In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
Valutazione degli utenti: Molto positiva (46,032 recensioni) - 46,032 recensioni degli utenti (90%) per questo gioco sono positive.
Data di rilascio: 4 dic 2013

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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: i giochi in accesso anticipato non sono completi e potrebbero venire modificati in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se verrà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso è anticipato?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Per quanto tempo rimarrà in accesso anticipato questo gioco?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

Quali saranno le differenze fra la versione completa e quella ad accesso anticipato?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

Qual è lo stato attuale della versione in accesso anticipato?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here:

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“The price will likely change after Early Access!”

Come pensate di coinvolgere la Comunità durante il processo di sviluppo?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
Altre informazioni

Acquista Starbound

Acquista Starbound Four Pack

Includes four copies of Starbound - Send the extra copies to your friends!

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Consigliato dai curatori

"Starbound is an excellent sci-fi meets Terraria game. There is a lot of things to do such as quests, exploration, crafting, building, farming, etc."

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25 novembre

Starbound Devblog Round-Up! 25/11/15

Hey everyone! <3

Here's a round-up of some of the most recent developer blogs, in case you missed 'em. Check the blog for regular updates!

Happy Friday!

We’ve talked a lot about working on generated quests, and if you play the nightly build you may have seen some crop up in your colonies! Here’s an example of a new sort of quest that will result in the questgiver wearing a new hat. The idea is that your NPCs will be customized over time via quests.

I hope everyone has a lovely weekend! Let us know what sort of colony quests you’d like to see. :)


10th November - Many Magnificent Microdungeons

Lots of stuff happening this week! Let’s go down the list:

Making sure monsters spawn in the right places
Tweaking, balancing and testing generated quests
More work on vehicles/mechs
Several people have started work on the next update, which is story-focused
Chickens finally lay eggs, enabling players to cook up more egg-based treats and definitively proving that the chicken came first. That’s just science.
Necotho has been creating microdungeons! Lots and lots of microdungeons! Click the image for high-res and check this link for more pretty screenshots. :)


12th November – Grand Theft Automato

Hey everyone!

We’ve got a new programmer onboard – say hello to Ian! He’s working on preparing Starbound for Xbox One Game Preview, but in the meantime he has kindly taken the time to set Starbound’s hoverbikes on fire. All of them. There are no more hoverbikes, they are all on fire.

Click for a gif!

On the combat side of things, here’s a shiny new pair of claws!

Click for another gif!


16th November - Lunarang

Happy Monday!

This week’s off to a good start, with lots of testing ahead of the upcoming combat update, as well as some work on the story update that’s coming up after that. Here’s a new weapon that’s totally not a boomerang, because it is a Lunarang! Harness the power of Earth’s moon to crush your enemies and stuff!


20th November - Fortune and Glory

We’re still ironing out bugs and fixing/tweaking/updating things ahead of the combat update! SamuriFerret has been tweaking some of the existing missions to make them a little more dangerous. Here’s an example!

Click for a gif!

I've been absolutely loving the entries in this week's community Build of the Week! This build is by DemonDog47 and is called 'The Quarantined District'. :)


24th November - Party Bike!

Hello everyone!

You can now jump into a hoverbike with one of your friends and hover off into the sunset together, to the tune of Haddaway’s “What is Love”. Check it out!

Click for a gif!

We’re fast approaching an unstable build of the combat update! Keep an eye out. :)

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1 novembre

What to expect from the next update, 1.0 and beyond

Happy Halloween!

So here we are, only a few updates left before 1.0 and I wanted to give you a run down on what to expect.

There are 3 updates planned before 1.0. The Combat Update, The Story Update and a miscellaneous Polish Update.

Let's start by talking about what's coming up in the next patch, which isn't far away now.

The Combat Update

We've been calling the next patch the combat update, and with good reason. The goal of this patch is to entirely revamp the combat and the moment to moment gameplay in Starbound by revamping weapons, monsters, quests, rewards, vehicles and more.


Until now, weapons in Starbound were a combination of hard coded engine features and the configuration files that controlled them. This has changed drastically in the combat update with the engine now allowing for scripted weapons. Creating entirely unique weapons has become massively easier and as a result from this point forwards Starbound patches will include wonderful new items far outside the scope of the previous item engine.

Modders will also be able to take advantage of this system to create incredible new things. The sky's the limit on this one.

Weapons in vanilla Starbound now fall into two categories, generated and unique. Generated weapons have been converted to the new scripted weapons system and we've given them awesome special moves as a result. The general weapon classes have also been revamped in their primary fires. Hammers require a charge up, spears can be held out defensively and so on. We've worked hard to give each type of weapon it's own identity and have built the special attacks around this identity.

Weapons also have elemental types and in future patches we'll be using those to give damage bonuses and reductions on certain enemies.

Unique weapons are hard to find, will require multiple steps to obtain and will do entirely unique things. I don't want to spoil too much, but this is the kind of thing you can expect:

We've worked really hard on ensuring all of the feedback and damage responses from these weapons is satisfying and spot on. Knockback has been massively tweaked, hitboxes, hit sparks, sounds, you name it. Combat 'feels' so much better.


Monsters in Starbound have been a mixed bag. We've worked hard on the procedural monster generation system and whilst it achieves a lot of things, we felt that the game was missing recognisable monsters with truly unique hand crafted behaviour. That's where these hand crafted monsters come in.

In a similar manner to the weapons (though not quite to the same extent) we've built a system to allow us to add unique monsters efficiently and easily. This also extends to modders.

The addition of these monsters will allow us to use them in quests, provides hand crafted challenges for missions and gives us a good way have monster drops make sense. There are unique monsters for each sub biome and a large pool of general unique monsters that will pop up from time to time.

We're making sure there's incentive to catch every unique monster and put together a complete menagerie.


All of the current Starbound quests are going to be replaced by 1.0. We've been building out the quest system and we're finally at a point where we can replace some of the placeholder quests. Many of the new quests will appear in the story update but the combat update will contain procedurally generated colony quests.

From time to time your colonists will have errands they'd like you to run. These quests form a quest line with an overall goal that may have a small, permanent effect on your colony as well as your colonists relationships. Quests are varied, you might be delivering secret notes between colonists or protecting your colony from bandit attacks. The generated quest system is something with the potential to expand into something huge in the future.


Up until this point vehicles in Starbound have been using the tech system. That means vehicles were merely extensions of the player, with their movement entirely being controlled client side. This system had a great number of limitations. With the combat update we're introducing true vehicles into Starbound. Much like the weapon system, vehicles are scriptable, they also exist server side as a separate entity separate to, but controlled by players. This means multiple players can enter the same vehicle, players can leave their vehicles to sit in a garage persistently and vehicles can have their own health, collisions and so on.

Click here for Vehicle Footage!

To start with we'll be adding a handful of finely tweaked vehicles. But again we haven't just built some vehicles, we've built an entire system so both the developers and modders can add new, completely unique vehicles quickly and easily.

Besides these features, the combat update contains a great deal of miscellaneous additions and fixes. More than I can list here.

The Story Update + The Polish Update

So what about after the combat update?

We're planning to put out 2 more patches before 1.0 (and many afterwards).

So what will these updates contain? There are a great number of additions planned. Highlights include an entire set of missions, an opening mission that will explain your role in the world, a great deal of new quests that tie the world together, a cast of wonderful unique characters and a huge amount of new content. It'll also include a much improved pet system, a new means of scanning and examining the world, the much improved reimplementation of survival mechanics like hunger and more.

We’re also planning to revamp how mods are applied and managed, add steam workshop support and simplify multiplayer, with the ability to join games via the steam friends list.

There’s a great deal more to these two patches, including massive performance optimisations, multiplayer improvements and controller support but we’ll be talking more about those closer to their release.

Post 1.0 and Beyond

We plan to support Starbound far beyond the 1.0 release. We're building a universe that's capable of being taken in a great number of different directions and we'd like to start polling the community to find out where you'd like it to go next.

One thing we'll be looking into soon after release is Director Mode. Something you're able to find information on here.

In the mean time, follow us on twitter, check out our daily blog updates and we'll keep you informed.

Thank you for supporting Starbound guys, we're almost there!

- Tiyuri

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“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”

Huge Colony Update

The Colony Update is here!

Start a colony in Starbound, build and decorate houses to attract interesting NPCs with unique personalities!
This is a huge update full of content. We couldn't list everything we wanted to tell you about here, but some of the more obvious changes are below


  • Major Changes

  • ***Colony System***
  • Colonize your worlds! Create a home, decorate it nicely, then place a Colony Deed to attract a tenant!
  • The type of NPC who moves in will depend on the type and quality of the home’s furniture and decorations. Decorating a room with several objects from the same theme (such as a biome or material tier) will attract a tenant themed to match!
  • Keep your tenants happy and they’ll periodically offer you gifts, some cosmetic and some very useful
  • ***New Outpost Store: Frögg Furnishings***
  • Sells Colony Deeds as well as a variety of furniture in many themes
  • The set of specialty furniture available will rotate each (out of game) day, so make sure you keep coming back to see the full selection
  • Each furniture set can be used to attract a particular tenant that fits its theme
  • ***Improvements to NPCs***
  • NPCs will now interact with each other and with many different objects in the world. Depending on their personalities they might get sad, excited, fall in love or do all kinds of different things in different situations!
  • See who your tenants are and what they’re thinking! (press Alt to activate)
  • Added many unique NPC dialogue options and updated some old ones
  • Further improved NPC movement and pathfinding
  • NPCs now switch between ranged and melee weapons in combat depending on their available energy, range, and whether they can reach the player
  • Groups of NPCs now coordinate in combat to attack from different positions and divide themselves between ranged and melee
  • ***Surface Biomes and Sub-Biomes (Tiers 1 – 4)***
  • Major visual improvements to background parallaxes
  • All biomes have several types of unique critters (60+)
  • Added a huge number of biome-specific microdungeons (450+)
  • Added many new biome-specific cosmetic armors and other items
  • Randomly generated monsters will now have color palettes that generally match the biome they spawn in
  • ***Universe and Planet Generation***
  • Redesigned terrain to be more interesting and varied across all world types
  • Reduced the number of open caves on the surface, improved cave blending
  • Greatly increased the number of dungeons that can spawn on worlds and prevented dungeons from overlapping each other
  • Added ores in the background layer
  • Improved the appearance of planets in the navigation screen to better indicate the biome and surface liquid, added some visual variety to gas giants
  • ***Challenge Rooms***
  • You can now find portals underground that lead to small instanced challenges. Defeat enemies, navigate dangerous traps or solve puzzles to earn great rewards!
  • Challenge portals disappear shortly after you enter, so you won’t be able to enter through the same portal twice.
  • ***Inventory and Merchants***
  • You can now sell items to most merchants for a portion of their value
  • Added an ore merchant to the Outpost where you can purchase raw materials at an inflated price
  • Added a third inventory tab for objects (similar to the materials tab)
  • Added a sort button to the inventory window to sort items into their appropriate tabs
  • Items will not be automatically picked up into the hotbar and materials and objects won’t be automatically picked up when their respective tabs are full
  • Added an indicator to inventory tabs when they contain new items
  • Added an animation to highlight newly picked up items when switching to a tab
  • ***Tools and Interface***
  • Wire and Paint tools are now unlockable modes for the Matter Manipulator and have clearer icons to indicate their functions
  • Inspection tool can now examine liquids, indicates when something is too dark to inspect, and doesn’t try to describe entities (such as monsters) that have no description set
  • Targeting will now prioritize monsters and NPCs at the cursor position, and won’t target passive monsters such as critters
  • ***Combat Changes (WIP)***
  • Rebalanced all damage and armor values for players, NPCs and monsters
  • Reduced the damage per level increase of weapons and added a bonus damage stat on all tiered armors, allowing weapons to stay viable for longer
  • All randomly generated melee weapons have fancy new sprites
  • Reworked monster skills and added a windup animation. These will be further expanded and rebalanced in the next update.
  • Reworked weapon projectiles, increased bullet speed, added elemental damage types. These will be further expanded in the next update.
  • ***Progression Changes***
  • Reworked the materials used for crafting progression, greatly reducing the total amount of ore required to advance through the game
  • Added various upgrade items which can be found throughout the world or acquired from quests, either whole or in pieces
  • Tech Card – can be crafted from Tech Chips, used to unlock new tech
  • Manipulator Module – can be crafted from Matter Module Components, used to improve your Matter Manipulator
  • Upgrade Module – used to improve utility items such as light packs
  • Improved many progression quests, but these will change much more in the future
  • ***Farming Changes***
  • Crops now require water to grow! Tilled soil will initially be dry and needs to be moistened by a watering can, rain, or by dropping water on it
  • At each stage of a crop’s growth, it will consume the soil’s moisture and need to be watered again to progress further
  • Keeping crops under too much water for too long will cause them to be washed away, so be gentle!
  • ***And Much More!***
  • 200+ new objects and materials that can be bought, crafted or found in the world
  • Many changes to the Floran mission – Including a new boss
  • Improved chest loot and added improved graphics for standard and weapon chests
  • Added multiple upgrades for the lantern stick back item to improve its brightness
  • Racial flags can now be bookmarked as teleport destinations (but won’t enable you to teleport from underground)
  • Added particles and sounds to smashable objects and made many more objects (such as bushes and spikes) smashable
  • Reworked Status Pods to have more interesting and useful effects, including a chance to spawn ore or pixels
  • Added underground vines and more underground variety to several surface biomes
  • Experimental feature that shows NPC ‘status’ on occasion

  • ***minor changes***

  • New characters will once again start on randomized worlds instead of sharing a single starter world!
  • Weather effects deposit snow and sand on tiles where appropriate
  • Ocean liquids become finite when enclosed by background blocks, and removing background blocks under the ocean will let the liquid in
  • Codexes will be automatically opened when learned
  • Environmental protection techs include protection from lower tier hazards and will be automatically equipped when learned
  • Flash breath bar when drowning
  • Sort recipes in crafting interface
  • Various performance improvements
  • Renamed ‘moon’ biome to ‘airless’ to avoid confusion among the astronomically knowledgeable
  • Added a shipyard to the Outpost, which will be used to purchase additional ship upgrades in the future
  • Fixed a bug causing monsters to spawn in player-built structures underground
  • Fixed several bugs related to weapons and monster attacks across the world wrap line
  • Fixed a bug causing NPC weapons to be rerolled when unequipped
  • Fixed a bug causing dungeon NPCs to spawn partially underground
  • Fixed a bug causing players to be stuck firing after respawn
  • Fixed a bug causing pets to eat whole stacks of food on the ground
  • Fixed a bug causing UI sound volume to be reduced too far by SFX slider
  • Lots of other balance and bug fixes

Informazioni sul gioco

Starbound is an extraterrestrial sandbox adventure game in which you take on the role of a character who's just fled from their home planet, only to find themselves lost in space with a damaged ship. Their only option is to beam down to the planet below and begin gathering the resources they need to repair their ship and set off to explore the vast, infinite universe…

Use the starmap to travel between star systems, settle down and farm the land, build and colonize a modern metropolis, take on quests to earn a living, or complete story missions to unlock some of the greater galactic mysteries!

With lots to do and a near-infinite number of procedurally generated worlds to discover, Starbound allows players to create their own adventures in space.

Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

Requisiti di sistema

Mac OS X
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Storage: 3 GB available space
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Storage: 4 GB available space
Recensioni utili
59 persone su 64 (92%) hanno trovato questa recensione utile
7 persone hanno trovato questa recensione divertente
223.1 ore in totale
Pubblicata: 9 novembre
Recensione della versione ad accesso anticipato
My review...
A few months ago, I would have written a negative review.

Back then, I had stopped playing the game because I had hit a wall: I couldn't find the incredibly rare items required for the next two quests. I had the highest level armor and weapon so powerful it could kill anything with one or two hits. My rapid-firing high-damage assault rifle could hit birds at any range. At that point the game had stopped being fun. Even the extreme planets were too easy; meteor strikes were few and far between.

But now? You can start a colony. Weapons are no longer ridiculously powerful, and the accuracy of some guns has been reduced. Soon there will be hoverbikes. Hoverbikes? Hell yeah. Colonies? You're kidding me.

Nope, not kidding. Colonies. Nothing like settling on a fiery planet, building a beautiful city inhabited by unique and endearing people, and watching it be obliterated by one giant meteor. That taught me something... build underground. So now I have my own little ragtag band of survivors, duking it out with nature.

  • Epic gameplay, both at low and high levels
  • Beautiful atmosphere, covering a huge range of fantasy and science fiction
  • Creepy undertone; there are hints everywhere that there's some greater power behind all this
  • Bananas

  • The quests get tedious once you've gotten pretty far; it's eventually just "get this" and "get that". Hopefully this will be fixed soon...
  • The races could use some more differences; while it is cool that they have specific armor, weapons, and ships, it would be much more interesting if there were race-specific abilities, even if they only affected the early game.
  • Still some balance issues with weapons, but this is much better than it used to be.
  • This is a personal pet peeve, but I really want some more high-level bows. After a certain point they're no longer useful, as they just don't do enough damage. If there were more bows to go with the top-level gear, I'd be in heaven.

My final rating: 9/10
Great game, but not perfect. Keep in mind, Starbound is still in Beta. I'm sure they'll get at least some of these things fixed before the game hits 1.0.

One more thing: I haven't yet explored all the game has to offer. I'm sure there's tons more to see, and more problems too, but I haven't found any yet.
Questa recensione ti è stata utile? No Divertente
17 persone su 22 (77%) hanno trovato questa recensione utile
5 persone hanno trovato questa recensione divertente
21.9 ore in totale
Pubblicata: 16 novembre
Recensione della versione ad accesso anticipato
Starbound is a game in which you can lose hours upon hours having so much fun that you can barely sleep without thinking about it.
Questa recensione ti è stata utile? No Divertente
50 persone su 86 (58%) hanno trovato questa recensione utile
76 persone hanno trovato questa recensione divertente
32.1 ore in totale
Pubblicata: 2 novembre
Recensione della versione ad accesso anticipato
Visited uranus like it was nothing
Questa recensione ti è stata utile? No Divertente
8 persone su 10 (80%) hanno trovato questa recensione utile
4 persone hanno trovato questa recensione divertente
20.7 ore in totale
Pubblicata: 19 novembre
Recensione della versione ad accesso anticipato
OMG ...


- nice graphic
- music make me feel good
- many stuff to do
- multiplayer make a huge fun
- a lot of planet to go
- a lot of mystery to find
- skill and character customize is the best
- look like Terraria version Space


- Loading screen take a little long

Questa recensione ti è stata utile? No Divertente
3 persone su 3 (100%) hanno trovato questa recensione utile
109.6 ore in totale
Pubblicata: 23 novembre
Recensione della versione ad accesso anticipato
is this a SPACE game on STEAM and is 2D wow so much fun much guns sword couple of bosses and things to collect turnets to make this is really first game i ever got on steam Its the best So just fly through this game as you play LEGIT IN A SPACE SHIP !
Questa recensione ti è stata utile? No Divertente