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Avadon: The Black Fortress est une épique saga de Jeu de Rôle Fantasy indépendante.
Date de parution: 17 août 2011
Tags populaires des utilisateurs pour ce produit :
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Acheter Avadon

Packages qui comprennent ce jeu

Acheter Spiderweb Software Complete Pack

Inclut les 12 articles suivants : Avadon: The Black Fortress, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Nethergate: Resurrection, Avadon 2: The Corruption

Articles

"Ce jeu offre une expérience classique du RPG. Une histoire prenante. Des heures de gameplay agréable.”
4/5 – Mac|Life

"Même s'il parait simple, ce jeu est un de ceux qui sont très faciles de jouer pendant quelques minutes, pour se retrouver transporté comme par magie à 5 heures du matin le lendemain."
– Rock, Paper, Shotgun

"Finalement, Avadon: La Forteresse Noire a tout ce dont un bon RPG a besoin. Une histoire et des personnages forts, de grands combat, des quêtes excellentes, des trésors addictifs et une rejouabilité élevée."
– Inside Mac Games

“Je veux un jeu immersif, soutenu par un développeur intègre, et un désir de gagner des fans un par un. Spiderweb a tout cela, et j'espère qu'ils continueront à nous faire honneur avec des jeux comme celui-ci.”
5/5 – Adrenaline Vault

"C'est un grand, bon, jeu et que les fans de RPG rétro devraient absolument adorer. ”
4.5/5 – Digitally Downloaded

"Quiconque cherche les bons vieux temps des grands RPG classiques massifs et se plaint des nouveaux RPG à gros budget et trop linéaires devrait avoir le courage de ses opinions et acheter ce jeu."
90% – RPGFan

À propos du jeu

Avadon: The Black Fortress est une saga épique de jeu de rôle indépendant. Composez une équipe de guerriers, explorez les donjons, partez à la découvertes de trésors fabuleux, améliorez vos aptitudes et tentez de contrecarrer les plans qui visent à la destruction de votre terre natale.


5 nations se sont associées pour former un pacte. Le pacte est défendu par Avadon, une société secrète d'assassins et d'espions. Ses agents sont partout et ils font la loi.


Vous avez été recruté par Hand of Avadon, et vous êtes chargé des missions qui nécessite une action précise, puissante et décisive. Cependant, les ennemis du pacte ont un agenda spécifique et les agents de Hands of Avadon disparaissent les uns après les autres. Vous allez devoir survivre et découvrir les raisons des actions qui menacent le pacte et l'équilibre du royaume.


Attention ! Les alliés sont moins nombreux que les traîtres. Plus vous vous rapprocherez de la vérité et plus vous vous rapprocherez de ceux qui veulent votre perte.


Comprend :

  • Jeu de rôle épique dans un vaste monde héroïc-fantasy.
  • 4 classes différentes de personnages avec des douzaines de sortilèges et d'aptitudes.
  • Partez à la découverte d'une histoire fascinante et du pays de Lynaeus.
  • De nombreuses fins différentes : vos choix affectent le cours des choses.
  • Des douzaines de quêtes secondaires avec des secrets à découvrir.
  • Des centaines d'objets magiques. Utilisez les cristaux enchantés pour composer des artefacts de plus en plus puissants.
  • Vaste aventure avec une grande rejouabilité.

Configuration requise (PC)

    • Système d'exploitation : Windows® XP / Vista™ / Windows® 7
    • Processeur : Processeur 1.6 GHz
    • Mémoire vive : 512 Mo de RAM
    • Disque dur : 300 Mo d'espace disque disponible
    • Carte graphique : Carte graphique compatible OpenGL
    • Son : Carte son

Configuration requise (MAC)

    • Système d'exploitation : OS X 10.5 ou ultérieure

Configuration requise (Linux)

    • Operating system:Ubuntu 12.04 or equivalent
    • Processor:1.6 GHz CPU
    • Memory:512 MB
    • Hard disk space:300MB
    • Video: OpenGL compliant graphics card
    • Sound:Sound card
Évaluations intéressantes des utilisateurs
1 personne(s) sur 1 (100%) ont trouvé cette évaluation utile
104 produits enregistrés
4 évaluations
36.3 heures en tout
Excellente surprise! Honnêtement même s'il n'a pas la profondeur d'un baldur's gate/planescape torment ou même d'un icewind dale, ce jeu est accrocheur, il dispose d'un gameplay simple et efficace et m'entraîne dans des heures de jeu sans que je m'en rend compte.
Posté le : 12 février 2014
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0 personne(s) sur 1 (0%) ont trouvé cette évaluation utile
59 produits enregistrés
1 évaluation
6.5 heures en tout
C'est bon si tu veux pratiquer ton anglais, tout ce qui a a faire dans ce jeu c'est lire, lire et toujours lire, c'est plutot long comme jeu, j'ai arreté apres quelque heures, j'étais tanné d'avoir des textes incroyablement long a lire toujours sans qu'il ne se passe jamais rien
Posté le : 14 avril 2014
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44 personne(s) sur 51 (86%) ont trouvé cette évaluation utile
222 produits enregistrés
143 évaluations
2.8 heures en tout
Avadon: The Black Fortress is a fine modern RPG made in the old-school style. Except better: no swapping floppy disks or CDs! But it makes me a little sad to say that it feels like a chore to play.

Visually, Avadon exists in a 1995 timewarp: Better looking than the SSI "Gold Box" D&D RPGs, but not as nice as the Baldur's Gate era games from Bioware/Black Isle.

But Avadon isn't so concerned about appearances. What makes this old-looking game work in 2013 is how fluid the experience is. It looks dated, but it streamlines gameplay, and adds modern features like skill trees, and the ability to scale the game difficulty if you want to move more quickly through the game's difficult bits. And your character speeds around the screen! No more waiting as your party trudges around the map; this game respects your time, as your characters hustle around in loose formation.

But this fast game pace brings me to the part that I don't like. Avadon is big on prose, like RPGs used to be. Avadon makes up for its stick-figure graphics by providing rich, descriptive storytelling. There's a lot of reading to be done, and no voice acting. So far, so good.

But in Avadon, your character moves so quickly from encounter to encounter, you find yourself reading constantly. There's no break. It's like reading a book. Frankly, I find myself resenting how much reading this game is asking me to do. And I kept nodding off as I was playing.

Baldur's Gate was probably a 80 hour game. Avadon makes me wonder how much of that time was just trudging around on the screen, revealing the dark parts. Walking from place to place. The pace was slow, but maybe that was an intentional break from all the reading we were asked to do back then. Walk a little, fight a little, walk a little, read a little. In Avadon, it feels like read-run-read-run-read-run. So... much... reading.

I recommend Avadon, because I respect how fine of a job Spiderweb has done to streamline old game mechanics, while still maintaining a flavorful, old-school feeling. And the story's good! But bring your spectacles; you're going to be doing a lot of reading as you play.

On a related note, I recently purchased a pack of classic Bioware RPGs from GOG.com. I plan to go back and finish the games from that era that I never played -- Baldur's Gate 2, Icewind Dale. I look forward to seeing how I feel about playing these games 15 years later. Will the pacing feel better than Avadon? Stay tuned to find out.
Posté le : 12 novembre 2013
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27 personne(s) sur 29 (93%) ont trouvé cette évaluation utile
1,168 produits enregistrés
14 évaluations
47.9 heures en tout
If you're familiar with Spiderweb Software's RPGs, it will come as no surprise that Avadon: The Black Fortress is another extensive old school party-based trek through areas full of nooks and crannies with unique encounters and secret loot caches to be had, as well as exciting set piece encounters and an intriguing overall narrative. That's pretty much true of everything they put out. The big changes to the formula are: a new world; a significantly more linear progression than most of the other entries in their lineup, a class-and-skill-tree approach to character builds, and party members who are fully fledged NPCs that contribute insights and dialogue throughout the plot as you move through it, can be spoken to between missions, and have their own side agendas you will have to deal with.

The new world is an intriguing fantasy setting where five disparate and feuding lands have banded together in a defensive pact against pirates, invading empires, marauding humanoids and dragons, a blighted magical corruption, and other exterior threats. The pact is held together by the dictatorial enforcement of the Black Fortress Avadon, and they maintain a network of spies and enforcement agents to ensure compliance. The fairly unique conceit of this particular entry (and who knows, perhaps followup games in the series) is that you play Hands of Avadon, sent to enforce the laws of the pact and defend it from threats within and without. This gives you rather more authority and a much more fearsome reputation than your typical band of wandering adventurers, and this is used to good effect throughout, although alas you still have to contend with buying your own supplies, a tired RPG trope that seems even more out of place in this context (though they do attempt to explain it).

The linearity is somewhat unfortunate, but things do open up as you gain access to more of the areas and return to zones on new missions, and most of the sidequests can be done at your leisure. Still, the flipside of linearity is that you're always being sent into challenges that you should be equipped to handle, and it's always clear what you're expected to do next, neither of which are guaranteed in more open formats.

I am personally a big fan of Avadon's approach to skills and classes. I find the structure of new ability at rank 1, additional effect(s) at later ranks, and unlocking a secondary ability at a late rank very rewarding and I never feel like my points are wasted or that I have to save points from level to level just to advance at all, which have been issues I've historically had with the more freeform skill approach earlier Spiderweb games took (and other games with skill systems, for that matter). And Avernum in particular suffered from boring fighter syndrome where spellcasters got huge suites of spells to cast for a varied combat experience and fighters...got to hit things. Not here. The Blademaster class even passively is a blast, with heavy passive investment rewarding cleaves, a hilariously effective level of hit prevention, and the chance to riposte, curse enemies, or begin regenerating if hit, and then on top of that gets group buffs and debuffs and attacks with additional secondary effects. The Shadowwalker hurls shurikens, teleports around, throws pots of acid and smoke bombs, backstabs and poisons, and is a huge fountain of damage in general. (Needless to say, I was pleased when the Avernum remake cribbed from this system, albeit in a more Avernum-y way.)

As for the NPCs - there's one of every type, you get them all pretty nearly immediately, they stay levelled with you even if you're not using them, and they all have interesting personalities and backstories. I've never been a huge fan of the "party too large for everyone to simultaneously adventure with you" thing, but this is about as good as it gets considering that.

So all in all, another classic RPG. It's not quite as old school as previous series from Spiderweb, but the deviations from that formula mostly are in the vein of improvements in RPG design, in my book, not stepping away from the core appeal.
Posté le : 29 novembre 2013
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11 personne(s) sur 17 (65%) ont trouvé cette évaluation utile
440 produits enregistrés
3 évaluations
57.8 heures en tout
Think Baldur's Gate. Think old-school. But indie, and made by one man.
It's a turn based tactical rpg with a rich story dependant on playerchoices.
The start might be a little slow, you might fight off hordes of trashmobs that might seem a bit redundant.
But it's a really good political/fantasy story where you can roleplay your character.

So play it...yup.
Posté le : 27 novembre 2013
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