In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
İncelemeler: Çok Olumlu (41,195 inceleme)
Çıkış Tarihi: 4 Ara 2013

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Erken Erişim Oyunu

Hemen erişim sağlayın ve oynamaya başlayın; oyun gelişirken siz de içinde olun.

Not: Erken Erişim aşamasında olan bu oyun geliştirme boyunca önemli ölçüde değişebilir ya da değişmeyebilir. Eğer oyunu bu aşamada oynamak için can atmıyorsanız o zaman oyunun geliştirilme sürecinde ilerlemesini beklemek isteyebilirsiniz. Daha fazla bilgi edinin

Geliştirici ürün hakkında ne diyor:

Neden Erken Erişim?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Bu oyun ne kadar süre için Erken Erişim'de olacak?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

Erken Erişim versiyonunun tam versiyonundan ne kadar farklı olması planlanıyor?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

Erken Erişim sürümünün şu anki durumu nedir?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Erken Erişim sırasında ve sonrasında oyunun fiyatı değişecek mi?

“The price will likely change after Early Access!”

Topluluğu, geliştirme sürecine nasıl dahil etmeyi düşünüyorsunuz?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
Daha fazlasını oku

Starbound Satın Alın

Starbound Four Pack Satın Alın

Includes four copies of Starbound - Send the extra copies to your friends!

Bu Oyuna Ait İndirilebilir İçerikler

 

Küratörler Tarafından Öneriliyor

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
İncelemenin tamamını buradan okuyun.

Son güncellemeler Tümünü görüntüle (28)

17 Şubat

[STABLE] 17 February 2015

These changes have now been pushed to the stable branch, along with a few other small fixes. Enjoy!

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

    ːpizzasliceː

172 yorum Daha fazlasını oku

12 Şubat

12 February - [UNSTABLE] Update Notes

(cross-posted from this post by metadept)

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long. These are the changes we’re pushing to the Unstable branch, which should hit stable after a few days of testing to make sure nothing breaks.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

90 yorum Daha fazlasını oku
Tüm başlıklar

Tartışma forumlarında bu oyunun hatalarını paylaşın ve geribildirim bırakın

İncelemeler

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Bu Oyun Hakkında

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

Sistem Gereksinimleri

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Yararlı müşteri incelemeleri
7 kişiden 6 tanesi (86%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 51.7 saat
Yayınlanma: 1 Mart
Erken Erişim İncelemesi
Starbound Beta İnceleme
Starbound
Starbound’da gezegeni yok edilmiş ve gezegeninin yok oluşu sonucunda hayatta kalmış bir karakteri oynuyoruz. Tabii bu karakteri öncelikle yaratmamız gerekiyor. Terraria’nın aksine seçebileceğimiz birkaç ırk var. Her ırkın görüntüsü falan doğal olarak değişik fakat başlangıç hikayesi hep aynı.
Gemimiz sayesinde gezegenimizin yok oluşundan kurtulduktan sonra, kalan bir gıdım yakıtımız ile daha önce ayak basmadığımız bir gezegende buluyoruz kendimizi. Yakıtımız olmadığından zorunlu iniş yapıyoruz. Gerçi iniş yapmıyoruz, Star Trek tadında gezegene ışınlanıyoruz.
Oyunun konsepti yeni gezegenler keşfetmek ve bu gezegenlerin kaynaklarını kullanarak hayatta kalmak. Bu uğurda ilk indiğimiz gezegende elimizde “Matter Manipulator” ile uzun bir süre geziyoruz. Matter Manipulator gezegenler üzerinde her şeyi toparlamak için altın biletiniz. Epey yavaş olduğu için bir süre sonra balta, kazma gibi şeyler yapmak çok daha mantıklı geliyor fakat sıfırdan başladığınız o erken vakitlerde en büyük dostunuz bu cihaz. Bu ve kırık kılıcınız.
Starbound2
Şimdi, Starbound’da bu üretim skalası gerçekten olacak gibi değil, çok geniş. Yani dandirik evlerden başlayıp gezegenlerarası bir imparatorluk kurmaya kadar devasa bir skaladan bahsediyorum. Bunun içerisinde Mech üretmek gibi şeyler de var, takdir edersiniz ki benim gibi kafadan sakat insanların yıllarını vererek hayvan gibi eğlenebileceği bir serbestlik hakim oyuna.
Tabii oyunun başlarında hiç böyle bir durum yok, yepyeni bir gezegene indiğiniz için genellikle oranın doğal yaşamı tarafından sürekli olarak ölümle tehdit ediliyorsunuz. Aynı Jurassic Park’ta şişman adamın ağzından zehir atan dinozor ile karşılaşması gibi burada da şirin bir kuş tepenizden uçarken anında paralize edici bir zehir atabiliyor.
Fakat Starbound’ın olayı bunlar da değil. Starbound, resmen galaksinin sonsuzluğuna yapılan bir güzelleme gibi. Oyunda geminizle keşfettiğiniz her gezegen tamamen oyun tarafından rastgele bir şekilde yaratılıyor. Bu ne demek? O gezegenin atmosferi, kaynakları, yaratıkları ve yaratıklarının davranışlarına kadar tamamen rastgele oyun tarafından belirleniyor. Peki bu ne demek? Bu sonsuz sayıda olasılık, sonsuz sayıda gezegen, gezegenler arası yolculuk yapabilen bir gemi ve sandbox oynanışı demek. Yani Starbound’ın karşısında çok ciddi vakitler geçirmeye hazır olun.
Starbound3
Starbound’da yapabileceğiniz şeyler neredeyse limitsiz, bir de multiplayer kısmı var ki, arkadaşlarınızla birlikte yıldızlararası yolculuğa çıkmak, yeni gezegenleri ele geçirmek ve uzaylı ırkları kendi boyunduruğunuz altına almak gibi şeyler oyunun çok küçük bir kısmına tekabül ediyor.
Henüz beta sürecinde olan oyun, pek çok hataya ve soruna sahip olacaktır ve zorlu bir süreçten geçecektir fakat size şunu garanti edebilirim ki, 2014’te çok büyük bir kırılma noktası olacak Starbound.
Eğer Terraria sevdiyseniz, kesinlikle Starbound’ı çok seveceksiniz, eğer Terraria oynamadıysanız, Starbound’a bayılacaksınız. Benim tavsiyem şimdiden Steam Early Access’ten oyunu edinin ve keyfinize bakın, gerçekten bambaşka bir tecrübe çünkü.

(oyungala)
Bu inceleme yararlı oldu mu? Evet Hayır Komik
3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 23.3 saat
Yayınlanma: 7 Mart
Erken Erişim İncelemesi
Bilgisayarınız çok iyi değilse iyi bir arkadaşınız varsa bu oyunu kaçırmayın derim. Terraria Minecraft tarzı oyunları seviyosanız bu oyun harika! ve dekor içeriği tek keliimeyle mükemmel!
Bu inceleme yararlı oldu mu? Evet Hayır Komik
64 kişiden 40 tanesi (63%) bu incelemeyi yararlı buldu
kayıtlarda 267.7 saat
Yayınlanma: 16 Mart
Erken Erişim İncelemesi
I've been playing this game on and off since it launched. Before that I was patiently waiting for it, keeping myself busy with Minecraft and Terraria. Games like these aren't for everyone, and I know there's been a war with the fans of these games claiming that they're knockoffs of eachother. Honestly, I don't really think that's fair. That's pretty much declaring all games of a certain genre to be knockoffs of one another. Starbound's got a lot of things that other sandbox's don't have, but it's also got a lot of things that they do have. Basically, Starbound plays like Terraria; a side-scrolling/do whatever you want type of game. It has RPG elements, crafting, etc. It has a pretty solid OST, but in my opinion it doesn't really feel Sci-fi. The sprites are gorgeous. The environments are gorgeous. And the creatures.... The creatures range anywhere from downright disgusting in appearance to cute as a button. The kicker is that the cute ones are often the nastiest, and will attack you relentlessly. I've not found two planets that were exactly the same. I'm the type of gamer that rotates from game to game out of boredom, but there are some games that are very special to me that I consistently play. Starbound is among them. I only recommend this game to gamers who have played Terraria or Minecraft and have an open mind. The updates can be a bit sluggish at times, but the changes I've seen have been glorious. And please for the love of Talos, opt into the nightly builds before you claim no changes have been made. Right click on the game, go to properties and from there it's pretty much self-explanatory. Happy travels, Starbounders.

ヽ( ★ω★)ノ
Bu inceleme yararlı oldu mu? Evet Hayır Komik
34 kişiden 22 tanesi (65%) bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
kayıtlarda 34.6 saat
Yayınlanma: 15 Mart
Erken Erişim İncelemesi
Starbound does for me what Minecraft couldn't. Instead of taking forever to explore one island I can take forever to explore a few solar systems. But then I can travel to any of the thousand other systems and explore them as well. The different material types are as varied as Minecraft and then some. You can grow food, build buildings, create better materials, hunt creatures, get into shootouts with the locals, etc.

in the latest version you can expand your ship. You don't even have to develope planet-side buildings anymore if you don't want to. You can literally live off your ship and expand it as you go. There are now also more fuel types (fuel is needed to move between star systems), some more ceocentrated than others.

With the outpost you now have access to more quests, which means more adventures. They can be as random as "Find me a stone USMC sign". Do you remember what planet on what system you found that USMC prison colony? You don't? Time to go exploring and find another to get that sign!

There are "dungeons" on pretty much every planet. You can dig down into the planet and find gnomish villages. You can dig through several different layers of the planet and find everything from mushrooms to buried laboratories to underground lakes full of acid, all of which you can break down with your tool and use for yourself, either in a crafting recipe or as a decoration for your home(s).

If you like open-world construction games of a blocky nature, then this one is definitely worth trying out. There are many to choose from these days and eveyone likes one more than the others. If you're still searching for "the one" then play this one. You search will be over.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
7 kişiden 4 tanesi (57%) bu incelemeyi yararlı buldu
kayıtlarda 319.0 saat
Yayınlanma: 25 Mart
Erken Erişim İncelemesi
This is a great game, it has a great community and modding community. If you like 2D sandbox games, this is definitly a good game to grab.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 24.9 saat
Yayınlanma: 26 Mart
Erken Erişim İncelemesi
First off, this game is amazing. This has a classic 2d format not unlike to Terraria from the start. However, imagine Terraria, except in space, with 1,000s of Terraria worlds to explore. At first, this game is a little slow, however, once you fix the hyperdrive (FTL Drive) then you can start doing things. This only requires around 5 hours of gameplay max, and you have to do one quest and beat a boss. On the quest, however, there are 2 minibosses who are more difficult than the actual boss. After the FTL drive is repaired, you can explore thousands of planets. Each planet has unique terrain generation and on some planets there are structures with NPC's (Not friendly at all). You can find many chests around with many weapons and Pixels (Money). Weapons do not use ammo in this game, instead they use your charachter's energy reserves to shoot, and once the energy drains you cannot shoot for about 10 seconds while it recharges. This game is only in beta, and i am a huge fan, I cannot wait to see what this game looks like after the final version. The best part is that you can beam up to your ship like in Star Trek.
10/10 would yell at Scotty again.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
30 kişiden 15 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlarda 99.3 saat
Yayınlanma: 26 Mart
Erken Erişim İncelemesi
Game's been out for 2 year's on early access, have yet to see any serious progress in the design and state of the game.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
4 kişiden 4 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 183.7 saat
Yayınlanma: 3 Şubat
Erken Erişim İncelemesi
Starbound hayatımda gördüğüm en eğlenceli oyunlardan biri . Herkesin oynaması gereken muhteşem bir oyun.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
4 kişiden 4 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 39.0 saat
Yayınlanma: 20 Şubat
Erken Erişim İncelemesi
Singleplayer çabuk sıkabiliyor ama multiplayer özellikle arkadaşlarınızla oynayınca çok zevkli olduğunu düşünüyorum
Bu inceleme yararlı oldu mu? Evet Hayır Komik
2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 25.1 saat
Yayınlanma: 30 Ocak
Erken Erişim İncelemesi
Penguin aliens try to kill you with their UFO's.Best game ever IGN 11/10.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 107.6 saat
Yayınlanma: 27 Aralık, 2014
Erken Erişim İncelemesi
tek kelimeyle muhteşem !!!
Bu inceleme yararlı oldu mu? Evet Hayır Komik
3 kişiden 2 tanesi (67%) bu incelemeyi yararlı buldu
kayıtlarda 39.3 saat
Yayınlanma: 9 Kasım, 2014
Erken Erişim İncelemesi
Oyunda sınırsız gibi gözüken tekrar etsede sınırsız gibi duran bir evren var ve istediğiniz kadar dolaşıyorsunuz daha ne isteyeceksiniz :) Daha betada üstelik fullde ne olacak kim bilir.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlarda 12.2 saat
Yayınlanma: 8 Kasım, 2014
Erken Erişim İncelemesi
Güzel bir oyun
Bu inceleme yararlı oldu mu? Evet Hayır Komik
2 kişiden 1 tanesi (50%) bu incelemeyi yararlı buldu
kayıtlarda 62.7 saat
Yayınlanma: 29 Kasım, 2014
Erken Erişim İncelemesi
Güzel bir oyun deneyin
Bu inceleme yararlı oldu mu? Evet Hayır Komik
1,344 kişiden 1,050 tanesi (78%) bu incelemeyi yararlı buldu
2 kişi bu incelemeyi komik buldu
kayıtlarda 823.5 saat
Yayınlanma: 28 Ocak
Erken Erişim İncelemesi
This game got alot of flack because Chucklefish went silent for a while and people thought it was an abandoned project.
Turns out Chucklefish was just working too hard to bother making any wab updates, they started up again a couple months ago and there is now three update branches, Stable, Unstable and Nightly. Nightly is the most glitched, as it's updated every midnight, so play nightly at your own risk. I play Unstable and they just gave it an update, the addition of quests has changed the game quite a bit, there are now quests as opposed to just 'get this ore, build this thing, repeat'. You need to prgress so far in the quests to get to a new solar system. This game used to be like a bigger Terreria with less point, now it's finally turning into what was promised and Chucklefish is giving us regular updates again. They're introducing new bosses, I've only so far had to tangle with Dreadwing(the penguin UFO) and they haven't tweaked him much aside from give him a bazillion and three HP and he has his own level you can't build on. So while he's not that much harder, he's ♥♥♥♥ing hard.
If you got it and stopped playing give it another shot, I'm not sure if stable branch has been updated to the new quest system yet, though, I'm on unstable. If you don't have it and like sandbox tree punching sims definately give it a shot.
EDIT:
Hey Terreria fanboys, unless your crappy attempts at snarking can make me laugh like Sid1120's down there I'm deleting them. I'm sorry if this offends you. Also I accedently deleted a post from somebody who said Chucklefish was being 'condescending' to fans during the silence, didn't mean to, accedental double click. I didn't consider that a snark and can't comment on it as I was taking a haiatus until updates started again.
ANOTHER EDIT!:
I was completely unprepared for so many votes... My second most popular review has one downvote.
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Despite still being in Early Access, Starbound is my favorite game in sandbox exploration/building genre.

In comparison with Terraria (which I expect most people at least heard of), Starbound puts much stronger focus on exploration rather than fighting. Rather than adventuring in a single world, in Starbound you travel between different planets each not only belonging to a particular biome, but containing some of unique features from a fairly large list, from peaceful villages to dungeons filled with zealous guards. So you never know what you will find on each new planet you visit, which makes exploration very addictive: you will always want to explore “just one more planet”!

In terms of combat and other game mechanics, Starbound already has pretty solid core mechanics at this point of development, though they keep being tweaked and some core mechanics may still change in the future.

In short, I fully recommend Starbound to anyone who likes sandbox games or want to give this genre a try. And don’t be put off by it being in Early Access – Starbound is already perfectly playable and fun at this point of development.
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So many people are giving this awesome game a negative review simply because the "Dev's havent done anything"
...
Alright, watch this: https://www.youtube.com/watch?v=4Sz2zr3pZEo
and explain to me that the "Dev's havent done anything"

Edit: Ignore all those other negative reviews that say "The devs never update the game" ... the devs released word that, instead of releasing multiple small updates in the actual game, they'd do so in a beta version so folks could keep up with events. There's many players writing reviews that're completely ignorant of this fact.

Edit(2): People have mentioned that the "major problems" arent getting fixed... This update shown in the video, plus the claims that Chucklefish has made point to the fact that they will HOPEFULLY be fixed.

Edit(3): For those who're hating the game because of the developers and their BS in the past... Starbound itself is an AMAZING game to mod, and it has a MASSIVE modding community. If you hate the game for WHATEVER reason, the mods will most likely change your mind.

Edit(4): If you're going to react negatively toards my review, please do so in a mature way. If you plan on actually proving a point to me as to how I am incorrect, by all means, tell me. But if you're going to be mean about it, i'll simply block you and delete your comment. You'd be wasting your time, honestly.

Comments section has some neat points, go read it. Sorry to all the folks who didn't find my review helpful. I tried.
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Feb, 2012 Starbound officially announced. Slated release is "summer 2012" *No beta is planned.
/ http://www.indiegamemag.com/tiyuri-unveils-his-upcoming-game-starbound/
/ *http://web.archive.org/web/20120302120922/http://playstarbound.com/faq

----------

Jan, 2013 - CF fails to meet its estimated 2012 release date for Starbound.
/ http://www.curse.com/news/starbound/44701-starbound-development-q-a-2-with-tiy-rho

Feb, 2013 - Ship upgrades are talked about by the developers and progress on them is shown. Tier3 is complete on one race.
/ http://community.playstarbound.com/index.php?threads/irc-new-starbound-ship.15020/

Apr, 2013 - Pre-Orders for Starbound open. They put up a faq, along with pre-order bonus goals. These are: Starter pets, Fossils, Novakid race.
/ http://playstarbound.com/starbound-preorder/

Apr, 2013 - At this point beta is not the release slated for 2013. It was "when it is ready". Release was 2013, period.
/ http://web.archive.org/web/20130420182848/http://playstarbound.com/faq/

Apr, 2013 - All pre-order stretch goals are achieved. CF comments on surprise of raising one million in the first month alone.
/ http://playstarbound.com/thank-you/

Sep, 2013 - CF attends a Euro-gaming i49 convention, flying the team over for the span of roughly two weeks. Starbound world premier is given by Yogscast.
/ http://insomniagamingfestival.com/2013/07/16/i49/insomnia-49-to-host-world-exclusive-public-demonstration-of-starbound/

Oct, 2013 - CF edits the faq to remove questionable statements regarding release from it. Release time is changed to reflect the new "beta" in 2013 goal.
/ http://playstarbound.com/wp-content/uploads/2013/09/sbchronicleoctober.html
/ http://community.playstarbound.com/index.php?threads/why-is-tiy-changing-things-we-were-promised-also-why-our-money-is-sort-of-evaporating.24843/
/ http://community.playstarbound.com/index.php?threads/beta-release-discussion-december-4th-all-beta-discussion-goes-here-other-threads-deleted.25665/
*The second and last are noteworthy as being from Tiy himself.

Oct, 2013 - CF uses the first phrasing of "thick and fast" to describe phase one of beta. (Content that follows koala versions is mostly art assets.)
/ http://playstarbound.com/how-the-beta-is-going-to-work/

Dec, 2013 - CF releases the beta. Several quick patches are implemented but it is generally regarded as smooth release aside from forum and OS issues.
/ http://www.rockpapershotgun.com/2013/12/04/life-is-beta-starbound-out-today/

Dec, 2013 - CF abandons the 100 planet level system for a 10. Same content, minus Armor Penetration. One of the largest mechanics changes to date.
/ http://community.playstarbound.com/index.php?threads/12-10-13-patch-notes.47320/

----------

Jan, 2014 - CF fails to meet the 2013 full release estimate for Starbound. This is not the first time such a date is not met.
/ http://web.archive.org/web/20130420182848/http://playstarbound.com/faq/

Jan 2014 - At the end of the month the developers release the next patch. Furious Koala. Stutter issue "fixed", but still reported by many.
/ http://community.playstarbound.com/index.php?threads/changelog-for-v-furious-koala.66574/

Feb, 2014 - CF decides to remove universe sectors compressing all the same content into one single sector. (Not implemented yet.)
/ http://playstarbound.com/23rd-february/

Feb, 2014 - At time of writing, last koala version. Is focused on preventing wipes ever again. Updates after this patch, can be pushed as soon as completed.
/ http://playstarbound.com/v-enraged-koala-patch-notes/

Feb, 2014 - Hotfixs for enraged become problematic resulting in five releases back to back.
/ http://playstarbound.com/issues-surrounding-hotfix-2-for-enraged-koala/

Feb, 2014 - Unstable branch is introduced promising even faster updates for those willing to risk the issues involved. Mostly art asset updates follow.
/ http://playstarbound.com/nother-update-new-unstable-branch-on-steam/

Feb, 2014 - Mods are promised to be added frequently and the office to help speed productivity. Skyrail and Asteroid belts are added, then no others to my knowledge.
/ http://www.joystiq.com/2014/02/21/new-office-means-faster-content-updates-says-starbound-creator/

Feb, 2014 - CF lays out a document promising features. Begins laying foundation for work on another selfpublished game at the same, and office work.
/ http://playstarbound.com/the-future-of-chucklefish-and-starbound/

Feb, 2014 - "beta updates should happen a lot more frequently - think several times a week instead of once every one or two weeks", and more office work.
/ http://www.escapistmagazine.com/forums/read/7.841508-Starbound-Dev-We-Want-to-Protect-Indies-From-Predatory-Publishers

Mar, 2014 - Weather is expanded in small art & coding updates in unstable branch during the month. Currently only affects events near the player.
/ http://playstarbound.com/unstable-update-march-19-2014/

Apr, 2014 - Work on the office continues. Ship upgrades mentioned last year, continue to be talked about.
/ http://community.playstarbound.com/index.php?threads/ship-upgrades-and-some-new-shots-of-the-office.76554/

Apr, First week of - Ship upgrades still MIA, other big mechanic changes still not completed. Work focus shifts to monster parts. Koala remains unchanged.
/ http://community.playstarbound.com/index.php?threads/a-quick-monday-update.76983/


I would like to take this space to give an apology for the rudimentary nature of this. Many answers given by Chucklefish have been phrased in a less then forthright way and across dozens of sources including ones that can't be linked such as TwitchTV. Furthering the problem is that things have simply been deleted or lost beyond the means of even the wayback to find. Just be aware everything I have stated is backed up by easily confirmed facts. Simply follow the links and view for yourself.
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The game has progressed but not much. They've changed some systems around and added quests, but a lot of the game's core issues have not been addressed. I think the game is better but because they keep ignoring the glaring problems the game has, my opinion that people should wait if they've not bought it has not changed in any way. They've spent a very long time promising change and the amount of the game that has been fixed or updated is not substantial considering the time they've taken to get Upbeat Giraffe out to the public and into stable. In a year, one would expect most of the game to be done after having been released to the public for beta. Call it alpha all you want, it was a beta.


-Before I get to my points, something needs to be said here. There are accusations going around Steam (because the people here refused to go to the official forums and learn anything and then just repeat what they read here in review comments) that Chucklefish has scammed and lied. Not once has this ever happened. They are a small indie company, they're not EA. They can't just puke out a game with 50-200 people working on it. The unstable updates were consistent. If you were not aware of that and that was why you thought no progress on the game could be found, then your ignorance is to blame for your opinion. Go to the official forums, educate yourself.-

Here we go:

Rain comes through off screen blocks and causes indoor flooding. Large quantities of water do not persist as it randomly drains both off screen and on. These bugs have been around for a year and it is shameful that they're still there. I created a decent sized tub of water and the surface continued to drain over the course of 10 minutes despite my thorough placement of backdrop and border blocks.

Game still suffers from crippling framerate problems. The more blocks and decorative entities in an area, the worse the framerate drops. It gets more severe over time until it is unplayable. Using the 64 bit experimental launcher helps but not entirely. They've stated that they're going to optimize the engine when they're done adding new systems but, with their reputation, I would not hold my breath. It's definitely better across the board (especially server side) but it still gets bad. Server latency issues from CPU and memory not releasing properly still exist. Fresh reboot -> Guy logs in right after that and moves sand or water -> 2,000 ms latency on high grade server hardware with fios connection.

Mob spawning is extremely annoying. They spawn over and over even in areas where you've built lights and man-made materials. So, in towns you make, monsters spawn everywhere. I've not seen them spawn indoors but for them to spawn in such vast numbers right outside the door is unnecessary and irritating. Their behaviors were tweaked so fighting them is less annoying but that turns out to be a wash when they made up for that by increasing their spawn rate. Their behaviors are less annoying but they spawn way more frequently... no advancement made.

Building is still useless. There is no reason beyond aesthetic and creative reasons to ever build anything or revisit planets. The only form of protection we have is /settileprotection which utilizes 2 different area IDs I've seen. The IDs are 65535 and 65532. One stops damage to naturally generated objects and the other stops damage to player-placed objects. It affects the entire planet you're on when you use it and can be sort of useful... but randomly feeds back a 'Failure' error in the chat log when used. The error stops after a reboot but randomly comes back. So, if you're staff on a server and you're not the host, you may not be able to issue a restart since there is no method for remotely doing that. Meaning, if you toggle the protection one way and you need it the other way, you might get it stuck that way til you can contact your host for a reboot. Which also means if you turn protection off for editing purposes, can't get it back on and can't get in touch with the host, your server could get attacked by griefers and you'll end up screwed. There is currently a massive outcry on the official forums for more attention to be shown to server-side systems. Hopefully more than Linux will see attention.

We have to rely on thirdparty wrapper software made by fans like you and me in order to properly administrate servers. These wrappers often cause more problems than they solve. For example, StarryPy crashes users if they look inside of chests or other container objects on a planet that has protection enabled provided they are not on the planet protection list. These wrappers also cause latency issues because they use up more memory than the default server software. Having to rely on thirdparty software to fix problems that exist in the basic game is a problem gamers have had to deal with for decades. It, to me, is unacceptable for game developers to shoehorn in a multiplayer component to a game and then leave it up to shoddy thirdparty software to fix the problem.

It never does fix those problems and, most of the time, the creators of the thirdparty software (Starrypy, Starrybound) end up abandoning the projects or not being able to keep up with demand for one reason or another; usually their personal lives prevent them from being able to find the time or motivation to work on the projects. The programs end up outdated and useless. If the developers themselves would just fix the server-side components to their games, we could avoid that problem ENTIRELY and a lot of frustration would evaporate. Anyone remember Tshock for Terraria? Getting support for that game meant dealing with extremely hostile community leaders and developers who literally said they'd be nicer to people if someone paid them more. Don't even get me started on Minecraft's Bukkit. Developers create the online component then forget it exists.

Developers: fix your own damn games!

NPC guards have this behavior where they will follow you and assist you which you can toggle with the interact key. But, this variable does not persist off-screen. They will say they'll follow you automatically (annoying) then when you tell them to stay, walk away and come back even a couple minutes later, they've forgotten you told them to stay and they follow you again.

Novakids are very creative and the theme is interesting. Melding cowboy aesthetic into the 'Starpeople' race is pretty clever. Their weapons are revolvers and rifles. There is also a new delete button on the character screen, a welcome addition.

The quest system offers a very refreshing take on progression. Now, you talk to your ship AI in a console on your ship and are given quests to complete. These quests help you progress through the game instead of you just digging for ore -> making object -> crafting item to summon boss -> killing boss for drop -> repeat X times as it was in the previous stable update. Quests change this up so it isn't nearly as linear. Though, there is no option to skip the tutorial and once you've done it one time, you'll be sick to death of having to do it on other characters.

My previous review saw this game sitting at 5/10 and I suggested people wait it out even though the time it takes Chucklefish to do anything is questionable. The fact they have hired a group to sell Starbound T-shirts when we still have so much in the game that needs fixed shows that they have a problem with priorities. Liquid exists in the game but can't settle if there is too much of it, rain goes through blocks and hackers still make hosting a server a nightmare because files are still clientside... but we get t-shirts and some near useless outpost vendors. Fix the game, stop adding things. Focus your attention on making server hosting feasible without using a whitelist. THEN go add whatever you want to the game.

Singleplayer ends.
Multiplayer is your replayability. 5/10, no change. Wait it out.
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Recent update greatly improved overall perfomance, so now even on my system it runs smooth. Those who abandoned game because of that - give it another try.
Those who are unfamiliar with Starbound - if you like games like this, give it a try.
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