Avadon: The Black Fortress is an epic, Indie fantasy role-playing saga.
Udgivelsesdato: 17 Aug 2011
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Pakker, der indeholder dette spil

Køb Spiderweb Software Complete Pack

Indeholder 12 emner: Avadon: The Black Fortress, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Nethergate: Resurrection, Avadon 2: The Corruption

Anmeldelser

“Oplev et klassisk rollespil. En god historie. Timevis af underholdning.”
4/5 – Mac|Life

“Simpelt udtrykt, det er et af de spil som er nemt at starte for et par minutter, og uden at opdage det er klokken på magisk vis blevet 5 om morgenen.”
– Rock, Paper, Shotgun

“Som et facit har Avadon: The Black Fortress alt hvad et godt rollespil har brug for. En stærk historie og gode karakterer, rigtig gode kampe, ekseptionelle quests, vanedannende gameplay og en høj grad af genspilbarhed .”
– Inside Mac Games

“Jeg vil have et spil med dybde støttet af en udvikler med integritet og et ønske om at vinde tilhængere en af gangen. Spiderweb har dette og jeg håber at udvikleren vil blive ved med at give os spil som Spiderweb.”
5/5 – Adrenaline Vault

“Det er et stort spil som klassiske rollespil entusiaster vil elske.”
4.5/5 – Digitally Downloaded

“Enhver der længes efter de gode, gamle klassiske rollespil og ønsker de nye, strømlinede rollespil ad helvede, burde købe dette spil.”
90% – RPGFan

Om spillet

Avadon: The Black Fortress et en episk, Indie-fantasy rollespilssaga. Saml en gruppe mægtige krigere, udforsk huler, søg efter skatte, lær mange unikke og mægtige evner og forsøg at afsløre en sammensværgelse, som truer med at knuse dit hjemland!


Fem store nationer er gået sammen om at forme Pagten. Pagten forsvares af Avadon, en hemmelighedsfuld sekt af spioner og snigmordere. Dens agenter er overalt. Dens ord er lov.


Du er blevet rekrutteret som en hjælper til Avadon, pålagt missioner som kræver hurtig handling og en tung næve. Pagtens fjender har dog deres egne planer, og Avadons hjælpere forsvinder en efter en. Det vil være op til dig at kæmpe for at overleve og afsløre det plot, som kunne knuse Pagtens sikkerhed og styrte dit hjemland i kaos.


Vær på vagt! Vennerne er få. Forræderne er overalt. Og jo tættere du kommer på sandheden, jo tættere kommer snigmorderne på dig.


Centrale elementer:

  • Episk, Indie-fantasy rollespilseventyr i en enorm og unik verden.
  • Fire forskellige karakterer med masser af unikke formularer og evner.
  • Afslør den fascinerende historie om Avadon og landet Lynaeus.
  • Mange forskellige slutninger. Dine valg vil ændre verden.
  • Masser af sidemissioner, skjulte huler og hemmeligheder at opdage.
  • Hundredvis af magiske objekter at finde. Brug fortryllede krystaller og skab dine egne endnu mægtigere ting.
  • Enormt eventyr som kan spilles igen og igen.

Systemkrav til PC

    • Operating system:Windows® XP / Vista™ / Windows® 7
    • Processor:1.6 GHz CPU
    • Memory:512 MB
    • Hard disk space:300MB
    • Video: OpenGL compliant graphics card
    • Sound:Sound card

Systemkrav til Mac

    • OS: OS X 10.5 or later

Systemkrav til Linux

    • Operating system:Ubuntu 12.04 or equivalent
    • Processor:1.6 GHz CPU
    • Memory:512 MB
    • Hard disk space:300MB
    • Video: OpenGL compliant graphics card
    • Sound:Sound card
Helpful customer reviews
44 af 51 personer (86%) fandt denne anmeldelse brugbar
222 products in account
143 reviews
2.8 timer bogført
Avadon: The Black Fortress is a fine modern RPG made in the old-school style. Except better: no swapping floppy disks or CDs! But it makes me a little sad to say that it feels like a chore to play.

Visually, Avadon exists in a 1995 timewarp: Better looking than the SSI "Gold Box" D&D RPGs, but not as nice as the Baldur's Gate era games from Bioware/Black Isle.

But Avadon isn't so concerned about appearances. What makes this old-looking game work in 2013 is how fluid the experience is. It looks dated, but it streamlines gameplay, and adds modern features like skill trees, and the ability to scale the game difficulty if you want to move more quickly through the game's difficult bits. And your character speeds around the screen! No more waiting as your party trudges around the map; this game respects your time, as your characters hustle around in loose formation.

But this fast game pace brings me to the part that I don't like. Avadon is big on prose, like RPGs used to be. Avadon makes up for its stick-figure graphics by providing rich, descriptive storytelling. There's a lot of reading to be done, and no voice acting. So far, so good.

But in Avadon, your character moves so quickly from encounter to encounter, you find yourself reading constantly. There's no break. It's like reading a book. Frankly, I find myself resenting how much reading this game is asking me to do. And I kept nodding off as I was playing.

Baldur's Gate was probably a 80 hour game. Avadon makes me wonder how much of that time was just trudging around on the screen, revealing the dark parts. Walking from place to place. The pace was slow, but maybe that was an intentional break from all the reading we were asked to do back then. Walk a little, fight a little, walk a little, read a little. In Avadon, it feels like read-run-read-run-read-run. So... much... reading.

I recommend Avadon, because I respect how fine of a job Spiderweb has done to streamline old game mechanics, while still maintaining a flavorful, old-school feeling. And the story's good! But bring your spectacles; you're going to be doing a lot of reading as you play.

On a related note, I recently purchased a pack of classic Bioware RPGs from GOG.com. I plan to go back and finish the games from that era that I never played -- Baldur's Gate 2, Icewind Dale. I look forward to seeing how I feel about playing these games 15 years later. Will the pacing feel better than Avadon? Stay tuned to find out.
Indsendt: 12 November 2013
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27 af 29 personer (93%) fandt denne anmeldelse brugbar
1,168 products in account
14 reviews
47.9 timer bogført
If you're familiar with Spiderweb Software's RPGs, it will come as no surprise that Avadon: The Black Fortress is another extensive old school party-based trek through areas full of nooks and crannies with unique encounters and secret loot caches to be had, as well as exciting set piece encounters and an intriguing overall narrative. That's pretty much true of everything they put out. The big changes to the formula are: a new world; a significantly more linear progression than most of the other entries in their lineup, a class-and-skill-tree approach to character builds, and party members who are fully fledged NPCs that contribute insights and dialogue throughout the plot as you move through it, can be spoken to between missions, and have their own side agendas you will have to deal with.

The new world is an intriguing fantasy setting where five disparate and feuding lands have banded together in a defensive pact against pirates, invading empires, marauding humanoids and dragons, a blighted magical corruption, and other exterior threats. The pact is held together by the dictatorial enforcement of the Black Fortress Avadon, and they maintain a network of spies and enforcement agents to ensure compliance. The fairly unique conceit of this particular entry (and who knows, perhaps followup games in the series) is that you play Hands of Avadon, sent to enforce the laws of the pact and defend it from threats within and without. This gives you rather more authority and a much more fearsome reputation than your typical band of wandering adventurers, and this is used to good effect throughout, although alas you still have to contend with buying your own supplies, a tired RPG trope that seems even more out of place in this context (though they do attempt to explain it).

The linearity is somewhat unfortunate, but things do open up as you gain access to more of the areas and return to zones on new missions, and most of the sidequests can be done at your leisure. Still, the flipside of linearity is that you're always being sent into challenges that you should be equipped to handle, and it's always clear what you're expected to do next, neither of which are guaranteed in more open formats.

I am personally a big fan of Avadon's approach to skills and classes. I find the structure of new ability at rank 1, additional effect(s) at later ranks, and unlocking a secondary ability at a late rank very rewarding and I never feel like my points are wasted or that I have to save points from level to level just to advance at all, which have been issues I've historically had with the more freeform skill approach earlier Spiderweb games took (and other games with skill systems, for that matter). And Avernum in particular suffered from boring fighter syndrome where spellcasters got huge suites of spells to cast for a varied combat experience and fighters...got to hit things. Not here. The Blademaster class even passively is a blast, with heavy passive investment rewarding cleaves, a hilariously effective level of hit prevention, and the chance to riposte, curse enemies, or begin regenerating if hit, and then on top of that gets group buffs and debuffs and attacks with additional secondary effects. The Shadowwalker hurls shurikens, teleports around, throws pots of acid and smoke bombs, backstabs and poisons, and is a huge fountain of damage in general. (Needless to say, I was pleased when the Avernum remake cribbed from this system, albeit in a more Avernum-y way.)

As for the NPCs - there's one of every type, you get them all pretty nearly immediately, they stay levelled with you even if you're not using them, and they all have interesting personalities and backstories. I've never been a huge fan of the "party too large for everyone to simultaneously adventure with you" thing, but this is about as good as it gets considering that.

So all in all, another classic RPG. It's not quite as old school as previous series from Spiderweb, but the deviations from that formula mostly are in the vein of improvements in RPG design, in my book, not stepping away from the core appeal.
Indsendt: 29 November 2013
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11 af 17 personer (65%) fandt denne anmeldelse brugbar
440 products in account
3 reviews
57.8 timer bogført
Think Baldur's Gate. Think old-school. But indie, and made by one man.
It's a turn based tactical rpg with a rich story dependant on playerchoices.
The start might be a little slow, you might fight off hordes of trashmobs that might seem a bit redundant.
But it's a really good political/fantasy story where you can roleplay your character.

So play it...yup.
Indsendt: 27 November 2013
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7 af 10 personer (70%) fandt denne anmeldelse brugbar
268 products in account
4 reviews
47.2 timer bogført
Great old school rpg, older style graphics and feel but great story and gameplay
Indsendt: 27 November 2013
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3 af 3 personer (100%) fandt denne anmeldelse brugbar
425 products in account
1 review
144.1 timer bogført
ok, it looks bad, but I like it - and I am not a huge fan of old school RPGs. it's well written and it's a pleasure to watch the developement of the story, but beware: you need time to play this one, because is a really long journey...
Indsendt: 9 November 2013
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