In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
Análises de usuários: Muito positivas (40,639 análises)
Data de lançamento: 4/dez/2013

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Jogo com acesso antecipado

Comece a jogar agora e participe do desenvolvimento do jogo.

Observação: Este jogo com acesso antecipado não está completo e pode ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

Como a versão completa será diferente da versão de acesso antecipado?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

Qual é o estado atual da versão de acesso antecipado?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

O preço do jogo será alterado após o fim do acesso antecipado?

“The price will likely change after Early Access!”

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
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"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
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Atualizações recentes Ver todos (28)

17 de fevereiro

[STABLE] 17 February 2015

These changes have now been pushed to the stable branch, along with a few other small fixes. Enjoy!

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

    ːpizzasliceː

148 comentários Leia mais

12 de fevereiro

12 February - [UNSTABLE] Update Notes

(cross-posted from this post by metadept)

It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long. These are the changes we’re pushing to the Unstable branch, which should hit stable after a few days of testing to make sure nothing breaks.

  • Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
  • Crafting (and other interfaces) close when you are no longer near the object
  • Interacting with objects now requires the player have line of sight to them.
  • This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
  • Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
  • Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
  • Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
  • Fix bugs with server banlist functionality
  • Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
  • Fix bug causing servers not to display error messages for some crashes
  • Support user specific username/password login for servers
  • Bow tooltips now display damage and energy cost
  • Container tooltips now display storage capacity
  • Penguin Bay will now tell players to come back later if no quests are available
  • Most beds allow players to sleep more comfortably, without armor
  • More changes to human armor designs, some old designs now available as cosmetic items
  • Capes now craftable on spinning wheel
  • Foods that poison/burn you won’t do so for as long
  • Fix appearance of tents while in use
  • Fix hand positions of a few items
  • Make Red Dye craftable to facilitate quest
  • NPCs spawned on the ship from spawner objects will have clothes again
  • Human Prison dungeons shouldn’t spawn without shield generators
  • Add less obtrusive graphics for wire nodes
  • Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
  • Added some music tracks and ambience to biomes that were missing them
  • Added /whereis and /whereami commands to display players’ celestial coordinates
  • Make Steel Platforms craftable
  • Make Alien Wood placeable
  • Various improvements to cat AI
  • Fix a bug where sounds would build up while invisible, then play all at once
  • Restore suffocation warning sound
  • Better loot in microdungeons
  • Fewer lights in microdungeons
  • Back items are no longer stackable (for consistency with other armor types
  • Fix invisible sun
  • Fix consumable/weapon items ‘queueing’ when switching slots during windup
  • Add biome parallaxes to some mission dungeons
  • Lots of tiny changes to descriptions, graphics, object orientations, etc.

89 comentários Leia mais
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Análises

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

Sobre este jogo

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

Requisitos de sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Análises úteis de usuários
27 de 27 pessoas (100%) acharam esta análise útil
31.4 hrs registradas
Publicada: 17 de fevereiro
Análise de acesso antecipado
Após este massivo update último update, finalmente acredito ter chegado a hora de recomendar este excelente Minecraft 2D espacial e Sci Fi.

Jogos em Early Access, ultimamente tornaram-se uma loteria. Mas devo confessar que, em 90% dos casos, os desenvolvedores de games Indie, que precisam do kickstart para angariar fundos aos seus projetos, correspondem, ao menos em parte, a nossas espectativas.

No caso de Starbound, eu devo dizer que supera. É um jogo de crafting, exploração, lutas, em missões bem definidas e com horas e horas de diversão. É um game sandbox, com uma galáxia inteira a ser explorada, cada planeta com seus biomas, seus habitantes, NPCs, construções específicas para serem descobertas. É um jogo interessantíssimo, cheio de surpresas.

Devo ainda comentar que este é o primeiro projeto do estúdio Chucklefish. Você tem a disposição mais de 100 tipos de materiais para construir mais de 1000 objetos e, como já vi em jogos de meus amigos construir cidades modernas, palácios, enfim. Sua imaginação será o limite. No estágio atual, o game é perfeitamente jogável, praticamente sem bugs.

Não tenho dúvidas de que, após oferecer este gigantesco update, que adiciona outras experiências de jogo e muito mais, a empresa ganhou mais confiança e respeito no mercado. E com o fato de ainda esta em Early Access, mais melhorias serão implementadas e mais experiência ainda. Não há como não recomendar este game.
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10 de 10 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
54.9 hrs registradas
Publicada: 3 de fevereiro
Análise de acesso antecipado
melhor jogo de plataforma q ja joguei

no começo do desenvolvimento os criadores nao deram muita bola mas depois de 1 ano lançaram a melhor atualizaçao do jogo.
quando voce começa a jogar fica 1,2,3,4,5,8 horas jogando sem parar de tanta coisa q tem pra fazer como explorar uma vila inteira a uma galaxia
o jogo com mais de 1 bilhao de planetas pra explorar entao se voce estava com duvidas sobre compra compre minha nota é 15/10
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5 de 5 pessoas (100%) acharam esta análise útil
184.6 hrs registradas
Publicada: 2 de fevereiro
Análise de acesso antecipado
O jogo em si é INCRIVEL!

Bons grafico, trilha sonota impecavel! Variados tipos de mobs, uma historia legal, quest divertidas, as missões, Os instrumentos...
Como muitos dizem parece muito mesmo com terraria, mas não são a mesma coisa!
diferente de lá, você tem em suas mão inumeros planetas e lugares para explorar e criar suas casas.
So o fato de poder viajar no espaço já se torna interessante. O multiplayer é bem feito.

O jogo tem muitos pontos positivos, tantos que não da para citar, é melhor você mesmo checar!

Comprem Starbound, Não irão se arrepender ^^
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3 de 4 pessoas (75%) acharam esta análise útil
1 pessoa achou esta análise engraçada
72.8 hrs registradas
Publicada: 30 de janeiro
Análise de acesso antecipado
top kak
bost gema over
10/10 most bui ite
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1 de 1 pessoas (100%) acharam esta análise útil
57.4 hrs registradas
Publicada: 31 de janeiro
Análise de acesso antecipado
para mim e um jogo muito bom principal mente qum gostar de jogar em multiplayer
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1 de 1 pessoas (100%) acharam esta análise útil
28.1 hrs registradas
Publicada: 4 de fevereiro
Análise de acesso antecipado
Jogo muito bom, a parte do tutorial e das primeiras missões é um pouco cansativa de se jogar, mas quando você começa a progredir no jogo fica muito divertido, mais ainda se jogado no multiplayer.
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1 de 1 pessoas (100%) acharam esta análise útil
1 pessoa achou esta análise engraçada
159.3 hrs registradas
Publicada: 22 de fevereiro
Análise de acesso antecipado
jogo muito legal e viciante
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957 de 1,217 pessoas (79%) acharam esta análise útil
6 pessoas acharam esta análise engraçada
823.5 hrs registradas
Publicada: 28 de janeiro
Análise de acesso antecipado
This game got alot of flack because Chucklefish went silent for a while and people thought it was an abandoned project.
Turns out Chucklefish was just working too hard to bother making any wab updates, they started up again a couple months ago and there is now three update branches, Stable, Unstable and Nightly. Nightly is the most glitched, as it's updated every midnight, so play nightly at your own risk. I play Unstable and they just gave it an update, the addition of quests has changed the game quite a bit, there are now quests as opposed to just 'get this ore, build this thing, repeat'. You need to prgress so far in the quests to get to a new solar system. This game used to be like a bigger Terreria with less point, now it's finally turning into what was promised and Chucklefish is giving us regular updates again. They're introducing new bosses, I've only so far had to tangle with Dreadwing(the penguin UFO) and they haven't tweaked him much aside from give him a bazillion and three HP and he has his own level you can't build on. So while he's not that much harder, he's ♥♥♥♥ing hard.
If you got it and stopped playing give it another shot, I'm not sure if stable branch has been updated to the new quest system yet, though, I'm on unstable. If you don't have it and like sandbox tree punching sims definately give it a shot.
EDIT:
Hey Terreria fanboys, unless your crappy attempts at snarking can make me laugh like Sid1120's down there I'm deleting them. I'm sorry if this offends you. Also I accedently deleted a post from somebody who said Chucklefish was being 'condescending' to fans during the silence, didn't mean to, accedental double click. I didn't consider that a snark and can't comment on it as I was taking a haiatus until updates started again.
ANOTHER EDIT!:
I was completely unprepared for so many votes... My second most popular review has one downvote.
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118 de 156 pessoas (76%) acharam esta análise útil
346.4 hrs registradas
Publicada: 7 de fevereiro
Análise de acesso antecipado
Despite still being in Early Access, Starbound is my favorite game in sandbox exploration/building genre.

In comparison with Terraria (which I expect most people at least heard of), Starbound puts much stronger focus on exploration rather than fighting. Rather than adventuring in a single world, in Starbound you travel between different planets each not only belonging to a particular biome, but containing some of unique features from a fairly large list, from peaceful villages to dungeons filled with zealous guards. So you never know what you will find on each new planet you visit, which makes exploration very addictive: you will always want to explore “just one more planet”!

In terms of combat and other game mechanics, Starbound already has pretty solid core mechanics at this point of development, though they keep being tweaked and some core mechanics may still change in the future.

In short, I fully recommend Starbound to anyone who likes sandbox games or want to give this genre a try. And don’t be put off by it being in Early Access – Starbound is already perfectly playable and fun at this point of development.
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279 de 423 pessoas (66%) acharam esta análise útil
1 pessoa achou esta análise engraçada
84.6 hrs registradas
Publicada: 29 de janeiro
Análise de acesso antecipado
Recent update greatly improved overall perfomance, so now even on my system it runs smooth. Those who abandoned game because of that - give it another try.
Those who are unfamiliar with Starbound - if you like games like this, give it a try.
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221 de 346 pessoas (64%) acharam esta análise útil
1 pessoa achou esta análise engraçada
95.1 hrs registradas
Publicada: 28 de janeiro
Análise de acesso antecipado
This game is really really fun. It has a long progression time, meaning you have LOTS of time before you reach end tier gameplay, which is awesome. As it is I think it is a very fun game...

However, and this isn't in my personal opinion enough to not recommend the game, the updates are really slow. New content is released in unstable builds quite regularly, but it's not necessarily "big" updates.

I took a break well over a half a year year ago since playing the game back when it first came out. When it first arrived the game was quite bland, with abusable bosses, and the only progression being "mine ore, fight boss, craft crafting bench, mine ore, fight boss, craft crafting bench, etc. etc.", although the atmosphere was (and still is) quite amazing.

Now in the new "big winter update" version, it's a heck of a lot better, with a ship you upgrade over time, an interesting active ability system, quests, dungeons, mini dungeons, and a fairly well paced progression system, among countless other fun things. I remember getting a good number of friends on my server with different instruments, and we all got together in a band and played a song, and it was pretty cool. There's a lot of possibilities to explore with what's provided.

For the building oriented players, I don't think it's quite on the level of games like terraria and minecraft, however the addition of wiring and futristic technology, along with lots of tile sets can allow for some pretty interesting building design. The game is certainly more combat oriented than it is building oriented.

I mean all in all, it's a pretty cool game, just keep in mind if you want a massive universe full of amazing discoveries and an MMO style experience, where you can run into other people on other planets, or if you want more than repeated structures and naturally generated terrain to find as you explore new planets, that's not in the game yet, and given the current pace, it's going to be a long long time before that goal is reached.

Recommendation: Skim a few youtube videos and watch a few trailers. If you think you'd like the game in it's current state, buy it now, have some good fun, and then put it off to the side for a while and come back later when it's more updated. It'll be the gift that keeps on giving. If you don't like it in it's current state, but like the planned features, you might have to wait a good while for those, but I would recommend you go through with that wait, since you never know what might happen to the development before those features arrive.
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171 de 293 pessoas (58%) acharam esta análise útil
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Publicada: 29 de janeiro
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Starbound, hailed as Terraria 2.0 or Terraria in Space.

Edit: To the people downvoting this review; read my review before you judge it. I share the same issues most "negative reviewers" do, but I have had more than 200+ hours of gameplay from this game, and so have most of the "negative reviewers" as well, and for an Early Access game, that is pretty good, is it not? Despite it's flaws. So before you blindly judge it based off slow development, read the following:

I have waited with reviewing this game until they posted more updates, but have owned it since it was released to the public - and had 200+ hours within the first 2-3 months of the game being released, a lot of those due to mods, but the game is coming around now on its own as well, adding a lot of the features mods used to.

If you loved Terraria, you will love this, no questions asked, just get Starbound and play it. If you never played Terraria, well ask yourself this:

Does exploring space in your own spaceship, in a 2D pixelated universe sound amazing? Does building cool space-bases throughout various random planets sound fun? Does exploring the universe and digging to the planets cores sound daring enough for ya'? If that is the case, then Starbound might just be for you.

While I will recommend this game, I do have some minor (and I STRESS "minor", because I do love Starbound) issues that I am not fond of. The developer of the game promised large updates frequently, however, since it released 1 year and 2 months ago, there has been approximately 4 "decent" updates to the game - which have added a proper amount of content to the game. Starbound still has quite a ways to go before it should be considered a full game. And while I understand the quarrels of coding and programming, the actual design part of adding new blocks, biomes, monsters (although monsters are plenty as it is), items, weapons, etc. is not that hard in a 2D pixel game, and some of the updates focused heavily on adding only these (a lot of cosmetic stuff like hats), with minor additions to other parts of the game.

And just to make a note, if that previous paragraph bummed anyone out too much - I will repeat, I do recommend this game, and in the first 2-3 months of the game being out I played 200+ hours with plenty of fun and shenanigans. And I am eagerly awaiting the day Starbound is released as a full game. Starbound has a great future, and definitely has a lot of hours worth of content now (which is more than most Early Access games), and additionally there is a plethora of mods that will give you even more play-time.

So yes, I would recommend Starbound in a heartbeat.

Plus, the Winter Update just added Llamas in Space!
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Publicada: 26 de fevereiro
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Starbound is a game that reminds me of Terraria. [Reminds most of us].
I'm not a big fan of Terraria, so I'm not a big fan of Starbound either. The graphics are nice, the worlds are great, there is alot of Monsters that you can find on your way to the objective. You can choose a race you can play, her/his body and more options. This is very fun if you like Terraria, but since I'm not a big fan of pixely-like games, I wasn't really enjoying much.

If you have a choice to buy this game or not, buy it. But if you don't like Terraria or Minecraft, don't buy this :o

My rate: 6/10
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91 de 160 pessoas (57%) acharam esta análise útil
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Publicada: 31 de janeiro
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Its taken a long time, but this game is finally starting to be worth it.

Long ago, in the age of myths, Starbound was first conceptualized as Terraria in space. Everyone rightly thought that that sounded like the best idea ever, and gave Chucklefish all of their money through an in-house version of kickstarter. In return for giving Chucklefish all of our money, they would throw in some more features into their game which would be out "soon". Fast forward to the present day and we've got one of those promised bonuses, sorta. (Novakids are finally in the game, but they're lacking some features of the other races)

I'm finally reviewing because the recent update has made the game feel like something approaching what could be called a full release. My rule on Early Access Games is don't buy unless you are happy with the game as is, and if the game would still be good if the devs all vanished over night. I don't know how many more features the devs plan to implement, but Starbound now has enough in it to be considered good.

The quest system is a welcome addition, particularly in how it functions as a tutorial through the early parts of the game. Unlike every other open world crafting game, you're not just dropped into the world and told only to "figure it out" with no direction. This can be both a good and or bad thing depending on how you see things. This is because certain quests serve as "checkpoints" to the open-ness of the world. For example, you're not getting off the starting world until you do a certain amount of mining and exploring. The game opens up more after that, but once again this is something you're likely to see as either good for slowly easing you into the world or bad for keeping you from just going hog wild in exploration of the galaxy. You're also not going to survive on certain planets unless you get your hands on suit upgrades that you're only going to get from certain quests.

As it stands, I think the whole quest system could use some work in that exploration of the sandbox is restricted by whether or not you have done certain quests to obtain upgrades needed to survive more than a few seconds in certain environments. I found myself more accepting of this once I stopped thinking of Starbound as "2D Minecraft in space" and as a game that placed more emphasis on the Metroidvania aspect. There is a decent variety of quets available, though there could stand to be more.

One thing I do love that more open world crafting games could stand to copy is your ship. In most open world crafting games, I'm reluctant to "settle down" and build anything greater than a mud hut for a base as I'm going to be spending most of my time out in the world, gathering resources or exploring. Starbound solves this by giving you a ship (whose size you can upgrade) to customize to your heart's content. It really lets you have the best of both worlds, as you can still go out and explore every planet and moon in the galaxy, yet as long as you're above ground you can easily beam back up to your base of operations.

Starbound still needs some work, and it shows, but as it stands now it has enough in it to keep you busy long enough to justify the price. Further updates can hopefully turn this from being just a "good" game into a great game.
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20 de 31 pessoas (65%) acharam esta análise útil
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14.2 hrs registradas
Publicada: 31 de janeiro
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first i defeated a penguin king,
then i ate grapes,
then i liberated a glitch castle,
then ate grapes,
then i upgraded my ship,
then i ate grapes,
then i did some missions,
then i ate grapes,
then i went to a new planet,
then i ate some grapes,
then i built a home in a human village,
then i ate some grapes.
(if you can't tell, i really like grapes)
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26 de 43 pessoas (60%) acharam esta análise útil
1 pessoa achou esta análise engraçada
232.8 hrs registradas
Publicada: 13 de fevereiro
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For any of you fans of Terraria who thought that being restricted to just one world was not enough, Starbound will be your personal wet dream. For a beta it is surprisingly feature complete, I've already played over 200 hours and gotten my fair $15 worth of enjoyment out of it. The fact that they still plan to keep adding content is just icing on the cake. My one piece of advice? Try to be patient, the updates come on long intervals and the devs like to promise a lot. Given the recent controversy over Godus and early access in general, it's a good idea to avoid the hype train and enjoy this game for what it is now. Sure, the promises made by the devs sound amazing, but my own personal policy for how to judge a game is to ask "Is it worth its current asking price in the current state it's in right this moment?" Some games fail this litmus test, but Starbound definitely passes with flying colors. If you like creative building games, you'll love this.
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78 de 145 pessoas (54%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
35.7 hrs registradas
Publicada: 2 de fevereiro
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I find it hard to truly recommend Starbound. Is it fun? Definitely, and the update really brought a lot to the table. But the game really boils down to;
  1. Go to new planet.
  2. Dig down to mine new ore.
  3. Craft new armor.
  4. Get new mission.
  5. Beat mission.
  6. Get new tech to survive harder planets.
  7. Repeat
I found myself painfully aware of this scheme after doing it for the third time. While many games do boil down to repitious tasks, this game did little to hide that fact.

I've been to roughly 20 or more planets since the update, and while they all look different they feel very, very similar. The same goes for the beasts. I don't believe I've run into the same mob the entire playthrough, yet I feel I'm fighting the same creature every time.

This fact greatly lends itself to the overall repetitive feeling the game portrays. All I'm saying is don't hand me an apple you just painted purple, and tell me it's different from the apple you just handed me five minutes ago.

Another point of contention I have is the insane amount of items in the game, many of which do absolutely nothing. I found myself constantly visiting wiki sites to cross reference the item for crafting/building purposes only to find that it is what it is and nothing more. For a game that seems to center around crafting, there are way too many "found" items that, to me, take away from the crafting aspect. Maybe in a future update the items will have some further purpose, but for now it seems as if the devs are spending way to much time making new sprites and not enough time programming. <--Haha

Enough negative though. The game, overall, is actually very enjoyable if you can look past the repetitive nature of the game in it's current state. Exploring is fun. Picking out random planets of the vast cosmos of star systems is exciting. Employing different fighting styles out of the numerous weapons/guns you will find feels purposeful, and always changing depending on the enemy you are fighting. By that I refer to npc enemies, not beasts, whom you will tire of fighting after the umpteenth planet you visit, and thousandth "creature of unspeakable horror" you obliterate.

Overall I don't think I can give this game a "recommend" just yet. With games like Terraria out there, there are just better alternatives. Unless you already own Terraria, and Minecraft, etc, in which case I then say "maybe."
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28 de 52 pessoas (54%) acharam esta análise útil
138.5 hrs registradas
Publicada: 28 de janeiro
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I bought this game at full price nearly a year ago, while it was in EARLY ACCESS. Since then, the game is still not a finished product and is in EARLY ACCESS at the time of this review. It's fun for what it is, but any hopes of maintaining a character that you have built from scratch was destroyed over the last few months after many character and world resets. Though, Chucklefish (the developer) has stated that there will be no more full character or world resets from here on out.

In addition, I don't really agree that I need to rent a server just to play multiplayer with other people that own the game. There are other options to get a multiplayer game going, but it's not something your run-of-the-mill gamer will know how to do. There are growing pains when trying to get your multiplayed games going, and what started out as fun slowly trickled into dissapointment. A year might a little long to be in the EARLY ACCESS stage of development.

The gameplay and soundtrack were what drew me in a first. It plays similar to Terraria, and having different races and racials made it interesting.

If it wasn't for the massive Winter update they had in 2014, I almost assumed that the developers had abandoned this game. Starbound has a lot of potential and can very fun, but I don't recommend buying it until it's a finished product.
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18 de 33 pessoas (55%) acharam esta análise útil
3 pessoas acharam esta análise engraçada
121.0 hrs registradas
Publicada: 9 de fevereiro
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I've followed this game since I first heard of it back in 2013. I was excited to see what it would turn into, and I still am. But I can't recommend it in its current state. Crashes are very common, there are tons of bugs (as should be expected in a beta game), and there's very, very little content. I did everything within three days. Got the best armor, unlocked all the techs, completed all the quests, filled my ship with every useful machine, and explored pretty much every planet and biome. Personally, I'm not impressed with how much they've added to the game since 2013. It seems like all they've done is changed stuff. I haven't really seen anything that was actually new in a long time. Having a game (a fun one) for three days to me isn't worth the $15 price (I think it was actually $20 when I got it).

Also, my high-end gaming PC can hardly run this game, and the x64 bit version is all that works; but it crashes on some specific planets at specific locations. It's fine that there's not great optimization, because as I previously said, this should be expected in a beta game. But it makes me wonder what they're actually doing right now.
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19 de 35 pessoas (54%) acharam esta análise útil
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89.7 hrs registradas
Publicada: 8 de fevereiro
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This game has great potential. It can be fun to build a comfy house on a planet. Some people say there isn't enough to explore, but I think even know there's a lot to explore. The quests can be grating, but they're tolerable. In short, it's your typical early access game.

The reason why I don't recoomend this is that the dev team behind it is scum. They may have released a new update after a year, but a normal dev team would have cranked out this much content in 3 months, and a competent dev team in 1. Tiy blatantly tweeted about how he was playing video games on the clock. There are screenshots from years ago where Molly promised refunds, and now they refuse to give any refunds. Their progress map contains blatantly lies, like half-finished or barely started content at 90% or 50%. I'll change my review if the updates beome more frequent, but my opinion of the dev team will never change.

tl;dr Has potential, but the dev team isn't going to use it.
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