In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe!
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Data di rilascio: 4 dic 2013

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Gioco con accesso anticipato

Ottieni l'accesso anticipato ed inizia a giocare ora; prendi parte a questo gioco mentre viene sviluppato.

Nota: i giochi in accesso anticipato non sono completi e potrebbero venire modificati in futuro, oppure rimanere incompleti. Se non vuoi giocare a questo gioco nel suo stato attuale, ti conviene aspettare per vedere se verrà sviluppato ulteriormente. Altre informazioni

Cosa dicono gli sviluppatori:

Perché l'accesso è anticipato?

“We were at a point in Starbound's development where it was already pretty fun, so we decided to release the game in beta through early access to ensure the community has a chance to help us shape the game.”

Per quanto tempo rimarrà in accesso anticipato questo gioco?

“It's difficult for us to give a solid release date-- we're not so good at those, we've learned. Starbound still has a ways to go, but we'll keep you posted via our website!”

Quali saranno le differenze fra la versione completa e quella ad accesso anticipato?

“The full version of Starbound will contain a plot and sidequests, more dungeons, more bosses and lore, among other features.”

Qual è lo stato attuale della versione in accesso anticipato?

“Starbound is already extremely playable and contains a vast amount of content in its current state! There are two beta branches currently in use-- [STABLE] and [NIGHTLY].

The stable branch receives less frequent updates, as we're currently working on one big update that will complete the first few tiers of player progression.

The [NIGHTLY] branch is updated automatically every night, and is for players who want to track progress or simply can't wait to check out shiny new features. :D Play at your own risk, though, as these builds are not tested and bugs/crashes are likely.

Find out more about how to opt into the nightly builds here: http://playstarbound.com/support/#unstable

Il prezzo del gioco varierà durante e dopo l'accesso anticipato?

“The price will likely change after Early Access!”

Come pensate di coinvolgere la Comunità durante il processo di sviluppo?

“We post daily progress updates on our blog, and we're always hanging around IRC.”
Ulteriori informazioni

Acquista Starbound

Acquista Starbound Four Pack

Includes four copies of Starbound - Send the extra copies to your friends!

Contenuti scaricabili per questo gioco

 

Consigliato dai curatori

"Starbound is an excellent sci-fi meets Terraria game. There is a lot of things to do such as quests, exploration, crafting, building, farming, etc."

Aggiornamenti recenti Mostrali tutti (32)

27 aprile

27th April - [STABLE] Bug Fix Update

Hey there, everyone! We've been reading your feedback from last week's stable update, and it seems like most people are really enjoying the new features. We've also seen reports of several minor bugs, so we've pushed out a new update which should address most of these. Thanks to everyone who's given us specific and detailed bug reports; it's a huge help!

Fixes in this update:

  • Fixed a bug causing clients to be stuck in teleport cinematic if they disconnected from a server while it was playing
  • Fixed a bug that could prevent players' ships from loading after a failed warp
  • Fixed missing outpost quest NPC, the arcade game quest is now completable again
  • Fixed a bug causing ship doors to be removed on upgrades
  • Fixed a bug locking players out of the end of the Erchius Mining Facility mission if they died after defeating the boss
  • Fixed a bug preventing the lever puzzle in the Floran Party mission from being completed
  • Fixed damage areas on ceiling and floor spikes
  • Fixed custom signs being set to 'on' after saving and loading
  • Fixed a bug causing the game to crash when entering a bad host name in the server join dialog
  • Fixed a rare bug in world generation which could prevent terrain from generating
  • Increased NPC energy regen
  • Greatly reduced server->client bandwidth for updating player ships
  • Made additional changes to further improve server stability
  • Included dump_versioned_json and make_versioned_json utilities for reading and writing various save data formats
  • Added a /suicide command for characters who are irreversibly stuck
Hopefully these fixes will be helpful to those of you experiencing issues. Let us know in the comments if you find anything new. Enjoy!

97 commenti Ulteriori informazioni

23 aprile

How to Retrieve Your Home Planet

Hello!

As you may have read in our patch notes, the newest stable update saw the 'home planet' feature replaced by planet bookmarks and direct teleporters. This meant that existing players would have to lose their home planets.

But never fear! Ideally you'd have written down your planet's coordinates, but either way your home planet still exists and is intact and you can find it using the following method. :)

Elite Space Hobo from our community beat us to posting a guide, which you can find here.


  • Find your universe folder. Typically, it should be located in SteamLibrary\SteamApps\common\Starbound\giraffe_storage\universe.

  • Right click -> sort files by date last modified. If your planet's been heavily customized/built upon, it should be one of the larger files. If you visit it frequently, it should also be one of the most recent.
  • "What do all these numbers mean?!" World files with names like: 270623995_279217314_-213404188_12.world mean that you've visited a planet with the coordinates X -270623995 Y -279217314.

  • Put the coordinates into your ship's computer and... hopefully, voila! Planet located! If not, try some of the other planets in your universe folder.
  • Now that you've found your home planet, don't forget to create a bookmark. :)
I hope this proves helpful! <3

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Recensioni

“Starbound is one of the most impressive never-ending games I've ever played.”
9 – Polygon

“Starbound's delivering on its core promises even in its early access incarnation.”
Eurogamer

“This might be a bare-bones version of the game to come, but boy, check out those bones. The game's minutiae will be mapped out across various wikis for years to come, and many mechanics will be added and refined, but even now, Starbound is an enticing journey of discovery that reminds you just how exciting it can be to stare at a sky full of stars.”
Gamespot

Huge winter update!



The huge winter update is here!

After many months of work the winter update has finally been released. It contains more changes than we can list but below are some of the most obvious updates.

  • ***Universe and Worlds***
  • Sectors have been removed, so all stars are part of the same map
  • Star and planet types correspond to difficulty levels, giving players access to progressively more extreme environments as they advance through the game
  • Added oceanic world types including tropical and arctic oceans, toxic and magma planets
  • Added rare Barren and Asteroid worlds with no monsters for large scale building
  • New biomes
  • New surface and underground mini biomes
  • Many changes to surface and underground terrain generation
  • Improvements to background parallaxes and sky coloration
  • ***Ships and Navigation***
  • Player ships now include an AI avatar specific to each race that gives access to the player’s techs, missions, 3D printer, and a variety of ship-related commands
  • Each race’s ship has its own unique set of upgrades, giving players much more room to expand as they progress
  • Fuel costs for travel have been reworked. Moving between planets within a system is now free, while jumps to other systems require fuel in proportion to the distance traveled.
  • Coal no longer powers spaceships! Instead, they can use either radioactive ores or the new Liquid Erchius Fuel that now appears in Moon biomes
  • Many improvements to the Cockpit interface, which now indicates more detailed planet information including weather and environmental hazards
  • ***Outpost***
  • The universe now has a civilized hub containing shops, quests, and other services. This is where players will find quests, missions, and ship upgrades which allow them to advance through the game
  • Includes a Sign Store based on the popular custom signs mod, where players can design and print their own signage for use in game
  • ***Missions***
  • At key points in the progression, players will unlock special Missions
  • Missions take place in unique instanced dungeons containing special monsters, bosses, and rewards not available anywhere else
  • Some missions can be quite difficult, so you’ll want to prepare carefully - or bring friends!
  • ***Novakids***
  • New playable race!
  • Unique progression of craftable guns
  • Unique progression of armor sets
  • Unique progression of ship upgrades
  • ***Tech***
  • Techs are now split into head, body, legs and suit slots, so you can equip up to four at once!
  • Head techs provide various activated effects triggered using the tech hotkeys
  • Body techs provide lateral movement abilities triggered by double tapping direction keys
  • Leg techs provide vertical movement abilities triggered with the jump key
  • Suit techs provide passive protection from specific environmental hazards
  • New tech unlocking system makes a variety of techs visible each time the player upgrades their ship. The player can then use Blank Tech Cards to unlock and equip these techs
  • Many new techs
  • ***Mining***
  • Matter Manipulator can now be upgraded over the course of the game to increase its mining power, area of effect, and allow it to collect liquids as well as blocks
  • Pickaxes and drills are more powerful, but have lowered durability and cannot be repaired, making them a consumable alternative to the Matter Manipulator
  • Smashable rocks found rarely underground contain richer deposits of certain ores
  • ***Combat***
  • Energy regeneration has been changed. Rather than continuously regenerating energy at a slow rate, energy rapidly regenerates when not being used
  • Using energy that exceeds your maximum pool will disable energy usage for a few seconds until your energy has fully recharged
  • New weapon type staves!
  • Use a staff by holding the fire button to charge it, aiming, then releasing the button to unleash a powerful effect
  • Unlike guns, staves manifest their projectiles directly at your targeting cursor for precision combat
  • A variety of staves can be crafted at the new Manipulator Table
  • Beginning at Tier 5, armors are divided into three different progression paths with different stat balances
  • Separator armors have high armor and low energy for melee weapon users
  • Accelerator armors have a balance of armor and energy for ranged weapon users
  • Manipulator armors have low armor and high energy for staff users
  • Many new unique biome weapons
  • More bows (and crossbows) for higher level hunting
  • Many new thrown weapons of various tiers
  • Defense Turrets have been massively improved and can be equipped with a variety of weapons for different effects
  • ***Monsters***
  • New monster type: large flying monsters
  • New monster type: large aquatic monsters
  • Many improvements to monster AI
  • Birds less of a menace
  • ***Survival Mechanics***
  • Temperature has been replaced by a system of specific planetary hazards, which the player will need to unlock new technology to resist
  • Hunger has been removed for now, replaced by an expansion of the cooking system with a variety of buffs (see below)
  • New difficulty option to drop ores and other valuable materials on death
  • ***Farming and Cooking***
  • New crops
  • Hundreds of new cooking recipes
  • Cooked foods now provide a wide variety of buffs, with more elaborate recipes giving stronger effects
  • ***Bug Catching***
  • Bugs unique to each planet type now spawn across the universe
  • Use the bug net to collect and display them!
  • ***Wiring***
  • Most lights in game can now be wired
  • More interactable switches
  • More sensors, switches, and logic gates
  • Fixed lots of usability bugs with wiring
  • ***Other Content***
  • Many new status effects
  • Many new costumes
  • Many new biome furniture/object sets
  • Many new block types
  • Many (over 150) new underground microdungeons
  • Many new toys and novelty items
  • ***Performance Enhancements***
  • Tile rendering
  • Liquid processing
  • Many other optimizations
  • ***Miscellaneous Improvements***
  • Specialty hotbar slots and keys for Matter Manipulator, Wire Tool and Paint Tool
  • New font
  • Keybinding GUI
  • Character deletion option
  • ***Modding Features***
  • Items are now scriptable
  • Status effects are now scriptable
  • New Script Console functionality gives a client-side scripted canvas to build your own GUIs, games, or whatever you can imagine
  • Many new Lua API bindings
  • ***Server Features***
  • Access to tile protection system, preventing modification of specific dungeon IDs
  • Ability to set spawn point for a world
  • Several other new admin commands
  • rcon support

Riguardo questo gioco

In Starbound, you take on the role of a character who’s just fled from their home planet, only to crash-land on another. From there you’ll embark on a quest to survive, discover, explore and fight your way across an infinite universe.



You’ll encounter procedurally generated creatures and weapons, discover populated villages and abandoned temples. Explore planets dotted with dungeons, eyeball trees and treasure. Make use of over a hundred materials and over one thousand in-game objects to build a sprawling modern metropolis or a sleepy secluded cabin in the woods, and do all of it alone or with friends!

Starbound lets you live out your own story of space exploration, discovery and adventure. Settle down and farm the land, hop from planet to planet claiming resources, or make regular visits to populated settlements, taking on jobs and earning a living. NPCs are scattered about the worlds, offering quests and challenges for those looking for a little extra excitement in their lives.


Key Features:
  • 7 playable races
  • A procedurally generated universe with unlimited procedurally generated planets
  • All content available in online drop in/drop out co-op
  • Generated dungeons full of unique enemies
  • Randomly generated monsters
  • Thousands of items
  • A deep crafting system
  • PVP gameplay
  • Own and decorate your own Starship
  • Develop your own home planet
  • Menacing boss battles
  • Procedurally generated guns and melee weapons
  • Farming, hunting and survival mechanics
  • Built from the ground up to support modding
  • Ongoing free updates
  • Multi-platform multiplayer

What will you find?

Requisiti di sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and directx 9.0c compatible gpu
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: Discrete GPU capable of directx 9.0c
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 2 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Os X 10.7 or later
    • Processor: 64 bit Intel CPU
    • Memory: 4 GB RAM
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
    Minimum:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible gpu
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    Recommended:
    • OS: Debian Stable or Ubuntu 12.04 LTS or later
    • Processor: Core i3
    • Memory: 4 GB RAM
    • Graphics: 256 MB graphics memory and opengl 2.1 compatible discrete gpu
    • Network: Broadband Internet connection
    • Hard Drive: 4 GB available space
Recensioni utili dai clienti
9 persone su 9 (100%) hanno trovato questa recensione utile
86.1 ore in totale
Pubblicata: 24 giugno
Recensione della versione ad accesso anticipato
Questo titolo è la più grande delusione della mia carriera videoludica, ed io amo i videogames dall' età di 3 anni, quando mio padre mi comprò il NES. Ora ne ho 25, quindi la peggior delusione videludica nell' arco di 22 anni.

Ogni cosa sembra incompleta, buttata lì senza un senso, tutta l' esperienza è deficitaria a dir poco, mai un momento in cui pensi "che figata!/X l' hanno fatto proprio bene su Starbound". TUTTO è anonimo.

Iniziamo. Avete presente Terraria? Si? Ecco, immaginate Terraria nello spazio, poi aggiungete:

- Miliardi di pianeti TUTTI UGUALI con mostri che hanno tipologie di attacchi TUTTI UGUALI.

Seriamente, i pianeti sono un copia/incolla infinito, cambiano solamente i colori e poco altro, anche i dungeon(che tra l' altro non sono neanche generati in maniera randomica, sò sempre uguali)non hanno NULLA al loro interno, solamente le solite stronzate decorative di cui questo gioco è letteralmente stracolmo.

I mostri hanno si parti diverse(uno ha la testa d' uccello, l' altro ha le zampe da toro, cagate del genere)ma fanno TUTTI le stesse identiche cose e le fanno pure male, ne hai visti tre, hai visto tutto quello che il PvE di questo titolo ha da offrire. Palloso ad essere misericordiosi.

- Un sistema di armor/tier noiosissimo. Le armature funzionano così:
Armatura tier 1 < Armatura tier 2 < Armatura tier 3 <......< Armatura tier 10. FINE, nessun effetto, nessuna abilità, nulla di nulla, sono tutte uguali, cambiano solo gli hp e la stamina, caput. Arrivi all' armatura tier 10 ed hai finito, nessuna scelta, NIENTE.

- 6 o 7 razze giocabili, nemmeno ricordo. In poche parole? TUTTE IDENTICHE. Visivamente differenti, per il resto non cambia un cazzo tra il giocare una scimmia o un uccello umanoide, o magari un girino troppo cresciuto. Non hanno abilità razziali, non hanno bonus a qualche arma in base alla razza, non hanno nulla di nulla. La festa della noia e della vilitudine degli sviluppatori

- Il sottosuolo. Ok, per craftare armature ed altre cagate varie dovete minare i minerali no? Bene, buon divertimento, perchè qui su Starbound non c'è assolutamente nulla di interessante nel sottosuolo, NULLA DI NULLA. Ogni tanto troverete qualche bioma particolare che oltre ai tiles differenti non offrirà nulla, nessun nemico unico, nessun equip particolare, niente di niente, solo tante palate di noia quante ne dovrete spalare per il prossimo punto

- Le quest... Eh beh, vi descrivo la primissima quest. Ricordate quel sottosuolo noiosissimo di cui abbiamo appena parlato? Bene, nella prima quest assegnatavi dovrete recuperare 20 core ores, ovvero dei minerali presenti nel nucleo del pianeta. Armatevi di pazienza, perchè dovrete scavare per infinito tempo in mezzo al nulla cosmico, tra uno sbadiglio e l' altro finalmente sarete giunti al core del pianeta, avrete minato quei fottuti core ores.. E poi dovrete risalire in superficie, il che sarà ancora più tedioso della discesa. Buon divertimento!

Sinceramente, credo sia stata una delle esperienze più pallose che mi siano mai capitate in un videogame.
Poi le altre quest intervalleranno il "hey, mi puoi prendere 2 chicchi di caffè?" al "wow che fico quell' insetto, me lo catturi???". Roba che anche i peggiori MMO koreani hanno quest più creative. Veramente uno Schifo con la S maiuscola, mamma mia. Ah, e sono pochissime

- Meccaniche di combattimento. In una sola parola, BLANDE. Il combat è noioso, le armi sono noiose, i nemici sono noiosi, i boss(salvo il primo boss, ed è l' unico pro del gioco al momento)sono noiosi. Cioè, il gameplay di base è fatto male, dà quella sensazione di roba buttata lì a caso, le armi non hanno senso, quello che distingue le melee è il mero DPS, per il resto una vale l' altra, nessun effetto speciale(salvo 2 o 3 armi particolari, e comunque gli effetti fanno pietà). Le armi ranged sono inutili invece, grazie ad un sistema di energy pensato da una scimmia ubriaca.

- NPC. In una sola parola? INUTILI. Seriamente, non servono a NULLA. Ogni tanto vi imbatterete in qualche mercante che venderà boh, roba inutile? In 100 ore non ho mai comprato un singolo articolo dai mercanti, e vi ho detto tutto. In poche parole gli npc stanno lì per non si sa quale motivo, dicono scemenze e finisce lì. Un' orda di anonimi pixel che non fa nulla e non serve a nulla.

- Loot. Ricordate quanto era bello trovare gli scrigni su Terraria? "fico, ora ho la Murasame!". Bene, scordatevelo. Qui i mob non droppano NULLA che non siano i pixel(valuta di gioco, e come detto per ogni cosa fino ad ora, fondamentalmente non serve ad un cazzo)e le chest al loro interno non hanno mai nulla di particolare, sempre e solo flashlights, torce e cagate varie di cui a nessuno frega nulla. Quando trovo una chest su Stabound penso "wow, un altro set di inutilità".

- Sviluppatori. Il peggio del peggio, seriamente. Fondamentalmente una banda di ladri, hanno promesso mari e monti, hanno mentito più e più volte sulla percentuale di completamento del titolo, rilasciano un update ogni 10 mesi che comprende:
-cappellini
-nuove stronzate colorate
-un nuovo set di mura di cui non ve ne farete nulla perchè costruire una base non ha la minima utilità
-forse UNA meccanica nuova(ma fatta male, come tutto il resto del gioco)se finisce bene. Altrimenti un altro fottuto cappellino

Steam dovrebbe cacciare sta gente, titoli come Starbound sono vere e proprie truffe, allo stato attuale il gioco avrà tipo il 10% di ciò che era stato promesso, è in sviluppo da anni(ed è un giochino 2d eh, non stiamo parlando di sviluppare Fallout 5 online lol)e secondo me da questo sviluppo non uscirà MAI. Se ne uscirà sarà comunque un prodotto deludente, che con il senno di poi pagherei un paio di euro al massimo. Nelle mie 100 ore vi giuro, ho provato a farmelo piacere, ma in questo gioco tutto è noioso e sviluppato male, ogni cosa dà un senso di incompletezza disarmante, sembra tutto rushato e non rifinito.

In definitiva volete un gioco del genere? Andate su Terraria, è la versione infinitamente migliore di Starbound. Fa tutto quello che fa SB, ma lo fa 10 volte meglio, non riesco a trovare un singolo aspetto positivo in Starbound. Forse la colonna sonora, quella è bella, pochi cazzi, l' unica cosa riuscita.


Ai geni che diranno "E' in EA scemo, bla bla bla", di EA ne ho giocati e ne sto giocando(Fun fact, sto giocando Ark Survival Evolved, gioco infinitamente più complesso di SB. In 3 settimane ha ricevuto il triplo degli update che Starbound ha ricevuto in 2 anni)ed un EA NON E' QUESTO. Starbound è uno SCAM a tutto gli effetti, nulla di ciò che veniva pubblicizzato è nel gioco, o se c'è è fatto malissimo.
I devs hanno insaccato i soldi miei e quelli di altri 100000 come me ed hanno abbandonato il gioco, dando un contentino ogni tanto ai players, questa è la realtà.

A chi ha avuto la pazienza di leggere tutto questo un grazie sentito, e spero di avervi convinto a non buttare via i vostri soldi, almeno voi non ci avete rimesso ;D
Questa recensione ti è stata utile? No Divertente
2 persone su 3 (67%) hanno trovato questa recensione utile
45.1 ore in totale
Pubblicata: 17 giugno
Recensione della versione ad accesso anticipato
I recommend this game,everthing is perfect for a terraria kind game like this.
The only thing that can be improved is the optimization,becouse i place like the outpost full of npc is very ver laggy!
hope this will be optimized
Questa recensione ti è stata utile? No Divertente
385 persone su 587 (66%) hanno trovato questa recensione utile
5 persone hanno trovato questa recensione divertente
68.8 ore in totale
Pubblicata: 12 giugno
Recensione della versione ad accesso anticipato
Remember the rather boring early-game grind of Terraria? Collecting ores for armor, getting boss items, and dying every so often got a bit stale before you finally unlocked the awesomeness that is hardmode, full of amazing enemies and items. Starbound is like the early game grind of Terraria the entire time, with nothing cool to look forward to. Tiered armor is boring- each set is incrementally better than the last, and that's it. Randomized weapons ensure that only a very small amount of them will be interesting- however, none of those randomly-generated weapons will be as interesting as weapons like the Golem's Fist in Terraria. The devs said they had a great story in the works, one for each faction, but that hasn't come through at all. Even the opening cutscenes for the races still aren't finished almost two years after release. I desperately wanted to enjoy this game, but it looks like I'll have to wait for Terraria Otherworld to satisfy my fighting/storying/building game itch.

Edit: I wrote some stuff in response to comments on my review, so I'll add them here.

First of all the game is not at all in an early stage of development. It's been a year and a half since the beta began, and the developers were aiming to release 1.0 last year: "We’re going to be releasing a stable update once the tech tree can be progressed through from start to finish, after that we’re going to be focusing on finishing up this todo list for 1.0. Which we are aiming for this year, but could go into next." from Tiyuri on September 19th. With that said, the game "should" be pretty close to done by now. We've had previews of the cutscenes from before the beta even came out. But whatever, story doesn't matter I guess.

The gameplay is just bad in almost every way. Weapons are bad. In Terraria, every non-tiered weapon is made to be fun, so they're fun! In Starbound, they're created from an array of random parts. As far as I know, melee weapons have NOTHING to make them interesting- the only thing that matters about them is attack animation and DPS.

Armor is bad. Each tier is better than the last, but only from a numbers standpoint. In Terraria, the armor's set effects make it more of a personal preference- you actually have a choice between which armor you want, because they're actually different! What a novel idea. For example, on one run through I used meteorite armor for a good while into hard mode as a challenge, almost exclusively using my space gun, and it was damn fun. If you use a different armor in Starbound, you'll just die faster. Also the racial armor bonuses are pretty dull.

Building is bad. There's no real point to building anything other than decorating your ship since you need to hop planets pretty frequently. In Terraria, you have a reason to build houses (NPCs) and you even have more of a reason to decorate and care about your world because, well, it's the only world you have! Maybe colonization will help this a bit, but somehow I doubt it.

Mining is bad. There isn't anything cool or dangerous about it. There's stuff underground, sure, but the novelty of poop monsters, useless frog merchants, and ruins with no story behind them wears off pretty quickly. In Terraria, there are whopping great enchanted swords and pig monsters coming through walls trying to kill you, and treasure rooms, underground mini biomes with unique enemies and drops- it's quite a bit into hardmode that mining becomes farm-status without much to worry about. Even then, because you can actually make interesting items with the stuff you mine, Terraria still wins out.

Combat is bad. It's just really bad. Enemies have poor AI, are generally samey and boring (thanks again random generation!) and are weirdly balanced to either kill you in one or two hits or never even damage you even on the same world. There aren't any interesting drops either- meat, pixels, maybe a weapon, but that's it. Movement in combat is pretty boring, especially with the slow backwalking. The techs barely help in this respect because they're pretty clunky to use in combat.

Exploring is bad. Once you've seen one of something, you've seen all of them. There's not enough variety for a game which has exploration as one of its main selling points. I can think of maybe 12 types of big explorey things (avian temple, apex obstacle course, human prison colony, etc.) off the top of my head, and you'll probably find all of them within the first 10 or so hours of play.

Tech is the only interesting thing about the game, and even then it's because of their unrealized potential (which will probably remain unrealized in the future.) Accessories in Terraria have much cooler effects anyway.

So tell me, why would I recommend this game when Terraria does everything better?
Questa recensione ti è stata utile? No Divertente
145 persone su 221 (66%) hanno trovato questa recensione utile
41 persone hanno trovato questa recensione divertente
73.6 ore in totale
Pubblicata: 13 giugno
Recensione della versione ad accesso anticipato
by the time this game leaves early access, you'll be able to explore the stars irl
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350 persone su 560 (63%) hanno trovato questa recensione utile
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Pubblicata: 4 giugno
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TL;DR - The linear tier system of this game limits the game's replayability and the Novakid race is unbalanced.

Starbound is a game that has a lot of potential.
It may have a lot of unique races that have unique characteristics, and you can explore planets anywhere in the Starbound universe, like, don't get me wrong, the amounts of planets you can explore and build on are endless! But there is one fatal flaw that does not make me want to recommend this game in its early access state; the linear tier system.

The linear tier system I'm talking about is the 6 tier system. The tier system is really short, and once you get to that final tier, there is pretty much nothing else to do other than upgrade the ship, etc.

The tier 6 classes are pretty unbalanced too. Accelerator guns are the worst. While they do have the best attack speed, they lack attack firepower, and one full usage of the stamina bar can only deal 1/2 damage to an end-tier non-boss enemy, where as Manipulator weapons such as the Hylid's Pulse Staff deals a whopping 982 damage! Seperator weapons still deal a lot of damage even without expending any stamina. These make it look like the Accelerator weapons are at Tier 6, the Seperator weapons at Tier 7 and Manipulator weapons at Tier 8! It's an arbitrary system that is cryptic! In the future, I want to see the linear system gone and all weapons in the game have balanced and unique abilities that make them stand out from any other of the types of weapons in the game.

Also, the new Novakid race is ABSOLUTELY rubbish and completely underpowered. The guns do not deal enough damage to compensate for its low fire rate, even at tier 6. Since the Novakid have no way of crafting racial weapons, this makes it the worst race in the game as the Novakid are helpless in close-quarters with end-tier enemies. I suggest that the Novakid weapons for tier 6 should be unique to compensate for their lack of types of guns to choose from. (e.g Accelerator guns have the fastest fire rate, Manipulator guns have a charge attack, etc. if the linear tier system is still there)

When I was making Tier 6 Accelerator gear for the first time in Starbound multiplayer, and found out that they were ABSOLUTELY rubbish compared to the Manipulator gear that my friend made, my blood boiled. It was as if they knew what they were doing! And on top of that, the Novakid cannot make ANY melee weapons from the Seperator table! I was ticked off by the new reformed linear tier system... Every single class in the game was balanced but the Novakid... It just goes to show how lazy Chucklefish was on finalizing this version of the game... I share my personal experience about this because imagine, if you reached Tier 6 for the first time, playing as the Novakid, realizing that Tier 6 was arbitrarily tiered in itself and found out the Accelerator weapons were the weakest. To add salt into the wounds, even the Accelerator armor provided LESS energy than the Manipulator armor! It's a huge dissapointment to me that Chucklefish developers would do something like this, just lazily reforming the tier system and not balancing it out. It made feel like restarting the game again all because I could not craft other weapons as the Novakid, and that feeling of finding out you're playing the worst race in the game is saddening.

I know these are minor details that I'm picking at, but they really do undermine the overall quality of the game! If Chucklefish finalized this version of the game (Upbeat Giraffe) with proper care and attention, this game wouldn't be as bad as it is right now. The race they made, the Novakid, are badass hydrogen balls that fit in to the Wild West theme. The thing about the Novakids is that the other races in the game (lore related) don't know much about them! Chucklefish could've made this race epic if the Novakids made us feel like mysterious assasins who are fueled by our will to fight, as their flames burn as bright as the sun! But in reality, Chucklefish made playing the Novakid race feel like they were lonely stars from far, far away, which is exactly what it feels like to play as the Novakid, the worst race in the game.

Overall, the game offers lots of planets to explore, but the linear tier system and the unbalanced Novakid race kill the replayability of the game. It is a blast to go through the tiers of the game, but after Tier 6, there isn't a lot more to do. Sure there is mods to install, but regardless, adding more weapons with a mod for example doesn't change the flow of the game that much. At this stage, the game isn't worth buying right now in my opinion. I want you to think about that £11.99 you are holding in your hand right now, and not let that money sink in down the drain; Sadist Chucklefish developers are laughing at you.
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