Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
Recenzje użytkowników:
Bardzo pozytywne (52,976) - 89% z 52,976 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 22 Lip, 2016

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Najnowsze aktualizacje Wyświetl wszystkie (45)

22 lipca

Starbound 1.0 is available now!
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!


Change log

Komentarzy: 1097 Więcej

8 lipca

Starbound 1.0 is Leaving Orbit on 22 July 2016!

In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!



(original post)

Komentarzy: 913 Więcej


“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

O tej grze

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests

Wymagania systemowe

Mac OS X
SteamOS + Linux
    • System operacyjny: Windows XP or later
    • Procesor: Core 2 Duo
    • Pamięć: 2 GB RAM
    • Karta graficzna: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Wersja 9.0c
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 3 GB dostępnej przestrzeni
    • System operacyjny: Windows XP or later
    • Procesor: Core i3
    • Pamięć: 4 GB RAM
    • Karta graficzna: Discrete GPU capable of directx 9.0c
    • DirectX: Wersja 9.0c
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 4 GB dostępnej przestrzeni
    • System operacyjny: Os X 10.7 or later
    • Procesor: 64 bit Intel CPU
    • Pamięć: 2 GB RAM
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 3 GB dostępnej przestrzeni
    • System operacyjny: Os X 10.7 or later
    • Procesor: 64 bit Intel CPU
    • Pamięć: 4 GB RAM
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 4 GB dostępnej przestrzeni
    • System operacyjny: Debian Stable or Ubuntu 12.04 LTS or later
    • Procesor: Core 2 Duo
    • Pamięć: 2 GB RAM
    • Karta graficzna: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 3 GB dostępnej przestrzeni
    • System operacyjny: Debian Stable or Ubuntu 12.04 LTS or later
    • Procesor: Core i3
    • Pamięć: 4 GB RAM
    • Karta graficzna: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Sieć: Szerokopasmowe połączenie z internetem
    • Miejsce na dysku: 4 GB dostępnej przestrzeni
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Bardzo pozytywne (52,976)
Niedawno opublikowane
( 209.3 godz. łącznie )
Zamieszczono: 26 lipca
Long ago there was a force known as the game developer. They were a good and kindly sage. But they weilded a corrupting power.

Known as artistic vision.

You know what? Let's make mining a linear non interactive experience by removing pickaxes (of which had greater speed than a matter manipulator but a limited time and used resouces from mining), racial weapons (because having all racial weapons perform the same despite each one having a unique look at every tier was somehow bad, but no, let's replace it with one generic item for all races) and remove our randomly generated trees and colors and monsters, and replace them with "unique" models that are copied and pasted onto every planet (with some random gen in, but MUCH less.)

Honestly, they stripped out all the interesting mechanics, and everything they added (linearized progression and combat, hand-holding quests) ruined the atmosphere of wanderlust in starbound.

We literally traded randomized planets and atmospheres for the sake of a mediocre story and handholding, while utterly removing any semblance of intrigue in the lore by literally shoving it in your face.

Honestly the game felt better when they didn't just tell you everything right off the bat, where you wondered the mysteries of the world instead of what we have now.

Starbound is okay as it is, but it's so utterly painful to actually have played something before that you found more enjoyable.

I am honestly really sad how this game turned out. Mining is more boring than before, combat isn't any better than when it was a simple click to swing (and it honestly FELT better then too), crafting was more straight forward and less asinine, quests weren't ever that great but they just became arbitrary progression locks as of the 1.0 update...

It's really not that fun. I mean if you've never played, sure why not, but I already got bored with mining because I couldn't get a pickaxe to properly. And crafting? WHO IN THE HECK THOUGHT ADDING CRAFTING TIMES TO ITEMS IN A GAME WITH NO ANIMATION FOR CRAFTING WAS A GOOD IDEA? ARBITRARY WAIT TIMES WITH NOTHING TO COMPENSATE FOR THEM ARE STUPID. STUPID.

Also the hotbar UI is terrible now. Instead of using 1 2 3 4 5 6 7 8 9 0 for 10 different items, you have 123456, each of which can maybe hold two items at once, but sometimes not. Not to mention that the usage of the hotbar isn't as intuitive as before, where you can't click and drag onto it anymore, or drag items off of it.

It's just bad game design 101. I'll wait for a mod to properly fix this game, because wow. I didn't even back it on kickstarter, but man am I disappointed. For 15$ Starbound is of good value, but I don't recommend it on the basis of the fact it was better before, and only took a downhill turn in development because literally every game mechanic is worse than before.
Przydatne? Tak Nie Zabawna
Mr Cheesy Buns
( 16.4 godz. łącznie )
Zamieszczono: 26 lipca
This was a great game back in the early access days around a year ago. Now since its full release I am astounded. The amount of content in this game is incredible. Bugs are relatively few. The story is stroong and has room for expansion, as do the side quests from hubs and colonies. The few features you wish you had can normally be found in mods designed by the brilliant community, all of whom regularly play and enjoy the game. Solid race mods, and additions like Frackin' Universe will feel like essential DLC and expand upon your experience in the Starbound universe; adding even more replayability to this game. Initally bought on a whim because i'd played the crap out of terraria, and this seemed like a cool, proceduarlly generated version. Maybe it was once. But Starbound is now in it's own little niche, sharing similarities with other games that make it welcoming to new players, whilst remaining tastefully unique. It is a wonderful game develpoed by a dedicated team that involve their community in every aspect. I highly reccomend. I cannot wait to see what the devs do with this game in the future. And I look forward to welcoming you all into our glorious community!
Przydatne? Tak Nie Zabawna
( 1.4 godz. łącznie )
Zamieszczono: 26 lipca
I'm a simple man
I see fun game
I click buy for fun game
It is fun game
Simple man amused
Simple man won't get refund
Przydatne? Tak Nie Zabawna
( 17.7 godz. łącznie )
Zamieszczono: 26 lipca
Przydatne? Tak Nie Zabawna
( 19.4 godz. łącznie )
Zamieszczono: 26 lipca

In theory Starbound should be a 10 out of 10 game, unfortunately I find it to be more frustrating that fun. The controls are very 'floaty' so jumping to the place you want to get to is tricky, and dying because you slid off a platform becomes a frequent irritation. Combat is very deadly for the player if hostile creatures can close the distance to your character. Getting stuck in the terrain or falling down a hole when enemies are around often leads to death simply because you get mobbed and can't get away in time. Ranged weapons seem to be pathetically weak while melee weapons and combat is fiddly at best. The inventory system is also frustrating since you will find that every time you open it, it will open over your character, forcing your to move it every time you eat something to keep the insatiable hunger bar filled. Item icons are tiny and difficult to see. The hotbar is fiddly to use. Many items like blocks, torches, platforms etc take up both hands when it was clear that single hand usage would have made for better gameplay (like rope/platform, pistol/torch, flashlight/blocks for example).

If they can change these small, yet infuriating elements that frustrate gameplay, then Starbound would easily be a 10/10 game.
Przydatne? Tak Nie Zabawna
( 42.2 godz. łącznie )
Zamieszczono: 26 lipca
I remember when it first came out on steam (which was years ago) everyone and their mom was playing it for about 2 weeks. Then everyone just stopped playing it entirely. Why? Because it lacked content and it got repetitive. Fast forward to the current year, after all this time waiting for it to finally leave beta and become a full fledged game- it's just as bad if not worse than when it was in beta for the fact it's no longer even in beta and there is STILL barely any actual content ..well - aside from it now having a mediocre story I guess.

The game has reduced itself to just being a dullsome space exploration game that feels like the planet you've found is just a reskin of the last one. When you're not trying to find something interesting in the planet you're on you have to do fetch quests and missions that gives you rewards, which may or may not be pure rubbish.

I can only ever recommend this game if you got friends to play it with, because if otherwise- this title is going to quickly rot in your library.

Przydatne? Tak Nie Zabawna
Unearthly Bean
( 349.5 godz. łącznie )
Recenzja przedpremierowa
Zamieszczono: 26 lipca
holy ♥♥♥♥! it has left early access and has been released. what a journey.

If you like terreria then you will like this. the end.

Przydatne? Tak Nie Zabawna
( 20.4 godz. łącznie )
Zamieszczono: 26 lipca
never really played this and got in to it i came back to it because of the 1.0 update and i got to say im loving it and never knew i was missing out on something really amazing
Przydatne? Tak Nie Zabawna
( 90.8 godz. łącznie )
Zamieszczono: 26 lipca
10/10 would play again.
Przydatne? Tak Nie Zabawna
al akhbar
( 78.4 godz. łącznie )
Zamieszczono: 26 lipca
A very good pixeled game with exploration color and beauty 10/10 Ign.
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  Wczoraj
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
0.5 godz. łącznie
Zamieszczono: 25 lipca
Nareszcie poza early accesem! już po pierwszym uruchomieniu widać, że wiele się zmieniło jak np. wprowadzenie prologu. Raczej nie ma co wiele opisywać kiedy duża część rozgrywki wygląda na mocna inspirowane terrarią/edge of space. Budowanie, walka są świetne a zwłaszcza całt KOSMOS do eksplorowania! A za to mocno trzeba mocno pochwalić i skarcić twurców za strone techniczną gdzie pobierając gre otrzymujemy od razu z każdą wspieraną platformą w jednym, z czego żadna nie jest zabezpieczona (cholernym ekhem!) systemem DRM. Co jest ważne kiedy każdy FPS jest na wage złota a włączony steam w tle zabiera jakieś 3-5 klatek. Natomiast skarcić trzeba za kompatybilność gdzie po zainstalowaniu na 2 zupełnie innych urządzeniach, żadna kopia gry nie działała bez manualnej naprawy. W pierwszym przypadku świeżo zainstalowany windows nieposiadał maleńkiej łatki "KB2999226" natomiast w drugim przypadku okazało się, że gra nie posiadała 32-bitowych plików wykonywalnych dla systemu linux (poprzednie wersje takowy posiadały). Tak więc w grę zagrać warto ale dopiero po stosownych hotfixach.
Czy ta recenzja była pomocna? Tak Nie Zabawna
190 z 271 osób (70%) uważa, że ta recenzja jest pomocna
Według 6 osób ta recenzja jest zabawna
48.0 godz. łącznie
Zamieszczono: 25 lipca
The barrage of negative reviews all seem to be nitpicking some particular detail that changed during development. People with hundreds of hours that made some time between playing to write a scathing review. The game is good, it might not cure cancer but it's worth the money. There are mods that fix nearly every complaint I've read thus far, and they are built into the Steam Workshop so you don't have to do anything but subscribe to the mods for them to be installed. I keep glancing at this page waiting to see the very positive overall review sink into something undeserved. It's frustrating but then again Steamcharts is showing Starbound at 60k players right now, so typically, these negative reviews seem to be the vocal minority.
Czy ta recenzja była pomocna? Tak Nie Zabawna
19 z 27 osób (70%) uważa, że ta recenzja jest pomocna
57.9 godz. łącznie
Zamieszczono: 25 lipca
If this is the full release then I can finally say that I am out. I fired the game up, it ran in windowed mode. Changed to fullscreen and the menus all disappeared, forcing me to restart the game. Ok, not a great start for the long awaited release. Started again, it started in fullscreen this time, start playing the tutorial mission and realise that none of the dialogue is showing up on screen. Have to switch back to windowed mode to see it. It's not that the edges of the screen were cut off in fullscreen, the dialogue just wouldn't show up. Another pretty bad bug to encounter right off the bat.

I've been playing Starbound from the start, when they had that absolutely horrendous penguin UFO boss battle as the first main mission. I picked it up again when it had supposedly improved and that was when I put most of my hours into it. To be fair, it certainly had improved on its tragic early release, but it still wasn't terribly good. The progression was just god awful. Get armor A so you can do mission A so you can get armor B so you can do mission B and on and on and on. Horrible, horrible game design.

Decided to return to it one last time considering it's now in full release and could actually be a decent final product now. Unfortunately it has just been another disappointment for me. The changes they've made point to massively amateur development. It's obvious what they've done is released a game in early access, seen that everyone hates the core progression and changed everything, seen that people still hate the progression and change everything again, this time with a 1.0 stamp signifying that it's the last time they're bothered.

The fact that they're making huge changes to the game shows that there was never any vision. They had some sort of idea where you travelled around different planets finding the same dungeons copy-pasted around the galaxy and that was about it. There was no real extended picture of what the game was supposed to be and it shows now where they've conjured a completely new backstory to your character out of thin air. They have no idea where they're going with anything, I expect 1.1 to probably change the entire lore of the game.

Sadly, I'll be uninstalling this game for the last time after this review. I held out hope for much longer than the developers really deserved given they went years over schedule, but if this is the final product, I think my hopes of getting a good game were in vain.
Czy ta recenzja była pomocna? Tak Nie Zabawna
219 z 396 osób (55%) uważa, że ta recenzja jest pomocna
Według 11 osób ta recenzja jest zabawna
23.3 godz. łącznie
Zamieszczono: 24 lipca
As a preface, I had been following Starbound since it's first announcement, purchased it the day it came onto Steam (a copy for me and a friend) and have been following development on and off for a few years. Recorded playtime wise, I don't seem reliable, but I have been watching this game flourish- or moderately expand in this case.
If you don't know what Starbound is, it is a 2 dimensional procedurally generated sandbox RPG, bearing many similarities to Terraria if you've ever seen/played that. I'm sure other reviews go into depth on exactly what Starbound is, so I won't waste your time and will instead explain why I do not recommend this game.

  • Relaxing soundtrack.
  • Able to make your own colony (not really as cool as you would expect, unfortunately).
  • Co-Op and multiplayer can be fun if you have people to play with.
  • Planet coordinates system is really cool if you want to explore a planet that someone else has discovered.

  • The progression system seems unbalanced.
  • The procedurally generated content doesn't ever surprise you or seem unique. Once you've seen one thing you've seen it all.
  • Many features in the game are simply fluff that contribute no real value overall.
  • Interesting features removed during development.
  • Missing critical features that really should be here.
  • Side-questing seems completely boring at worst and pointless at best.

The Issue with Starbound
I can't seem to find the right words to make this super lengthy and in detail (third time trying to write this section), so I'm going to simply touch on the issues that stuck out to me in the cons section above.

The progression system seems unbalanced. - So Starbound has crafting, looting, and buying and selling. These ideas tend to clash with each other more often than not which makes the progression system speedy for some parts and slow for others. For instance, crafting weaponry for the first few hours is seemingly useless as almost all the loot you find will be better. Then as you take on harder monsters, loot you find will become useless in favor of crafting. It's the opposite for armor in the beginning. You'll find almost no armor requiring you to craft it. If you do find any in loot, it'll almost be guarenteed to be worse than your current stuff due to how all armor is defined in tiers. It's inconsistent.

The procedurally generated content doesn't ever surprise you or seem unique. Once you've seen one thing you've seen it all. - This is heartbreaking because it's the soul of Starbound. The pool for parts that the planet generator picks from feels really small, as almost all your planets will look and feel exactly the same. For a game that has you jumping across the universe, it's really jarring when you warp lightyears away to a distant planet only to see that the major difference is the leaves are white and slightly bushy. The same goes for the creatures you find. Creatures are either unique, procedurally generated, or bosses. Unique are specifically created by the developers as are bosses. You'll end up running into the exact same unique creatures more often than not and it really makes the planets feel even more uniform. Once in a while you'll find a generated one, but they seem so uninspired and not-fleshed-out that you'll probably wonder what the point is anyway.

Many features in the game are simply fluff that contribute no real value overall. - The game has a story. This is a good thing as it will provide a decent amount of base content for you. Unfortunately once you're done with that, there really doesn't feel like there's a point to continue playing. Yes, you can create a colony which is an interesting feature. Yes, you can go around collecting various creatures from different planets to make a zoo of sorts (which would be much more interesting if the creatures were more diverse). But the problem is this: there is no point other than personal satisfaction. This is a good thing for some and if it is, more power to you. However, some people like myself need a good incentive to use these features. Why make a colony when you can have a crew and can visit the Outpost for buying and selling? It's a decently fleshed out feature but ultimately pointless. I'm sorry to make the comparison, but in Terraria having a colony was essential because there were no other alternatives. Why make a zoo or catch a companion if you already fare well by yourself in combat, and the creatures aren't interesting in their own right?

Interesting features removed during development. - So when Starbound was first released here, it had a hunger system, a dynamic temperature system, an enemy leveling system, a destruction system, and a few others I can't recall. Hunger recently came back which was received happily, but most of the other systems have been watered down and spread out across the game to the point where they're barely recognizable. Temperature is just now extremely cold planets or extremely hot planets all the time which are circumvented by wearing a magical backpack. Enemy leveling is now simple overall planet threat level (which is far less interesting and dynamic). The destruction system was almost completely removed (you could shoot out walls and break things with projectiles, which some people disliked but I found it to be an interesting mechanic).

Missing critical features that really should be here. - The game has no pause function. Some people will argue to the death saying that the game does not need one. Here's the thing- this isn't Dark Souls. You're not often in super-intense situations where pausing the game would cheapen the effect. This isn't so much a problem on casual difficulty, but if you have the hunger system enabled, hit esc to go tend to something, you may be surprised to find yourself back on the ship with 30% lost money and most of your items gone since you starved to death in your absence. This is something that really irks me. Being able to pause in any game is absolutely essential. If somebody knocks at my door, I shouldn't need to be in a situation where I either need to save and quit (losing any progress if on a planet since you're warped back to the ship on load) or risk losing all my stuff and some money because my character starves while I'm away. The excuses that have been given to this issue are even more outlandish, being along the likes of, "This would break multiplayer" and "Single player is basically local client side multiplayer" in which case I would point to Minecraft which also has a perfectly functional pause menu while having everything done on a local server. . The game also doesn't have any sort of auto-saving of any capacity- or even conventional saving. In order to save, you must save and quit to the menu. No mid-game saving and if you're game crashes or power goes out, then you've lost all progress from your previous save which could reasonably be hour beforehand. I never judged the game too harshly about this and figured it would surely be added when the game was released. Unfortunately, this is not the case and is mind boggling that this game managed to go through almost 3 years of QA in the form of Early Access and still not have these.

Side-questing seems completely boring at worst and pointless at best. - This game also has questing- which is also a good thing as it adds variety. Unfortunately it's similar to most of the other features in that it is ultimately pointless. Rewards that are given to you are laughable compared to the effort that you need to put in for some of them. Travelling half-way across the entire planet to find somebody, travelling all the way back while protecting them for a bag that will most likely randomly give me a few torches or some throwing daggers? No thank you.

Sorry, I hit the character limit. Long review.
Czy ta recenzja była pomocna? Tak Nie Zabawna
17 z 24 osób (71%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
71.2 godz. łącznie
Zamieszczono: 26 lipca
This is a pretty honest review that I can give after playing through the story and going up until end-game.

To note, it took me 3 days of playing to do this.

In all honesty...I get the impression that work was put into areas that were not that important compared to others.

Progression is linear and simple, like so:
- Get Thing
- Use Thing to get to New Planets
- Get New Thing on New Planets to make New New Thing
- Use New New Thing to get to New New Planets to get New New New Thing

This rinses and repeats for up to 4 times.

- Pretty, lots of variety in some worlds, interesting concepts, nice dialogue
- Plenty of vanity items to collect and display
- Ship can be upgraded, which wasn't a thing back in Beta, which is great
- There's actually a story now
- Plenty of cool weapons

- There are only 4 rarities (White, Green, Blue, Purple) with no legendary weapons
- Years in development yet feels incredibly basic still
- Bugs and loading issues that cause you to stick in the air like a Minecraft Sever (Gross)
- The Story is ♥♥♥♥ and short
- The only 'truly legendary' weapon is ♥♥♥♥
- There are only 6 tiers of armor
- There are only 5 mounts
- Crew are useless
- Very little 'rare' or 'exciting' content that requires you to grind to be satisfied
- Up until end-game it's difficult to farm up resources for specific armor, and it ends up being easier to loot weapons, sell them to vendors, and buy the armor
- Various 'gates' throughout the galaxy around various stars yet they all lead back to The Ark (even though you have a permanent teleport to there)
- Very little missions outside of the Main Story
- No reason to build houses other than for purely cosmetic reasons simply because you ship can hold everything
- All workshops have roughly 3 tiers of upgrading and don't unlock anything interesting
- You have to farm around planets for days to find theme-based equipment
- Pets are useless, but admittedly cute, so that's not all bad
- No 'large' or legendary monsters. There used to be some in beta that dropped epic gear.
- Challenge areas are no challenge and the loot is terrible
- Mystery bags are just horrible. Literally horrible. There's no point doing quests for the measly pixels and all of 1 matter manipulator core
- No epic rewards for finish the main story, admittedly the most you get is, literally, a thank you card.

All in all, it's not worth it at the moment, even with it's official release. It just feels very lackluster and bare-bones for what was meant to be a long time coming. Terraria made it's way in less time and had WAY more content than this.
Czy ta recenzja była pomocna? Tak Nie Zabawna
77 z 136 osób (57%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
88.2 godz. łącznie
Zamieszczono: 24 lipca
-Extremely beautiful pixel art with cute characters and breathtaking environments.
-Extremely beautiful music.
-Good building mechanics.

-Huge lack of content.
-Uninteresting and unoriginal Plot.
-Boring and extremely repetitive randomly generated fetch quests (take this A item to this B dude and return to me)
-Not sure why people say it's a sandbox, if you consider gta v or elite dangerous a sandbox, then yes, it may be a sandbox for you.
-Few survival elements that end up just being a annoyance. (cold and heat management have been cut off from the game.
-Souless characters without personality.
-Every race feels the same. No racial weapons, no racial food, same story. Only tiered racial gear without any special bonuses, just cosmetic.
-Few uninteresting weapons and abilities, all randomly generated. Don't expect a Terraria here.
-There are few biomes for each planet, which end up looking the same.
-Eventually you'll find some kind of shockingly easy and BORING ''labyrinth puzzle platformer'' dungeons that add nothing to the game.
-Slippery movement that doesn't make platformer mechanics better.
-You can see all that the game has to offer after an hour of playtime.
-Everything in this game seems like a placeholder. It doesn't feel ''finished''.
-Boring boss fight mechanics, some are incredibly easy, other ones just annoying.
-Novakid race, at the moment, has zero background lore.
-Too many items that are just cosmetic or/and funny.
-Every village you find looks exactly the same. (villages have different themes for each of the seven races.
-Not very smart AI behaviour
-Grind, grind, grind, die, grind.
-Vendor npc and shops can be quite useless.
-Shallow colony system.

In general terms, it's great on the artistic side, but it's not a good game in my opinion, still amazed at all those positive reviews.
Czy ta recenzja była pomocna? Tak Nie Zabawna
21 z 32 osób (66%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
122.5 godz. łącznie
Zamieszczono: 25 lipca
So its finally out after three years of early access, is it good now? Nooooooooooope.

The hotbar has been replaced with a consolized abomination, instead of the old terraria-style hotbar you now have six options with a right and left hand slot with all your matter manipulator tools smack dab in the middle. It is extremely unintuitive and I have no idea what went through chucklefish's head when they redesigned it.

Early game is still an annoying slog. The game sells itself as an "extraterrestrial sandbox game" but for the first few hours its just a "sandbox game". You need 20 mcguffins to activate a portal that takes you to the game's hub world, and you either need to be lucky enough to find a mine that has said mcguffins, or spend a few hours gearing up and digging to the core of your starting planet to find them.

Temperature was never brought back. On a freezing planet and need to warm up? No amount of campfires or clothing will save you. You will freeze to death unless you craft the magic heating backpack. Same goes for radioactive planets and extremely hot planets. Your only survivabilty is from a backpack and none of the hundreds of items you used to be able to use.

The story is absolutey atrocious. Its almost like it was an afterthought, what with the poor writing and cliche plot. Earth is destroyed by a giant tentacle monster, collect X amount of artifacts from all the races and kill the tentacle monster. Entirely uninspired and could have been left out entirely with no negative impact.

The hunger system seems to have never been fixed either. Survival is just a pain in the ♥♥♥ and is no fun at all, the hunger bar depletes from full in about 20 to 25 minutes, making you halt whatever you're doing to either find food or eat a buttload of whatever you have on hand. Uncooked food barely increases the bar while cooked food increases it more, making it even worse to manage.

And I'm not even going to talk about the missed release dates and lies spewed forth by Tiy/Molly in the past, its just not worth it anymore.

Honestly if chucklefish didn't mismanage their company as much as they did and faff about with the whole "moving to london" process (which took far longer than it should have), this game could have seen an earlier release, and hell, it would probably be better than this sorry excuse of a game.
Czy ta recenzja była pomocna? Tak Nie Zabawna
54 z 94 osób (57%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
61.6 godz. łącznie
Zamieszczono: 26 lipca
Starbound ... 3 years in my library.
I had high hopes after playing the early access in february 2016.

I played since release and in the end, the technical part is really nice when you compare it to an experience as old as Terraria.

But the gameplay is messed up in a way that is hard to define. As if the guys who developped this had no idea about the notion and elements of gameplay as a whole.

But mostly after 5 years of Early access, what you can craft in game is incredibly shallow.
From beginning to end 6 types of armor to craft. That is it. Each type is declined in esthetic variations ... with the same stats.
Maybe 20 weapons that are useful to craft throughout the game.
No upgrades to speak of to your character.
No upgrades to the backpacks you can build to put multiple augments ...

For a sandbx game, the posssibilities of upgrade/craftnig actually useful tro your character are just too incredibly shallow to recommend this game.
There would need to be so much more variety in terms of boss, loot, techs, progress.

Not understandable nor forgivable for a game 5 years in development (which means any hope to a proper enrichment of the game is illusory)
Czy ta recenzja była pomocna? Tak Nie Zabawna
11 z 14 osób (79%) uważa, że ta recenzja jest pomocna
203.5 godz. łącznie
Zamieszczono: 25 lipca
Starbound used to be my most favortie game to play before 1.0 Iv got 203 hours clocked in. But after the release of 1.0 iv completely lost my passion for this game. What used to be a non-linear space exploration game with different races you could play as each with different backstories to them has become completely linear and is not even enjoyable for me anymore. The main problems for me are that Before starbound 1.0 they had hotbar system which in my mind was excellent you had 10 slots and these also acted has inventory slots you also had two slots for your left and right hands but they have completely trashed that system in 1.0 (god knows why) instead going with a system where you have 8 slots and each one holds two item and none of them can be used as extra inventory slots. My other problem with the 1.0 release was that it also introduced an opening scene now at first i really liked this but after playing the game for 5 minutes i realised that this also throws away all the cool backstories for the races before 1.0 was released. the opening scene was ok but i feel it would have been much cooler if they had an opening scene for each species that were based on their original backstories would have been much more interesting. For now i dont even bother touching the game i have uninstalled and re-installed the game atleast 4 times hoping to get back into it but every single time it just lets me down. so to any of the developers at chucklefish who actually find this review heres two things you need to seriously do

1: bring back the old hotbar
2:maybe add race specific opening sequences

if they actually do both of these then i will totally play this game again but for now it'll just be a sitting in my library collecting virtual dust
Czy ta recenzja była pomocna? Tak Nie Zabawna
135 z 247 osób (55%) uważa, że ta recenzja jest pomocna
Według 2 osób ta recenzja jest zabawna
106.3 godz. łącznie
Zamieszczono: 25 lipca
I really wanted to like this game, really did. Back when Starbound was on Kickstarter, I couldn't keep my hype, everything looked so interesting, so many good ideas and concepts, some of those created by fans (like the Poptops).
When the beta came out, I was so happy and went to play immediately. My first impressions were that the game just felt so boring, and exploring the universe felt really empty and barren.

At the time, I thought it was ok, the game was only at beta, I thought they would think a lot more to what could be some good changes to the game, specifically to the races. One of the Kickstarter stretch goals ($500,000), were the race of Novakids, which are “interstellar gas-bag people”, but now, this race is nothing but a reskin of the player model. This is only an example of the concepts that were dumbed down to something so simple and tasteless.

The beta continued being this boring, wasted potential of a game. At a certain point of the beta (which took really long) they added quests to the game. These too felt really obnoxious to do; quests like "fetch quests" or "escort quests", things that you don't expect to do in a space-exploring game. But these were only the "sub-quests" of the game, so you could pass the time doing meaningless things, they added "missions" as well. Missions were nothing more than going through a lot of bad guys, waving your weapon, and defeating an underwhelming boss.

The pacing of the updates goes without saying; the beta was so slow, any annoying bug or glitch took ages to be fixed or to be removed. There were many delays for the release date and many unkept promises.

When they added "upgrades" to your ship, I got kind of excited wondering if this could be something cool, such as cannons for your ship, more gadgets for your ship, but instead you could only expand your ship to add more furniture, when you fully "upgrade" your ship it just feels like a huge empty metal box.

Finally, when the game came out, I was shocked at what the game has become. I am embarrased to say that I enjoyed more the beta than the final product. The "main storyline" is nothing more than the "missions" that I mentioned before, the pacing of the game feels sluggish and not very compelling to continue digging through the planets and exploring, for me it felt like there was no real objective because; the intention of the game that is exploring, felt repetitive. Combat feels slow and clunky, movement feels floaty, the new "hotbar" looks and functions really badly compared to the beta one. There are still some bugs, which I can forgive, but the game still feels unfinished and rushed.

As a sandbox, space-exploring game, Starbound is, in my opinion, a 4/10 game. It's really disappointing to see something that looked so complex and interesting die in this shallow abomination.
Czy ta recenzja była pomocna? Tak Nie Zabawna