Avadon: The Black Fortress는 독립 개발사가 선보이는 장대한 모험을 다룬 판타지 롤플레잉 게임입니다.
출시 날짜: 2011년 8월 17일
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Avadon 구매

이 게임이 포함된 패키지

Spiderweb Software Complete Pack 구매

12개 아이템 포함: Avadon: The Black Fortress, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Nethergate: Resurrection, Avadon 2: The Corruption

평가

"고전적인 RPG 경험을 제공한다. 매혹적으로 서사적이다. 오랜 시간 즐길 수 있다."
4/5 – Mac|Life

"보기는 단순해 보일지 모르지만, 이 게임은 아주 가볍게 시작한 플레이가 마법에라도 걸린 마냥 다음날 새벽 다섯 시까지 이어지는 바로 그런 게임이다."
– Rock, Paper, Shotgun

"Avadon: The Black Fortress에는 훌륭한 RPG가 필요로 하는 모든 것이 담겨있다. 강렬한 서사, 인물, 깊이 있는 전투, 훌륭한 퀘스트, 중독적인 아이템 수집, 성장 시스템, 그리고 높은 반복 플레이 가치까지 말이다."
– Inside Mac Games

“점진적으로 팬층을 형성하고자 하는 욕망과 열정을 지닌 개발자가 만든 몰입감 넘치는 게임을 원한다. Spiderweb은 바로 그런 개발사다. 앞으로도 이처럼 훌륭한 게임으로 우리의 기대에 보답해주길."
5/5 – Adrenline Vault

"고전 RPG 팬들은 좋아할 수 밖에 없는 거대하고 묵직한 게임이다."
4.5/5 – Digitally Downloaded

"훌륭한 고전 게임이 쏟아지던 과거를 갈망하며 현대적인 대자본 RPG에 비난을 쏟아내는 사람이라면, 이 게임을 구매함으로써 자신의 그런 발언을 증명할 필요가 있다."
90% – RPGFan

게임 정보

Avadon: The Black Fortress는 서사적인 인디 판타지 롤플레잉 게임입니다. 숙련된 전사들로 군대를 꾸려, 던전을 탐험하고, 보물을 찾고, 수많은 독특하고 강력한 기술들을 배우며, 당신의 조국을 파괴하려는 위협적인 음모를 밝혀내보십시오!


위대한 다섯 나라가 The Pact를 형성하기 위해 함께 뭉쳤습니다. The Pact는 스파이들과 암살자들로 구성된 비밀스러운 종파인 Avadon에 의해 보호되고 있습니다. 그들의 요원들은 어느곳에나 존재합니다. 그들의 말이 곧 법입니다.


당신은 재빠른 행동과 무거운 주먹을 필요로 하는 임무의 책임을 맡는 'Hand of Avadon'으로 채용되었습니다. 그러나, The Pact의 적들은 그들만의 계획을 가지고 있었고, 'Hand of Avadon'들은 한 명 한 명씩 제거되기 시작합니다. 살아남기 위한 사투, 그리고 The Pact의 안전을 산산조각 내고 당신의 조국을 혼돈으로 빠트릴 수 있는 음모를 밝히는 일이 당신을 덮칠 것입니다.


조심하십시오! 동료들은 적습니다. 반역자들은 지천에 널렸습니다. 그리고 당신이 진실에 가까워질수록, 그들의 암살자도 당신에게 가까워질 것입니다.


주요 특징:

  • 거대하고 독특한 세계에서 펼쳐지는 서사적인 인디 판타지 롤플레잉 모험.
  • 수십개의 주문과 능력을 가진 4개의 캐릭터 클래스.
  • Avadon의 역사와 Lynaeus 대륙의 환상적인 역사를 알아내보세요.
  • 수많은 멀티 엔딩. 당신의 선택이 세계를 바꿉니다.
  • 수많은 보조 퀘스트, 숨겨진 던전, 그리고 밝혀낼 비밀들.
  • 수백개의 마법 아이템을 찾아보세요. 당신의 아티팩트를 더욱 강하게 만들기 위해 마법의 크리스탈을 사용하세요.
  • 다시 플레이 할 가치가 있는 거대한 모험.

시스템 요구 사항 (PC)

    • Operating system:Windows® XP / Vista™ / Windows® 7
    • Processor:1.6 GHz CPU
    • Memory:512 MB
    • Hard disk space:300MB
    • Video: OpenGL compliant graphics card
    • Sound:Sound card

시스템 요구 사항 (MAC)

    • OS: OS X 10.5 or later

Linux 시스템 요구사항

    • Operating system:Ubuntu 12.04 or equivalent
    • Processor:1.6 GHz CPU
    • Memory:512 MB
    • Hard disk space:300MB
    • Video: OpenGL compliant graphics card
    • Sound:Sound card
유용한 고객 평가
192명 중 159명(83%)이 이 평가를 유용하다고 평가했습니다.
297 개의 게임 보유 중
평가 7 개
40.1 시간 기록
I bought this game a long time ago for a decent amount of money, but since it's a long game, I postponed playing it... Until recently.

Many of the "recommended" reviews here are from people who spent a very, very short time playing Avadon. Had I written such a review when I was only a couple of hours into the game, it would have been positive, too. It was very fun at the start... but then it became profoundly NOT fun.

You see, early on, you have a couple of quests and a couple of locations. You have various characters, you find items, battles are nice, you get better loot, your characters work in synergy... And then the game suddenly becomes a chore. Quests pile up. The quest texts never get updated. There are no indicators anywhere about the people you need to visit or return to. No indicator of what you need to do. I spent a lot of time going around and talking to people, only to find out that a quest isn't over. The loot doesn't scale up. Your damage doesn't scale up. And the game difficulty (I played on "normal") suddenly switches to "most frustrating game ever". You die. You die a lot. You are too weak. You need luck with the RNG, and you need potions and scrolls in greater amounts that you can obtain. Your abilities are on a large cooldown. Again, not enough potions to alleviate that. To add insult to injury, you spend vitality on abilities and vitality *does not recharge by itself*. You need to basically go back to the Avadon fortress on a semi-regular basis. There's no real quick-travel system, so every time you want to do that, you're looking at about five wasted minutes.

About 15 hours in, I seriously contemplated quitting right there and then; but I said to myself "you spent more on this than on many other games, so you NEED to finish it". I had a quest to follow a warrior into the woods and clear out some spiders. "Some" turned out to be about four nests of four to five spiders each. They were teleporting spiders which cast corrupting spells and thus did a lot of damage-over-time. Took me an hour to finally win that sidequest. Okay, I said, this is one of the harder battles; let's continue. Then I found what was an almost unbeatable Shade. Somehow managed to get that done as well. Then I found an evil Drake that spawned minions *and* mind-controlled several tough soldiers (EDIT: forgot to mention that it was HEALING those soldiers, so every time you came close to killing one, it would be healed to max HP; repeat 4-5 times, while your characters die and you've spent all of your potions). That... that was unbeatable, and it was the turning point at which I resorted to cheats: bumped my characters to level 30, then constantly used healing, shields and ability cooldown reset.

I gave up on the sidequests. I have no idea where I found most of the people and what I needed to do next (again - the quest system is extremely rudimentary and doesn't tell you anything). Even with constant cheating, it took me a total of 40 hours to finish the main story line.

Disregard the "recommended" reviews, honestly, and check the achievements:

Only 1/3 of the total number of players met a certain NPC called Redbeard, and that happens *very* early into the game.

Only 1/50 (a measly 2%) of the players finished Avadon. Two percent. Wow.

You see all those <40hr reviews? Yeah, they recommended a game they never finished. If it's so fun and great and awesome, why did they stop playing? Because of the issues I mentioned here. Let's not even get into "OMG BEST GAME EVER!!11" reviews from people with 1-5 hours in.

Skip this. Honestly. Even if you get this in a bundle, it's just not worth playing. Get an RPG that's actually fun.

If you *do* feel masochistic and try to play without cheating, I'll give you a tip: in this game, Dexterity rules. Get it to a minimum of 25.

Highly not recommended.
게시 일시: 2014년 3월 27일
이 평가가 유용한가요? 아니요
36명 중 28명(78%)이 이 평가를 유용하다고 평가했습니다.
158 개의 게임 보유 중
평가 12 개
50.9 시간 기록
It took me around 50 hours to play through this turn-based oldschool RPG made by Spiderweb Software. I bought it with 75% off, but I wouldn't recommend it. Only Linux users may find some value in this game. Windows users should pay GOG a visit and get some really classic RPGs. Why, you will ask. Let me explain:

The Good
The story about the Black Fortress that ensures peace in The Pact by bringing evils foes to justice really appealed to me. There are interesting characters, lots of background information and quickly I found myself playing for hours without even realising how much time went by. Thanks to unique boss fights, combat never gets too repeating. The skill trees are also easy to comprehend. Last but not least, the absence of question marks above NPCs to indicate aviable quests, whose destinations are not marked on the map, made the whole thing a bit more realistic. Just once or twice I wasn't 100% sure what to do, but in the end it became clear.

The Bad
Some fights are unbalanced and almost impossible to win. I played on "normal" difficulty, but I still had problems from time to time. You often get the feeling that the AI is cheating; they have so many more action points to spend every round, but your characters only manage to use one or two skills at most. Futhermore, skills that stun or immobilise your characters are in some cases so fatal that you can only watch your party die without being able to do anything. The dialoques with average NPCs never really matter; you can make them angry, so that they abort the conservation, but when you talk to them once more, everything's fine again. Only selected NPCs "listen" to what you have to say. Another major annoyance are the traders, whose inventory never replenishes. Bought all lockpicks? He/ she won't get new ones to sell...While playing you will end up with many locked doors that couldn't be opened. Some of them are even quest-related, which means you are not able to complete certain ones. Equipped items never change the appearence of the characters. So even if you gained the best gear you can possibly get, your party will always look like it just left Avadon for the first time.

Probably, there are even more things that ruin Avadon: The Black Fortress, but these were the ones that bugged me the most. However, it's not a bad game at all. It's just not for everyone and there are much better alternatives out there.
게시 일시: 2014년 5월 11일
이 평가가 유용한가요? 아니요
18명 중 14명(78%)이 이 평가를 유용하다고 평가했습니다.
773 개의 게임 보유 중
평가 94 개
76.7 시간 기록
Graphically, Avadon is very basic and quite primitive. The sounds also bear this same basic style, with the only music you will hear being from the main menu. All in-game sounds are done adequately though. You will hear your enemies roar and groan, coins, equipment, magic, and all other sounds you may come to expect from a fantasy setting. You should expect to do an immense amount of reading throughout the game. Because of this, the overall gameplay experience seems notably slow paced. While the story and gameplay are rudimentary, Avadon does flow, and there is fun to be had with the turn based combat, item looting, and enhancing the members of your party. Mouse clicking gets severely unresponsive as you play, causing the user to click each action three times or more. This is a major problem. To correct this, all one could do is play the game fresh from a system reboot. Within ten to fifteen minutes after the reboot, the mouse clicking and performance problems will return and stay. Very slowly, the game becomes more interesting and more challenging. The way quests are completed is somewhat awkward. You must go back to the exact place where the quest originated from, and go through the NPC dialog, exclaiming that whatever deed has been done. This would be okay if the map marked where these places are located, or where such NPCs are, but map markings are far from complete. Some quests are so ambiguous, that I found no other way to complete them other than looking at maps made available online. Several of the quests were created in such a way that they nitpick the player into minute details that are very difficult to discern. Avadon seems to drag itself most of the way, mostly because of its slow pace and repetitive game play, but also because of its drab visuals and minimal sounds. Some enemies can be challenging, and interesting to fight against. The variety in creatures is not expansive nor creative, but Avadon manages to keep the encounters enjoyable. The boss battles are difficult, exciting, and fun. The way abilities, spells, and vitality work together is both fair and balanced, providing for an appealing strategy between the usage of weapons and the rest of each character's repertoire. Ultimately, you will become acquainted with your character's powers, and you will eventually appreciate the game's subtle entertainment. The storyline is not very imaginative, nor is it very absorbing. It is conventional in every way imaginable. Also, once you defeat enemies located in a certain area, they will not respawn. Some of the keyboard shortcuts only allow you to activate their respective windows. Pressing the same keyboard shortcut does not deactivate the window. This is minor, but it is still a problem nonetheless. The quests are varied, but feel repetitive in execution. This is mostly because the environs and enemies look very similar from one to the next. Some of your adversaries are so arrogant that you will hate them and enjoy being the reason for their ultimate demise. The most rewarding part of Avadon involves leveling up your characters, equipping the discovered loot, and enhancing their specific abilities. The game often causes serious temporary problems with Windows if you Alt-Tab out of it. Performance issues are borderline ridiculous for a game with such a minimalist design and coarse implementation. In addition, the developer programmed the game to change the speakers' settings in Windows and not return them to the setup it was originally saved to. This is totally unacceptable. The performance problems in conjunction with the other developmental issues is proof of clearly awful programming, or at the very least inadequate porting from the original Mac version. There is basically no creativity whatsoever in Avadon. Every aspect of the game has been done before, for PC and consoles, even in the 80s. After a long while of repetitive, bland, and lackluster gameplay, you will hope for the game to end as soon as possible, but it doesn't. Avadon is clearly 50 hours too long. Much could have been condensed to save players from the tedium. After withstanding the exaggerated amount of hours, the final battle is incredibly frustrating, boring, and poorly implemented. In the end, I decided to quit trying and take a different dialogue path to complete the game. It is that bad. If you would like to read about how poorly designed the final battle is and how much players have complained, peruse the official forums. You won't have anything spoiled, as the ending could have been foreseen from the first half hour of play. This is all quite unfortunate. The finale left me with a feelings of time wasted and disappointment. I understand that the game was designed by one person, but with independent developers often excelling the multi-million Dollar studios, there is no excuse for poor execution anymore.

Avadon: The Black Fortress is okay.
게시 일시: 2014년 3월 20일
이 평가가 유용한가요? 아니요
15명 중 10명(67%)이 이 평가를 유용하다고 평가했습니다.
1,375 개의 게임 보유 중
평가 24 개
46.6 시간 기록
The game doesn't have great visuals nor any music ingame, but that isn't why I give a negative rating. It starts quite interesting and the design of the first 'dungeon' is really good. Levelling the first ten levels makes your character a lot stronger plus the story and characters get you interested in more. I'd say after around half of the game it falls apart. The levelling gets boring and the combat tedious as every enemy uses special abilities every round to increase the difficulty. This is just annoying and slows the game down to a halt. The locations are overly reused and the story rushes towards the grand finale without making much sense anymore.

Overall it's a not really bad turn based RPG, but it's simply not worth your time eventually. There are better RPGs out there and you should be playing them instead.
게시 일시: 2014년 6월 17일
이 평가가 유용한가요? 아니요
4명 중 4명(100%)이 이 평가를 유용하다고 평가했습니다.
124 개의 게임 보유 중
평가 1 개
41.3 시간 기록
Spiderwb Software is know for their old-school RPGs, and rightfully so. Intersting NPCs, well thought out story, and a well designed world that feels alive. Character advancment is solid and reminds me of Diablo 2. The combat is turn based and fairly well balanced. If you get stuck, or find it too easy, you can adjust the difficulty in game. I'm at 40+ hours at the time of writing this and I think I'm (maybe) half way through, so there's plenty of content for your money. Oh.. and no random encounters to frustrate you when you just trying to get around. Once you clear out an area, it stays clear.

That said, the graphics can be hard on the eyes. Literaly. If your screen isn't huge and you turn the resolution all the way up. It makes the text tiny (and there's lots of text!). Moving around gets a little tedious at times when quests have you running back and forth. (There is quick travel, but it only goes so far.)

This game isn't for everyone, but fans of classic PC RPGs will enjoy the nostalgia. I know I did.
게시 일시: 2014년 6월 29일
이 평가가 유용한가요? 아니요
192명 중 159명(83%)이 이 평가를 유용하다고 평가했습니다.
297 개의 게임 보유 중
평가 7 개
40.1 시간 기록
I bought this game a long time ago for a decent amount of money, but since it's a long game, I postponed playing it... Until recently.

Many of the "recommended" reviews here are from people who spent a very, very short time playing Avadon. Had I written such a review when I was only a couple of hours into the game, it would have been positive, too. It was very fun at the start... but then it became profoundly NOT fun.

You see, early on, you have a couple of quests and a couple of locations. You have various characters, you find items, battles are nice, you get better loot, your characters work in synergy... And then the game suddenly becomes a chore. Quests pile up. The quest texts never get updated. There are no indicators anywhere about the people you need to visit or return to. No indicator of what you need to do. I spent a lot of time going around and talking to people, only to find out that a quest isn't over. The loot doesn't scale up. Your damage doesn't scale up. And the game difficulty (I played on "normal") suddenly switches to "most frustrating game ever". You die. You die a lot. You are too weak. You need luck with the RNG, and you need potions and scrolls in greater amounts that you can obtain. Your abilities are on a large cooldown. Again, not enough potions to alleviate that. To add insult to injury, you spend vitality on abilities and vitality *does not recharge by itself*. You need to basically go back to the Avadon fortress on a semi-regular basis. There's no real quick-travel system, so every time you want to do that, you're looking at about five wasted minutes.

About 15 hours in, I seriously contemplated quitting right there and then; but I said to myself "you spent more on this than on many other games, so you NEED to finish it". I had a quest to follow a warrior into the woods and clear out some spiders. "Some" turned out to be about four nests of four to five spiders each. They were teleporting spiders which cast corrupting spells and thus did a lot of damage-over-time. Took me an hour to finally win that sidequest. Okay, I said, this is one of the harder battles; let's continue. Then I found what was an almost unbeatable Shade. Somehow managed to get that done as well. Then I found an evil Drake that spawned minions *and* mind-controlled several tough soldiers (EDIT: forgot to mention that it was HEALING those soldiers, so every time you came close to killing one, it would be healed to max HP; repeat 4-5 times, while your characters die and you've spent all of your potions). That... that was unbeatable, and it was the turning point at which I resorted to cheats: bumped my characters to level 30, then constantly used healing, shields and ability cooldown reset.

I gave up on the sidequests. I have no idea where I found most of the people and what I needed to do next (again - the quest system is extremely rudimentary and doesn't tell you anything). Even with constant cheating, it took me a total of 40 hours to finish the main story line.

Disregard the "recommended" reviews, honestly, and check the achievements:

Only 1/3 of the total number of players met a certain NPC called Redbeard, and that happens *very* early into the game.

Only 1/50 (a measly 2%) of the players finished Avadon. Two percent. Wow.

You see all those <40hr reviews? Yeah, they recommended a game they never finished. If it's so fun and great and awesome, why did they stop playing? Because of the issues I mentioned here. Let's not even get into "OMG BEST GAME EVER!!11" reviews from people with 1-5 hours in.

Skip this. Honestly. Even if you get this in a bundle, it's just not worth playing. Get an RPG that's actually fun.

If you *do* feel masochistic and try to play without cheating, I'll give you a tip: in this game, Dexterity rules. Get it to a minimum of 25.

Highly not recommended.
게시 일시: 2014년 3월 27일
이 평가가 유용한가요? 아니요