseː

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2014년 10월 10일

[DAILY BLOG] Weekly update round-up! 10/10/2014

Hello! Friendly reminder that if you don't see the dev blogs cross-posted here, you can always find 'em right on our website.

#Discussions_QuoteBlock_Author
Since kyren is getting close to completing her massive status system rework, I’ve spent the past couple of days helping her design and test the new Lua APIs, fix bugs, and preparing to integrate the changes back into our main development branch. One of the most apparent changes is that status effects are now driven by Lua scripts and have access to a wide variety of API functions, making them incredibly flexible and fun to work with. Today we’ve just been testing out features and exploring what kinds of crazy stuff we can do. Here’s one example, a sword with high knockback that makes monsters bounce:



Or how about a “nitroglycerine” effect that causes the player to explode when they fall too hard?



Obviously we’re also reimplementing and improving the existing status effects like fire, poison, and slows, but it’s been a lot of fun testing out the new possibilities! I think a lot of these crazy ideas may make it into the final game in some form or other, to give it a bit of a roguelike flavor.

---

#Discussions_QuoteBlock_Author
Apologies for this going up the following morning! The Chucklefish team went out last night to celebrate the arrival of our newest member Rosie (not to be confused with the office pet of the same name) and I forgot to write this when I got home, so that’s on me!

In any case, I’ve been continuing my work with George in setting up a bunch of new weapons and fun loot for the biomes. The status system rework from Kyren and Metadept is almost done, so in the meantime I’ve been working mostly with our existing status effects, in some cases combining them for fun results. It can be a deceptively involved process, particularly if you want to make some nice particle effects to go along with it.



I’m really looking forward to when we can begin implementing some more unusual status effects, like the ones Metadept was prototyping. Then we can really go to town with making fun and, most importantly, unique weapon drops.

---

#Discussions_QuoteBlock_Author
Nothing too exciting to post today. We’re getting very close to merging the new status changes into nightly, so kyren and I have been reimplementing lots of the old effects and responsibilities of the old system, and fixing plenty of bugs along the way. It’s going very quickly, which is a good sign because it means the new status system is very easy to work with. Today we rebuilt healing items, beds, liquid status effects, cleaned up some unused and misconfigured effects on objects, added several new functions and missing functions to the API, and added a much better system for light sources on Networked Animators (the class used to display pretty much everything on entities). I made this ridiculous effect to test it out:


---

#Discussions_QuoteBlock_Author
Some of the recent new additions George and I have been making to the game’s loot pool are made because they’re cool. Others are silly and fun. Then there’s stuff like this that straddles the line.



Seems like a surefire way to win a snowball fight!

Sometimes you’ll find items like this in biome-specific chests, but most of the time you’ll only find blueprints, and its up to you to get the necessary materials together. Typically it will require a component you can only get from that biome.

There’s more to come!

Also! In case you missed it, we've got Steam trading cards now! Collect 'em all to craft Steam profile backgrounds, badges and emotes. You'll get about one card drop per hour of play.

ːSBHorseː ːSBchickenː ːSBpandaː ːSBpenguinː

Have a nice weekend!

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모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

평가

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

게임에 대해

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

시스템 요구 사항

PC
Mac
Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
유용한 고객 평가
78명 중 72명(92%)이 이 평가를 유용하다고 평가했습니다.
77.2 시간 기록
앞서 해보기 평가
게임 컨셉트와 구조는 놀라운 게임이 될 잠재성을 갖췄으나 안타깝게도 개발자들이 너무 게을러서 이미 나온 지 한 세월이 된 테라리아 보다도 더 느린 진행 속도를 보여준다. 광고한 바와는 달리 현재 상태로서는 그저 테라리아의 아류작으로밖에 볼 수 없으며 추천할 수 없는 상황.
게시 일시: 2014년 6월 23일
이 평가가 유용한가요? 아니요
43명 중 37명(86%)이 이 평가를 유용하다고 평가했습니다.
37.7 시간 기록
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업뎃좀해라 시발
게시 일시: 2014년 7월 12일
이 평가가 유용한가요? 아니요
20명 중 19명(95%)이 이 평가를 유용하다고 평가했습니다.
36.2 시간 기록
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수많은 행성, 다른 지형과 종족들의 마을, 특이한 던전 등 신선한 볼거리들이 있다.
하지만 그것이 전부. 어느 정도 돌아다니다보면 비슷한 풍경을 계속보게된다.
단지 장소가 존재할 뿐 그 장소가 퀘스트나 특정NPC등의 특별한 의미가 없는 것이 아쉽다.
커다랑 방이 있어도 가지고 놀 장난감이 부족하면 언젠가는 질리고 다른 곳에 놀러가기 마련인데
패치를 통해 이러한 장난감을 추가해주면 좋겠다.
게시 일시: 2014년 8월 5일
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10명 중 10명(100%)이 이 평가를 유용하다고 평가했습니다.
20.2 시간 기록
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입털던 업뎃들은 어디에...?

덕분에 얼리엑세스에 대한 믿음은 모두 깨진 게임. 아직 이겜도 완성 안했는데 다른게이을 만들고 있다니... 실망

테라리아가 훨 나은듯.
게시 일시: 2014년 9월 20일
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7명 중 7명(100%)이 이 평가를 유용하다고 평가했습니다.
26.8 시간 기록
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처음엔 기대가커서 홈페이지 예약구매 할때부터 샀었는데 ㅡㅡ;;
갈수록 업데이트가 무의미해지는 게임이랄까?
제작자가 업데이트를 너무나 느릿느릿하게해주고
행성도 엄청많다고 자랑하더니 행성 종류가
그렇게 다양하진않고 그냥 크기정도만 바꿔서 복사해서 붙여넣기한 수준..

모드를깔면 그나마 재밌지만 제작자가 독특한 소재나 유명모드를 정식으로 넣던지 해주면 다시 살아날것같긴한거같다~

악기도 영상보고 되게 놀라웠는데 직접 연주하는게아니라 음악파일(MP3아님)불러와서 자동으로 연주하는거였다..

정가주고 살 게임은 아닌거같은 느낌??
게시 일시: 2014년 8월 16일
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