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Avadon: The Black Fortress is an epic, Indie fantasy role-playing saga.
Utgivelsesdato: 17 Aug 2011
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Kjøp Avadon

Pakker som inkluderer dette spillet

Kjøp Spiderweb Software Complete Pack

Inkluderer 12 objekter: Avadon: The Black Fortress, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Nethergate: Resurrection, Avadon 2: The Corruption

Anmeldelser

“Klassisk rollespill-opplevelse med en absorberende historie. Byr på timevis med underholdning.”
4/5 – Mac|Life

“Så simplistisk som spillet kan fremstå er det veldig fort gjort å sitte seg ned for å spille i noen få minutter, for senere å oppdage at hele natten har gått med.”
– Rock, Paper, Shotgun

“Når alt kommer til alt, har Avadon: The Black Fortress alt et godt rollespill trenger. Sterk historie og karakterer, bra kampsystem, utmerkede oppdrag, avhengighetsskapende gjenstander og nivåklatring, og høyt potensiale for gjenspill.”
– Inside Mac Games

“Jeg vil ha et oppslukende spill fra en utvikler med integritet og et ønske om å vinne over fans én om gangen. Det har Spiderweb, og jeg håper de fortsetter å gi oss spill som dette.”
5/5 – Adrenaline Vault

“Dette er et stort og mektig spill som fans av retro rollespill kommer til å elske.”
4.5/5 – Digitally Downloaded

“Alle som lengter tilbake til de gode gamle dagene med massive klassikere, og som misliker de nye, strømlinjeformede rollespillene med store budsjetter, bør gjøre ord til handling og kjøpe dette spillet.”
90% – RPGFan

Om spillet

Avadon: The Black Fortress er en episk indie-saga i fantasy-rollespillsjangeren. Form en gruppe med mektige krigere, utforsk huler, jakt på skatter, lær mange unike og mektige krefter, og forsøk å løse en konspirasjon som truer med å ødelegge hjemlandet ditt!


Fem mektige nasjoner har kommet sammen for å forme Pakten. Pakten er beskyttet av Avadon, en hemmelighetsfull sekt med spioner og snikmordere. Paktens agenter er overalt. Deres ord er lov.


Du har blitt rekruttert som vokter av Avadon, oppdragene dine er vanskelige og krever rask handling med en kraftig neve. Men fiendene til Pakten har sine egne planer, og voktere av Avadon blir plukket bort en etter en. Det ender med at du må kjempe for å overleve og finne ut plottet som kan ødelegge sikkerheten til Pakten og gjøre at hjemlandet ditt blir kastet ut i kaos.


Vær forsiktig! Allierte er få. Forrædere er overalt. Jo nærmere du kommer sannheten, jo nærmere vil snikmorderne komme deg.


Nøkkelfunksjoner:

  • Episk, indie, fantasy-rollespilleventyr i en enorm og unik verden.
  • Fire forskjellige typer karakterklasser, med masse unike evner og muligheter.
  • Utforsk den fascinerende historien om Avadon og landet Lynaeus.
  • Mange forskjellige endinger. Dine valg vil endre verden.
  • Tonnevis med sideoppgrag, bortgjemte huler, og hemmeligheter å utforske.
  • Hundrevis av magiske gjenstander å finne. Bruk forheksede krystaller for å gjøre dine artifakter enda kraftigere.
  • Stort eventyr med masse gjenspillingsverdi.

Systemkrav (PC)

    • Operating system:Windows® XP / Vista™ / Windows® 7
    • Processor:1.6 GHz CPU
    • Memory:512 MB
    • Hard disk space:300MB
    • Video: OpenGL compliant graphics card
    • Sound:Sound card

Systemkrav (MAC)

    • OS: OS X 10.5 or later

Systemkrav (Linux)

    • Operating system:Ubuntu 12.04 or equivalent
    • Processor:1.6 GHz CPU
    • Memory:512 MB
    • Hard disk space:300MB
    • Video: OpenGL compliant graphics card
    • Sound:Sound card
Hjelpsomme kundeanmeldelser
44 av 50 personer (88%) syntes denne anmeldelsen var hjelpsom
222 produkter på kontoen
143 anmeldelser
2.8 timer registrert
Avadon: The Black Fortress is a fine modern RPG made in the old-school style. Except better: no swapping floppy disks or CDs! But it makes me a little sad to say that it feels like a chore to play.

Visually, Avadon exists in a 1995 timewarp: Better looking than the SSI "Gold Box" D&D RPGs, but not as nice as the Baldur's Gate era games from Bioware/Black Isle.

But Avadon isn't so concerned about appearances. What makes this old-looking game work in 2013 is how fluid the experience is. It looks dated, but it streamlines gameplay, and adds modern features like skill trees, and the ability to scale the game difficulty if you want to move more quickly through the game's difficult bits. And your character speeds around the screen! No more waiting as your party trudges around the map; this game respects your time, as your characters hustle around in loose formation.

But this fast game pace brings me to the part that I don't like. Avadon is big on prose, like RPGs used to be. Avadon makes up for its stick-figure graphics by providing rich, descriptive storytelling. There's a lot of reading to be done, and no voice acting. So far, so good.

But in Avadon, your character moves so quickly from encounter to encounter, you find yourself reading constantly. There's no break. It's like reading a book. Frankly, I find myself resenting how much reading this game is asking me to do. And I kept nodding off as I was playing.

Baldur's Gate was probably a 80 hour game. Avadon makes me wonder how much of that time was just trudging around on the screen, revealing the dark parts. Walking from place to place. The pace was slow, but maybe that was an intentional break from all the reading we were asked to do back then. Walk a little, fight a little, walk a little, read a little. In Avadon, it feels like read-run-read-run-read-run. So... much... reading.

I recommend Avadon, because I respect how fine of a job Spiderweb has done to streamline old game mechanics, while still maintaining a flavorful, old-school feeling. And the story's good! But bring your spectacles; you're going to be doing a lot of reading as you play.

On a related note, I recently purchased a pack of classic Bioware RPGs from GOG.com. I plan to go back and finish the games from that era that I never played -- Baldur's Gate 2, Icewind Dale. I look forward to seeing how I feel about playing these games 15 years later. Will the pacing feel better than Avadon? Stay tuned to find out.
Publisert: 12 November 2013
Var denne anmeldelsen til hjelp? Ja Nei
27 av 29 personer (93%) syntes denne anmeldelsen var hjelpsom
1,167 produkter på kontoen
14 anmeldelser
47.9 timer registrert
If you're familiar with Spiderweb Software's RPGs, it will come as no surprise that Avadon: The Black Fortress is another extensive old school party-based trek through areas full of nooks and crannies with unique encounters and secret loot caches to be had, as well as exciting set piece encounters and an intriguing overall narrative. That's pretty much true of everything they put out. The big changes to the formula are: a new world; a significantly more linear progression than most of the other entries in their lineup, a class-and-skill-tree approach to character builds, and party members who are fully fledged NPCs that contribute insights and dialogue throughout the plot as you move through it, can be spoken to between missions, and have their own side agendas you will have to deal with.

The new world is an intriguing fantasy setting where five disparate and feuding lands have banded together in a defensive pact against pirates, invading empires, marauding humanoids and dragons, a blighted magical corruption, and other exterior threats. The pact is held together by the dictatorial enforcement of the Black Fortress Avadon, and they maintain a network of spies and enforcement agents to ensure compliance. The fairly unique conceit of this particular entry (and who knows, perhaps followup games in the series) is that you play Hands of Avadon, sent to enforce the laws of the pact and defend it from threats within and without. This gives you rather more authority and a much more fearsome reputation than your typical band of wandering adventurers, and this is used to good effect throughout, although alas you still have to contend with buying your own supplies, a tired RPG trope that seems even more out of place in this context (though they do attempt to explain it).

The linearity is somewhat unfortunate, but things do open up as you gain access to more of the areas and return to zones on new missions, and most of the sidequests can be done at your leisure. Still, the flipside of linearity is that you're always being sent into challenges that you should be equipped to handle, and it's always clear what you're expected to do next, neither of which are guaranteed in more open formats.

I am personally a big fan of Avadon's approach to skills and classes. I find the structure of new ability at rank 1, additional effect(s) at later ranks, and unlocking a secondary ability at a late rank very rewarding and I never feel like my points are wasted or that I have to save points from level to level just to advance at all, which have been issues I've historically had with the more freeform skill approach earlier Spiderweb games took (and other games with skill systems, for that matter). And Avernum in particular suffered from boring fighter syndrome where spellcasters got huge suites of spells to cast for a varied combat experience and fighters...got to hit things. Not here. The Blademaster class even passively is a blast, with heavy passive investment rewarding cleaves, a hilariously effective level of hit prevention, and the chance to riposte, curse enemies, or begin regenerating if hit, and then on top of that gets group buffs and debuffs and attacks with additional secondary effects. The Shadowwalker hurls shurikens, teleports around, throws pots of acid and smoke bombs, backstabs and poisons, and is a huge fountain of damage in general. (Needless to say, I was pleased when the Avernum remake cribbed from this system, albeit in a more Avernum-y way.)

As for the NPCs - there's one of every type, you get them all pretty nearly immediately, they stay levelled with you even if you're not using them, and they all have interesting personalities and backstories. I've never been a huge fan of the "party too large for everyone to simultaneously adventure with you" thing, but this is about as good as it gets considering that.

So all in all, another classic RPG. It's not quite as old school as previous series from Spiderweb, but the deviations from that formula mostly are in the vein of improvements in RPG design, in my book, not stepping away from the core appeal.
Publisert: 29 November 2013
Var denne anmeldelsen til hjelp? Ja Nei
11 av 17 personer (65%) syntes denne anmeldelsen var hjelpsom
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3 anmeldelser
57.8 timer registrert
Think Baldur's Gate. Think old-school. But indie, and made by one man.
It's a turn based tactical rpg with a rich story dependant on playerchoices.
The start might be a little slow, you might fight off hordes of trashmobs that might seem a bit redundant.
But it's a really good political/fantasy story where you can roleplay your character.

So play it...yup.
Publisert: 27 November 2013
Var denne anmeldelsen til hjelp? Ja Nei
7 av 10 personer (70%) syntes denne anmeldelsen var hjelpsom
268 produkter på kontoen
4 anmeldelser
47.2 timer registrert
Great old school rpg, older style graphics and feel but great story and gameplay
Publisert: 27 November 2013
Var denne anmeldelsen til hjelp? Ja Nei
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
589 produkter på kontoen
8 anmeldelser
24.0 timer registrert
I guess playing a game for hours without getting bored makes it a good game.
Publisert: 27 Januar 2014
Var denne anmeldelsen til hjelp? Ja Nei