In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
사용자 평가: 매우 긍정적 (평가 36,339 개)
출시 날짜: 2013년 12월 4일

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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“The price will likely change after Early Access!”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
더 읽어보기

Starbound 구매

Starbound Four Pack 구매

Includes four copies of Starbound - Send the extra copies to your friends!

이 게임의 다운로드할 수 있는 콘텐츠

 

큐레이터의 추천

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
Read the full review here.

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2014년 11월 24일

[DAILY BLOG] Weekly Update Round-Up! 24/11/2014

Sorry this is late! I was dealing with Englandflu on Friday. Englandflu is no joke.

ːpizzasliceː

#Discussions_QuoteBlock_Author
Evening folks! I imagine most of you have seen Supernorn’s post from last week about the sweeping additions to our crops and food recipes. Working off the robust documentation that was put together by Rosiedeux, I spent a couple of days last week mapping out precisely what buffs each cooked item would bestow. A daunting task, considering there is about 200 of them at present. I’ve ultimately settled on a system largely governed by the ingredients that make up each item.

In our new structure, our ingredients have a “weight” assigned to them, based on their value. Crops that take a considerable length of time to grow are almost guaranteed to have strong buffs associated with them, while fast-growing crops and ingredients you purchase will typically have weak ones.

As an example, potatoes are one of the first slow-growing crops the players will get their hands on. When used as an ingredient in a recipe, the resulting food item is almost guaranteed to provide a 20 point buff to maximum health. Typically the highest end ingredients will provide either a single strong buff, or a pair of moderate buffs.

In recipes that have you combine multiple ingredients together with the same buffs, their effects in turn will combine, either increasing their immediate effectiveness (rate of healing, energy regeneration, etc), or extending the buff duration. This means that the more high-end ingredients that are involved in a given recipe, the more substantial the buffs will be. Attentive players who get to know the effects of certain ingredients may even be able to assess the precise buffs a recipe will have, before they’ve even made it.

It’s worth mentioning also that most food buffs are able to stack with buffs provided by stims or capsules found in the environment. For instance, a bon bon will imbue the player with a 25% running speed buff that lasts 30 seconds, during which time the player could use a green stim to have their overall running speed boosted as high as 75% until the respective buff durations end. If you need to get out of trouble quickly, this could prove a valuable escape option.



These changes to our cooking system also necessitate a change to our cooking table interface, albeit a relatively small one. The categories of main, side, desserts, and drinks were not especially helpful to begin with, and in a new system where players want to know at the very least what type of buffs they can expect, it made more sense to provide categories that reflected that. We’re still leaving the discovery of precise effects to the players, but the categories now cover health restoration, maximum health boosters, energy regeneration, maximum energy boosters, mobility buffs, and the mysterious “other” category. Please excuse the placeholder graphics that I haphazardly put in there. We’ll hopefully get one of our artists onto creating nicer icons soon.

So with that whole structure all planned out, I’ve spent most of my time today making all the food items actually functional, providing their intended buffs, and available to prepare at the cooking table. I’m about halfway through all the recipes at this point and hope to get the rest finished tomorrow. The next step after that will be going through and structuring the progression of recipes. The intent is that players will start with only a couple of basic recipes, but as they discover new ingredients and cook, more recipes will be unlocked. The most potent recipes will likely be off limits until you’ve either worked your way up through cooking experience, or until you’ve earned them by completing specific quests.

I’m going to leave you tonight with a glimpse of some of the cool stuff Tiyuri’s been working on. These bad boys are going to tie into one of our quests. How, exactly? Who can say? ;)

http://www.youtube.com/watch?v=UQvCkUME8rE

---

#Discussions_QuoteBlock_Author
Oh dear lord, I don’t think I’ve made an update since…

<checks post log>

Sep 8th???

Oh, ummm… <looks around nervously> I uh, I think we’ve done some things since then, yeah, let’s check git…

<git log –since=”sep 8″ | egrep ‘^commit’ | wc>

1482 2964 71136

1482 is a lot of commits, okay, I’m sure I can find one thing to talk about at least, it needs to be super duper important too. What to post, what to post..

I’VE GOT IT

I give you the beachball:



And the paper plane:



In all seriousness we have all been working crazy hard trying to get the next stable update out, and have been making really really good progress. It’s just that some of us <cough> forget to do an update for a while. Since I posted last I’ve finished the new status system, the new liquid system, and I’ve done terrain gen stuff, lua bindings stuff, networking stuff, tech stuff, bugfixing stuff… lots and lots of stuff.

Back to work!

---

#Discussions_QuoteBlock_Author
While Kyren has been laying some groundwork to allow proper terrain generation for Ocean planets, I spent the week implementing a new monster type to live in them: large, aggressive fish! I’ve spent a lot of time in the pool testing and even though they’re simple, they’re a lot of fun to fight and should make Ocean exploration satisfying and dangerous.


See you guys on Friday!

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2014년 11월 17일

[DAILY BLOG] Weekly Update Round-Up 17/11/2014

Just linking to Armagon's post above, because it's quite long and Steam announcements have character limits!

---

#Discussions_QuoteBlock_Author
Hey everyone!

Today I’ve been working on a new sub-biome that you’ll encounter: A swamp environment.

I’m currently working on some biome specific plant life and fauna, including some huge swamp trees! There’s still a lot of assets to create for the biome, but I’m pleased with how it’s looking. I’ve added the pine tree from the garden biome for size comparison:



The rest of the team has been working on finishing up Tier 1, balance testing, fixing bugs etc.

In addition to this, a lot of work has been going into crops and cooking recipes! No doubt you’ll be hearing some more about these soon.

Until next time, have a good evening!

---

#Discussions_QuoteBlock_Author
Hey there! Have we met before? Today I’ve been working on adding detail to the first mission you’ll find in the game. Kyren has added a mission tab to the AI window so you can access them from your ship. If you’re in a party when you are deployed, your friends will go with you so you can play through together! After all, spacefaring is an experience best shared with good company.



This will be in the Nightly soon enough, if you’d like to take a sneak peek! What could be lurking down there in the dark anyway?



Have fun!

---

#Discussions_QuoteBlock_Author
Hello everyone!

What a week this has been! lots of progress has been made, but I’m only going to focus on a few things for this update. As mentioned by Armagon in his earlier post, the food system is currently undergoing a huge rework. Everyone should say hello to Rosiedeux, who’s been working diligently on reworking Crops, Recipes, Craftable foods and more!

Now you’ll encounter more crops on the starting planet, meaning you’ll be able to collect ingredients and create food much earlier in the game. This greatly expands into the later tiers, allowing you to craft more complex foods by combining multiple ingredients.





A big change to the game is that alongside bandages, you can heal by eating food! Certain foods will heal you more than others, and higher tier foods will give multiple status effects, such as jump and run boosts!

To prevent buff spamming, the “well-fed” status effect will appear when you eat a food item, temporarily restricting you from eating more until it wears off. As an example, Fish & Chips will increase your max health by 20 points (until the ‘Well-Fed’ status wears off), while restoring 3.5 health points for a period of 60 seconds. Keep in mind that these will continue to be tweaked as they are added to the game, and will vary massively depending on the complexity of the food item.



Rosiedeux has mapped out which biomes and tiers you’ll find specific crops and ingredients in, including their buffs and durations. I won’t spoil anything by revealing all the details, but we now have around 200 recipes and 35 crops. Armagon is now going through the process of adding these to the game, while myself and Rosiedeux work on spriting the new ingredients. We’re also planning for you to be able to purchase more complex and rarer ingredients from the Infinity Express store at the Outpost. Crop Seeds will also potentially be available at the Terramart.



In Other News:

There’s been a lot of work going into the quests and missions system. The team has been working very hard on it, and you’ll hear about that shortly, but I will share this little thing:

I spent some time today tweaking and prettying up the parallax layers for the desert biomes. I’ve felt that some of the backdrop art could look much better, and I spent some time replacing a particularly ugly one with a new backdrop piece. I’ll be doing several variations of these to spice things up a bit!

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모든 토론 보기

버그를 신고하고 게임 토론에 피드백을 남기세요.

평가

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

게임에 대해

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
유용한 고객 평가
13명 중 11명(85%)이 이 평가를 유용하다고 평가했습니다.
530.2 시간 기록
게시 일시: 2014년 10월 26일
앞서 해보기 평가
유료 앞서 해보기 게임을 사면 안 되는 이유를 가장 잘 보여준 게임

물론 게임 자체는 매우 재미있게 플레이했다.

1. 건축
자신의 상상력을 동원, 회로들을 짜서 장치도 만들 수 있다.
다만, 2D의 한계를 느낄 수 있을것이다.

2. 템 파밍
룩딸용 옷 모으기, 농사짓는 보람 등
티어별로 데미지, 무기마다 다양한 발사체들을 지니고 있어 모으는 재미가 쏠쏠하다.
여러가지 스킬테크들과 레시피들을 모으는 맛도 있다.

3. 모딩
게리모드 사촌뻘?, 스타바운드 베이스를 토대로 자신만의 아이템들을 만들 수 있다.
다만, 지식이 필요하다

4. 연주&합주
자신이 원하는 곡의 악보를 게임내에서 연주, 동일하거나 파트별 악보를 가진 사람들과 합주를 할 수 있다.
다만, 3MLE을 이용한 8비트풍 악보만 abc 파일로 변환해서 사용할 수 있다.
마비노기 악보를 변환하면 되니 큰 문제는 되지 않는다.

5. 캐릭터
원하는 종족을 고르고 옷들을 파밍해 자신만의 캐릭터를 만들 수 있다.
모드를 통해 여러가지를 확장시킬 수 있다.
다만, 멀티에 접속하려면 서버에 해당 모드가 깔려있어야 한다.

6. 티어(섹터) 해금
스타바운드 내에는 알파, 베타, 델타, 감마, X 섹터가 존재한다.
섹터를 해금하려면 광석을 모아 보스를 제작해 잡고 업그레이드 킷을 만들어야하는데
섹터마다 몬스터들의 레벨도 다르고 행성 바이옴마다 기후나 환경이 달라 초반엔 재미있다.
다만, 출시 당시 자랑스레 내놓았던 수십억 행성들은 복사 붙여넣기의 향연일 뿐이고..
X섹터까지 다 열면 목표의식이 사라져 흥미가 떨어질수도 있다.

7. 종족별 마을, 종족관계 및 스토리 등 추가적인 재미있는 요소들이 많다.

그럼에도 불구하고 위의 모든 걸 다 즐겨본 사람은 더 이상 할 게 없다.
꼬박꼬박 업데이트를 약속했지만 갑자기 몰아서 한다며 업데이트를 중단했다.

오늘도 스타바운드에 접속하면 악기연주만 하다 끈다.
연주용으로는 덧없이 좋은 게임같다.

요약 : 만약 당신이 살까말까를 고민한다면 단언컨대 정식 출시까지 참아라.
(앞서 해보기 유저들에게 사운드트랙을 준다는 말을 들었던 것 같다만 루머인지 사실인지 모르겠다.)
이 평가가 유용한가요? 아니요
2명 중 2명(100%)이 이 평가를 유용하다고 평가했습니다.
12.5 시간 기록
게시 일시: 2014년 11월 2일
앞서 해보기 평가
확실히 재미는 있다.
그러나 테라리아의 그늘에서 벗어나 스타바운드의 고유색을 살리기엔 부족함이 많다.
그러한 게임의 성향을 증명하듯이 초기에는 국내에서도 이목을 끌었으나 현재는 국내에서 그닥 인기는 없는편이다.

아직 베타테스트중인 작이라 그런지 단점이 꽤 많은 편이다. 우주와 행성이란 개념을 통해 수많은 광물과 도구들이 등장하지만
무기와 도구들이 상자에서 쉽게 드롭되는 덕분에 광물은 들러리가 되었다. 유저들은 행성에서 지상만 흩고 광물은 석탄만 캐기 십상이다. 또 광물과 도구가 많다는것은 플레이하고 공략해주는 사람이 없다면 그것의 이용이나 제조를 충분히 못즐길수도 있는데 스타바운드가 그러했다.

나는 이 게임이 국내에서 제2의 테라리아가 되지 못한 이유를 시기상조라고 생각한다.
초기 베타의 각종 버그와 비효율적인 호환성은 게이머들이 게임에 몰입하기 힘들게 만들었다.
후에 패치를 하며 나아져가긴했지만 갑자기 제작사가 패치에 대한 방침을 바꾸었다.
이전까지는 차차 개선해가던 패치방식이 한번에 많은 패치를 집어넣는 형식이 되었는데 당연히 패치를 기다리는 기간은 배로 늘었다. 그 사이에 게임을 즐기던 유저들은 콘텐츠 부족으로 떠나가고 후에 패치가 적용되어도 다시 잡기는 힘들다.

일단 패치를 했으면 지속적인 패치를 하던지 아니면 처음부터 알파,베타,완성작으로 출시하던지 했어야 한다고 본다.

그러나 이 게임이 부활할 여지는 아직 많다.
진짜 완성본이 나온다면 수많은 컨텐츠가 제대로 구현되었다면 틀림없이 테라리아를 넘어선 새로운 명작이 될 수 있다.
그때 내가 다시 평가를 작성한다면 이 게임을 추천 할 수 있을지는 앞으로의 패치에 달렸다.
이 평가가 유용한가요? 아니요
18명 중 10명(56%)이 이 평가를 유용하다고 평가했습니다.
1.6 시간 기록
게시 일시: 2014년 11월 1일
앞서 해보기 평가
자유도가 너무 높아서 그냥 뭘해야될질 모르겠음 그냥 유저 방목게임
이 평가가 유용한가요? 아니요
1명 중 1명(100%)이 이 평가를 유용하다고 평가했습니다.
65.9 시간 기록
게시 일시: 2014년 11월 22일
앞서 해보기 평가
앞서 해보기 게임 무려 1년이 되어가고 있으므로 테라리아나 하세요
이 평가가 유용한가요? 아니요
2명 중 1명(50%)이 이 평가를 유용하다고 평가했습니다.
8.9 시간 기록
게시 일시: 2014년 11월 22일
앞서 해보기 평가
이거 개꿀잼이에요! 테라리아보다좋은듯 역시!
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427명 중 330명(77%)이 이 평가를 유용하다고 평가했습니다.
0.4 시간 기록
게시 일시: 2014년 11월 2일
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Feb, 2012 Starbound officially announced. Slated release is "summer 2012" *No beta is planned.
/ http://www.indiegamemag.com/tiyuri-unveils-his-upcoming-game-starbound/
/ *http://web.archive.org/web/20120302120922/http://playstarbound.com/faq

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Jan, 2013 - CF fails to meet its estimated 2012 release date for Starbound.
/ http://www.curse.com/news/starbound/44701-starbound-development-q-a-2-with-tiy-rho

Feb, 2013 - Ship upgrades are talked about by the developers and progress on them is shown. Tier3 is complete on one race.
/ http://community.playstarbound.com/index.php?threads/irc-new-starbound-ship.15020/

Apr, 2013 - Pre-Orders for Starbound open. They put up a faq, along with pre-order bonus goals. These are: Starter pets, Fossils, Novakid race.
/ http://playstarbound.com/starbound-preorder/

Apr, 2013 - At this point beta is not the release slated for 2013. It was "when it is ready". Release was 2013, period.
/ http://web.archive.org/web/20130420182848/http://playstarbound.com/faq/

Apr, 2013 - All pre-order stretch goals are achieved. CF comments on surprise of raising one million in the first month alone.
/ http://playstarbound.com/thank-you/

Sep, 2013 - CF attends a Euro-gaming i49 convention, flying the team over for the span of roughly two weeks. Starbound world premier is given by Yogscast.
/ http://insomniagamingfestival.com/2013/07/16/i49/insomnia-49-to-host-world-exclusive-public-demonstration-of-starbound/

Oct, 2013 - CF edits the faq to remove questionable statements regarding release from it. Release time is changed to reflect the new "beta" in 2013 goal.
/ http://playstarbound.com/wp-content/uploads/2013/09/sbchronicleoctober.html
/ http://community.playstarbound.com/index.php?threads/why-is-tiy-changing-things-we-were-promised-also-why-our-money-is-sort-of-evaporating.24843/
/ http://community.playstarbound.com/index.php?threads/beta-release-discussion-december-4th-all-beta-discussion-goes-here-other-threads-deleted.25665/
*The second and last are noteworthy as being from Tiy himself.

Oct, 2013 - CF uses the first phrasing of "thick and fast" to describe phase one of beta. (Content that follows koala versions is mostly art assets.)
/ http://playstarbound.com/how-the-beta-is-going-to-work/

Dec, 2013 - CF releases the beta. Several quick patches are implemented but it is generally regarded as smooth release aside from forum and OS issues.
/ http://www.rockpapershotgun.com/2013/12/04/life-is-beta-starbound-out-today/

Dec, 2013 - CF abandons the 100 planet level system for a 10. Same content, minus Armor Penetration. One of the largest mechanics changes to date.
/ http://community.playstarbound.com/index.php?threads/12-10-13-patch-notes.47320/

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Jan, 2014 - CF fails to meet the 2013 full release estimate for Starbound. This is not the first time such a date is not met.
/ http://web.archive.org/web/20130420182848/http://playstarbound.com/faq/

Jan 2014 - At the end of the month the developers release the next patch. Furious Koala. Stutter issue "fixed", but still reported by many.
/ http://community.playstarbound.com/index.php?threads/changelog-for-v-furious-koala.66574/

Feb, 2014 - CF decides to remove universe sectors compressing all the same content into one single sector. (Not implemented yet.)
/ http://playstarbound.com/23rd-february/

Feb, 2014 - At time of writing, last koala version. Is focused on preventing wipes ever again. Updates after this patch, can be pushed as soon as completed.
/ http://playstarbound.com/v-enraged-koala-patch-notes/

Feb, 2014 - Hotfixs for enraged become problematic resulting in five releases back to back.
/ http://playstarbound.com/issues-surrounding-hotfix-2-for-enraged-koala/

Feb, 2014 - Unstable branch is introduced promising even faster updates for those willing to risk the issues involved. Mostly art asset updates follow.
/ http://playstarbound.com/nother-update-new-unstable-branch-on-steam/

Feb, 2014 - Mods are promised to be added frequently and the office to help speed productivity. Skyrail and Asteroid belts are added, then no others to my knowledge.
/ http://www.joystiq.com/2014/02/21/new-office-means-faster-content-updates-says-starbound-creator/

Feb, 2014 - CF lays out a document promising features. Begins laying foundation for work on another selfpublished game at the same, and office work.
/ http://playstarbound.com/the-future-of-chucklefish-and-starbound/

Feb, 2014 - "beta updates should happen a lot more frequently - think several times a week instead of once every one or two weeks", and more office work.
/ http://www.escapistmagazine.com/forums/read/7.841508-Starbound-Dev-We-Want-to-Protect-Indies-From-Predatory-Publishers

Mar, 2014 - Weather is expanded in small art & coding updates in unstable branch during the month. Currently only affects events near the player.
/ http://playstarbound.com/unstable-update-march-19-2014/

Apr, 2014 - Work on the office continues. Ship upgrades mentioned last year, continue to be talked about.
/ http://community.playstarbound.com/index.php?threads/ship-upgrades-and-some-new-shots-of-the-office.76554/

Apr, First week of - Ship upgrades still MIA, other big mechanic changes still not completed. Work focus shifts to monster parts. Koala remains unchanged.
/ http://community.playstarbound.com/index.php?threads/a-quick-monday-update.76983/


I would like to take this space to give an apology for the rudimentary nature of this. Many answers given by Chucklefish have been phrased in a less then forthright way and across dozens of sources including ones that can't be linked such as TwitchTV. Furthering the problem is that things have simply been deleted or lost beyond the means of even the wayback to find. Just be aware everything I have stated is backed up by easily confirmed facts. Simply follow the links and view for yourself.
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209명 중 159명(76%)이 이 평가를 유용하다고 평가했습니다.
98.8 시간 기록
게시 일시: 2014년 10월 30일
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Potential of the highest caliber. Updates less frequently than my grandma's facebook computer hardware. If they ever decide to update to what they promised I will redo this review.
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232명 중 174명(75%)이 이 평가를 유용하다고 평가했습니다.
64.7 시간 기록
게시 일시: 2014년 10월 30일
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This game and company is the perfect example of why we should all stop tossing our money away on the early access explosion.

Seriously. Remember the days when we all purchased games that were released buggy, broken, and incomplete? Most of us complained. Some of us played the games anyways. Very few of us were not disappointed by the garbage we purchased.

This game cured me of purchasing early access promises forever.

While the game is playable and fun for a while, you really do get the feeling its over ambitious and will never be what you hoped for. I got my money out of it, but the disappointing updates tarnished that mild entertainment.

Its a fanboy title, and don't let their message boards suck you in.

Buy something complete and be warned very few developers of this stuff will give you quality titles like Terraria, SPAZ, and Dungeons of Dredmor.
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176명 중 135명(77%)이 이 평가를 유용하다고 평가했습니다.
173.1 시간 기록
게시 일시: 2014년 11월 5일
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To quickly sum this game up, it advertised itself as the spiritual successor to Terraria, but they failed miserably. No updates in almost a year (Nightlies do not count, they are virtually unplayable), almost any form of criticism on their forums are banned, and the devs have decided to fund a new game while this game is still in the works. AVOID
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250명 중 182명(73%)이 이 평가를 유용하다고 평가했습니다.
42.3 시간 기록
게시 일시: 2014년 10월 25일
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It's fun with friends, but after 40+ hours of gameplay it's really not all that memorable in its present state. Even for early access, the game itself is really buggy. There's no reason to ever set up a homebase on any planet since you're constantly moving around (the only really "permanent" location is your ship), really reducing how fun the building is. In addition, the whole game (even late game) just feels like a search for more fuel for your ship. This was really over-hyped and not worth it.

The devs rarely, if ever, communicate with the players. Updates have virtually ceased.

There is no reason to buy this game in the state it's in, and I'm not at all optimistic about its future. Terraria is still vastly better in every aspect.
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148명 중 111명(75%)이 이 평가를 유용하다고 평가했습니다.
17.7 시간 기록
게시 일시: 2014년 10월 26일
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The game is missing almost all of the promised features, so it's nowhere near beta. This is an alpha release advertised as a beta to increase sales. After months without any updates, and no significant updates at all since release, they're finally overhauling the game by making it more gated and linear than ever. Updates were still promised to be "thick and fast" until a month or two ago.

Fans will tell you "It's just in early access!" to excuse the detestable behavior of the developers, which has been to lie. Two of the screenshots on this very store page are from mock-ups; the art assets exist but are unavailable. Notably, the depiction of an underwater Hylotl city simply does not exist, because, almost a year since release, the Hylotl race still does not have any cities or villages. This game really shouldn't be allowed on Steam, since it uses fake screenshots to advertise itself even on the store page. Earlier versions of the website also featured hand-made mock-ups instead of screenshots, to deceive readers into thinking the game was farther along than it really is.

The procedurally generated enemies are boring to fight and the procedurally generated weapons are boring to find. Features announced as complete on the blog years ago, like the frozen ocean biome and the complex weapon generation system, are nowhere to be found, either having been simply removed during development or outright lied about. A system listed as "50% finished" on the Starbound Roadmap in December 2013 was only just being initially prototyped in September.

This game is a mess, and the developers are dishonest fools who do their best to censor all dissent. Don't give them any more money.
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153명 중 113명(74%)이 이 평가를 유용하다고 평가했습니다.
65.4 시간 기록
게시 일시: 2014년 10월 28일
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Visually, Starbound is amazing. The animation is smooth, the lighting engine is GODLY.
The problem is that Starbound is shallow and empty. Combat is awkward, the UI clumsy.
For all its worth, Starbound feels like it was made by graphics designers. There's randomly 'made' moster sprites, lots of weapons and tilesets, but none of it does anything special. Starbound is COD. A looker, but it leaves you empty.

If you want a deep, amazing adventure with excitement and action, play Terraria, or try Crea. Crea's also in Early Access, but the polar opposite of Starbound. It looks a lot less (but still pretty great) but has a lot more mechanical depth in it.

EDIT:
Let me add something else. Starbound doesn't change over time. Terraria gave you potions and weird weapons, but Starbound keeps being obsessed with mining and crafting. Crafting, however, is clumsy, and mining very boring (other than the pretty tileset).
The worst part is that, despite its focus on cool monsters, being underground makes the floaty movement choke on itself. And unless you're hunting for dungeons, there's no reason to be surface-side.
Starbound is a sightseeing tour (like I mentioned with COD). Once you've seen the sights, you lose a lot of luster. Destiny is better, because at LEAST Destiny's combat and core gameplay is enjoyable(?).
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151명 중 111명(74%)이 이 평가를 유용하다고 평가했습니다.
39.5 시간 기록
게시 일시: 2014년 10월 27일
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Wow. 15+ negative reviews in a row. I'm not surprised. Buying games in early access is a roll of the dice. I don't know the developers, personally, but they have had me waiting for a decent spaceship and actual variety for almost a year. Also, a stable game that people can mod without seeing their work wiped out by the next update. Come on Chucklefish.
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141명 중 104명(74%)이 이 평가를 유용하다고 평가했습니다.
26.2 시간 기록
게시 일시: 2014년 11월 2일
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Don't buy this yet. At this point it's way to underdeveloped. Sure it's fun but don't expect terraria or minecraft level of quality. This is one game I can say I regret buying.
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86명 중 67명(78%)이 이 평가를 유용하다고 평가했습니다.
58.5 시간 기록
게시 일시: 2014년 10월 29일
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I hope I can edit this review in the future with positive notes about the game.

Starbound is an ambitious project that took "procedural generation" a step too far. The planets are random, the creatures are random, the weapons are random, the loot dispersement is random (dependent on danger level of the planet the loot is found on).

It sounds like a lot of fun until you take into account that the endgame currently consists of "start crafting from [Ore A] so you can build [Metal Upgrade A] so you can start crafting from [Ore B] do you can build [Metal Upgrade B] so you can start crafting from [Ore C] so you can build..."

Once you get past the game's 4 ridiculously-flawed bosses, literally the entire rest of the game (roughly half) is going to a planet whose danger level is 1 higher than the previous planet, crafting enough of a certain bar to build the next upgrade, and then going to the next planet whose danger level is 1 higher than the previous planet. I found myself just sticking with Durasteel Armor up until I had a full Impervium set, because prior to that, it was just mining just below the surface and casing myself off from threats.

The combat consists of "do you have the level-appropriate armor? No? One-hit kill. Yes? Combat is identical to the previous tier."

I bought this game thinking it would feel like Terraria, but the combat is incredibly loose, enemies are completely lackluster, and the sporadic temples/towns/labs don't really make up for the fact that the planets are lacking entirely in both diversity, and content.

I hope I can recommend this in the future, but as for now, it's worth waiting for some major content additions.
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118명 중 86명(73%)이 이 평가를 유용하다고 평가했습니다.
140.4 시간 기록
게시 일시: 2014년 10월 28일
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I think the most helpful reviews of this game have said everything I could have said and more.

This is the most disgusting use of "Early Access" I've ever seen in my days as a gamer, and now I've learned to never support Early Access ever again. I'll wait for my games to be complete before I spend a single cent on them.
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105명 중 77명(73%)이 이 평가를 유용하다고 평가했습니다.
9.2 시간 기록
게시 일시: 2014년 10월 28일
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Made millions through it's association with and claims of improving on the legendary Terraria... in reality, the nail in the coffin for many of us who would otherwise be supporting Early Access games.
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91명 중 68명(75%)이 이 평가를 유용하다고 평가했습니다.
136.7 시간 기록
게시 일시: 2014년 11월 4일
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I want to like this game. I played a good chunk of it and it was fun. I want to like this game so much. I am incredibly upset that I have to recommend against buying it. I don't want to dislike it, and I suppose I don't; What I dislike is the idea that the game is dead in the water and looks like its going to be that way for... Well... Forever.

I got this game before it even came to steam. I bought the four pack straight from Chucklefish's main site. Played around in it, did all there was to do- I even have some hilarious screenshots of bugs that were fixed very early on. It was fun but eventually doing the same basic things over and over got very boring. The progression was basically broken past tier 2 (and there are 10 tiers) and if you wanted to make a nice base you had to luck out and find the right building materials on some planet. Which is fine, it was an alpha, I accepted it.

Fast forward to now. Almost nothing has changed. There is a little bit of tweaking here, some touch-ups there, but nowhere NEAR the amount of progress you'd expect from this amount of time. So I went back to their website and a wave of dread washed over me as I saw what I knew was the death knell of this game:

Several of the key developers advertising their personal pet project.

I heavily suspect they are using Starbound as a financial springboard for these projects. There is literally no other reason to do them besides ignorance. A studio as small as chucklefish can't AFFORD side projects like that, because all they do is take away from their primary project. Either they know this, and we're all being swindled so they can fund their pet projects (which, by the way, will likely be DOA, if not DNF, as most one-man projects turn out to be) or they do not realize this and they need to get their act together and put their personal projects on hold until Starbound is ready for release.

I am upset that I have to give this game a no-go. I wanted it to turn out good so much. The concept is here but the staff keeps side-tracking and delaying so they can work on petty dead-end distractions.
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103명 중 75명(73%)이 이 평가를 유용하다고 평가했습니다.
84.1 시간 기록
게시 일시: 2014년 11월 3일
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Better than terraria in concept, but rarely updated,; tired of waiting for chucklefish to make this a finished deal, not recommended unless you like early access games that never get finished, ever.
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126명 중 89명(71%)이 이 평가를 유용하다고 평가했습니다.
103.3 시간 기록
게시 일시: 2014년 10월 26일
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The game is fun enough, but, no update in.. How long? Just sort of sidelined with nothing even close to seeming like a completion. Would not suggest getting it. its kinda fun to play, but just stalls out leaving you hanging with nothing to do.
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