In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
使用者評論: 極度好評 (42,061 篇評論)
發售日: 2013 年 12 月 4 日

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搶先體驗遊戲

立即搶先體驗並開始遊玩;並且一同協助參與開發。

註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所改變;若目前的遊戲開發進度未使您對該遊戲產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發人員的訊息:

為何要使用搶先體驗這種模式?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

這個遊戲的搶先體驗時間大概會持續多久?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

完整版與搶先體驗版在計畫上有何不同?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

目前的搶先體驗版本發展情況如何?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

遊戲售價在搶先體驗期間前後會有所變動嗎?

“The price will likely change after Early Access!”

在開發遊戲時,您打算如何與社群互動?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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購買 Starbound Four Pack

Includes four copies of Starbound - Send the extra copies to your friends!

 

由多名鑑賞家所推薦

"Starbound is an excellent sci-fi meets Terraria game. There is a lot of things to do such as quests, exploration, crafting, building, farming, etc."

最近更新 檢視全部(32)

04 月 27 日

27th April - [STABLE] Bug Fix Update

Hey there, everyone! We've been reading your feedback from last week's stable update, and it seems like most people are really enjoying the new features. We've also seen reports of several minor bugs, so we've pushed out a new update which should address most of these. Thanks to everyone who's given us specific and detailed bug reports; it's a huge help!

Fixes in this update:

  • Fixed a bug causing clients to be stuck in teleport cinematic if they disconnected from a server while it was playing
  • Fixed a bug that could prevent players' ships from loading after a failed warp
  • Fixed missing outpost quest NPC, the arcade game quest is now completable again
  • Fixed a bug causing ship doors to be removed on upgrades
  • Fixed a bug locking players out of the end of the Erchius Mining Facility mission if they died after defeating the boss
  • Fixed a bug preventing the lever puzzle in the Floran Party mission from being completed
  • Fixed damage areas on ceiling and floor spikes
  • Fixed custom signs being set to 'on' after saving and loading
  • Fixed a bug causing the game to crash when entering a bad host name in the server join dialog
  • Fixed a rare bug in world generation which could prevent terrain from generating
  • Increased NPC energy regen
  • Greatly reduced server->client bandwidth for updating player ships
  • Made additional changes to further improve server stability
  • Included dump_versioned_json and make_versioned_json utilities for reading and writing various save data formats
  • Added a /suicide command for characters who are irreversibly stuck
Hopefully these fixes will be helpful to those of you experiencing issues. Let us know in the comments if you find anything new. Enjoy!

60 則回應 繼續閱讀

04 月 23 日

How to Retrieve Your Home Planet

Hello!

As you may have read in our patch notes, the newest stable update saw the 'home planet' feature replaced by planet bookmarks and direct teleporters. This meant that existing players would have to lose their home planets.

But never fear! Ideally you'd have written down your planet's coordinates, but either way your home planet still exists and is intact and you can find it using the following method. :)

Elite Space Hobo from our community beat us to posting a guide, which you can find here.


  • Find your universe folder. Typically, it should be located in SteamLibrary\SteamApps\common\Starbound\giraffe_storage\universe.

  • Right click -> sort files by date last modified. If your planet's been heavily customized/built upon, it should be one of the larger files. If you visit it frequently, it should also be one of the most recent.
  • "What do all these numbers mean?!" World files with names like: 270623995_279217314_-213404188_12.world mean that you've visited a planet with the coordinates X -270623995 Y -279217314.

  • Put the coordinates into your ship's computer and... hopefully, voila! Planet located! If not, try some of the other planets in your universe folder.
  • Now that you've found your home planet, don't forget to create a bookmark. :)
I hope this proves helpful! <3

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評論

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

關於此遊戲

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

系統需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
值得參考的用戶評論
162 人之中有 111 人(69%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
516.2 記錄時數
張貼於:04 月 17 日
搶先體驗的評論
I am currently the owner of the biggest multiplayer community of starbound.
And Gosh, since this game released, developers always acted like multiplayer didn't exist, no stability, crashes, exploits, ridiculous resource usages and more make a real challenge both run a server and play the game on multiplayer.

However i recommend this game. I saw pretty dumb negative reviews, from complaining that the game crashes / lags and that they wiped saves on last update.... you are on the wrong steam section then.

Development isn't fast, but this developers are committed to this game, i prefer them to take their time doing it right than rush it and end up on something poor for everybody to play. Side of them made the mistake of give dates, i believe you would agree with me on that.

They need to focus more on make the core features they have solid enough and not fell into the temptation of add shiny new items/gear constantly it's pretty much what i would point at the current status of starbound. But i think this game still has a lot of potential for its future, even if it releases without all that firstly intended to have on, it's said to have a post-release team to maintain updates to the game, so the 1.0 doesn't mean it ends there.

So just have patience and have good hopes for this game future, it isn't abandoned. :-)
這篇評論值得參考嗎? 有趣
43 人之中有 28 人(65%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
753.8 記錄時數
張貼於:04 月 27 日
搶先體驗的評論
Starbound.

Every second of playing the game is worth it, And once you start understanding and going deeper into the game it gets even better. It's worth supporting unless you're just going around disliking every review avaliable. First impressions aren't usually surprising but, Give it a chance. You might just say it's like most sandbox games of this genre, Digging, Mining, Building a house, Gathering resources and killing things, but, This gives it a little spark. It shows that it is more than unique with it's amazing artstyle. Every update they reveal to the game makes it even better, But sadly there's always an end to the story, To the point where you would check the game one time or another because you've accomplished everything, But that's most games of this genre, Don't be surprised that you suddenly cannot think of something to do in the game, That you're end game and that there's nothing to accomplish anymore, That the story has come to a halt without an end, But that's the genre, it's suppost to be endless, It's like chewing gum, It's usually tasty, But the more you progress and chew, It starts to run out of flavour, So you buy a new pack, Make a new character and start from another point of view. But if you're /that/ bored that you've 100% the timeline of all 7 races, I salute you. Practically this game shines a new light and what could potantially be a change. It's not that you're on a single world or having an infinite world, But you get an infinite amount of worlds to explore, Varying in difficulty or requirements to safely teleport down to it. And it's always something different, Unless you're just lucky and travel to the same planet with the same mini-biomes, Iunno. It keeps you knowing where you're suppost to go with "Suits" that you gain that protect you from a planet's environments, Preventing you from just skipping more than enough stones in power. It's fair and is needed to be earned via quest to progress. Usually post-winter update you just had to gather resources and "git gud" without an objective, Now it puts a new meaning into progression in the form of "quests", the act of preforming and completing a request from someone in "The Outpost" rewarding you with the bravery on your armor, Allowing you to progress and give more missions to complete, Which of course shines light on even more obtainables to make it even better.

If you think they're just releasing an unfinished game for the money, Think about all the paywalling apps there are. I think of unfinished games as "A taste of what it could be" rather than "An excuse to sell underveloped products only for money"

Besides, I could consider it done.
And a very enjoyable experience.
...And worth the time.


Conclusion? My hands and eyes hurt.
這篇評論值得參考嗎? 有趣
28 人之中有 16 人(57%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
541.3 記錄時數
張貼於:04 月 27 日
搶先體驗的評論
Fun game, but it doesn't really fully deliver in places and has been in beta stage one (of four, I think) for a couple of years now. Packed with memes, references and very dry puns, down to having randomly generated m41a pulse rifles and soylent green. Many features that have been promised or planned are not implemented for a long time after they are announced, and features that aren't very enjoyable/features that are mass-requested don't see much work or love from the developers.

Best with mods - Though it may be harsh, I believe that the modding community has done far more for this game than the developers have, and I would greatly encourage new players to look into its modding forum(s), or even try making their own mods, as it's pretty easy. Entire race/faction mods, large item packs, atmospheric/survival mods and more are available to make the game experience much more fulfilling and palatable than vanilla.

Pros
-Offers a large amount of content to play with, allowing the player to truly do what they want.
-Quick-to-learn and intuitive controls
-Omni-tool based mining/building, with larger block mining radius later in the game.
-Modding friendly; with relatively little modding experience I've put together clothing, food, weapon, and even race mods on my own in short periods of time.

Cons
-Metric crap-ton of memes and references, as mentioned above
-Extremely silly at times, especially in randomly-generated weapons and some items. Imagine a cross between a jezail and an M16, or a purple shotgun that shoots pigs. These are real combinations.
-Races aren't terribly creative for a science fiction game, though it's not too bad. You have humans, ape people, plant people, bird people, sun people, fish people, and robots.
-Very repetitive gather-craft-repeat gameplay. Random-generated quests aren't fully integrated yet, existing quests are all fetchquests.
-Very dry and underworked lore. The general gist of it, spoiler alert:

A long ♥♥♥♥ing time ago in the middle of space-nowhere the guy who made TRON, and the greatest hentai (don't look it up kids) artist of all time, got together and floated through space for no reason. TRON guy created TRON and died of old age, while his hentai-artist friend gave birth to an octopus and died shortly afterward, leaving two corpses, TRON/CLU/whatever, and octodad, to float through the void of space for a long time.

Eventually TRON and octodad became great friends and spread life and creation throughout the universe or something, until TRON caught octodad banging his hot program wife, and decided to kill him. TRON was a really cool guy and just wanted a clean one-on-one fight in the Alpha Centaurii playground but Octodad was like "WRHRRRRRBL RLLRRLBRL!!!", and decided to royally ♥♥♥♥ over everything the both of them had made, including the primitive civilizations that would become the fish/bird/sun/robot/man/ape/plant people we all know and love or hate.

During the fight, TRON got his ♥♥♥ kicked, and most of Octodad's many disfigured children were killed, but with Octodad's dying breath he flung his last ♥♥♥♥♥♥♥ son towards the shining planet of Kobol Earth, where Humanity would be born some time like a thousand years later. Eventually humanity did come along, and was all cool and- we're already humans and know what happens so we're skipping this part. So humanity is doing fine on its own, getting out of college and settling down, when out of nowhere Octodad's son Squiddocles bursts out of the ground and starts tearing the place apart. Everyone flees and we're all in space, drifting around aimlessly.

Eventually the USCM (our wicked-nasty space army) is formed and we're fighting plant people that would come to be known as the "florans". They aren't important right now so onto the Apex: A group of crazy nutjobs splits off from mainstream Humanity, and uses this technology stuff (presumably made by very ugly people) that regresses the body physically by several evolutionary phases, while increasing the power and capacity of the brain. These guys go off and start their own dystopian super-smartypants society, ruled by this guy "Big Ape", otherwise known as King Kong. If you don't worship King Kong and give him all your bananas, you die in this universe. Don't question it, they're watching.

Back to the florans: The florans were discovered by the Glitch or the bird-people or whoever, and some dumbass decided it was a smart idea to give the savage cave-plants space technology, presumably in the hopes that they'd use it for good, in order to learn and spread peace and oxygen everywhere they went. That was very wrong, and they set about killing and eating anything that lived, including eachother. Not much else happenned. The japanese space-fish discovered them eventually and they're like, locked in mortal combat or something.

Then we have the bird people and the robot people. These are the jackasses that decided it was smart to give the plants technology, as stated above. Both of them are pretty insane, having an extreme disregard for individual or "free" thought, the Avians worshipping their (fake) god Kluex to the point of blood sacrifices and religious cliff-jumping suicide fun, and the Glitch killing off any of their number that exhibit self-awareness, because they're paranoid or something. Both societies reflect older periods in Humanity's times, Avians resembling mesoamerican societies while the Glitch are stuck in the dark ages because some random thing caused them to... have a glitch and do that. Both factions were allies or something for some time, sharing information and (presumably) tech, and then the Florans came along and threw a log in the works, and now they hate eachother and sit there stagnating.

The Japanese fish people kindof just exist to kill the Florans and spread "peace" or something throughout the galaxy. Their civilization resembles a number of ancient Asian nations, and they wield katanas and, in general, kick ♥♥♥. I don't really pay much attention to them or know where they come in canonically, but they also eat smaller fish and have that weird thing going, where it'd be like humans eating monkeys and everyone being okay with it. Now that I think about it the Avians probably do that too. Gross.

The novakids were created when a sun farted and copied humans and are there purely because they were picked by the devs to be put in from community-made content. I have practically nothing to say about them because they aren't included in 90% of the game in its current state. They look cool though.
這篇評論值得參考嗎? 有趣
4 人之中有 3 人(75%)認為這篇評論值得參考
28.1 記錄時數
張貼於:05 月 3 日
搶先體驗的評論
A very promising game and is worth buying even though it's in early acces, it's incredibly fun and has unique boss fights. a nice game to relax and build a house or customise your spaceship
這篇評論值得參考嗎? 有趣
1 人之中有 1 人(100%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
31.5 記錄時數
張貼於:05 月 5 日
搶先體驗的評論
Someone threw ball of gnomes at me 12/10 would recomend
這篇評論值得參考嗎? 有趣
1 人之中有 1 人(100%)認為這篇評論值得參考
有 5 位使用者認為這則評論很有趣
29.6 記錄時數
張貼於:05 月 5 日
搶先體驗的評論
Drowned as a fish 10/10
這篇評論值得參考嗎? 有趣
3 人之中有 2 人(67%)認為這篇評論值得參考
有 4 位使用者認為這則評論很有趣
209.4 記錄時數
張貼於:05 月 5 日
搶先體驗的評論
I love how many types of planets there are to deforest.
這篇評論值得參考嗎? 有趣
21 人之中有 11 人(52%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
197.0 記錄時數
張貼於:04 月 27 日
搶先體驗的評論
Like other Early Access games, this is still a work in progress.
But the Sistine Chapel ceiling looked fabulous half-done too.
I was happy paying $15 for this game a year and a half ago, and it's only gotten better since. There are bugs and rough patches, sure, but every week more and more of those are being fixed and new, better things are being added.
Buy it. Play it. And watch it grow.
這篇評論值得參考嗎? 有趣
18 人之中有 9 人(50%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
4.5 記錄時數
張貼於:04 月 22 日
搶先體驗的評論
>Spawns into game
>Conpares it to Terraria
>Dies

Some time later

>builds destress beacon
>Hopes that maybe something will come from the sky
>sp00ky penguin appears
>gets sp00ked
>*BOSS BATTLE MODE INITIATES*
>wins
>gets nothing
>cri
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22.5 記錄時數
張貼於:05 月 4 日
搶先體驗的評論
Even though it is a slightly new game, it is beautifully designed. I enjoy the graphics and the creativity is mindblowing. It is nothing like terraria or minecraft, no matter what anyone says. I look forward to seeing this game expand and update! :)
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2 人之中有 1 人(50%)認為這篇評論值得參考
24.3 記錄時數
張貼於:05 月 4 日
搶先體驗的評論
I wasn't expecting much more than terraria with bugs and a ship, but starbound is a great game, its so addictive, Its probably even better than terraria because of some of the improved mechanics and gameplay. It's huge and fun. There are endless worlds to explore, races and each one has their items. The game feels almost complete, I'am playing after the last big winter update and its really solid.
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15 人之中有 12 人(80%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
18.3 記錄時數
張貼於:01 月 8 日
搶先體驗的評論
當知道大概怎麼玩後 就停不下來了 :|
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6 人之中有 5 人(83%)認為這篇評論值得參考
627.2 記錄時數
張貼於:2014 年 12 月 14 日
搶先體驗的評論
這遊戲初期比較容易不知道做甚麼,但是一旦度過新手時期就可以充分體驗這遊戲的樂趣,像是屠村、搶劫(好像哪裡怪怪的)或者是被怪物、守衛屠殺。
如果不喜歡殺人,那麼可以四處探索廢墟、皇宮等,順手帶些稀有家具為自己的家裡添增新的風格。
另一方面,也可以添加相當多的MOD,MOD也不容易互相衝突。
比較可惜的是到了最後期會有點枯燥乏味,這一點可能官方正在改進中。
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4 人之中有 3 人(75%)認為這篇評論值得參考
33.6 記錄時數
張貼於:2014 年 11 月 13 日
搶先體驗的評論
不錯玩,但是總是少了點甚麼,剛開始很新鮮,但是有了科技跟能源之後,就覺得很無聊了,只是離開第一個星球後,就可以把每個星球的生物殺盡,完全沒有挑戰性,但每個星球上基乎只會在平面上找資源,完全不會深入,這是個很大的敗筆,希望日後能夠改善
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3 人之中有 2 人(67%)認為這篇評論值得參考
11.7 記錄時數
張貼於:01 月 30 日
搶先體驗的評論
Space Terraria
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823.5 記錄時數
張貼於:01 月 28 日
搶先體驗的評論
This game got alot of flack because Chucklefish went silent for a while and people thought it was an abandoned project.
Turns out Chucklefish was just working too hard to bother making any wab updates, they started up again a couple months ago and there is now three update branches, Stable, Unstable and Nightly. Nightly is the most glitched, as it's updated every midnight, so play nightly at your own risk. I play Unstable and they just gave it an update, the addition of quests has changed the game quite a bit, there are now quests as opposed to just 'get this ore, build this thing, repeat'. You need to prgress so far in the quests to get to a new solar system. This game used to be like a bigger Terreria with less point, now it's finally turning into what was promised and Chucklefish is giving us regular updates again. They're introducing new bosses, I've only so far had to tangle with Dreadwing(the penguin UFO) and they haven't tweaked him much aside from give him a bazillion and three HP and he has his own level you can't build on. So while he's not that much harder, he's ♥♥♥♥ing hard.
If you got it and stopped playing give it another shot, I'm not sure if stable branch has been updated to the new quest system yet, though, I'm on unstable. If you don't have it and like sandbox tree punching sims definately give it a shot.
EDIT:
Hey Terreria fanboys, unless your crappy attempts at snarking can make me laugh like Sid1120's down there I'm deleting them. I'm sorry if this offends you. Also I accedently deleted a post from somebody who said Chucklefish was being 'condescending' to fans during the silence, didn't mean to, accedental double click. I didn't consider that a snark and can't comment on it as I was taking a haiatus until updates started again.
ANOTHER EDIT!:
I was completely unprepared for so many votes... My second most popular review has one downvote.
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408 人之中有 325 人(80%)認為這篇評論值得參考
有 2 位使用者認為這則評論很有趣
498.2 記錄時數
張貼於:02 月 7 日
搶先體驗的評論
Despite still being in Early Access, Starbound is my favorite game in sandbox exploration/building genre.

In comparison with Terraria (which I expect most people at least heard of), Starbound puts much stronger focus on exploration rather than fighting. Rather than adventuring in a single world, in Starbound you travel between different planets each not only belonging to a particular biome, but containing some of unique features from a fairly large list, from peaceful villages to dungeons filled with zealous guards. So you never know what you will find on each new planet you visit, which makes exploration very addictive: you will always want to explore “just one more planet”!

In terms of combat and other game mechanics, Starbound already has pretty solid core mechanics at this point of development, though they keep being tweaked and some core mechanics may still change in the future.

In short, I fully recommend Starbound to anyone who likes sandbox games or want to give this genre a try. And don’t be put off by it being in Early Access – Starbound is already perfectly playable and fun at this point of development.
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287.3 記錄時數
張貼於:2014 年 12 月 18 日
搶先體驗的評論
So many people are giving this awesome game a negative review simply because the "Dev's havent done anything"
...
Alright, watch this: https://www.youtube.com/watch?v=4Sz2zr3pZEo
and explain to me that the "Dev's havent done anything"

Edit: Ignore all those other negative reviews that say "The devs never update the game" ... the devs released word that, instead of releasing multiple small updates in the actual game, they'd do so in a beta version so folks could keep up with events. There's many players writing reviews that're completely ignorant of this fact.

Edit(2): People have mentioned that the "major problems" arent getting fixed... This update shown in the video, plus the claims that Chucklefish has made point to the fact that they will HOPEFULLY be fixed.

Edit(3): For those who're hating the game because of the developers and their BS in the past... Starbound itself is an AMAZING game to mod, and it has a MASSIVE modding community. If you hate the game for WHATEVER reason, the mods will most likely change your mind.

Edit(4): If you're going to react negatively toards my review, please do so in a mature way. If you plan on actually proving a point to me as to how I am incorrect, by all means, tell me. But if you're going to be mean about it, i'll simply block you and delete your comment. You'd be wasting your time, honestly.

Comments section has some neat points, go read it. Sorry to all the folks who didn't find my review helpful. I tried.
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1,145 人之中有 731 人(64%)認為這篇評論值得參考
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586.0 記錄時數
張貼於:2014 年 11 月 24 日
搶先體驗的評論
The game has progressed but not much. They've changed some systems around and added quests, but a lot of the game's core issues have not been addressed. I think the game is better but because they keep ignoring the glaring problems the game has, my opinion that people should wait if they've not bought it has not changed in any way. They've spent a very long time promising change and the amount of the game that has been fixed or updated is not substantial considering the time they've taken to get Upbeat Giraffe out to the public and into stable. In a year, one would expect most of the game to be done after having been released to the public for beta. Call it alpha all you want, it was a beta.


-Before I get to my points, something needs to be said here. There are accusations going around Steam (because the people here refused to go to the official forums and learn anything and then just repeat what they read here in review comments) that Chucklefish has scammed and lied. Not once has this ever happened. They are a small indie company, they're not EA. They can't just puke out a game with 50-200 people working on it. The unstable updates were consistent. If you were not aware of that and that was why you thought no progress on the game could be found, then your ignorance is to blame for your opinion. Go to the official forums, educate yourself.-

Here we go:

Rain comes through off screen blocks and causes indoor flooding. Large quantities of water do not persist as it randomly drains both off screen and on. These bugs have been around for a year and it is shameful that they're still there. I created a decent sized tub of water and the surface continued to drain over the course of 10 minutes despite my thorough placement of backdrop and border blocks.

Game still suffers from crippling framerate problems. The more blocks and decorative entities in an area, the worse the framerate drops. It gets more severe over time until it is unplayable. Using the 64 bit experimental launcher helps but not entirely. They've stated that they're going to optimize the engine when they're done adding new systems but, with their reputation, I would not hold my breath. It's definitely better across the board (especially server side) but it still gets bad. Server latency issues from CPU and memory not releasing properly still exist. Fresh reboot -> Guy logs in right after that and moves sand or water -> 2,000 ms latency on high grade server hardware with fios connection.

Mob spawning is extremely annoying. They spawn over and over even in areas where you've built lights and man-made materials. So, in towns you make, monsters spawn everywhere. I've not seen them spawn indoors but for them to spawn in such vast numbers right outside the door is unnecessary and irritating. Their behaviors were tweaked so fighting them is less annoying but that turns out to be a wash when they made up for that by increasing their spawn rate. Their behaviors are less annoying but they spawn way more frequently... no advancement made.

Building is still useless. There is no reason beyond aesthetic and creative reasons to ever build anything or revisit planets. The only form of protection we have is /settileprotection which utilizes 2 different area IDs I've seen. The IDs are 65535 and 65532. One stops damage to naturally generated objects and the other stops damage to player-placed objects. It affects the entire planet you're on when you use it and can be sort of useful... but randomly feeds back a 'Failure' error in the chat log when used. The error stops after a reboot but randomly comes back. So, if you're staff on a server and you're not the host, you may not be able to issue a restart since there is no method for remotely doing that. Meaning, if you toggle the protection one way and you need it the other way, you might get it stuck that way til you can contact your host for a reboot. Which also means if you turn protection off for editing purposes, can't get it back on and can't get in touch with the host, your server could get attacked by griefers and you'll end up screwed. There is currently a massive outcry on the official forums for more attention to be shown to server-side systems. Hopefully more than Linux will see attention.

We have to rely on thirdparty wrapper software made by fans like you and me in order to properly administrate servers. These wrappers often cause more problems than they solve. For example, StarryPy crashes users if they look inside of chests or other container objects on a planet that has protection enabled provided they are not on the planet protection list. These wrappers also cause latency issues because they use up more memory than the default server software. Having to rely on thirdparty software to fix problems that exist in the basic game is a problem gamers have had to deal with for decades. It, to me, is unacceptable for game developers to shoehorn in a multiplayer component to a game and then leave it up to shoddy thirdparty software to fix the problem.

It never does fix those problems and, most of the time, the creators of the thirdparty software (Starrypy, Starrybound) end up abandoning the projects or not being able to keep up with demand for one reason or another; usually their personal lives prevent them from being able to find the time or motivation to work on the projects. The programs end up outdated and useless. If the developers themselves would just fix the server-side components to their games, we could avoid that problem ENTIRELY and a lot of frustration would evaporate. Anyone remember Tshock for Terraria? Getting support for that game meant dealing with extremely hostile community leaders and developers who literally said they'd be nicer to people if someone paid them more. Don't even get me started on Minecraft's Bukkit. Developers create the online component then forget it exists.

Developers: fix your own damn games!

NPC guards have this behavior where they will follow you and assist you which you can toggle with the interact key. But, this variable does not persist off-screen. They will say they'll follow you automatically (annoying) then when you tell them to stay, walk away and come back even a couple minutes later, they've forgotten you told them to stay and they follow you again.

Novakids are very creative and the theme is interesting. Melding cowboy aesthetic into the 'Starpeople' race is pretty clever. Their weapons are revolvers and rifles. There is also a new delete button on the character screen, a welcome addition.

The quest system offers a very refreshing take on progression. Now, you talk to your ship AI in a console on your ship and are given quests to complete. These quests help you progress through the game instead of you just digging for ore -> making object -> crafting item to summon boss -> killing boss for drop -> repeat X times as it was in the previous stable update. Quests change this up so it isn't nearly as linear. Though, there is no option to skip the tutorial and once you've done it one time, you'll be sick to death of having to do it on other characters.

My previous review saw this game sitting at 5/10 and I suggested people wait it out even though the time it takes Chucklefish to do anything is questionable. The fact they have hired a group to sell Starbound T-shirts when we still have so much in the game that needs fixed shows that they have a problem with priorities. Liquid exists in the game but can't settle if there is too much of it, rain goes through blocks and hackers still make hosting a server a nightmare because files are still clientside... but we get t-shirts and some near useless outpost vendors. Fix the game, stop adding things. Focus your attention on making server hosting feasible without using a whitelist. THEN go add whatever you want to the game.

Singleplayer ends.
Multiplayer is your replayability. 5/10, no change. Wait it out.
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480 人之中有 311 人(65%)認為這篇評論值得參考
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84.6 記錄時數
張貼於:01 月 29 日
搶先體驗的評論
Recent update greatly improved overall perfomance, so now even on my system it runs smooth. Those who abandoned game because of that - give it another try.
Those who are unfamiliar with Starbound - if you like games like this, give it a try.
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