In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
Análises de usuários: Muito positivas (41,791 análises)
Data de lançamento: 4/dez/2013

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Jogo com acesso antecipado

Comece a jogar agora e participe do desenvolvimento do jogo.

Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

Como a versão completa será diferente da versão de acesso antecipado?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

Qual é o estado atual da versão de acesso antecipado?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

O preço do jogo será alterado após o fim do acesso antecipado?

“The price will likely change after Early Access!”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
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Atualizações recentes Ver todos (31)

23 de abril

How to Retrieve Your Home Planet

Hello!

As you may have read in our patch notes, the newest stable update saw the 'home planet' feature replaced by planet bookmarks and direct teleporters. This meant that existing players would have to lose their home planets.

But never fear! Ideally you'd have written down your planet's coordinates, but either way your home planet still exists and is intact and you can find it using the following method. :)

Elite Space Hobo from our community beat us to posting a guide, which you can find here.


  • Find your universe folder. Typically, it should be located in SteamLibrary\SteamApps\common\Starbound\giraffe_storage\universe.

  • Right click -> sort files by date last modified. If your planet's been heavily customized/built upon, it should be one of the larger files. If you visit it frequently, it should also be one of the most recent.
  • "What do all these numbers mean?!" World files with names like: 270623995_279217314_-213404188_12.world mean that you've visited a planet with the coordinates X -270623995 Y -279217314.

  • Put the coordinates into your ship's computer and... hopefully, voila! Planet located! If not, try some of the other planets in your universe folder.
  • Now that you've found your home planet, don't forget to create a bookmark. :)
I hope this proves helpful! <3

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21 de abril

21st April - [STABLE] Update Notes

Afternoon everyone!

We're happy to say we are releasing a new Stable Update today! Nearly every change has already been covered in a previous blog post from Metadept, with the stable update also including even more bug fixes, plus huge server stability updates!

Before I get to the actual patch notes, please read this big red warning text:

As of this patch, the 'Home' planet feature has been replaced by planet bookmarks and direct teleporters. EXISTING CHARACTERS WILL LOSE THEIR HOME PLANETS! Make sure to write down your home planet's coordinates or leave your ship in orbit so that you don't lose track of its location.

Now, on to the good stuff!


  • Players can now save planet locations in the cockpit navigation interface
  • Select a planet, then select 'Add Bookmark' to bookmark it
  • Select a bookmarked planet from the list to set it as your navigation target

  • Players can now place and register teleporters on planets
  • Interact with a teleporter to add it to your list of registered destinations, which you can return to from any other teleporter
  • Can also be used to teleport directly to party members
  • Find Teleporter Cores in the world
  • New Outpost store, the 2-Stop Teleshop, lets you use a Teleporter Core to create various types of teleporters to suit your style
  • Breaking a teleporter destroys it, but refunds the Teleporter Core
  • Outpost store includes a teleporter you can register for easy access to the outpost

  • After logging out, players will be returned to the place in the world where they left (rather than back on the ship)
  • Mission dungeons will persist for 10 minutes after all players have left, allowing continuation of a mission after dying
  • Mission dungeons now have teleporters at the entrance and exit, should help clarify how and when to leave
  • Players can no longer be attacked while teleporting
  • Players can no longer initiate another teleport while teleporting
  • Teleport cinematic while destination world is loading



  • All player ships should now be inhabited by a non-combat pet corresponding to the character's race, in one of a wide variety of color options
  • Pets will investigate held items and various ship objects
  • Pets can be fed and will develop preferences for certain foods
  • Terramart now sells several pet-related items
    • Food Bowl to keep your pet fed while you're busy adventuring
    • Pet Ball for your pets to play with
    • Pet House for your pets to sleep in adorably

  • Ancient Gates now have another destination, a huge and ancient ruin
  • Gives a few clues about Starbound's overarching plot... so mysterious!

  • NPCs and ground monsters now jump accurately and reliably find paths across complex terrain
  • NPCs and ground monsters are much better at avoiding and escaping liquids
  • NPCs and ground monsters should become stuck MUCH less often
 




  • Can be found underground on Radioactive worlds
  • Includes various unique items and a new furniture set

  • Reworked Apex, Avian, Floran, Glitch and Hylotl name generators to be much less (but still a little bit) silly.
  • Changes to melee weapon responsiveness, damage sounds and visual feedback. Lots more of this coming in a future update!
  • Ranged weapons now have varying accuracy depending on the weapon type, quality and rate of fire
  • Player energy now refills much more rapidly and has a shorter delay before regenerating
  • Various improvements to server architecture which should greatly improve server performance and stability
  • Various improvements to internal handling of Lua API calls which should greatly reduce CPU usage, particularly in areas with many monsters or NPCs
  • Many small improvements and fixes to objects throughout the game, including updating 3d printing costs in preparation for future additions to the game's economy
  • Scroll bars can now be clicked and dragged properly
  • Fixed several bugs with codexes. Codexes are now retained across universes. Existing players will, unfortunately, have their codexes reset.
  • Moons are now generated with solid cores to help avoid falling out the bottom
  • Several improvements to grass placement, also add underground ceiling grasses to several biomes
  • Fix bug where music volume changed in combat
  • Several small improvements to AI interface
  • Removed the annoying levitation status from random status pods
  • Added optimizations and cyrillic character fixes for Hobo font. Thanks to user dsp2003 for this fix!
 

Existing characters and universes are safe (aside from the codexes and home planet, as listed above). However, a few of these changes may require a new universe or new planets to take effect. Hope you all enjoy the changes, and for those of you playing on the Unstable branch, let us know if you find any bugs or have other feedback!

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Análises

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

Sobre este jogo

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Análises úteis de usuários
13 de 13 pessoas (100%) acharam esta análise útil
105.2 hrs registradas
Publicada: 12 de abril
Análise de acesso antecipado
Starbound é um jogo 2D ( me corrija se estiver errado ) parecido com Terraria , porém com um pouco a mais de sci-fi podendo assim explorar outros planetas , completar quests , jogar com varias raças , capturar monstros , etc...( vou fazer uma listinha mais ou menos nos prós e contras ) é facil de criar servidores via hamachi , vou passar uma lista de prós e contras NA MINHA OPNIÃO.
PRÓS.

* Varias raças , e customização de personagem ( tem menos cabelos , roupas que terraria , porém as raças compensãm isso)

* Armaduras raciais , ou seja se eu ser tal raça não farei as mesmas armaduras de outras raças.

* Mobs gerados aleatóriamente e a possibilidade de capturalos.Os mesmos creçem e evoluem.

* Varias vilas geradas aleatoriamente , de raças diferentes.

* Dungeons . Muitas dungeons deste templos até centro de pesquisas.

*Varios biomas e planetas gerados aleatoriamente

* Sistema de construção ampla e simples. Podendo até pintar e criar sistemas de por exemplo: puxar uma alavanca e ligar/desligar as luzes , ou sistemas mil vezes mais complexos.

* Tem muito mais coisas que não quero colocar para não intediar vocês , além de que o jogo esta em Beta , muitas coisas seram mudadas e adcionadas.

CONTRAS:

* Sem sistema de pintura de armaduras e roupas ( Ja falaram que vão inclementar , quando isso ocorrer eu edito )

* Sem sistema de STEATH , ou seja , passar dispercebido pelos inimigos.

Muitas pessoas reclamam de CRASH frequente , bem ... nunca ocorreu nem um CRASH em minhas 40 horas de jogo.Os jogadores culpam os criadores do jogo por isso , mas muitas vezes os computadores dos mesmo não rodam , e esquecem de levar em conta que o jogo esta em BETA.

Outra reclamção é a falta de alguns itens que faltam no jogo , mas isso é falta de procura pois muitas coisas que faltam , ja disseram que sera incrementado em futuros PATCHS ( Atualizações ).

Espero ter ajudado nas suas escolhas de comprar ou não comprar o jogo , se quiser jogar comigo , pode adicionar , vai ser uma honra jogar com vocês. :csgoct:
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3 de 3 pessoas (100%) acharam esta análise útil
36.6 hrs registradas
Publicada: 17 de abril
Análise de acesso antecipado
Jogo Altamente recomendado principalmente para quem jogou ou gosta de Terraria,por haver semelhanças e caracteristicas em comum,no entando,como ainda está no Beta é preciso ter paciência,mas isso torna divertido de acompanhar o desenvolvimento do jogo.
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2 de 2 pessoas (100%) acharam esta análise útil
63.5 hrs registradas
Publicada: 22 de abril
Análise de acesso antecipado
simplesmente fantastico ,achei superior ao terraria, viciante demais esse jogo, nao se enganem com os graficos ou o simples fato de ser 2d , e o melhor de tudo o jogo está com um preço bem acessível, valendo cada centavo .
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2 de 2 pessoas (100%) acharam esta análise útil
213.1 hrs registradas
Publicada: 5 de abril
Análise de acesso antecipado
Jogo ♥♥♥♥!
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1 de 1 pessoas (100%) acharam esta análise útil
115.9 hrs registradas
Publicada: 5 de abril
Análise de acesso antecipado
Esse jogo é incrivel sem falar na quantidade de MODS que ainda tem caso você tenha passado + de 100 horas no jogo e zerado as missões ( Early Acess )
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53 de 75 pessoas (71%) acharam esta análise útil
1 pessoa achou esta análise engraçada
510.9 hrs registradas
Publicada: 17 de abril
Análise de acesso antecipado
I am currently the owner of the biggest multiplayer community of starbound.
And Gosh, since this game released, developers always acted like multiplayer didn't exist, no stability, crashes, exploits, ridiculous resource usages and more make a real challenge both run a server and play the game on multiplayer.

However i recommend this game. I saw pretty dumb negative reviews, from complaining that the game crashes / lags and that they wiped saves on last update.... you are on the wrong steam section then.

Development isn't fast, but this developers are committed to this game, i prefer them to take their time doing it right than rush it and end up on something poor for everybody to play. Side of them made the mistake of give dates, i believe you would agree with me on that.

They need to focus more on make the core features they have solid enough and not fell into the temptation of add shiny new items/gear constantly it's pretty much what i would point at the current status of starbound. But i think this game still has a lot of potential for its future, even if it releases without all that firstly intended to have on, it's said to have a post-release team to maintain updates to the game, so the 1.0 doesn't mean it ends there.

So just have patience and have good hopes for this game future, it isn't abandoned. :-)
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29 de 51 pessoas (57%) acharam esta análise útil
752.6 hrs registradas
Publicada: 14 de abril
Análise de acesso antecipado
Every second of playing the game is worth it, And once you start understanding and going deeper into the game it gets even better. It's worth supporting unless you're just going around disliking every review avaliable. First impressions aren't usually surprising but, Give it a chance. You might just say it's like most sandbox games of this genre, Digging, Mining, Building a house, Gathering resources and killing things, but, This gives it a little spark. Every race has their own Style, Side of their story and Beliefs. You play as you wish but know you still are playing as a character that dislikes this or, Likes something more than this or, Lives in something like this, etc. You'll follow and get onto it pretty easy. It's not a must but it's for the roleplay experience, That is if you begin liking the game and want more of a kick.

If you think they're just releasing an unfinished game for the money, Think about all the paywalling apps there are. I think of unfinished games as "A taste of what it could be" rather than "An excuse to sell underveloped products only for money"

Besides, I could consider it done.
And a very enjoyable experience.
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13 de 23 pessoas (57%) acharam esta análise útil
9.0 hrs registradas
Publicada: 13 de abril
Análise de acesso antecipado
Starbound is a really awesome 2D based game. From my current playtime on it, I've seen multiple aspects of a "good" game, from it's infinite planets, a huge list of items, quests, and that it's still not a finished product. +1
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13 de 24 pessoas (54%) acharam esta análise útil
1 pessoa achou esta análise engraçada
25.6 hrs registradas
Publicada: 13 de abril
Análise de acesso antecipado
I'm going to preface this by saying that this is an early access game. It does not represent the final product, and should not be considered as if it's a finished game.
Starbound is a really good game. It's fun, and will last you hours on end. You should probably know that this game is basicly Terraria, but with spaceships. Terraria was already a pretty good game, but I should go over a few differences.
  • The charecter creation allows for multiple species, including humans, Apex, Avians, Florans, Glitch, Hylotl, and Novakids
  • There are multiple planets and solar systems to travel to
  • There is more advanced weaponry
  • You have a mining laser
  • The biomes include adrid, desert, forest, grasslands, jungle, magma, moon, savannah, snow, tentacles, tundra, volcanic, crystal, flesh, tar, and eventually there will be arctic and ocean biomes.
  • There is an outpost where you can take missions, buy items, upgrade your ship, and play a maze game on an arcade cabinet
  • Various things such as Apex labs, or Human prisons, can be found in the world
  • The world lacks randomized generation, as in it having a set universe with preset planets.
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13 de 24 pessoas (54%) acharam esta análise útil
56.3 hrs registradas
Publicada: 23 de abril
Análise de acesso antecipado
I'm saddened to see that a game that has been in early access for over a year and VERY rarely gets patched has such a good rating. Like many, I bought this game after playing Terraria four hours upon hours. Starbound has now been over a year in early access, and still it hasn't been patched to where I though it would be when I bought it.
The biggest problem with the game is that you need to clear bosses to unlock the new tier of items to craft. It means you farm around your planet, searching around. You keep gathering more and more resources but you have no way to use them. Finally when you kill the boss a new "tier" of crafting is unlocked. You automatically have everything you need to craft everything, except the boss-summon-item and then you're stuck again and have to unlock the new tier. It's hard to describe without actually playing the game, but it feels like you're limited in your gameplay and crafting. You can't venture to a higher tier area by mistake, you can't view what to craft possibly in the future.
The game's money system and enemies need a lot of work. You can't sell anything which means your house if going to be filled with crates of useless stuff that you're too greedy to throw away.
Basically the only thing it brings that terraria lacked, is that you can explore other planets than where you spawn easily and without logging off in between. But the planets are FAR less eventful than the world in terraria. The worlds in Starbound are empty with just minerals, dirt and stone in them. Sometimes you find a house, but there's no epic dungeons, nothing massive. And if you do find somesort of a building on a planet, 95% of the time it's the only one on that planet.
I'm saddened to see that a game that has been in early access for over a year and VERY rarely gets patched has such a good rating.

What the game lacks is the possibility to skip tiers if you're skilled enough. Also it lacks events, like it could use a mix of pre-made planets. FE. imagine a city planet with a beginning and an end, and even possibly a story. Just someway to make it feel like you were in this massive work, other than an endless game of empty planets, no lore and no other life than you.
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1 de 1 pessoas (100%) acharam esta análise útil
14.4 hrs registradas
Publicada: 25 de abril
Análise de acesso antecipado
A great game. If you enjoyed Terraria, purchase this game. It's like Terraria, but in the future of 2100. ^_^
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1 de 1 pessoas (100%) acharam esta análise útil
10.0 hrs registradas
Publicada: 25 de abril
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Even for Early Access, this game is incredibly robust, with huge, regular updates adding new content. Even the multiplayer works pretty well, and the community is awesome. As a fan of Terrarria, I'm loving the familiar gameplay, as well as the larger exploration and story aspect of the game. Overall, I'd give this game an 8/10, as some things I would really enjoy seeing are controller support and maybe a colonization aspect for different planets.
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1 de 1 pessoas (100%) acharam esta análise útil
21.3 hrs registradas
Publicada: 24 de abril
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I really enjoy this game and really like the space travel aspect of it! Very good game!
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1 de 1 pessoas (100%) acharam esta análise útil
155.8 hrs registradas
Publicada: 24 de abril
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Chocolate is objectively the best thing in the world, so is Starbound.
Definitely one of the best 2D Sandbox game you could ever play.

It's still in early access currently, but it's already worthy to play.
Grab it while it's hot !
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8 de 15 pessoas (53%) acharam esta análise útil
73.6 hrs registradas
Publicada: 23 de abril
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After playing the game for 73 hours the game has its good moments but when it comes to multiplayer this is not the game for you. I have played tons of multiplayer games and out of all of them this one has the most hackers, they have found ways to kill you even when there is no pvp by using modded guns/weapons. This game has no anti cheat/modding nor is the muiltiplayer fair. There are not alot of servers out there and most of the good one have passwords. Everytime I just want to hang out with my friend and play in a band together but a hacker comes by and perma kills me which make me have to back up my profile so I can get it back
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9 de 17 pessoas (53%) acharam esta análise útil
4 pessoas acharam esta análise engraçada
99.1 hrs registradas
Publicada: 21 de abril
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It's Terraria in space.

But it's better.


EDIT: Okay, no, serious time.
Starbound is a 2D space exploration game.
You start in a run-down ship, forced to repair your ship's built in A.I. system, allowing you to beam down to the nearest planet. From there, you start cutting down trees, digging holes, and exploring.
Eventually you will acquire the needed materials to repair your ship, allowing you to explore the vast sky.

You may see this and say "Oh, it's just a Terraria clone" or "Just another indie"
Let me just tell you..

It's not.

It's better than that.
And I love it.

10/10
Would enjoy again
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19 de 37 pessoas (51%) acharam esta análise útil
673.8 hrs registradas
Publicada: 19 de abril
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I'm sure, like many of you who own this game now (or purchased the key to the alpha (beta alpha? Grumpy Drop Bear edition?)), you're holding out a little bit of hope that the game will be like what we were told it would be like. In depth character customization options, armors that really mean something, different levels of loot aquisition, tons of fun little features, the full monty. Of course, I wasn't expecting this right from the getgo, but I had to confess, it was a little disappointing that what we were told wasn't entirely what we got. What it is, at its core, is a fair number of features short of a version of Random Number Generator Terraria in space.

A friend of mine asked me, "Dude, have you seriously been playing that game for four days straight after release?" To which I do not remember the reply, because I was exhausted from playing other games for four days straight, forgetting entirely that Starbound was still running in the background (which is my fault, really, but...) unknown to me. Did I have fun playing what was there? Yes. Do I regret my purchase? No, because the team has finally unfrozen themselves from the London frost, and are actively working on the game. Not on features I would prefer them to work on, but then, I thought this would be a different game altogether. I'll hold off my opinion until they actually officially "release" the game as they had intended it to be, but at the moment, not really worth the purchase.

I hope some day it is, but until then, I'm gonna be a little grumpy about it.
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1 de 2 pessoas (50%) acharam esta análise útil
83.3 hrs registradas
Publicada: 24 de abril
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Far much better then Terraria.
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2 de 4 pessoas (50%) acharam esta análise útil
67.6 hrs registradas
Publicada: 21 de abril
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Starbound is a pretty cool game that should have a 9 because there was recently a update but the reason I subtract a point is because I cannot figure out how to make a new universe my 1 universe I can use already has things built in it and most of the ores are mined other than that this game is great because you can travel through space and get pets and kill monsters and get loot and eventually build a house on a planet.
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3 de 6 pessoas (50%) acharam esta análise útil
11.0 hrs registradas
Publicada: 23 de abril
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Hey guys, I'm Tarew and here's my review of Starbound in list form to make everything nice and easy!

==Pros==
-This game is graphically great. It doesn't burn your eyes by looking at it.
-Soundtrack is pretty good too, so it's not like you have to mute the game and put on some music.
-Exploration in this game is fantastic, I loved visiting new planets to see who or what lived there, and finding hidden little areas.
-Combat better than most games of this type (not to say it is perfect however).
-Coop adds a whole other level of fun, splitting up from your friends and going separate ways in the universe and then eventually meeting up after an hour or two and seeing what you guys have accomplished is very satisfying.

==Cons==(90% of these can be solved by more development, so take this section with a grain of salt)
-Weapons aren't very extensive, I found a sword fairly early on which carried me pretty far in the game.
-I find after quite a few hours playing, you start to run out of things to do. I found myself just demolishing other civilizations out of pure boredom.
-There is no karma type system, so if you do something on one planet like murder everyone, you can go to a planet over which has the same race living and thriving there and they will open you with welcome arms.

Like I said for cons, every piece of the cons will more than likely be fixed by updates (which this game has a lot of), so expect this review to praise Starbound even more as future updates roll in.
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