In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
Análises de utilizadores: Muito positivas (38,389 análises)
Data de lançamento: 4 Dez, 2013

Inicia a sessão para adicionares este jogo à tua lista de desejos ou dispensá-lo.

Jogo com Acesso Antecipado

Obtém já acesso e começa a jogar; participa no desenvolvimento deste jogo.

Nota: Este jogo com Acesso Antecipado poderá ou não sofrer alterações ao longo do seu desenvolvimento. Se não estás confiante no jogo no seu estado atual, então poderás querer esperar para ver se o jogo evolui mais um pouco. Fica a saber mais.

O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Aproximadamente durante quanto tempo vai este jogo estar em Acesso Antecipado?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

Qual é o estado atual da versão de Acesso Antecipado?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“The price will likely change after Early Access!”

Como estão a planear incluir a comunidade durante o desenvolvimento?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
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Atualizações recentes Ver todas (24)

20 Janeiro

[DAILY BLOG] Update Round-Up! 20/01/15

Hey there! ːpizzasliceː

#Discussions_QuoteBlock_Author
As Tiy mentioned in his last post, we’re now back in the office after a refreshing holiday and back to work preparing for a stable update. Hooray!

There are a few things that we need to address before the update will be ready. One is, of course, bug fixes. We’ve been looking at your feedback and bug reports over the break, and this week I’m focusing on working through as many of these miscellaneous issues as possible while we get up to speed. Today I cleaned up a number of annoying things with staves and bows, such as: players being forced to walk/stand when cycling weapons, right click charging but not firing, being able to charge (and being forced to walk) without energy, etc. I’m hoping to get through most of this rapidly shrinking issue list by the end of the week.

After that we’ve got a few large-ish but clear tasks. We need to balance the effectiveness of armor against very high and low rate of fire weapons. Kyren will be doing everything she can to improve performance for both servers and clients. Omni will be fixing the parallax transitions between layers. Artists are adding more micro dungeons and miscellaneous content to improve variety of exploration, particularly underground. If we have time, we’d also like to add a key binding GUI and possibly some form of planet bookmarking or teleportation. Once all that’s done, we can finally update the stable branch, and move on to more new and exciting features!

---

#Discussions_QuoteBlock_Author
Hey Guys!

We’ve spent some time today updating the Starbound font amongst other things.

Hopefully this font should be easier to read, contains some fun symbols and also contains a huge amount more special characters.

It’ll also be useful in the upcoming custom controls GUI.



Still have the buttons to update, but here’s how SAIL looks now..


---

#Discussions_QuoteBlock_Author
Hello!

For the past week and a half, a bunch of us have been busy adding many more microdungeons to the game.

These will be small to medium sized areas that you’ll discover while exploring beneath the surface. Right now we have about 100 of these microdungeons prepared for implementation. Here’s a few examples:









Until next time!

---

#Discussions_QuoteBlock_Author
This last week programmer Healthire and I have been working on another new boss for the next update. I don’t want to show too much, but let’s just say you battle this one a bit differently compared to other Starbound bosses.



That place looks familiar. Where could this battle be taking place? You can play through this when it’s completed in the next stable patch, or you can take a sneak peek in the nightly right now.

Until next time!

<3

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9 Janeiro

Server exploit disclosure (2 vunerabilities, workarounds and fixes available)

(cross posted from the forums)

A vulnerability has been discovered in the Starbound server executable that allows writing non-arbitrary data to an arbitrary file that the user running the starbound_server executable has permissions to write to.

The mechanics of this vulnerability involves incorrectly validating sector names from the client.

This vulnerability affects versions Enraged Koala and lower. It is fixed in the current unstable and the current nightly. To workaround this issue run the server under a heavily restricted user account. Unfortunately, it is still possible to denial of service attack a server using the workaround. Thanks goes to members of the ##starbound-modding IRC channel for bringing this issue to our attention.

A vulnerability has been discovered in the Starbound server executable that allows players to gain admin privileges if they have been in the same area as an admin user.

The mechanics of this vulnerability involves cloning the uuid of the admin player.

This vulnerability affects all current versions; however, has been fixed in our repository and any nightly version dated after Jan 9 should be immune. To workaround, un /admin yourself before logging out. If you have logged out as /admin the last time you logged out, simply log in and un /admin yourself and log out. This exploit only functions if were an admin the last time you logged out or you were an /admin the last time an automatic store was running and haven't logged out yet.

To find out if you are currently an admin you may type: "/whoami"

More specific technical details will be forthcoming after the next stable update.

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Análises

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

Acerca deste jogo

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Análises úteis de clientes
528 de 823 pessoas (64%) acharam esta análise útil
9 pessoas acharam esta análise engraçada
100.6 hrs em registo
Publicada: 2 Janeiro
Análise de Acesso Antecipado
First a sidenote: it says that I have played Starbound for 100 hours. This is from the launcher being up in the background as I seldom turn off my computer.
The real number is closer to something like ten, maybe even less. I write this because people will be tempted to call me out on one hundred hours of time played must mean that I actually love the game, just like how I love waiting for the bus, which I have probably also done for several hundred hours in real life.

This game has so many positive reviews specifically complaining about negative reviews that I am almost tempted to call
Chucklefish out on paid lobbyism, but maybe these are just run-of-the-mill fanboys.

Many negative reviews have been misrepresented so I will try to explain what my problem is in as clear a way as possible.
Basically it boils down to this: It was supposed to be released in 2013. Two years later and it is still in early access.

Some people have argued that they never update the game. This isn't true and fanboys as well as chucklefish themselves
have used this as a strawman to brush off all criticism. The problem isn't that they haven't done anything. The problem is that they are two years behind schedule, and seem all too content to move forward at a slovenly pace after making a quite ridiculous sum of money. You'd think this cash would encourage them to take their own release dates a bit more seriously. I get it, people don't always make the right predictions in terms of timescale. In fact, more often than not they get it wrong.

Take the concept of Valve-time for instance. But come on, two years behind schedule, still more artists working on the game than programmers(four programmers for those who are curious), despite a good bit of money having been made from it even before it is finished. And to top this off they are appearently working on a new game before this one is even finished. Not finished and two years behind schedule, mind you.

For people who still don't see the problem: time matters. People change. Chances are you didn't wish for the same stuff you wanted last year or the year before that for christmas.
If you order a pizza you might be dissapointed if the delivery guy is an hour late, and if he is stuck in traffic so heavy that he won't be able to deliver it for at least two years, despite having your money already, well, the good news is that in the future you will one day be pleasantly surprised with a cold pizza being delivered to your front door.
Unless the pizza company has closed down in the meantime.

Some people also have the good faith to assume that Chucklefish spending so much time on this game is a sign of passion, love and the quality work that goes into it.

Choosing to believe that they do this so that the game will be as good as possible before release.
My comment on how time plays a part in our appreciation and desire for things nonwithstanding, I invite these people to check out the gem that is Duke Nukem Forever. At least that's one turd nobody paid for before it was released.

I wouldn't even be so annoyed at this very casual attitude towards profiting several million dollars, breaking your release date with two years and counting, and getting annoyed when people ask when the game is coming out (google up some old tweets from Tiy), if most of their updates didn't consist of visual content in the vein of furniture, clothing etc.

To me the novelty of dressing up an alien monkey wears off quickly. What I am looking for is things that extend actual gameplay. Thing like quests, non-procedurally generated npc's, new game mechanics.
Yes there has been some of that, but not two years worth. Not by a very long shot.

Maybe this game draws so much ire from me since it was the first early access game I bought into. It will probably also be the last, now that I am no longer naive enough to think that developers won't abuse the freedom of this particular business model.

Do buy: If you are amused by dressing up cute alien sprites in different clothes, and if good pixel art alone is enough for you to be satisfied.

Don't buy: If you are compelled by the idea of a vast adventure spanning an entire universe. The vast adventure consists of procedurally generated content and a handful
of quests. And only if you play the unstable buggy release.
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305 de 496 pessoas (61%) acharam esta análise útil
8 pessoas acharam esta análise engraçada
190.8 hrs em registo
Publicada: 13 Janeiro
Análise de Acesso Antecipado
To quote 'Fharl' of Metacritic...
"Two years ago, Tiyuri (Starbound's lead developer) left the Relogic Team (responsible for Terraria) and began his own project. Since then, he's been responsible for a quite successful faux-Kickstarter that landed him $4M for the purposes of "speeding up beta," signed on with Steam for an additional estimated $15M, moved the majority of his team to an incredibly expensive-to-live-in city (minus Bartwerf, one of his more talented programmers), and failed to deliver much beyond a tech demo for an entire universe of promises and assurances. Having failed to meet the 2013 deadline and with 2015 rapidly approaching, it seems that the "1.0" sticker will be applied to this game in order to avoid dishing out the refunds that so many Early Access supporters have been clamoring for since they realized that they were only inflating the massive ego of the sprite artist that nearly sank Terraria before it even left port by stealing Final Fantasy V sprites for Redigit to use. If you liked Terraria, you're in good company. Tiy loved it so much, he ripped it off himself."
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154 de 252 pessoas (61%) acharam esta análise útil
1 pessoa achou esta análise engraçada
255.9 hrs em registo
Publicada: 17 Janeiro
Análise de Acesso Antecipado
To those who've been patient with ChuckleFish, I salute you. I know for many of us this was supposed to be the 'spiritual successor' to games like Terraria where ideas are expanded upon and the sandbox environment reaches a new tier of enjoyment and creativity. I once believed that Starbound may well be this next step; based on my last playthrough as of roughly a week ago, I am closing in on the certainty that it will not.

I initially played through Starbound when it was early released in the Early-Access 'Beta' (and to be perfectly accurate it was far cry from what I would have considered a beta game). I fundamentally enjoyed some of the mechanics and certainly bought into the hype of what it would eventually become: a space-based exploration game with an element of combat built into it.

It was interesting, it still was linear and boring in the end, but I knew that it wasn't ready for prime-time. I had the serious expectation that it would be within some amount of time; after all, Tiy was involved.

I've recently switched to the nightly builds and went through another playthrough of the game. I frankly will say I'm shocked that the game essentially hasn't changed in the year since I've played it. Sure, there's some reorganization of the quest system, the way in which progression proceeds changed slightly but overall the game was still in the same state it was in the initial 'beta' phase it was the year previously. Some improvements, I'll grant, but certainly not to the level I would have expected of a 'full time commitment to development' as promised from ChuckleFish with a full year's worth of effort.

It simply lacks focus and is still not enjoyable. The combat has been reworked, reworked again, and then reworked again. Numerous small additions (primarily in the in-game clutter department) have been added but fail to deliver any cohesive theme or point. The planetary exploration has had random new bits associated with it (like underground mini-biomes that apparently house 'fabulous loot' which is generally procedure-generated garbage) that contribute very little or nothing to the experience. The quest system is resolved within a few hours. The upgrading of tiers are the same thing for each tier just with a new name. The combat is still clunky and boring. Sure, there's lots of new random items to craft (most of it useless, because it's still not apparent how or why I should build or craft anything in the game) but that's essentially it. The towns, castles and sewers are still there but just like a year ago have no motivating goal to prod me to explore them.

No unifying vision. No known objective (other than the straightforward quest system). Nothing.

If its current state is soon to be labelled 1.0 then I would highly recommend you avoid. I had hoped by this point that the development team would have centered in on what the game's purpose should be about and refined the experience but they have not. I agree with most of the steam reviews that, aside from the few cheerleaders for the company, the progression of this enterprise has been lackluster at best. Devs continue to blame their customers for not being patient enough while simultaneously - get this - have NINE OTHER GAME forums for other games that are either in kickstarter or development mode. ChuckleFish had better, in the very near future, decide if they want to be known as a company that promises the world and delivers a gold-plated turd or if they truly appreciate the fanbase and buckle down on projects they commit to.
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267 de 447 pessoas (60%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
45.8 hrs em registo
Publicada: 3 Janeiro
Análise de Acesso Antecipado
i just did pros and cons

Pros:
-Beautiful, extremely bountiful randomly generated environment
-Random from weather to dirt color, amazing
-Very large worlds, inside of very large solar systems, inside of galaxies, infinite planets
-Large amount of vanity and places to explore
-A handful of difference races, all with unique and difference building styles and weapons
-Dynamic and beautiful lighting engine

Major Cons:
-Little to motivation to work for loot
:Rather than grinding and trying to find ores underground, players find it much simpler to explore and find ruins which have the already smelted and refined bars in abundance to say the least, there is zero motivation to delve underground other than to seek death and the occasional useless ore that you could easily find thousands of bars in the house at the planets landing spot
-No motivation to settle
:The is zero reason for a player to settle on any landmass other than to simply store items, which your ship is more than capable of completing this task on its own. You have no civilians to tend to, you dont need to grow crops, nothing. This inspires nomads to simply move from planet to planet stripping the surface generated dungeons for high tier loot that would take hours to find below ground(Ties into first con)
-Very unnatural an forced progression
:This is a bit vague but bare with me, with terraria, bosses were the method of advancing as well. However, the difference is with terraria, the available ore that is key to defeating these bosses can be obtained and smelted with moderate effort and grinding. With Starbound, you cannot move past certaint elements without beating bosses and obtaining their smelting core. While terraria does this as well, the ore that they allow prior to recieivng this item is well capable of defeating the boss that is next in the progression.

Trivial Cons:
-Races hold no dynamics other than building styles(Fish cant breath under water, ect)
-THOUSANDS of colors of dirt, that all take different inventory slots
-Infrequent and disgraceful updates
-Weapons range from useless to insanely over powered with no inbetween
-Land on planet, look on surface for dungeons, leave, zero connection to lands
-CONSTANT search for fuel for your ship, to the point where you are always looking for that
-Very little graphics settings, in which npcs and enemies inspire the worst lag I have ever incountered(bad coding)
-Enemies range from pathetic to the devil himself in terms of difficulty
-The rarest of loot is found in the barns on the planets surface, instead of the planets core
-Planets are waste lands filled with empty caves and npcs
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175 de 291 pessoas (60%) acharam esta análise útil
1 pessoa achou esta análise engraçada
258.2 hrs em registo
Publicada: 13 Janeiro
Análise de Acesso Antecipado
I bought this game 2 years ago after playing terraria, it was in early acces then. Fast forward it's still early access. It's games like Starbound that make the public think early access games are a scam to get your money for an unfinished product and gives the developer no incentive to finish(already paid). Everytime the developer is asked about a completed game they bring up a giant list of things needed to be implemented, and it is just lip service at this point. Like "we're trying for a new mission and biome we are going for 6 missions." 2 years ago the game had 6 missions Stop hiding behind early access and put out a finished product. At this point buying this game is criminal.
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191 de 333 pessoas (57%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
66.0 hrs em registo
Publicada: 10 Janeiro
Análise de Acesso Antecipado
Save your money, do not buy this game, wait until it's finished if it ever is.
To give you an idea exactly how bad Chucklefish is, the modding community released promised features ages before chucklefish even got started, a mod is typically created by one or two people and that is apprently enough to show up everyone who was working on this game.

I won't sugar coat it, they are barely working on starbound anymore, and still they're being as lazy about it as they can be. Because if a few people can create over a thousand different gameplay elements in less time than it takes the actual dev team to change the fuel system for ships, it's a really bad sign.
As I am writing this, Starbound has not been offically updated for over 2 years and it's still in early access.

Again, do not buy this game, buy some thing better.
Doesn't matter what, just buy something else and wait foir this to be finished.
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118 de 212 pessoas (56%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
13.1 hrs em registo
Publicada: 16 Janeiro
Análise de Acesso Antecipado
Full of potential and promise...but after two years neither have come to fruitition.

Pros
-A lot of unique features
-Awesome SCI-FI atmosphere
-Every planet is unique, every race is unique. It becomes worth exploring everything

Cons
-A lot of extremely inconvenient bugs, even after two years.
-Progression is incredibly frustrating and slow.
-Unless you opt into the buggy beta and unstable builds, you won't see any major updates for a long time.
-Broken promises and stagnated potential (So much was promised and hyped, and almost nothing came from it so far.)

The best thing about this game so far is the message it brings that Early Access needs regulations. When, and if, it ever lives up to it's hype, it might be worth the purchase. For now, use your money to get a better game (For the same price, Binding of Isaac:Rebirth is fantastic if you enjoy gritty, grimdark rogue-lites)
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197 de 369 pessoas (53%) acharam esta análise útil
1 pessoa achou esta análise engraçada
305.8 hrs em registo
Publicada: 29 de Dezembro de 2014
Análise de Acesso Antecipado
Its like terraria, But without fun.

It feels like a weird half finished ripoff of terraria, without everything that made terraria good. as you played terraria it opened up, but in this, get used to the mechanics you start out with, those are the only ones you get.

bosses are weird and unbalanced - there is a boss you can beat by standing still.
No reason to build
absolutely no replayability for a sandbox game
"exploring" and just walking is painfully slow and boring

for the entire game the only thing you will be doing is mining for the next material, and occasionally fighting an awful boss. every material is a boring, static, and slightly stronger than the last one.

Just get terraria, it is $5 cheaper and with a lot more content and quality.
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32 de 56 pessoas (57%) acharam esta análise útil
44.4 hrs em registo
Publicada: 26 Janeiro
Análise de Acesso Antecipado
A lot of hype was generated and the devs were highly involved in the community until the first release. At this point, features were cut, feedback went unanswered and the devs stopped interacting with the community almost entirely. It is well known within the communities both on Steam and the official forums that moderators unfairly silence critics during big events such as a large update in an effort to keep potential new customers drawn in by the 'big upcoming thing' ignorant of the ongoing issues. It is unprofessional to not only ignore community outcry when enrolled in the Early Access program, but to outright silence said outcry.

Incredibly slow update process even for a small team; this title has been being worked on since 2012 and the 'sell' function for merchants still hasn't been implemented, there is no user interface for keybinds, and an array of other things (check the forums or other reviews). The focus has been on implementing different biomes (palette/skin swaps of environments in the case of Startbound) and art assets over baseline game mechanics.

I would not recommend this game based for one on the lack of content and the preference of the devs to consistently release flash over substance, but the main reason would be the unethical treatment of the community/potential new buyers by the devs.
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35 de 62 pessoas (56%) acharam esta análise útil
1 pessoa achou esta análise engraçada
41.9 hrs em registo
Publicada: 12 Janeiro
Análise de Acesso Antecipado
Never again with the early access
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14 de 22 pessoas (64%) acharam esta análise útil
30.3 hrs em registo
Publicada: 9 Janeiro
Análise de Acesso Antecipado
Still not complete enough to recommend. I remain hopeful that one day, it will be a good game.
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25 de 43 pessoas (58%) acharam esta análise útil
106.3 hrs em registo
Publicada: 2 Janeiro
Análise de Acesso Antecipado
Get this game if you have money to waste, and never hope to see an update at all. Nightly is unstable, and honestly, it seems more and more like the Devs never plan on updating the stable branch of the game. 3/10 it's a bad waste of money and time.
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25 de 43 pessoas (58%) acharam esta análise útil
44.1 hrs em registo
Publicada: 5 Janeiro
Análise de Acesso Antecipado
Devs took the money and ran. Hasn't been a stable update in months and from what I hear the unstable update is a wreck. Check back in 2019 when they run out of money and decide to update it.
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29 de 51 pessoas (57%) acharam esta análise útil
39.8 hrs em registo
Publicada: 3 Janeiro
Análise de Acesso Antecipado
Fun for the first hour of playing, then gets real repetitive. Developers abandoned this game a year ago, also.
Don't waste your precious money on this, folks.
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29 de 51 pessoas (57%) acharam esta análise útil
17.7 hrs em registo
Publicada: 9 Janeiro
Análise de Acesso Antecipado
I thought this would be a good game since it looks a bit like Terraria, but I was wrong. This game is just crappy devs from Terraria that decided to make their own game, which is alright. The only problem is all they want is the money. They really don't care about updating the game & when they do they didn't do it very well. If you want an actually decent game like this, then buy Terraria
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8 de 11 pessoas (73%) acharam esta análise útil
1.6 hrs em registo
Publicada: 13 Janeiro
Análise de Acesso Antecipado
No idea what I need to do. it takes like forever to get a block, an ore, or even a tree(at the begining about 20 seconds per tree i guess). I feel regret buying such a game which makes me sleepy.

I followed the quests, which is boring and I was at the phase of struggling to survive, then I was asked to make a strange item, which later turned out to be a boss. ARE U KIDDING ME? A BOSS? why at the begining?

The graphics of this game is also bad, compared to other pixel games. It is way worse than Terraria and I would say if you have played Terraria, you definitely will feel disappointed about Starbound.
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8 de 11 pessoas (73%) acharam esta análise útil
126.8 hrs em registo
Publicada: 27 Janeiro
Análise de Acesso Antecipado
one year from launch and the game is broken and empty this is a sinking boat, we are the rats who cant swim since we already bought it, they said they were going to give refunds, lie, im not even surprised, from time to time i tried to really enjoy this game, every single bit of gameplay i felt forced beacause of promising features, wich have been abandoned by the devs, they are not gonna implement them, that was mi only interest in this game, and nows gone avoid at all cost
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8 de 11 pessoas (73%) acharam esta análise útil
71.2 hrs em registo
Publicada: 27 Janeiro
Análise de Acesso Antecipado
TL;DR || Over the course of this review, I actually changed it from a "Yes" to a "No". The game is a lot of fun to explore with decent crafting and interesting items, but the developers are doing such a poor job of updating the game frequently enough for it to matter. The game has been out for over a year; if you're still unsure about it, you'll be fine without it.

I'm giving this a "No" even though I've enjoyed my time with Starbound. I've had great fun exploring the different planets, running the surface while looking for dungeons, finding friendly villages, and building homes for my characters. I still enjoy playing from time to time, and the unstable Winter Update that you can opt in to (right click > properties > beta tab) has made me want to explore the game again.

That being said, they sure are taking their sweet time updating this game. I don't even remember if there were any substantial updates between the Winter Update (which is unstable) and around the Early Access launch. It's very... disappointing... to put it politely.

Aside from the gross lack of updates by the developer, this game is still fairly enjoyable. The art and soundtrack are both great, and the game controls well. The current NPC quests are mostly tedious fetch quests; I'm assuming they're filler, but given the speed of updates, they'll probably be around for a long while. There is also a good deal of mining involved in this game, so that may deter some. If you're deep underground and feeling lazy, you can always save and exit back to the character select screen; when you reload, you'll be back in your ship.

Overall, I've had and continue to have fun exploring this game. At the time of this writing, my 70-ish hours in the game are accurate. I'm sure I'll get more out of it as well. However, over the course of writing this, I've actually changed my "hesitant yes" recommendation to a "no". While the game is a good fun, I can't recommend this game due to the lack of frequent updates (substantial or otherwise), and what I feel is a lack of interaction and, at times, communication from the devs. If you're on the fence about the game, I think you should hold off for now; if you didn't buy the game initially, you can wait until it's out of "beta" (honestly calling this a beta is a joke).
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67 de 124 pessoas (54%) acharam esta análise útil
34.8 hrs em registo
Publicada: 30 de Dezembro de 2014
Análise de Acesso Antecipado
How many years will it take to get a proper release??
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44 de 80 pessoas (55%) acharam esta análise útil
16.4 hrs em registo
Publicada: 8 Janeiro
Análise de Acesso Antecipado
So after god knows how many months of waiting, an update finally came out for the game, in the experimental branch.

I didn't wait this many months for that load of ♥♥♥♥♥♥♥♥, glad the uninstall button still works.

PS: Get a new community manager please.

Go get terraria instead, for the price difference and the actual gameplay you're going to have a much better time.

PSS: Yes I know I haven't played it recently, and there's a bloody good reason for that.
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