In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
Gebruikersrecensies: Erg positief (38,316 recensies)
Releasedatum: 4 dec 2013

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Hoelang blijft deze game ongeveer in vroegtijdige toegang?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

Wat is de huidige staat van de versie met vroegtijdige toegang?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“The price will likely change after Early Access!”

Hoe zijn jullie van plan de community te betrekken in het ontwikkelproces?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
Meer informatie

Starbound kopen

Starbound Four Pack kopen

Includes four copies of Starbound - Send the extra copies to your friends!

 

Door curatoren aanbevolen

"If Terraria was Minecraft in 2D, this is Minecraft in 2D in Space. It's great."
Lees de volledige recensie hier.

Recente updates Alles weergeven (24)

20 januari

[DAILY BLOG] Update Round-Up! 20/01/15

Hey there! ːpizzasliceː

#Discussions_QuoteBlock_Author
As Tiy mentioned in his last post, we’re now back in the office after a refreshing holiday and back to work preparing for a stable update. Hooray!

There are a few things that we need to address before the update will be ready. One is, of course, bug fixes. We’ve been looking at your feedback and bug reports over the break, and this week I’m focusing on working through as many of these miscellaneous issues as possible while we get up to speed. Today I cleaned up a number of annoying things with staves and bows, such as: players being forced to walk/stand when cycling weapons, right click charging but not firing, being able to charge (and being forced to walk) without energy, etc. I’m hoping to get through most of this rapidly shrinking issue list by the end of the week.

After that we’ve got a few large-ish but clear tasks. We need to balance the effectiveness of armor against very high and low rate of fire weapons. Kyren will be doing everything she can to improve performance for both servers and clients. Omni will be fixing the parallax transitions between layers. Artists are adding more micro dungeons and miscellaneous content to improve variety of exploration, particularly underground. If we have time, we’d also like to add a key binding GUI and possibly some form of planet bookmarking or teleportation. Once all that’s done, we can finally update the stable branch, and move on to more new and exciting features!

---

#Discussions_QuoteBlock_Author
Hey Guys!

We’ve spent some time today updating the Starbound font amongst other things.

Hopefully this font should be easier to read, contains some fun symbols and also contains a huge amount more special characters.

It’ll also be useful in the upcoming custom controls GUI.



Still have the buttons to update, but here’s how SAIL looks now..


---

#Discussions_QuoteBlock_Author
Hello!

For the past week and a half, a bunch of us have been busy adding many more microdungeons to the game.

These will be small to medium sized areas that you’ll discover while exploring beneath the surface. Right now we have about 100 of these microdungeons prepared for implementation. Here’s a few examples:









Until next time!

---

#Discussions_QuoteBlock_Author
This last week programmer Healthire and I have been working on another new boss for the next update. I don’t want to show too much, but let’s just say you battle this one a bit differently compared to other Starbound bosses.



That place looks familiar. Where could this battle be taking place? You can play through this when it’s completed in the next stable patch, or you can take a sneak peek in the nightly right now.

Until next time!

<3

62 opmerkingen Meer informatie

9 januari

Server exploit disclosure (2 vunerabilities, workarounds and fixes available)

(cross posted from the forums)

A vulnerability has been discovered in the Starbound server executable that allows writing non-arbitrary data to an arbitrary file that the user running the starbound_server executable has permissions to write to.

The mechanics of this vulnerability involves incorrectly validating sector names from the client.

This vulnerability affects versions Enraged Koala and lower. It is fixed in the current unstable and the current nightly. To workaround this issue run the server under a heavily restricted user account. Unfortunately, it is still possible to denial of service attack a server using the workaround. Thanks goes to members of the ##starbound-modding IRC channel for bringing this issue to our attention.

A vulnerability has been discovered in the Starbound server executable that allows players to gain admin privileges if they have been in the same area as an admin user.

The mechanics of this vulnerability involves cloning the uuid of the admin player.

This vulnerability affects all current versions; however, has been fixed in our repository and any nightly version dated after Jan 9 should be immune. To workaround, un /admin yourself before logging out. If you have logged out as /admin the last time you logged out, simply log in and un /admin yourself and log out. This exploit only functions if were an admin the last time you logged out or you were an /admin the last time an automatic store was running and haven't logged out yet.

To find out if you are currently an admin you may type: "/whoami"

More specific technical details will be forthcoming after the next stable update.

38 opmerkingen Meer informatie
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Recensies

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Over dit spel

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

Systeemeisen

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Nuttige klantrecensies
373 van de 549 mensen (68%) vonden deze recensie nuttig
17 mensen vonden deze recensie grappig
100.6 uur in totaal
Geplaatst: 2 januari
Recensie tijdens vroegtijdige toegang
First a sidenote: it says that I have played Starbound for 100 hours. This is from the launcher being up in the background as I seldom turn off my computer.
The real number is closer to something like ten, maybe even less. I write this because people will be tempted to call me out on one hundred hours of time played must mean that I actually love the game, just like how I love waiting for the bus, which I have probably also done for several hundred hours in real life.

This game has so many positive reviews specifically complaining about negative reviews that I am almost tempted to call
Chucklefish out on paid lobbyism, but maybe these are just run-of-the-mill fanboys.

Many negative reviews have been misrepresented so I will try to explain what my problem is in as clear a way as possible.
Basically it boils down to this: It was supposed to be released in 2013. Two years later and it is still in early access.

Some people have argued that they never update the game. This isn't true and fanboys as well as chucklefish themselves
have used this as a strawman to brush off all criticism. The problem isn't that they haven't done anything. The problem is that they are two years behind schedule, and seem all too content to move forward at a slovenly pace after making a quite ridiculous sum of money. You'd think this cash would encourage them to take their own release dates a bit more seriously. I get it, people don't always make the right predictions in terms of timescale. In fact, more often than not they get it wrong.

Take the concept of Valve-time for instance. But come on, two years behind schedule, still more artists working on the game than programmers(four programmers for those who are curious), despite a good bit of money having been made from it even before it is finished. And to top this off they are appearently working on a new game before this one is even finished. Not finished and two years behind schedule, mind you.

For people who still don't see the problem: time matters. People change. Chances are you didn't wish for the same stuff you wanted last year or the year before that for christmas.
If you order a pizza you might be dissapointed if the delivery guy is an hour late, and if he is stuck in traffic so heavy that he won't be able to deliver it for at least two years, despite having your money already, well, the good news is that in the future you will one day be pleasantly surprised with a cold pizza being delivered to your front door.
Unless the pizza company has closed down in the meantime.

Some people also have the good faith to assume that Chucklefish spending so much time on this game is a sign of passion, love and the quality work that goes into it.

Choosing to believe that they do this so that the game will be as good as possible before release.
My comment on how time plays a part in our appreciation and desire for things nonwithstanding, I invite these people to check out the gem that is Duke Nukem Forever. At least that's one turd nobody paid for before it was released.

I wouldn't even be so annoyed at this very casual attitude towards profiting several million dollars, breaking your release date with two years and counting, and getting annoyed when people ask when the game is coming out (google up some old tweets from Tiy), if most of their updates didn't consist of visual content in the vein of furniture, clothing etc.

To me the novelty of dressing up an alien monkey wears off quickly. What I am looking for is things that extend actual gameplay. Thing like quests, non-procedurally generated npc's, new game mechanics.
Yes there has been some of that, but not two years worth. Not by a very long shot.

Maybe this game draws so much ire from me since it was the first early access game I bought into. It will probably also be the last, now that I am no longer naive enough to think that developers won't abuse the freedom of this particular business model.

Do buy: If you are amused by dressing up cute alien sprites in different clothes, and if good pixel art alone is enough for you to be satisfied.

Don't buy: If you are compelled by the idea of a vast adventure spanning an entire universe. The vast adventure consists of procedurally generated content and a handful
of quests. And only if you play the unstable buggy release.
Was deze recensie nuttig? Ja Nee Grappig
211 van de 310 mensen (68%) vonden deze recensie nuttig
16 mensen vonden deze recensie grappig
190.8 uur in totaal
Geplaatst: 13 januari
Recensie tijdens vroegtijdige toegang
To quote 'Fharl' of Metacritic...
"Two years ago, Tiyuri (Starbound's lead developer) left the Relogic Team (responsible for Terraria) and began his own project. Since then, he's been responsible for a quite successful faux-Kickstarter that landed him $4M for the purposes of "speeding up beta," signed on with Steam for an additional estimated $15M, moved the majority of his team to an incredibly expensive-to-live-in city (minus Bartwerf, one of his more talented programmers), and failed to deliver much beyond a tech demo for an entire universe of promises and assurances. Having failed to meet the 2013 deadline and with 2015 rapidly approaching, it seems that the "1.0" sticker will be applied to this game in order to avoid dishing out the refunds that so many Early Access supporters have been clamoring for since they realized that they were only inflating the massive ego of the sprite artist that nearly sank Terraria before it even left port by stealing Final Fantasy V sprites for Redigit to use. If you liked Terraria, you're in good company. Tiy loved it so much, he ripped it off himself."
Was deze recensie nuttig? Ja Nee Grappig
117 van de 166 mensen (70%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
258.2 uur in totaal
Geplaatst: 13 januari
Recensie tijdens vroegtijdige toegang
I bought this game 2 years ago after playing terraria, it was in early acces then. Fast forward it's still early access. It's games like Starbound that make the public think early access games are a scam to get your money for an unfinished product and gives the developer no incentive to finish(already paid). Everytime the developer is asked about a completed game they bring up a giant list of things needed to be implemented, and it is just lip service at this point. Like "we're trying for a new mission and biome we are going for 6 missions." 2 years ago the game had 6 missions Stop hiding behind early access and put out a finished product. At this point buying this game is criminal.
Was deze recensie nuttig? Ja Nee Grappig
91 van de 128 mensen (71%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
255.9 uur in totaal
Geplaatst: 17 januari
Recensie tijdens vroegtijdige toegang
To those who've been patient with ChuckleFish, I salute you. I know for many of us this was supposed to be the 'spiritual successor' to games like Terraria where ideas are expanded upon and the sandbox environment reaches a new tier of enjoyment and creativity. I once believed that Starbound may well be this next step; based on my last playthrough as of roughly a week ago, I am closing in on the certainty that it will not.

I initially played through Starbound when it was early released in the Early-Access 'Beta' (and to be perfectly accurate it was far cry from what I would have considered a beta game). I fundamentally enjoyed some of the mechanics and certainly bought into the hype of what it would eventually become: a space-based exploration game with an element of combat built into it.

It was interesting, it still was linear and boring in the end, but I knew that it wasn't ready for prime-time. I had the serious expectation that it would be within some amount of time; after all, Tiy was involved.

I've recently switched to the nightly builds and went through another playthrough of the game. I frankly will say I'm shocked that the game essentially hasn't changed in the year since I've played it. Sure, there's some reorganization of the quest system, the way in which progression proceeds changed slightly but overall the game was still in the same state it was in the initial 'beta' phase it was the year previously. Some improvements, I'll grant, but certainly not to the level I would have expected of a 'full time commitment to development' as promised from ChuckleFish with a full year's worth of effort.

It simply lacks focus and is still not enjoyable. The combat has been reworked, reworked again, and then reworked again. Numerous small additions (primarily in the in-game clutter department) have been added but fail to deliver any cohesive theme or point. The planetary exploration has had random new bits associated with it (like underground mini-biomes that apparently house 'fabulous loot' which is generally procedure-generated garbage) that contribute very little or nothing to the experience. The quest system is resolved within a few hours. The upgrading of tiers are the same thing for each tier just with a new name. The combat is still clunky and boring. Sure, there's lots of new random items to craft (most of it useless, because it's still not apparent how or why I should build or craft anything in the game) but that's essentially it. The towns, castles and sewers are still there but just like a year ago have no motivating goal to prod me to explore them.

No unifying vision. No known objective (other than the straightforward quest system). Nothing.

If its current state is soon to be labelled 1.0 then I would highly recommend you avoid. I had hoped by this point that the development team would have centered in on what the game's purpose should be about and refined the experience but they have not. I agree with most of the steam reviews that, aside from the few cheerleaders for the company, the progression of this enterprise has been lackluster at best. Devs continue to blame their customers for not being patient enough while simultaneously - get this - have NINE OTHER GAME forums for other games that are either in kickstarter or development mode. ChuckleFish had better, in the very near future, decide if they want to be known as a company that promises the world and delivers a gold-plated turd or if they truly appreciate the fanbase and buckle down on projects they commit to.
Was deze recensie nuttig? Ja Nee Grappig
216 van de 342 mensen (63%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
45.8 uur in totaal
Geplaatst: 3 januari
Recensie tijdens vroegtijdige toegang
i just did pros and cons

Pros:
-Beautiful, extremely bountiful randomly generated environment
-Random from weather to dirt color, amazing
-Very large worlds, inside of very large solar systems, inside of galaxies, infinite planets
-Large amount of vanity and places to explore
-A handful of difference races, all with unique and difference building styles and weapons
-Dynamic and beautiful lighting engine

Major Cons:
-Little to motivation to work for loot
:Rather than grinding and trying to find ores underground, players find it much simpler to explore and find ruins which have the already smelted and refined bars in abundance to say the least, there is zero motivation to delve underground other than to seek death and the occasional useless ore that you could easily find thousands of bars in the house at the planets landing spot
-No motivation to settle
:The is zero reason for a player to settle on any landmass other than to simply store items, which your ship is more than capable of completing this task on its own. You have no civilians to tend to, you dont need to grow crops, nothing. This inspires nomads to simply move from planet to planet stripping the surface generated dungeons for high tier loot that would take hours to find below ground(Ties into first con)
-Very unnatural an forced progression
:This is a bit vague but bare with me, with terraria, bosses were the method of advancing as well. However, the difference is with terraria, the available ore that is key to defeating these bosses can be obtained and smelted with moderate effort and grinding. With Starbound, you cannot move past certaint elements without beating bosses and obtaining their smelting core. While terraria does this as well, the ore that they allow prior to recieivng this item is well capable of defeating the boss that is next in the progression.

Trivial Cons:
-Races hold no dynamics other than building styles(Fish cant breath under water, ect)
-THOUSANDS of colors of dirt, that all take different inventory slots
-Infrequent and disgraceful updates
-Weapons range from useless to insanely over powered with no inbetween
-Land on planet, look on surface for dungeons, leave, zero connection to lands
-CONSTANT search for fuel for your ship, to the point where you are always looking for that
-Very little graphics settings, in which npcs and enemies inspire the worst lag I have ever incountered(bad coding)
-Enemies range from pathetic to the devil himself in terms of difficulty
-The rarest of loot is found in the barns on the planets surface, instead of the planets core
-Planets are waste lands filled with empty caves and npcs
Was deze recensie nuttig? Ja Nee Grappig
144 van de 236 mensen (61%) vonden deze recensie nuttig
66.0 uur in totaal
Geplaatst: 10 januari
Recensie tijdens vroegtijdige toegang
Save your money, do not buy this game, wait until it's finished if it ever is.
To give you an idea exactly how bad Chucklefish is, the modding community released promised features ages before chucklefish even got started, a mod is typically created by one or two people and that is apprently enough to show up everyone who was working on this game.

I won't sugar coat it, they are barely working on starbound anymore, and still they're being as lazy about it as they can be. Because if a few people can create over a thousand different gameplay elements in less time than it takes the actual dev team to change the fuel system for ships, it's a really bad sign.
As I am writing this, Starbound has not been offically updated for over 2 years and it's still in early access.

Again, do not buy this game, buy some thing better.
Doesn't matter what, just buy something else and wait foir this to be finished.
Was deze recensie nuttig? Ja Nee Grappig
79 van de 124 mensen (64%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
13.1 uur in totaal
Geplaatst: 16 januari
Recensie tijdens vroegtijdige toegang
Full of potential and promise...but after two years neither have come to fruitition.

Pros
-A lot of unique features
-Awesome SCI-FI atmosphere
-Every planet is unique, every race is unique. It becomes worth exploring everything

Cons
-A lot of extremely inconvenient bugs, even after two years.
-Progression is incredibly frustrating and slow.
-Unless you opt into the buggy beta and unstable builds, you won't see any major updates for a long time.
-Broken promises and stagnated potential (So much was promised and hyped, and almost nothing came from it so far.)

The best thing about this game so far is the message it brings that Early Access needs regulations. When, and if, it ever lives up to it's hype, it might be worth the purchase. For now, use your money to get a better game (For the same price, Binding of Isaac:Rebirth is fantastic if you enjoy gritty, grimdark rogue-lites)
Was deze recensie nuttig? Ja Nee Grappig
167 van de 286 mensen (58%) vonden deze recensie nuttig
305.8 uur in totaal
Geplaatst: 29 december 2014
Recensie tijdens vroegtijdige toegang
Its like terraria, But without fun.

It feels like a weird half finished ripoff of terraria, without everything that made terraria good. as you played terraria it opened up, but in this, get used to the mechanics you start out with, those are the only ones you get.

bosses are weird and unbalanced - there is a boss you can beat by standing still.
No reason to build
absolutely no replayability for a sandbox game
"exploring" and just walking is painfully slow and boring

for the entire game the only thing you will be doing is mining for the next material, and occasionally fighting an awful boss. every material is a boring, static, and slightly stronger than the last one.

Just get terraria, it is $5 cheaper and with a lot more content and quality.
Was deze recensie nuttig? Ja Nee Grappig
67 van de 116 mensen (58%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
12.0 uur in totaal
Geplaatst: 29 december 2014
Recensie tijdens vroegtijdige toegang
When I first got this game, I played it for a few hours, then stopped. I thought nothing of stopping, I thought that it was because I found other games to play, which happens, even with games that are my favorite.

However, I recently retried playing again, and now know why I stopped. To put it simply, this game is boring. There isn't a sense of flow, or actual adventure. While there seems to be a large amount of customization, it's very lacking, and you find yourself wanting the next part of the game. You want to find that big civilization that will have more to do, but it isn't there. You want the high tech armor and special equipment, the better building blocks and house parts, but they are so far in the distance, with so much tedium in the way, you wonder "Why bother?".

The dungeons and mine shafts have little to nil, enemies go down easily with even the most rudimentary of weaponry, and important items (like food) only drop with VERY specific weapons, thus disallowing you from using the weapons you want. And when I say enemies go down easily, I am not kidding. Let's use an example. On one of the planets I found a laboratory. In that lab were what APPEARED to be heavily armed soldiers and scientists. They said some generic "leave the area" phrases, before I started to kill them. I was wearing no armor, and was carrying a cheap weapon I had found randomly in a chest. I only had to heal myself once.

In short, this game just isn't worth it. You want a nice, open world 2d building game with lots of options? Go with Terraria, the game that this game blatantly ripped off.
Was deze recensie nuttig? Ja Nee Grappig
13 van de 17 mensen (76%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
191.4 uur in totaal
Geplaatst: 25 januari
Recensie tijdens vroegtijdige toegang
I used to play this game with a friend when it was newly released in early access. We stopped after a few months because nothing new was added.

Now said friend has gotten a new job, gotten married and is currently moving into a new house.

Meanwhile, this game is chugging along like it's still 2013. NOTHING CONCRETE HAS BEEN OFFICIALLY ADDED. You just get dribs and drabs in the so-called "nightlies" for one whole year and counting.

At this rate I'm inclined to believe my friend's kids will come along sooner than the final release of this game.
Was deze recensie nuttig? Ja Nee Grappig
25 van de 40 mensen (63%) vonden deze recensie nuttig
24.2 uur in totaal
Geplaatst: 17 januari
Recensie tijdens vroegtijdige toegang
Still beta after all these years...

It's like Terraria, but without the content. And realistically, the different planets are akin to world gen scumming in Terraria to get good surface starts.

2013 review: 7/10 for potential. 2015 review: 3/10 for being the same as the 2013 release.
Was deze recensie nuttig? Ja Nee Grappig
13 van de 19 mensen (68%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
72.9 uur in totaal
Geplaatst: 15 januari
Recensie tijdens vroegtijdige toegang
"In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!"

You don't crash-land, your ship is still in space.

Honestly in the time laughing squid is taking to get this game done I feel like I don't want it anymore. :/
Was deze recensie nuttig? Ja Nee Grappig
16 van de 25 mensen (64%) vonden deze recensie nuttig
443.1 uur in totaal
Geplaatst: 7 januari
Recensie tijdens vroegtijdige toegang
A good game... or it might be?

Don't get me wrong, Starbound is fun as ♥♥♥♥ and should definetly be checked out. However, the many bugs, missing content, and promise but no deliverance of updates means I cannot reccomend this game, at least in the state it's in for the price it's at. Wait until either A, the price drops, or B, the game is finished, before purchasing.
Was deze recensie nuttig? Ja Nee Grappig
16 van de 25 mensen (64%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
41.9 uur in totaal
Geplaatst: 12 januari
Recensie tijdens vroegtijdige toegang
Never again with the early access
Was deze recensie nuttig? Ja Nee Grappig
18 van de 29 mensen (62%) vonden deze recensie nuttig
3 mensen vonden deze recensie grappig
49.1 uur in totaal
Geplaatst: 8 januari
Recensie tijdens vroegtijdige toegang
I keep forgetting this game is in my library

The developers responses and some of the comments by the community
were well worth the price

The rest of it isn't

Still, I hear they have a nice office

Splendid
Was deze recensie nuttig? Ja Nee Grappig
18 van de 29 mensen (62%) vonden deze recensie nuttig
104.0 uur in totaal
Geplaatst: 6 januari
Recensie tijdens vroegtijdige toegang
Well starbound is definitely an intresting game... It has (or had) potential to be great Si-fi sandbox explorer game.
But its not ready to be that game yet. I can say for sure that youre first playthrough will be nice and it wont seem as bad as people tell you. And I never actualy saw the flaws untile ive completed a game. But starbound has flaws... starbound has no replayability it becoms really boring and dull fast and it has numerous bugs. last 2 boses are way to easy cuse you can just buy whole bunch of turrets costing you 1 coin each so you can justset them up and summon the boss and let turrets do youre job... multiplayer might be fun for an hour or 2 unless you run into game modder, because then whatever you build or did he can destroy with just one shot of selfmade meteour gun. Devs havent updated game in a year or more and it seems that it is dying and is left to rot away... Theres a rumor that there will be giant update in sometime 2015 so maybe you can get the game then. As if now, its buggy, its glichy, its boring and unfinished. Get this game later, now is just not the time.
Was deze recensie nuttig? Ja Nee Grappig
28 van de 48 mensen (58%) vonden deze recensie nuttig
155.6 uur in totaal
Geplaatst: 2 januari
Recensie tijdens vroegtijdige toegang
A horrible parody to terrania/minecraft. Avoid at all costs.

I was tracking developement progres of this game for a year, and being fed with promises from chucklefish i hoped they would make a candy out of an underdeveloped game...
After a year from release they made it even worse. WORSE.

Lots of boss fights were removed and crafting became more simple. Level design is mediocre, because when you can just kill bosses from behind the door, what fun is it?
Youd expect some battle crafting from such a game but noooo, nono here, you have a hundred recipes for cooking some useless cakes and beefs, but you can craft only 3 guns though the game, and same boring weapons at each level just from diferent material.
It doesnt end here.
EVen at the early stages player community has developed an awful amount of mods, teleportes, gun crafting, chainsaws, anything wou'd expect to BE in the game bundle. Year passed, and was anything from community added to the game? - NO, JUST NO.NOTHING FOR NOBODY. Why bother with you playes, just give money and get lost.
Can we have bombs? no, just look at this useless gunpowder and eat your cake.
All of the problems with gameplay and emergense are even worse than they were at the beginning.
Developer promises to have a good release one day, but this is not going to happen.

I wish steam would ban all those eary-access games, or enable refunds for mediocrity and irresponsibility of developers. Though it would not because it's profitable, and nobody cares about morals and game quality anymore.

Dont let nice screenshots and trailers catch you, because this game is just a beautiful empty box. Dont waste your time.


********Whining continues for if you have patience to read:
You expect sandboxing approach with custom options but gameplay is so straightforward and devoid of any alternatives, like in FPS games, but wait, you cant shoot until its endgame! And when its endgame you will feel so so depressed because you have all the precious gear, and nobody to use it on - you dont need resources on the planets you could not visit earlier, there are no final bosses to beat with mighty sword.
There were some cutscenes in the beginning of the game in original release. Gone! Looks like you dont need a story or background and more importantly - you dont need a goal, you are not even forced to survive, just stay on your ship in safety - you won by not playing it!
More useles items,- by the end of the game you'll have piles of many different materials that have no game value and are just fillers for inventory slots.

Promised ship upgrades? Well looks like im unfortunate to miss them, or more like they are simply not there yet, and what for, when you can fit everything on the small ship you have from start, yes thats how much you will have to play with. And cooking table will have most of all.

Rocket fuel - you know it was fun to digging to the core for pieces of uranium to fuel your ship, and be able to move on. Now - just go to the moon and drain erchium liquid in seconds for lifetime supply of fuel, and forget it.
You just feel so far away from world with all the processess being simplified, you cannot 'drown' in this game anymore. It just pushes you to the dry surface of casuality and despair. Chucklefish has lost its spikes, literally.

I really regret that i have been such a fool and was bought with fancy graphics and music of this game, i wish i have never ever played it... the expirience of seeng potentially good game being destroyed and cut down, starbound gave me nothing but a glimpse of hope and then despair. Dont fall in the same trap, get minecraft(with yougcast mods) or terrania, the will live up to expectations and give you positive enjoyable experience.
Was deze recensie nuttig? Ja Nee Grappig
48 van de 86 mensen (56%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
46.2 uur in totaal
Geplaatst: 3 januari
Recensie tijdens vroegtijdige toegang
This game is going to be released in 2025... or even later.

Do not waste either your money or your time on it.
Was deze recensie nuttig? Ja Nee Grappig
9 van de 12 mensen (75%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
11.6 uur in totaal
Geplaatst: 22 januari
Recensie tijdens vroegtijdige toegang
$15M+, 2 years later, a release date is still nowhere to be seen.
Chucklefish says that kinda money is enough to fund Starbound for another 9 years, but for what? 9 years of Early Access? Cause at this point I'm convinced this game is never going to be finished. And I'm getting really tired of the R. R. Martin impressions.

"It's coming! Don't you worry! The finished game is on the way! We promise!"

It's 2015 and the devs have only seemed to pile more features (and problems) onto Starbound without bothering to fix the old ones. It has been a year since I've played last and the combat system is STILL unbalanced. Sometimes I visit the site hoping for some good news, but I am only ever met with disappointment. I'd rather have a few working toys than constantly be bombarded with hundreds of broken ones.

Starbound has single-handedly ruined Early Access for me.
I will never purchase another unfinished game as long as I live.
Was deze recensie nuttig? Ja Nee Grappig
69 van de 126 mensen (55%) vonden deze recensie nuttig
11 mensen vonden deze recensie grappig
10.1 uur in totaal
Geplaatst: 28 december 2014
Recensie tijdens vroegtijdige toegang
Starbound has been in Early Access since the dawn of time, and scientists are in universal agreement that it shall remain so for millennia to come, if not for eternity.
Was deze recensie nuttig? Ja Nee Grappig