In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
사용자 평가: 매우 긍정적 (평가 40,671 개)
출시 날짜: 2013년 12월 4일

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앞서 해보는 게임

지금 바로 플레이할 수 있습니다. 게임이 개발되는 과정에 참여하세요.

알림: 앞서 해보는 게임은 완성된 게임이 아니며 개발이 진행됨에 따라 크게 바뀔 수 있습니다. 현재 상태에서 이 게임에 흥미가 생기지 않는다면, 개발이 더 진행될 때까지 기다려보는 것도 좋습니다. 더 알아보기

개발자의 한마디:

왜 앞서 해보나요?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

이 게임은 언제까지 앞서 해볼 수 있나요?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

정식 버전은 앞서 해보는 것과 어떻게 달라지나요?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

지금 앞서 해보기 버전은 어떤 상태인가요?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

앞서 해보는 동안, 또는 앞서 해본 이후 게임 가격이 다르게 매겨지나요?

“The price will likely change after Early Access!”

개발 과정에 어떻게 커뮤니티를 참여시킬 건가요?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
더 읽어보기

Starbound 구매

Starbound Four Pack 구매

Includes four copies of Starbound - Send the extra copies to your friends!

이 게임의 다운로드할 수 있는 콘텐츠

 

큐레이터의 추천

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
이 곳에서 평가 전문을 읽어보세요.

최신 업데이트 모두 보기 (28)

2015년 2월 17일

[STABLE] 17 February 2015

These changes have now been pushed to the stable branch, along with a few other small fixes. Enjoy!

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

    ːpizzasliceː

댓글 148 개 더 읽어보기

2015년 2월 12일

12 February - [UNSTABLE] Update Notes

(cross-posted from this post by metadept)

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long. These are the changes we’re pushing to the Unstable branch, which should hit stable after a few days of testing to make sure nothing breaks.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

댓글 89 개 더 읽어보기
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평가

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

게임에 대해

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

시스템 요구 사항

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
유용한 고객 평가
14명 중 12명(86%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
136.3 시간 기록
게시 일시: 2015년 1월 31일
앞서 해보기 평가
다 아시는 게임이라 생각합니다.

이번에 대규모 업데이트가 있었습니다.

업데이트전엔 추천하지 않았습니다. 만...

업데이트 이후. 많은것이 달라졌고. 이젠 추천하겠습니다.

전 다시 별튀기기 하러 가겠습니다.
이 평가가 유용한가요? 아니요 재미있음
4명 중 4명(100%)이 이 평가가 유용하다고 함
42.3 시간 기록
게시 일시: 2015년 2월 20일
앞서 해보기 평가
이번 윈터업데이트로 밸런스가 많이 수정되었다
특히 지적받았던 보스배틀이 인던으로 옮겨지면서 훨씬 재밌어졌고
플레이가 길어질수록 함선이나 기존 장비들을 업그레이드 하는 식으로 바뀌면서
하우징하기에도 좋아지고 다양한 퀘스트 덕에 도전과제도 생기는 식이다

모드도 지원하기 때문에 솔직히 여타 샌드박스 게임들에 비해 너무 저평가 받고 있지 않나 싶다
테라리아가 후발주자로 나왔어도 이 게임이 테라리아 아류작이란 소리를 들었을까
이 평가가 유용한가요? 아니요 재미있음
6명 중 5명(83%)이 이 평가가 유용하다고 함
75.9 시간 기록
게시 일시: 2015년 1월 31일
앞서 해보기 평가
재밌긴한데 컨텐츠가 부족함
이 평가가 유용한가요? 아니요 재미있음
8명 중 6명(75%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
64.7 시간 기록
게시 일시: 2015년 1월 29일
앞서 해보기 평가
Dayz보단 덜하지만 이녀석들은 업데이트를 매우 천천히 한다.
아마도 이게임을 자신들의 연금수단으로 생각하는것이 아닐까?
3~4년이 지나도 쭈욱 얼리엑세스가 걸려있을꺼 같은 게임이며,
유저들의 화가 극에 달할때 패치를 찔끔찔끔 푸는거 같다.
그래도 개발하다가 도망친 몇몇 녀석들에 비하면그 근성은 칭찬받아 마땅하다
이 평가가 유용한가요? 아니요 재미있음
5명 중 4명(80%)이 이 평가가 유용하다고 함
176.1 시간 기록
게시 일시: 2015년 1월 30일
앞서 해보기 평가
대충 150시간했습니다.



업데이트좀 하라고 씨1바아아아아아알ㄹ랄ㄹㄹ




(그래도 윈터업뎃해줬네)
이 평가가 유용한가요? 아니요 재미있음
2명 중 1명(50%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
80.4 시간 기록
게시 일시: 2015년 2월 10일
앞서 해보기 평가
AWESOME !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
이 평가가 유용한가요? 아니요 재미있음
4명 중 2명(50%)이 이 평가가 유용하다고 함
511.4 시간 기록
게시 일시: 2015년 2월 6일
앞서 해보기 평가
분위기가 매우 서사적이고 스케일이 웅장한게 꽤 재밌다.
샌드박스 특유의 건축잼도 유효함. 아이템도 다양하고
업뎃이 이뤄지면서 밸런스도 맞춰지고, 버그도 꽤 많이 사라졌다 ㅇㅇ

근데 시발 업뎃을 안해...
하긴 하는데, 안해...
같은 2D 샌드박스겜인 테라리아와 비교하면 초라한 컨텐츠.
테라리아랑 비교해서 미안해...
이 평가가 유용한가요? 아니요 재미있음
166명 중 128명(77%)이 이 평가가 유용하다고 함
350.7 시간 기록
게시 일시: 2015년 2월 7일
앞서 해보기 평가
Despite still being in Early Access, Starbound is my favorite game in sandbox exploration/building genre.

In comparison with Terraria (which I expect most people at least heard of), Starbound puts much stronger focus on exploration rather than fighting. Rather than adventuring in a single world, in Starbound you travel between different planets each not only belonging to a particular biome, but containing some of unique features from a fairly large list, from peaceful villages to dungeons filled with zealous guards. So you never know what you will find on each new planet you visit, which makes exploration very addictive: you will always want to explore “just one more planet”!

In terms of combat and other game mechanics, Starbound already has pretty solid core mechanics at this point of development, though they keep being tweaked and some core mechanics may still change in the future.

In short, I fully recommend Starbound to anyone who likes sandbox games or want to give this genre a try. And don’t be put off by it being in Early Access – Starbound is already perfectly playable and fun at this point of development.
이 평가가 유용한가요? 아니요 재미있음
427명 중 283명(66%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
84.6 시간 기록
게시 일시: 2015년 1월 29일
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Recent update greatly improved overall perfomance, so now even on my system it runs smooth. Those who abandoned game because of that - give it another try.
Those who are unfamiliar with Starbound - if you like games like this, give it a try.
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350명 중 225명(64%)이 이 평가가 유용하다고 함
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95.1 시간 기록
게시 일시: 2015년 1월 28일
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This game is really really fun. It has a long progression time, meaning you have LOTS of time before you reach end tier gameplay, which is awesome. As it is I think it is a very fun game...

However, and this isn't in my personal opinion enough to not recommend the game, the updates are really slow. New content is released in unstable builds quite regularly, but it's not necessarily "big" updates.

I took a break well over a half a year year ago since playing the game back when it first came out. When it first arrived the game was quite bland, with abusable bosses, and the only progression being "mine ore, fight boss, craft crafting bench, mine ore, fight boss, craft crafting bench, etc. etc.", although the atmosphere was (and still is) quite amazing.

Now in the new "big winter update" version, it's a heck of a lot better, with a ship you upgrade over time, an interesting active ability system, quests, dungeons, mini dungeons, and a fairly well paced progression system, among countless other fun things. I remember getting a good number of friends on my server with different instruments, and we all got together in a band and played a song, and it was pretty cool. There's a lot of possibilities to explore with what's provided.

For the building oriented players, I don't think it's quite on the level of games like terraria and minecraft, however the addition of wiring and futristic technology, along with lots of tile sets can allow for some pretty interesting building design. The game is certainly more combat oriented than it is building oriented.

I mean all in all, it's a pretty cool game, just keep in mind if you want a massive universe full of amazing discoveries and an MMO style experience, where you can run into other people on other planets, or if you want more than repeated structures and naturally generated terrain to find as you explore new planets, that's not in the game yet, and given the current pace, it's going to be a long long time before that goal is reached.

Recommendation: Skim a few youtube videos and watch a few trailers. If you think you'd like the game in it's current state, buy it now, have some good fun, and then put it off to the side for a while and come back later when it's more updated. It'll be the gift that keeps on giving. If you don't like it in it's current state, but like the planned features, you might have to wait a good while for those, but I would recommend you go through with that wait, since you never know what might happen to the development before those features arrive.
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297명 중 175명(59%)이 이 평가가 유용하다고 함
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223.1 시간 기록
게시 일시: 2015년 1월 29일
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Starbound, hailed as Terraria 2.0 or Terraria in Space.

Edit: To the people downvoting this review; read my review before you judge it. I share the same issues most "negative reviewers" do, but I have had more than 200+ hours of gameplay from this game, and so have most of the "negative reviewers" as well, and for an Early Access game, that is pretty good, is it not? Despite it's flaws. So before you blindly judge it based off slow development, read the following:

I have waited with reviewing this game until they posted more updates, but have owned it since it was released to the public - and had 200+ hours within the first 2-3 months of the game being released, a lot of those due to mods, but the game is coming around now on its own as well, adding a lot of the features mods used to.

If you loved Terraria, you will love this, no questions asked, just get Starbound and play it. If you never played Terraria, well ask yourself this:

Does exploring space in your own spaceship, in a 2D pixelated universe sound amazing? Does building cool space-bases throughout various random planets sound fun? Does exploring the universe and digging to the planets cores sound daring enough for ya'? If that is the case, then Starbound might just be for you.

While I will recommend this game, I do have some minor (and I STRESS "minor", because I do love Starbound) issues that I am not fond of. The developer of the game promised large updates frequently, however, since it released 1 year and 2 months ago, there has been approximately 4 "decent" updates to the game - which have added a proper amount of content to the game. Starbound still has quite a ways to go before it should be considered a full game. And while I understand the quarrels of coding and programming, the actual design part of adding new blocks, biomes, monsters (although monsters are plenty as it is), items, weapons, etc. is not that hard in a 2D pixel game, and some of the updates focused heavily on adding only these (a lot of cosmetic stuff like hats), with minor additions to other parts of the game.

And just to make a note, if that previous paragraph bummed anyone out too much - I will repeat, I do recommend this game, and in the first 2-3 months of the game being out I played 200+ hours with plenty of fun and shenanigans. And I am eagerly awaiting the day Starbound is released as a full game. Starbound has a great future, and definitely has a lot of hours worth of content now (which is more than most Early Access games), and additionally there is a plethora of mods that will give you even more play-time.

So yes, I would recommend Starbound in a heartbeat.

Plus, the Winter Update just added Llamas in Space!
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21명 중 17명(81%)이 이 평가가 유용하다고 함
1.6 시간 기록
게시 일시: 2015년 2월 26일
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Starbound is a game that reminds me of Terraria. [Reminds most of us].
I'm not a big fan of Terraria, so I'm not a big fan of Starbound either. The graphics are nice, the worlds are great, there is alot of Monsters that you can find on your way to the objective. You can choose a race you can play, her/his body and more options. This is very fun if you like Terraria, but since I'm not a big fan of pixely-like games, I wasn't really enjoying much.

If you have a choice to buy this game or not, buy it. But if you don't like Terraria or Minecraft, don't buy this :o

My rate: 6/10
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163명 중 94명(58%)이 이 평가가 유용하다고 함
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61.6 시간 기록
게시 일시: 2015년 1월 31일
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Its taken a long time, but this game is finally starting to be worth it.

Long ago, in the age of myths, Starbound was first conceptualized as Terraria in space. Everyone rightly thought that that sounded like the best idea ever, and gave Chucklefish all of their money through an in-house version of kickstarter. In return for giving Chucklefish all of our money, they would throw in some more features into their game which would be out "soon". Fast forward to the present day and we've got one of those promised bonuses, sorta. (Novakids are finally in the game, but they're lacking some features of the other races)

I'm finally reviewing because the recent update has made the game feel like something approaching what could be called a full release. My rule on Early Access Games is don't buy unless you are happy with the game as is, and if the game would still be good if the devs all vanished over night. I don't know how many more features the devs plan to implement, but Starbound now has enough in it to be considered good.

The quest system is a welcome addition, particularly in how it functions as a tutorial through the early parts of the game. Unlike every other open world crafting game, you're not just dropped into the world and told only to "figure it out" with no direction. This can be both a good and or bad thing depending on how you see things. This is because certain quests serve as "checkpoints" to the open-ness of the world. For example, you're not getting off the starting world until you do a certain amount of mining and exploring. The game opens up more after that, but once again this is something you're likely to see as either good for slowly easing you into the world or bad for keeping you from just going hog wild in exploration of the galaxy. You're also not going to survive on certain planets unless you get your hands on suit upgrades that you're only going to get from certain quests.

As it stands, I think the whole quest system could use some work in that exploration of the sandbox is restricted by whether or not you have done certain quests to obtain upgrades needed to survive more than a few seconds in certain environments. I found myself more accepting of this once I stopped thinking of Starbound as "2D Minecraft in space" and as a game that placed more emphasis on the Metroidvania aspect. There is a decent variety of quets available, though there could stand to be more.

One thing I do love that more open world crafting games could stand to copy is your ship. In most open world crafting games, I'm reluctant to "settle down" and build anything greater than a mud hut for a base as I'm going to be spending most of my time out in the world, gathering resources or exploring. Starbound solves this by giving you a ship (whose size you can upgrade) to customize to your heart's content. It really lets you have the best of both worlds, as you can still go out and explore every planet and moon in the galaxy, yet as long as you're above ground you can easily beam back up to your base of operations.

Starbound still needs some work, and it shows, but as it stands now it has enough in it to keep you busy long enough to justify the price. Further updates can hopefully turn this from being just a "good" game into a great game.
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46명 중 29명(63%)이 이 평가가 유용하다고 함
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232.8 시간 기록
게시 일시: 2015년 2월 13일
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For any of you fans of Terraria who thought that being restricted to just one world was not enough, Starbound will be your personal wet dream. For a beta it is surprisingly feature complete, I've already played over 200 hours and gotten my fair $15 worth of enjoyment out of it. The fact that they still plan to keep adding content is just icing on the cake. My one piece of advice? Try to be patient, the updates come on long intervals and the devs like to promise a lot. Given the recent controversy over Godus and early access in general, it's a good idea to avoid the hype train and enjoy this game for what it is now. Sure, the promises made by the devs sound amazing, but my own personal policy for how to judge a game is to ask "Is it worth its current asking price in the current state it's in right this moment?" Some games fail this litmus test, but Starbound definitely passes with flying colors. If you like creative building games, you'll love this.
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33명 중 21명(64%)이 이 평가가 유용하다고 함
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14.2 시간 기록
게시 일시: 2015년 1월 31일
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first i defeated a penguin king,
then i ate grapes,
then i liberated a glitch castle,
then ate grapes,
then i upgraded my ship,
then i ate grapes,
then i did some missions,
then i ate grapes,
then i went to a new planet,
then i ate some grapes,
then i built a home in a human village,
then i ate some grapes.
(if you can't tell, i really like grapes)
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11명 중 8명(73%)이 이 평가가 유용하다고 함
154.4 시간 기록
게시 일시: 2015년 2월 26일
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At first I thought this game was great. I am very unhappy with it since cold / temperature was removed along with food / hunger. This is a game for someone who is casual and just wants to have mindless fun. Not bad I supose but theres no challenge, and sometimes people find challenges fun. In my case this game is a disapointment. They should remove starbound from the "survival" category immediatly. http://prntscr.com/5n0c3l
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150명 중 80명(53%)이 이 평가가 유용하다고 함
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35.7 시간 기록
게시 일시: 2015년 2월 2일
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I find it hard to truly recommend Starbound. Is it fun? Definitely, and the update really brought a lot to the table. But the game really boils down to;
  1. Go to new planet.
  2. Dig down to mine new ore.
  3. Craft new armor.
  4. Get new mission.
  5. Beat mission.
  6. Get new tech to survive harder planets.
  7. Repeat
I found myself painfully aware of this scheme after doing it for the third time. While many games do boil down to repitious tasks, this game did little to hide that fact.

I've been to roughly 20 or more planets since the update, and while they all look different they feel very, very similar. The same goes for the beasts. I don't believe I've run into the same mob the entire playthrough, yet I feel I'm fighting the same creature every time.

This fact greatly lends itself to the overall repetitive feeling the game portrays. All I'm saying is don't hand me an apple you just painted purple, and tell me it's different from the apple you just handed me five minutes ago.

Another point of contention I have is the insane amount of items in the game, many of which do absolutely nothing. I found myself constantly visiting wiki sites to cross reference the item for crafting/building purposes only to find that it is what it is and nothing more. For a game that seems to center around crafting, there are way too many "found" items that, to me, take away from the crafting aspect. Maybe in a future update the items will have some further purpose, but for now it seems as if the devs are spending way to much time making new sprites and not enough time programming. <--Haha

Enough negative though. The game, overall, is actually very enjoyable if you can look past the repetitive nature of the game in it's current state. Exploring is fun. Picking out random planets of the vast cosmos of star systems is exciting. Employing different fighting styles out of the numerous weapons/guns you will find feels purposeful, and always changing depending on the enemy you are fighting. By that I refer to npc enemies, not beasts, whom you will tire of fighting after the umpteenth planet you visit, and thousandth "creature of unspeakable horror" you obliterate.

Overall I don't think I can give this game a "recommend" just yet. With games like Terraria out there, there are just better alternatives. Unless you already own Terraria, and Minecraft, etc, in which case I then say "maybe."
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3명 중 3명(100%)이 이 평가가 유용하다고 함
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64.6 시간 기록
게시 일시: 2015년 2월 27일
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Oh my god an early access game that's finished enough to play? Incredible. Even in an early beta stage this game blew me away with its vastness. Starbound is worth the money now, and will be WELL worth it once it's expanded upon in future updates. Solid combat system (can still use some work), amazing exploration, and with still so much to offer this game is a 9/10 any day.
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4명 중 3명(75%)이 이 평가가 유용하다고 함
69.2 시간 기록
게시 일시: 2015년 2월 14일
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I would have to agree from the bottom and top of my heart that if you have an excessive amount of creativity, this game is for you. Regardless of the state of your creativity, this game is intelligent and well worked on. It made me think of our solar system and beyond. Totally worth it's price.

Starbound has an educational side, too. I'd let my kids play this when they're older so they can get associated with geogrophy. 10/10
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6명 중 4명(67%)이 이 평가가 유용하다고 함
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20.1 시간 기록
게시 일시: 2015년 2월 22일
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What looked like an innocent bunny attacked me. Monty Python style. 11/10
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