Starbound is an extraterrestrial sandbox adventure game! You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite...
Erg positief (52,269 recensies) - 89% van de 52,269 gebruikersrecensies voor deze game is positief.
Releasedatum: 22 jul 2016

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Recente updates Alles weergeven (45)

22 juli

Starbound 1.0 is available now!
Hey everyone!

As you may have noticed, Starbound is out!
It's been a long time coming, but it's finally here!

"Starbound won't launch! What do I do?"
If you find that you can't launch Starbound after the update, please try deleting your Starbound directory and reinstalling.

Thanks everyone!


Change log

841 opmerkingen Meer informatie

8 juli

Starbound 1.0 is Leaving Orbit on 22 July 2016!

In case you missed it, Starbound is coming out of Early Access on 22 July, 2016.

After ~5 years, the game we set out to make finally exists, and to say that it all feels a bit surreal would be a massive understatement!

While Starbound will be finished in two weeks, this isn’t the end. We will continue to update and support Starbound for as long as we can. We’ve got loads of cool ideas we couldn’t fit into 1.0 but hope to put into future updates.

Thanks again for all your support over the years! You’ve stuck with us, and it means so much.

Look out for more info over the next couple of weeks!



(original post)

910 opmerkingen Meer informatie


“Starbound is one of the most impressive never-ending games I've ever played.”
9/10 – Polygon

“The game had a fairly rocky "early access" journey but after spending some time with the final build, but it looks like it has finally become the game we were promised all those years ago.”
4/5 – The Escapist

“I find it difficult to picture the person who wouldn’t enjoy Starbound. Parts, sure, but the whole is this sincere, incredibly ambitious sandbox that’s as full of charm, and space-faring pirate penguins, as it is stuff to build and places to explore.”
Rock Paper Shotgun

Over dit spel

You’ve fled your home, only to find yourself lost in space with a damaged ship. Your only option is to beam down to the planet below and gather the resources you need to repair your ship and set off to explore the vast, infinite universe…

In Starbound, you create your own story - there’s no wrong way to play! You may choose to save the universe from the forces that destroyed your home, uncovering greater galactic mysteries in the process, or you may wish to forego a heroic journey entirely in favor of colonizing uncharted planets.

Settle down and farm the land, become an intergalactic landlord, hop from planet to planet collecting rare creatures, or delve into dangerous dungeons and lay claim to extraordinary treasures.

Discover ancient temples and modern metropolises, trees with eyes and mischievous penguins. Make use of hundreds of materials and over two thousand objects to build a sleepy secluded cabin in the woods, a medieval castle, or an underwater arcade.

Starbound has been built from the ground up to be multiplayer and easily moddable. You have the tools to make the universe your own and modify the game to suit your play style - add new races, biomes, dungeons, and quests - the possibilities are limitless.

  • Choose from one of 7 playable races and customize your character
  • Save the universe in a story campaign featuring unique characters, bosses, dungeons and quests!
  • You're the captain of your very own starship! Decorate it, expand it and use it to explore a procedurally generated universe
  • Colonize uncharted planets and collect gifts from your tenants - if they like you, they may even ask to join your ship crew!
  • Three game modes - Casual (no need to eat), Survival (eat to survive/drop items on death) and Hardcore (permadeath)
  • Craft thousands of objects - building materials, armor, weapons, furniture and more
  • Capture unique monsters to fight alongside you
  • All content is available in online drop-in/drop-out co-op
  • Built from the ground up to be easily moddable. You have the tools to make the universe your own - add new races, biomes, dungeons, and quests


Mac OS X
SteamOS + Linux
    • Besturingssysteem: Windows XP or later
    • Processor: Core 2 Duo
    • Geheugen: 2 GB RAM
    • Grafische kaart: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Versie 9.0c
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 3 GB beschikbare ruimte
    • Besturingssysteem: Windows XP or later
    • Processor: Core i3
    • Geheugen: 4 GB RAM
    • Grafische kaart: Discrete GPU capable of directx 9.0c
    • DirectX: Versie 9.0c
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 4 GB beschikbare ruimte
    • Besturingssysteem: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Geheugen: 2 GB RAM
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 3 GB beschikbare ruimte
    • Besturingssysteem: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Geheugen: 4 GB RAM
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 4 GB beschikbare ruimte
    • Besturingssysteem: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Geheugen: 2 GB RAM
    • Grafische kaart: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 3 GB beschikbare ruimte
    • Besturingssysteem: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Geheugen: 4 GB RAM
    • Grafische kaart: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Netwerk: Breedband internetverbinding
    • Opslagruimte: 4 GB beschikbare ruimte
Klantrecensiesysteem bijgewerkt! Meer informatie
Erg positief (52,269 recensies)
Recentelijk geplaatst
ConspiracyMan (Sonicmarioboom)
( 7.0 uur in totaal )
Geplaatst: 24 juli
I will update this review as I go. So right now, i will talk about my first impressions.

The first sitting - The game is fun but not much of a sandbox game. It offers little freedom and adventuring doesn't have anything to reward you at all. Sure you got that cosmetic item or 15 money but that means nothing. Especially the money because you need aorund 1500 to get anything remarkable. I got 2 weapons in a crate but... 5 minutes later i got a better item by playing the story mode. The story mode is where everything is at. There's nothing to offer from the sandbox side at the start. That's what i don't like about this game so far. It's a sanbox game that isn't a sandbox game, again, at least at the start. I'm 6.5 hours in upon this review and I'm only seeing the light of day now. I just found out how to upgrade my equipment and i'm doing quests and getting crew members which are NPC's that help you in your journey. I know it will get better, just for now, it's very linear. Don't get your hopes up for the start of the game. If you weren't idiotic like me though this boring start will take about 3 hours or even 2 hours if you skip the tutorial which is an option. I think the combat is great though, it has a lot to offer but doesn't do much at the start. You have a spear and a gun but you'll end up using the gun more. Swords, axes, hammers and such don't seem to be as useful as just shooting them down. I want to be melee focused but the enemies deal so much damage and guns are on par. Healing, for some reason, is a pain in the ♥♥♥ for this game. You lose a quarter of your health with almost every hit, with the lag time after every melee weapon, you will get hit. Especially because to dodge you have to tap left or right twice... there is no shortcut for this button, and it always kills me. I try to dash but i just stand still and get hit again. With the length of the dash, this is useless.

TL;DR Sitting 1 - The game isn't paced well at the start. Most items you use will only be found in the story mode. Everything is sitting in the story mode, there is nothing to offer by mining besides getting farther in the story mode. The slow start only takes around 2-4 hours if your competent which i wasn't. It took me 6.5 hours. I think it needs a better start and reward you for mining more. The combat is great but so far the start doesn't give you anything remarkable or that much fun. So far, i recommend this game because i see the light of day. I see a bit of freedom and adventuring that's supported and not ignored for the story mode.
Behulpzaam? Ja Nee Grappig
Warrior-Poet Gone Sexual
( 10.6 uur in totaal )
Geplaatst: 24 juli
Starbound is so far my game of the year.

I've enjoyed the exploration, the crafting, the mining, the story. All of it.

I reccomend it for its price.
Behulpzaam? Ja Nee Grappig
( 87.7 uur in totaal )
Geplaatst: 24 juli
Great game :]
Behulpzaam? Ja Nee Grappig
( 84.0 uur in totaal )
Recensie voor release
Geplaatst: 24 juli
wth this is a new realease? rip me, the squeaker who actually thought this was a fully released game the whole time.

Actual review.

I bought this a long time ago, trust me, long, I bought it around release man, and man, did I love it. I played lan with siblings, played multiplayer as a pirate being a comeplete jack as- i mean bad asimov who stole peeps crap and stole from their ship. I played single-player, where I mined new minerals, found floran worlds, opressive apes, and random huts with normal peeps in them. I made a huge underground city with people (No, not the new ones u know and loves and get gifts from, the ones where u craft them (not literally, but like made a spawner) and if u bi1ch slap one to get them outa the way the whole place wants u ded. A couple months ago I picked it up agian and saw all the new features like upgradeable ships, competent villagers, that one colloney thing world space place, and so much more. This really is one of the games that got me into sandbox. So I r8 this 8/8 and, in all (AE: impact on life, how i like it, how it affected me, ect) i would r8 9/10, its this good. The only better games are halo CE (The orginal halo game) and comand and conquer. WAIT A SEC, U SAID U WERE A SQUEAKER, BUT U SAYING OLD ASIMOV GAMES!!! Yea, thats cuz I like old things, old music, old games, old people, (aka yer mum) and other stuff.
Behulpzaam? Ja Nee Grappig
( 32.9 uur in totaal )
Geplaatst: 24 juli
I played Starbound's early access quite a few years ago, back before the combat overhaul, quests, and all that stuff. I stopped playing ever since then though until the launch, so I'm pretty much at a fresh start. That being said, Starbound is NOT the game I was expecting back in Early Access.

This game has become such a mess of poor design choices that it absolutely baffles me. Platforming is horrific because of inconsistent fall damage that will seemingly kill you more than the monsters/creatures themselves. Good luck trying to jump on that single block because you're going to end up missing it by a few inches and fall all the way down to the bottom of a pit. That, and also taking fall damage for going down a hill. It doesn't matter if you're walking or not, the fall damage system has no way to account for any of this.

The new hotbar I have mixed feelings with. While I don't mind the two-handed system at all, why am I not allowed to use number keys 7 to 0? It locks you to 1-6 and expects you to switch to another set of 6 by pressing X. Did the developers really have that big of an issue reaching across the keyboard to press the other keys? Because me and many other players certainly didn't have this problem.

Difficulty is all over the place too. The game starts you off with a Broken Broadsword that not only fails to hit anything a single block above or below you, but also deals such a low amount of damage compared to the enemies that have high amounts of HP and can deal tons of damage to you. I had to spend a full hour trying to climb two mountains full of enemies just to reach a quest location. That was not a fun experience.

This isn't even including the baffling quality of the launch itself. Not only are there more performance problems than there were in Early Access, but the performance on its own is inconsistent. You can be fighting 4-5 enemies at once and the framerate will be normal and smooth, but then you can be standing still in one spot in a cave and the framerate will be hitting the 15-20 mark.

Multiplayer itself is also hilariously broken. I have an Intel Core i7 and the dedicated server you're required to use will eat up so much of my system resources that I can barely run the game at the same time as the server. Am I really supposed to have a whole entire PC dedicated to hosting a server for Starbound?

I will only recommend this game for those who can buy it at a cheap price, and/or if the Steam Workshop modders can fix many of the issues that this game has because very clearly the developers don't know what they were doing after all these years.
Behulpzaam? Ja Nee Grappig
( 67.9 uur in totaal )
Geplaatst: 24 juli
All-right, since Starbound finally got out of Early Access I feel like I should make a more updated review.

TL:DR?- 7/10. Decent plot, minorly similar to Terraria in terms of looks and feel. Has some flaws though.

-Many races to choose from, that base on what your equipment can look like and how your ship looks like.
-Highly moddable, I'm delving into modding as of making this review so this might change based on my experience.
-Has some interesting cutscenes that flow with the plot.
-If it hasn't changed from way back when, you can share exact co-ordinates with other players if you found something interesting, like say you found a blueprint in a chest if any other player goes to that same chest it should contain the same blueprint.

-Monsters are rather basic, most only have contact-damage attacks and you learn which ones will have projectiles real fast.
-Each boss feels somewhat unique but as soon as you learn the pattern it gets somewhat boring, only really good for a first encounter.
-Has a lot of new small-quest systems that you can find within colonies, sadly they're basically RPG quests. (Fetch this for me, kill this guy etc.)
-Only three types of weapons in the game, that being; Melee, Ranged and Tech (*cough* Magic *cough*).
-Most recipes can be seen as soon as making a station, while this is a good thing some recipes won't show until you pick up a certain item and to this day I have found some materials and I have no idea what they're used in.
-Some descriptions are VERY vague, the worst one being "Right-click to apply to your EPP." Except right clicking doesn't exactly do that, rather you have to right click on your EPP when you have the Augment picked up.

-Not that greatly optimized when a lot of particles are present, causing some bad framerate drops.
-Despite the new plot that gives the game a new feeling I still couldn't shake the thought of it just being; Go explore this new planet, kill the boss after upgrading gear, repeat.
-Has a couple of small bugs but thankfully they weren't game-breaking/ruining.
Behulpzaam? Ja Nee Grappig
( 45.2 uur in totaal )
Geplaatst: 24 juli
I liked the early release... Spent several hours enjoying the early game. The version that's in the final release is something else. It's great. So much to explore so much to discover. I was afraid 30+ hours of early release would spoil the final version, but anyone thinking this final game will lack magic will be pleasantly surprised. This game will eat many many hours of my days to come.
Behulpzaam? Ja Nee Grappig
( 75.4 uur in totaal )
Geplaatst: 24 juli
This game is amazing.
Behulpzaam? Ja Nee Grappig
Kukela Monster!
( 112.3 uur in totaal )
Geplaatst: 24 juli
Lovely looking game crippled by game breaking bugs, character and universe deletions and terminal lack of support by the devs.
Behulpzaam? Ja Nee Grappig
( 95.6 uur in totaal )
Geplaatst: 24 juli
I've played this game since early access. I enjoyed it then, but less so now.

My experience has been that the same mechanics and features have remained under-developed through most of its development. A trap I notice with games similar is part of how the game is deisgned. Games like this require you to progress through tiers, for example in Starbound you progress through iron to tungsten to titanium and so on, Instead of adding more to do in the iron tier it's often easier to just add another tier. While this creates more hours played, it quickly devolves into a collect-a-thon instead of an exploration game. I would have liked to see more focus on exploration and less on adding these tiers.

With the completion of the game, I notice that the largest changes have been to the story, much less with the actual features of the game. For a game like this, I would consider the story a means to access the actual meat of the game which is the exploration, base-building, and crafting. Some might like the story and that's fine, but I don't find it that important. While I have my own issues with the story, in part because it's a little uninspiring, but mostly because you can't skip the story to get at the actual gameplay. All of that can be overlooked if you have a good group of friends which leads me to my reccomendation.

I would not reccomend this game in general. There are interesting mechanics and some might be interested in the collect-a-thon aspect which I will admit is fun the first time.

I would only suggest buying this if you have a group of friends to play with, but no more than four (4) because you cannot form parties larger than that for some reason.
Behulpzaam? Ja Nee Grappig
Meest behulpzame recensies  In de afgelopen dag
261 van de 344 mensen (76%) vonden deze recensie nuttig
14 mensen vonden deze recensie grappig
116.5 uur in totaal
Geplaatst: 22 juli
If you're some filthy casual like me looking for some virtual exploration, then this is one of the better titles you're gonna find out there. the visuals are nice and getting your hands on every furniture, building block, crafting material, stylish/strange costume and piece of sweet loot could entertain collectors for a long time, and for builders, even longer.

  • cool art style
  • endless universe of randomized planets
  • a whole bunch of structures to find
  • great OST
  • Steam intergrated multiplayer
  • Steam Workshop
  • seven playable in-game races, alongside four or so others for you to find
  • story is decent, but light enough to make it not seem like the game is over when the story ends

Cons (at the time of me typing this):
  • bad framerate on older computers, as well as lag spikes, due to 1.0 being a bit a little really rushed
  • community is being torn apart due to 1.0, so it's completely toxic right now
  • story is decent, sure, but it meets quite the abrupt end. Don't know what I was expecting from a sandbox game, though.

Would I get it right now? Not really...

If you already have it, then go ahead and play all you wish, but for newer buyers, wait for the game and its community to marinate for a bit to sort out their feelings and for the game to be optimized a bit. Until then, follow the game, but keep your distance. Unless you just don't care, in which case go ahead.
Was deze recensie nuttig? Ja Nee Grappig
129 van de 172 mensen (75%) vonden deze recensie nuttig
15 mensen vonden deze recensie grappig
381.6 uur in totaal
Geplaatst: 22 juli
I've clocked 380+ hours in game. I've played vanilla and modded versions. I've played through every mission the developers put in the game, and all of the missions from Frackin' Universe. And yet I keep coming back. I keep putting time into this. I have spent hours and hours amassing materials and creating multi-tier gardens with glowing glass walls, so I could plant and harvest day and night. I've fought cultists and abominations, post-apocalyptic survivalists and primatives, and every other thing inbetween. I've committed village massacres and protected stoic swamp-dwelling frogmen. I've sailed seas of acid and alien juice, and drifted to the bottom of oceans of liquid nitrogen.

And I'll do it all over again, in 1.0. Just to see what's new. And to start my dream of settling planets and creating thriving civilizations on them.

The haunting piano score calls to me. If you want to know where I am, I'm in-game, "Protecting the Universe".
Was deze recensie nuttig? Ja Nee Grappig
276 van de 451 mensen (61%) vonden deze recensie nuttig
20 mensen vonden deze recensie grappig
Niet aanbevolen
1,645.9 uur in totaal
Geplaatst: 23 juli
I'll be honest here, if you've never heard of starbound before, and you like the idea of a sci-fi sandbox survival-ish game, then you'll probably enjoy starbound. I however am giving this a thumbs down, for reasons I shall go into.

Long ago, in the early access days of starbound, players glimpsed what was a relatively complete game that was clearly a framework for something greater. Something complex. Hidden behind it's grid-based construction/mining engine was a surprisingly complex universe, complete with six unique races all of which had their own history, adversities, asthetic style and personality. For once it seemed like the character's species was actually going to matter, with even the descriptions of food items hinting that different species would have to eat different food, which is a very cool idea in a survival game. This type of complexity was, for me, what set starbound apart from other games in the genre, it wasn't just a sandbox, it was it's own world with conflicting cultures and people.

The earliest sign was that racial bonuses (abilities unique to what species your character was) was planned to be in the next update. These bonuses were later changed to be tied to the race's armoursets, where wearing the full set (head, torso, leggings) of a race's armour would confer it's bonus. This was apparently done for the sake of balance, and keeping each of the races equal. Sure, I thought, but to this day racial bonuses are still not part of the game.

Starbound's development has been slow. Very, very slow. I was ok with this, as it was the developer's first game, and after dabbling in game dev myself I am aware that it can be a very difficult thing to do. Things were fine at first, a slow creep of new assets and features, adding more content to the world's random-gen system, etc. Everything you'd expect from an early access title.

However, somewhere during development, something changed.

Everyone was hype for the next big update (as updates were incredibly rare) and it'd hit, sure there was all this cool new stuff they'd shown off in screenshots, but they would always come with a number of game-breaking bugs that would severely impact gameplay, and would sometimes take months to be fixed. But the most bizarre part to me was that CF would often just cut assets entirely from the game. Items, furniture, gone. no explanation given. Just gone, and for a game about exploration, collection and building, this seemed like a very odd move.

The last few updates leading up to 1.0 were the worst offenders at this. The previous diversity and characterisation of the game's six races were severely stripped away, racial weapons, and ship AI were removed for seemingly no reason, which is very strange considering the racial AI often featured in the game's devblog. This, along with the removal/altercation of several other features (the game's UI being one of them) pushed things over the line for me. I had hope, I had patience, but I look upon the finished product that is the 1.0 build currently on sale here and can't help but feel utterly disappointed.

In summary, what first appeared to be a surprisingly complex twist on the survival sandbox genre was dumbed down to rush it for release. Also, the game costs $5 less now. It's nice I paid extra to experience this disappointment.

There are actually a number of other issues I could go into as to why I'm giving this a thumbs down, from kickstarter spending to the developer's reaction to criticism, but this review is already long enough.
Was deze recensie nuttig? Ja Nee Grappig
46 van de 64 mensen (72%) vonden deze recensie nuttig
27.2 uur in totaal
Geplaatst: 23 juli
So I see a lot of bad reviews since the new 1.0 patch. I get people are upset that things got wiped and things have changed. People must also remember that these games go through massive changes to make the game more polished and run/ work better. With that being said here is my review as a new player so far.

I love everything this game has offered since the splash screen. My friend and I have completely lost all sense of time and direction while playing this(both of us came from terraria). Amazing soundtrack, gameplay, art style(yes I know it's old school but it's still pretty), crafting system(huge and tons of variation), weapons, clothing/armor. I could go on about all the great things we have seen in just the few hours we have played. I highly recommend this for anyone who is a fan of Terraria. I fought a penguin flying an UFO. Soooo yea play it and I promise you won't be let down if you are new to the title. A lot of the older players from early access(or w/e it's called) don't like some of the changes but coming in new you won't know those changes and it won't matter purely because the game is fresh to you. Do yourself a favor and try it.
Was deze recensie nuttig? Ja Nee Grappig
34 van de 50 mensen (68%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
78.7 uur in totaal
Geplaatst: 23 juli
Starbound holds a special place in my heart. I've had the game since 0.1, and on multiple steam accounts. The game has always had the best oppurtunities to become one of the greatest games around, but it never QUITE made it.

All of that changed with the recent 1.0 update, marking the full release of the game.

You know have a fully pledged story, with interesting and deep characters, insane ammounts of lore and backstory and over 8+ bosses.
Talking about bosses, they range from everything between a spider made of flesh, to a penguin in a futuristic war machine. Every boss is very unique, and their attacks never cease to suprise me.

There are 6 classes to choose from; A robot, A fish, A plant, A collection of gas, An ape and of course human. This sounds very bazare, but as soon as you create your character, you can already read a simple recap of the races backstory.

Starbound is a sandbox gme, and it is a prime example of what a sandbox game should be. You can choose to never mine a single peice of ore, never craft a single peice of armor and wether you want to live on your ship, or on one of the unique procedurally generated worlds. There is thousands and thousands of different blocks and furniture, which comes in great use with the colony system.

The colony system consists of you creating a house, and putting a colony deed inside. The colony deeds cost 750 pixels (the ingame currency). You can choose who will live in the house by either decorating it with old chandeliers and bookshelves, or weapons and armor. You can get everything from a merchant to a guard, and they all come together with the procedural quest system.

Quests (That arent outpost or story related) are always procedually generated, yet they're still all very unique and fun to do. The people who will give them to you are either random NPC's or inhabitants of your colony.

If you so happen to complete a lot of quests for a specific NPC, will he request to join you on your adventure, as a companion. It is only possible to have to companions with you at all times, but it can range verything from a penguin to one of the many races of starbound. The sandbox aspect comes in very real here aswell, as you can either get companions by making colonies, ore buying your way to illegal penguin mecenaries.

If you get enough companions on your ship (You can have as many as you want, just only two with you) your ship will get bigger, leaving you with more room.

There is an infinite universe to explore with many weird and funny biomes, and deep and interesting dungeons.

The weapons of Starbound; The weapons come in many shapes and forms, some silly and some deadly. They, like so much else in this game, have prodcedurally generated stats and looks, which means you will find something cool about almost every weapon you find.

If you want a game with litterally endless things to do and create, and many unique enemies and weapons, you're at the right place. Starbound is huge, and for the gamer that likes to read, there is huge amounts of lore to dive in to. There are plenty of easter eggs and references scattered around the massive diverse planets, just waiting for you to find them.

Was deze recensie nuttig? Ja Nee Grappig
28 van de 40 mensen (70%) vonden deze recensie nuttig
35.3 uur in totaal
Geplaatst: 23 juli
I have this game from long ago, I have been waiting for 1.0 so that I can follow a formal story... and is amazing, I love exploring, building, growing a farm, searching for better weapons, cooking, doing quests... I have played Terraria, Junk Jack and Starbound, I love the 3 of them, each one is different. I could say starbound has lot of depth, love it!

I always play with someone, I use the Linux versio and she the windows one, both work fine.

Was deze recensie nuttig? Ja Nee Grappig
45 van de 72 mensen (63%) vonden deze recensie nuttig
5 mensen vonden deze recensie grappig
Niet aanbevolen
88.1 uur in totaal
Geplaatst: 24 juli
Game is finally out... but it seems to be rushed and incomplete.

version 1.0 is extremely poorly optimized. Game drops to 15 fps and fluctuates wildly depending on your environment. An RX480 is just as good as a laptop GPU.

Crafting wise, it seems to have a lot of ornamental things, but actual useful items... not that many. In some 12-15 hours you can upgrade everything you need, leaving you only to follow the main quest.

NPC sidequests are rather stupid, take note/resources to some other NPC nearby (if you're lucky) or go to some area in the world and get some NPC back to town. Not sure why they thought ♥♥♥♥♥♥ MMO type quests will be fun.

Given how long it took for the developers to actually release the game, justifying it as "we don't want to rush it, we want the game to be great, we don't want to offer a half baked experience", I can't help but think that chuckle when the game starts is a sort of " you idiots paid us 3 years ago for this game, bet you feel smart now".

Very disappointed by what the game delivered vs what it promised (to be honest, I might have gone past the content if the game wasn't performing so awful).
Was deze recensie nuttig? Ja Nee Grappig
10 van de 11 mensen (91%) vonden deze recensie nuttig
Niet aanbevolen
162.0 uur in totaal
Geplaatst: 24 juli
Starbound started off promising and somehow got worse instead of better over the course of its dev cycle. The game has fully released now but still feels virtually identical to the earliest builds. The interface is clunky and terrible, the progression system and balancing are all over the place, the combat feels imprecise and every planet is basically a palette swap of the last. At the end of the day, it hasn't lived up to any of the promises Chucklefish made during development and the final version is just boring.

Save your money and get Terraria instead.
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36.3 uur in totaal
Geplaatst: 23 juli
After playing starbound for a while before 1.0, I ended up leaving starbound, waiting for the inevitable 1.0 which was always 'coming soon!'. As time went on I became increasingly skeptical of both when 1.0 would come and how much of a difference it would make. Well I can safely say 1.0 ended up being a significant game changer.

There is a complete story, crafting is far less strenuous, farming is more viable, the game in general is bigger than I ever remember it being... on top of all that they added steam saves, steam integrated multiplayer and achievements! now is a great time to get back into/buy starbound. Better than its ever been.


(starbound 1.0 specific)*multiplayer is streamlined
(Starbound 1.0 specific)*steam cloud saves
(Starbound 1.0 specific)*Items automatically crafted, now with a button to stop the auto crafting
*fully featured story and cutscene
*easily hundreds of hours of content
*tons of items
*excellent infinite sandbox
*fun unique bosses
*interesting locations


*some technical glitches and performance issues still present
*story is pretty cliche(intentional?)
*new objective system makes the journal less useful than it was before

Also on a side note:

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49 van de 85 mensen (58%) vonden deze recensie nuttig
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447.4 uur in totaal
Geplaatst: 23 juli
Worth the wait?

Promised to be released all the way back in 2013, Starbound was a prime example of "how you DON'T do early access" for a long time. Did it change with the release?

Now, don't get me wrong. It isn't a bad game - would you expect someone to play bad game for >400 hours? But it's... shallow. It doesn't have a decent amount of content that it had, but that was cut just for the sake of cutting.

Example: tech system. Bubble field that negates fall damage and lets you bounce off the surfaces; badass rocket boots; on-demand teleportation to another point of the screen; health and energy regenerators; friggin power mech suits! Sounds sweet, right? Well, if you liked this assortment of power-ups then sucks to be you: all of that was in the game, it IS in the game's files even now - but it was cut right before the 1.0. Current available tech system consists of "lower-your-size" skill with some variations, "jump-higher" skill with some variations, and "run faster" skill with some variations. That's all. Before i could fly from the ground all the way to the board of Avian Airship with rocket boots alone, but now? None of these new techs will give you anything similar.

That applies not only to techs - there are various codex entries, weapons and entire biomes traces of which still exist in the files, but you'll never find them - unless they're reimplemented with the later update, but then you'll wonder - what's the point of "1.0 version" anyway?

(By the way, if anyone can confirm that Uzis, Tesla Spears and Lightning Coils still can be found legitimately, i would greatly appreciate that - those were my weapons of choice for the most part of my Starbound playtime)

Next point is, they promise you "7 playable races", That's a lie. Game has 6 playable races and 1 playable character. If you play as any of the 6 vanilla species, you'll meet a lot of towns, camps and just stray folks of your kind while exploring stars, as well as some written pieces of history. That is not the case if you are to choose Novakid. I just want to point out that saying "they are nomad race so they don't have any settlements and/or recorded history" ISN'T the same as making them "fully integrated into the lore!" and it ISN'T a valid reasoning to the fact that player's character is literally one and only Novakid in the entire universe.

And at the same time, developers really don't like to give players a choice in small things. Not always, yes, but when it happens, it is on the edge of stupidity. Community didn't like the hotbar change to less intuitive version? Well, we will implement new one anyway, although it could be easily selectable in settings. People liked need to warm them up through fire and clothes to survive on cold planets? Aw shucks, let's have this "craft once and forget" system. Don't like the onboard pet that just sits here, doing absolutely nothing? Too bad, beause you HAVE to hold this useless pile of pixels on your ship instead of acquiring one if you want to. And god forbid you to build a colony without taking into account the fact that NPCs can't close the doors after walking through them - one stray monster, and entire settlement could be wiped out. It could be easily changed with a few adjustments to the script. But it isn't. Why? Beause reasons.

Honestly, after looking at main features of release version (storyline, fossils, backers' items) i can't help but think that the main vector of work for 1.0 was "Finally put in all stretch goals and be done with it already". I may be wrong, I WANT to be wrong, but simply can't shake the feeling.

Also, some of those cut codex entries implied that storyline will be something more than "find six keys and kill a monster". This and Novakids' "implementation" busts immersion in the game's world for me REALLY hard.

But if you have some friends to fool around with, or want to roleplay as your character with complete disregard to intended atmosphere of the game, then grab Starbound. Despite all negative parts, it is still a real deal for its price/content ratio. As to me, i'll wait until there's enough mods to restore and fix what was cut and broken.
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