Avadon: The Black Fortress jest niezależną grą z gatunku RPG, której akcja dzieje się z epickim rozmachem w świecie fantasy.
Recenzje użytkowników:
Ogółem:
Bardzo pozytywne (316) - 80% z 316 recenzji użytkowników dla tej gry jest pozytywnych.
Data wydania: 17 Sie, 2011

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Kup Avadon

Pakiety zawierające tę grę

Kup Spiderweb Software Complete Pack

Zestaw 13 produktów: Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 2: Crystal Souls, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection

 

Recenzje

“Oferuje klasyczne doświadczenia z gry RPG. Wciągająca narracja. Godziny przyjemnej rozgrywki.”
4/5 – Mac|Life

“Bez owijania w bawełnę - jest to jedna z tych gier, którą bardzo łatwo odpalić na kilka minut tylko po to, żeby magicznie przetransportować się do godziny 5 rano następnego dnia! Nie wspominając już o braku kolacji.”
– Rock, Paper, Shotgun

“Ostatecznie, Avadon: The Black Fortress posiada wszystko, co powinien mieć dobry RPG. Solidna fabuła, bohaterowie, świetne walki, wyśmienite zadania, uzależniające zdobywanie przedmiotów i rozwijanie postaci oraz wysoką grywalność.”
– Inside Mac Games

“Chcę wciągającej gry wspieranej przez dewelopera uczciwego oraz z chęcią podbicia serca po sercu fanów. Spiderweb to posiada i mam nadzieję, że będą kontynuowali uhonorowywanie nas grami takimi jak ta.”
5/5 – Adrenaline Vault

“Jest to ogromna, masywna wręcz gra, którą starsi fani RPG-ów powinni pokochać.”
4.5/5 – Digitally Downloaded

“Każdy, kto jęczy za dniami masywnych klasyków i płacze nad stanem obecnych, ułatwionych, wysokobudżetowych RPG-ów, powinien włożyć kasę w ryj i kupić tę grę.”
90% – RPGFan

O tej grze

Avadon: The Black Fortress jest niezależną grą z gatunku RPG, której akcja dzieje się z epickim rozmachem w świecie fantasy. Utwórz grupę wyćwiczonych wojowników, z którymi możesz badać mistyczne podziemia, szukać skarbów, poznać wiele unikalnych i zarazem potężnych umiejętności oraz uchronić swoją ojczyznę przed wielkim spiskiem!


Pięć wielkich nacji uformowało Przymierze. Przymierze jest chronione przez Avadon, tajemniczą sektę utworzoną przez szpiegów oraz zabójców. Ich wysłannicy są wszędzie. Ich słowo staje się prawem.


Zwerbowano cię jako Ambasador Avadonu - czyny, które dokonasz, wymagają trzeźwego myślenia i twardej ręki. Niestety, wrogowie Przymierza, zgodnie z ich własnym planem, eliminują kolejno Ambasadorów Avadonu. Będziesz musiał walczyć o przetrwanie i zniszczyć planowaną przez wroga intrygę, która ma na celu pogrążyć twoją ukochaną krainę w chaosie.


Strzeż się! Sojuszników masz niewielu, a zdrajcy są wszędzie. Im bliżej zbliżysz się prawdy, tym bardziej będziesz narażony na niebezpieczeństwo.


Główne cechy:

  • Odegrasz rolę w niepowtarzalnym świecie fantasy.
  • Cztery różne klasy postaci - każda z nich ma unikalne umiejętności.
  • Odkryj intrygującą historię Avadonu oraz ziem Lynaeus.
  • Mnogość możliwych zakończeń - twoje decyzje będą zmieniać otaczający cię świat.
  • Dziesiątki zadań pobocznych, ukrytych podziemi i sekretnych znalezisk.
  • Setki magicznych przedmiotów do znalezienia, które mogą być zaczarowane specjalnymi kryształami w celu uczynienia ich jeszcze potężniejszymi.
  • Obszerna, urozmaicona przygoda, która się nie znudzi nawet przy ponownym przechodzeniu.

Wymagania systemowe

Windows
Mac OS X
SteamOS + Linux
    • Operating system:Windows® XP / Vista™ / Windows® 7
    • Processor:1.6 GHz CPU
    • Memory:512 MB
    • Hard disk space:300MB
    • Video: OpenGL compliant graphics card
    • Sound:Sound card
    • System Operacyjny: OS X 10.5 lub nowszy
    • Operating system:Ubuntu 12.04 or equivalent
    • Processor:1.6 GHz CPU
    • Memory:512 MB
    • Hard disk space:300MB
    • Video: OpenGL compliant graphics card
    • Sound:Sound card
Recenzje klientów
System recenzji użytkowników został zaktualizowany! Dowiedz się więcej
Ogółem:
Bardzo pozytywne (316)
Niedawno opublikowane
coyote
( 62.6 godz. łącznie )
Zamieszczono: 26 czerwca
Excellent old-school RPG that manages to combine a nice old-school feel without too much hand-holding with a high overall accessibility. For example, there is no quest tracker that tells you what exactly is the next step in each quest, but on the other hand if you carefully read the quest text you are never lost (and there is a log, in case you've missed something).

pro:
- very nice world and level building; people who like to explore maps in isometric games will greatly enjoy this
- decent story with some ok-ish twists; I liked the ending (i.e. my ending; can be very different depending on your choices during the game)
- some interesting characters
- many areas are visited several times during the main story and then often the location and NPCs' dialogues are affected by events in the main story
- good difficulty levels: I played on normal, skipped many smaller side quests (hence a bit underleveled during 2nd half) and did not do any min-maxing; with that approach, the combat was mildly challenging but never tedious or frustrating (with 3 exceptions, see below)
- excellent customer support (I had a technical issue which was solved in under 24h)

con:
- drags out a bit during the last third; 1st playthrough took me 62 hours which I found a bit too long
- 2-3 fights towards the end were very frustrating, in one case even after temporarily lowering the difficulty (in some fights my tank was stunned/charmed 90% of the time)

Everyone who likes classic computer RPGs in the style of Baldur's Gate and does not mind reading quest and dialogue text should at least give this game a try.
Przydatne? Tak Nie Zabawna
Another
( 67.7 godz. łącznie )
Zamieszczono: 6 czerwca
The tech behind the game is obviously very simple. There are only a few party members, for example, and you're probably not ever going to re-play this game. As a story-based RPG, however, it's pretty decent and I appreciate the unique setting. It's imperfect, but at the end of the day I'd still recommend it.
Przydatne? Tak Nie Zabawna
johnruth_l
( 77.7 godz. łącznie )
Zamieszczono: 1 czerwca
Isometric RPG with a good story. Being an old guy with kids, I can\'t spend much on hardware. As such I found this game to be in my sweet spot, in that the graphics were simple enough my desktop didn\'t have any troubles, but they were detailed enough to be aesthetically pleasing.

One quibble is that having chosen my character class, I found that two of the four helpers were such a natural fit for party balance, I never bothered with the other two. Well, except for their specific sunbursts.
Przydatne? Tak Nie Zabawna
Daigotsu
( 21.8 godz. łącznie )
Zamieszczono: 17 maja
If you can handle a simple, ISO-RPG without any of the bells & whistles of modern games then this is a fine game to play. Excellent world-building and some good old-school challenge.
Przydatne? Tak Nie Zabawna
HiMyNameIsLeo
( 36.6 godz. łącznie )
Zamieszczono: 13 maja
If you like this style of RPG then go for it.

There is a lot of gameplay here. The story goes on for quite a while. So much so that I have never actually beaten the game. But seems to be many possibilities to explore.

The art may be more simple than other RPGs out there but it works well. The interface look-and-feel could use some work though.

I had fun, even though I never finished the whole game. I doubt I even made it half way through. So if you enjoy a game with a long story and lots of areas to explore, I believe this could work for you.
Przydatne? Tak Nie Zabawna
psybermancer
( 64.3 godz. łącznie )
Zamieszczono: 10 maja
Old skool RPG fun but gets a bit tedious and same-same after a while. Worth investing some time in it if you like these sort of games as there's plenty of gameplay here for your $10.
Przydatne? Tak Nie Zabawna
BeigeAlert
( 3.5 godz. łącznie )
Zamieszczono: 17 kwietnia
Avadon: The Black Fortress (in 3 hours)
The Basics: Isometric top-down RPG
Previous Time Spent: 5 minutes
Expectation of learning Curve: Medium
Why I bought this: Gushing review from a writer at RockPaperShotgun followed by a steam sale.


First Impressions: This game feels a bit like Fallout 1/2 meets a simpler version of Baldur's Gate, with isometric 2d movement of characters through environments, dialogue, hording of stuff(standard videogame RPG kleptomania), and grid based combat. A lot of this felt fairly flat to me, which I'll cover a bit more in the later portions.

My 3 Hours with the Game: I began the game by choosing a name and class for my character. I went with Orrin Hatch for a name, and chose a class that I figured was basically a ninja/thief archetype. I was then treated to some basic info about the setting, and sent to a castle to begin my duties. Below is a screenshot showing my character, the inventory, and the approach to said Castle.

Upon arriving in the castle, I was blown away by the ability to just wander around, pick up random junk, and engage in brief conversations with people throughout the sprawling grounds. Before long, I was assigned a sort of tutorial dungeon crawl, which entailed going into the castle dungeons, and looking for dangerous escaped prisoners. There, I got to see the way the systems of the game come together for combat, etc.

This is an isometic, top down dungeon with tons of stuff. It was fairly fun up to a point, but I found it to break down into mindless backtracking, and easy to forget objectives. The dungeons sprawl a good deal, which is fun from an exploration standpoint, but gets to be a bit tiresome due to the map feature, which merely brings up an overlay. Additionally I found that there was a lot that just didn't land, including dialogue, and inventory management stuff. It took me until hour 2 or so to realize that stuff would fall on the ground, and the method for picking it up is opening the inventory and grabbing stuff from the ground. I'm used to other games, and was too lazy to actually read the manual, so this is on me. Additionally, I found that with dialogue, the writers often seemed to want to tell me things instead of showing me things with the writing.

Combat was fairly fun, and felt like taking battles from 3.0/3.5 era D&D, grid and all. Early on, the battles seemed fairly flat and a bit too easy, but as the game progressed a bit, I found a decent variety of monster abilities and tactics that kept stuff interesting. All in all though, I think the combat from other games may have spolied me a bit too much. I kept wanting this to feel as dangerous as Darkest Dungeon or Wasteland 2, but only in one of the many battles I fought did I feel any sense of doom.

My highlight:I had the most fun with the game once I made my way out of the castle and it's immediate surroundings and took a portal to Kva, a desert region. There, I had the mission of chatting up a dragon, and dealing with it's goblin/whatever ugly intelligent being problem. There, I felt like I was starting to get a sense of the fairly interesting political situation of the game, and the way a world like this might actually work. Also, as an old Baldur's Gate fan, I definitely enjoyed the sort of adventuring that just comes from wandering around while you have actual missions to complete, stealing stuff, etc. Plus, I got to do some super-tropey D&D style stuff, like killing rats/goblins, and talking to a fairly tiny dragon who lives in a magma chamber.

The exploration was fun, and made it clear to me that there's a lot more to this game and story. If it hadn't been for that section, I probably would not be recommending it. But now I can see the potential.



My verdict: I don't love this game due to some of the presentation issues and the flat feel, but I could see getting sucked in. I'd give it a qualified recommendation for folks who were very into BG, Fallout 1/2, etc., with the caveat that character creation is far simpler, and there is less of a sense of danger, at least in the portions that I tried. Another plus for this game is that I can imagine it would probably run really well on an older machine, or a laptop without a ton of resources.
-Jon

PS: I won't be reviewing Avadon 2:The Corruption at this time, for fear of spoilers. As a result, the next game on my docket is Betrayer.
Przydatne? Tak Nie Zabawna
laker
( 31.2 godz. łącznie )
Zamieszczono: 12 kwietnia
Although the production values of Avadon are a *bit* low (really really low, my god the sound is cacophony) the game itself surprised me (positively).

It is quite some time now that I've encountered a game with "one more fight/quest/whatever before sleep" vibe, but Avadon has it.

I think it's more or less based on the combat system. It isn't anything new or amazing or complex, but it works. It's turn based, but you your attacks don't miss 3 out of 5 attacks. And you don't see hit chance, so you don't see your 97% hit chance attack to fail. The tempo is nice, it's not too slow. There are only few archetypes of enemies but each and every one of them has a lot of more advanced versions, which is quite nice. There is a nice number of skills and consumables you can use in fight. Using skills depletes your vitality. You have nice pool of it for a mission, but the with the rising number of hard fights, your vitality pool will go down. Your vitality refreshes once you get back from a mission, or you can use consumables. I didn't use them so far, because I like the tension. Is like being in a dungeon in BG, half dead, in desperate need of sleep but there is no place for that. This approach leaves out the boring sleeping part but keep some sort of tension.

The item progression in the first 15 hours or so was great, new better items every few minutes. I was waiting for my character to level up so I could use them and I really liked the waiting. And thinking about which one to choose (you can equip only armor with certain weight, it's strength dependent). But after that it slowly crawls to stop.

The character progression is really basic. You have four attributes and few active and passive skills. The number of skills isn't a problem, but the prerequisites are a bad idea in my opinion.

As far as role playing goes, it leaves a lot to be desired. There aren't many opportunities to form your characters, to make choices. And I've read that the story is good but I don't see how. You are in your base, you'll receive a quest to go somewhere. You are out there for few hours and get back. You'll read few phrases which will "advance" the story and then you are out in the field for few more hours. I find it too divided and without any flow.

It's certainly a nice game. The 30 hours I've spent in it so far were enjoyable. But it started to be boring and I'm not sure I'll go back to it.

I can recommend it. It's certainly a better game than most out there.
Przydatne? Tak Nie Zabawna
Santiagowned
( 48.5 godz. łącznie )
Zamieszczono: 28 lutego
Old classic isometric RPG fun!
Przydatne? Tak Nie Zabawna
Najbardziej przydatne recenzje  W ciągu ostatnich 30 dni
6 z 7 osób (86%) uważa, że ta recenzja jest pomocna
Polecane
62.6 godz. łącznie
Zamieszczono: 26 czerwca
Excellent old-school RPG that manages to combine a nice old-school feel without too much hand-holding with a high overall accessibility. For example, there is no quest tracker that tells you what exactly is the next step in each quest, but on the other hand if you carefully read the quest text you are never lost (and there is a log, in case you've missed something).

pro:
- very nice world and level building; people who like to explore maps in isometric games will greatly enjoy this
- decent story with some ok-ish twists; I liked the ending (i.e. my ending; can be very different depending on your choices during the game)
- some interesting characters
- many areas are visited several times during the main story and then often the location and NPCs' dialogues are affected by events in the main story
- good difficulty levels: I played on normal, skipped many smaller side quests (hence a bit underleveled during 2nd half) and did not do any min-maxing; with that approach, the combat was mildly challenging but never tedious or frustrating (with 3 exceptions, see below)
- excellent customer support (I had a technical issue which was solved in under 24h)

con:
- drags out a bit during the last third; 1st playthrough took me 62 hours which I found a bit too long
- 2-3 fights towards the end were very frustrating, in one case even after temporarily lowering the difficulty (in some fights my tank was stunned/charmed 90% of the time)

Everyone who likes classic computer RPGs in the style of Baldur's Gate and does not mind reading quest and dialogue text should at least give this game a try.
Czy ta recenzja była pomocna? Tak Nie Zabawna
Najbardziej przydatne recenzje  Ogółem
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Polecane
61.1 godz. łącznie
Zamieszczono: 24 października, 2015
Mamy tu do czynienia z doskonałą fabułą. Czyny wszystkich bohaterów są umotywowane, łatwy podział na dobrych i złych zostaje poddany próbie. W sztampowych fantasy jeśli otrzymujemy swobodę wyboru, możemy być szlachetnymi herosami lub sługami zła. W Avadonie jesteśmy przede wszystkim żołdakiem, który podejmuje się misji za sakiewkę złota, a rozkazy od mocodawców wypełnia, odkładając swoją własną moralność na bok. Czekają nas zwroty akcji i trudne decyzje oraz ciekawi kompani.

Niewiele jest gier tak dobrze oddających atmosferę grania w książkowe RPG na papierze w kratkę. Większość cRPG opiera się na aktywnej pauzie, jednak w Avadonie podczas walk gra przełącza się w tryb turowy i musimy rozsądnie rozporządzać punktami akcji na ruch, eliksiry, zaklęcia oraz specjalne ciosy. Zaklęcia obszarowe przybierają postać stożków i obłoków, które pokrywają konkretne pola szachownicy bitewnej tak samo jak wtedy, gdy używaliśmy do tego linijki i cyrkla. To prawda, że gra w ten sposób traci realizm czasu rzeczywistego oraz dynamikę, ale z drugiej strony zyskujemy grę taktyczną z naprawdę trudnymi walkami z bossami. Na szczęście Ci najsilniejsi są opcjonalni jako zabawa dla największych wyjadaczy gatunku - Smoczyca Zefiryna mordowała mnie na normalnym poziomie trudności raz za razem, nawet gdy osiągnęłam maksymalny 30 level. Ba! Za pierwszym razem na 22 poziomie zdjęła moją drużynę na hita - uwielbiam gry, w których nie występuje skalowanie poziomu trudności do gracza! Zapuszczanie się tajnym przejściem do lochu, w którym nie powinnam jeszcze być według ścieżki fabularnej to wspaniała zabawa. Pokonane po długiej i rozpaczliwej walce potworki, które zaprojektowano jako mięso armatnie dla kilka leveli silniejszej postaci, dają większą satysfakcję niż regularne walki.

Naraz w drużynie posiadamy trzy postacie z dostępnych czterech klas - są tu klasyczni wojownik i czarodziejka oraz ninja i szamanka. Teoretycznie ninja kojarzy się z łotrzykiem, jednak wytrychów jest w Avadonie jak na lekarstwo i nie warto inwestować cennych punktów w tę umiejętność! Ninja pełni raczej funkcję wojownika opartego na zręczności z naciskiem na ataki dystansowe. Czarodziejka jest w Avadonie postacią zdecydowanie ofensywną, z kolei szamanka to typowy uzdrowiciel drużyny. Jeśli masz zamiar zaliczyć grę na 100% zdecydowanie odradzam szamankę, którą sama grałam. Jej ataki są za słabe lub mają ofensywny charakter np. trzęsienie ziemi odrzucające wrogów. Podczas walk z bossami są bezużyteczne.

Podsumowując, jest to wspaniała przygoda na 50-60 godzin.

Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 1 osób (100%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
2.0 godz. łącznie
Zamieszczono: 4 stycznia
klasyczna oldschoolowa giera, której zalety docenią dziady takie jak ja:
- odpala się w 3 sekundy,
- nie pracowało nad nią 1000 osób,
- ma to coś co przykuło mnie do monitora po 5 minutach gry (a takie tytuły jak Skyrim czy Fallout 3 poległy w tej konkurencji bo żeby się w nie naprawdę się wkręcić potrzeba godzinę albo dwie - kto ma dziś tyle czasu?!),
- walka jest turowa,
- pozwala cieszyć się prostotą interfejsu i nie trzeba studiów żeby go opanować,
- pozwala ruszyć wyobraźnią jak w czasach ultimy czy pochodnych - nie pokazuje wszystkiego w fotorealistycznej konwencji,
- na przecenach chodzi po eurodwadzieścia :)

czego chcieć więcej? :)

Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 2 osób (50%) uważa, że ta recenzja jest pomocna
Polecane
1.5 godz. łącznie
Zamieszczono: 5 sierpnia, 2014
Bardzo dobry, oldschoolowy RPG z walką taktyczną.
Niestety minusem (jak w większości gier RPG) jest brak spolszczenia. Polecam tą grę tylko tym, którzy dobrze znają język angielski.
Czy ta recenzja była pomocna? Tak Nie Zabawna
1 z 5 osób (20%) uważa, że ta recenzja jest pomocna
Polecane
41.8 godz. łącznie
Zamieszczono: 5 marca, 2015
g.g 7,5/10
Czy ta recenzja była pomocna? Tak Nie Zabawna
395 z 510 osób (77%) uważa, że ta recenzja jest pomocna
Według 14 osób ta recenzja jest zabawna
Niepolecane
40.1 godz. łącznie
Zamieszczono: 27 marca, 2014
I bought this game a long time ago for a decent amount of money, but since it's a long game, I postponed playing it... Until recently.

Many of the "recommended" reviews here are from people who spent a very, very short time playing Avadon. Had I written such a review when I was only a couple of hours into the game, it would have been positive, too. It was very fun at the start... but then it became profoundly NOT fun.

You see, early on, you have a couple of quests and a couple of locations. You have various characters, you find items, battles are nice, you get better loot, your characters work in synergy... And then the game suddenly becomes a chore. Quests pile up. The quest texts never get updated. There are no indicators anywhere about the people you need to visit or return to. No indicator of what you need to do. I spent a lot of time going around and talking to people, only to find out that a quest isn't over. The loot doesn't scale up. Your damage doesn't scale up. And the game difficulty (I played on "normal") suddenly switches to "most frustrating game ever". You die. You die a lot. You are too weak. You need luck with the RNG, and you need potions and scrolls in greater amounts that you can obtain. Your abilities are on a large cooldown. Again, not enough potions to alleviate that. To add insult to injury, you spend vitality on abilities and vitality *does not recharge by itself*. You need to basically go back to the Avadon fortress on a semi-regular basis. There's no real quick-travel system, so every time you want to do that, you're looking at about five wasted minutes.

About 15 hours in, I seriously contemplated quitting right there and then; but I said to myself "you spent more on this than on many other games, so you NEED to finish it". I had a quest to follow a warrior into the woods and clear out some spiders. "Some" turned out to be about four nests of four to five spiders each. They were teleporting spiders which cast corrupting spells and thus did a lot of damage-over-time. Took me an hour to finally win that sidequest. Okay, I said, this is one of the harder battles; let's continue. Then I found what was an almost unbeatable Shade. Somehow managed to get that done as well. Then I found an evil Drake that spawned minions *and* mind-controlled several tough soldiers (EDIT: forgot to mention that it was HEALING those soldiers, so every time you came close to killing one, it would be healed to max HP; repeat 4-5 times, while your characters die and you've spent all of your potions). That... that was unbeatable, and it was the turning point at which I resorted to cheats: bumped my characters to level 30, then constantly used healing, shields and ability cooldown reset.

I gave up on the sidequests. I have no idea where I found most of the people and what I needed to do next (again - the quest system is extremely rudimentary and doesn't tell you anything). Even with constant cheating, it took me a total of 40 hours to finish the main story line.

Disregard the "recommended" reviews, honestly, and check the achievements:

Only 1/3 of the total number of players met a certain NPC called Redbeard, and that happens *very* early into the game.

Only 1/50 (a measly 2%) of the players finished Avadon. Two percent. Wow.

You see all those <40hr reviews? Yeah, they recommended a game they never finished. If it's so fun and great and awesome, why did they stop playing? Because of the issues I mentioned here. Let's not even get into "OMG BEST GAME EVER!!11" reviews from people with 1-5 hours in.

Skip this. Honestly. Even if you get this in a bundle, it's just not worth playing. Get an RPG that's actually fun.

If you *do* feel masochistic and try to play without cheating, I'll give you a tip: in this game, Dexterity rules. Get it to a minimum of 25.

Highly not recommended.
Czy ta recenzja była pomocna? Tak Nie Zabawna
61 z 64 osób (95%) uważa, że ta recenzja jest pomocna
Według 4 osób ta recenzja jest zabawna
Polecane
100.6 godz. łącznie
Zamieszczono: 13 grudnia, 2014
IT'S ABOUT TIME!

Frankly this is probably old news to many of you reading this. I'm ashamed that I didn't know about these Spiderweb titles previously.

Gather round me children, for there's a tale I'd like to share. Once there was a time when video games entertained the player an immersive story and provocative challenges that kept you playing for hours.

I've never liked the term "dungeon crawler". To me the crawler part implies slow which let's be honest, is generally associated with boring in the world of books, movies and video games. When was the last time you couldn't wait to dig in to a slow book someone recommended?
So when I saw that genre ascribed to this and other Spiderweb titles I dismissed them pretty quickly. I didn't feel like click-spamming my way through another shallow DC chasing the next-best weapon for hours on end - mindlessly racing to the next waypoint, only taking breaks to managing a mountain of gear (/cough...torchlight)...

So as I was browsing my games library through titles I'll never get to and I barely recognize, the term "turn-based" caught my eye.
"Turn-based"...dungeon-crawler?
Now that's a name I"ve not heard in a long time. A long time.

I must have played through "Planescape: Torment" three times since it's release. The same can be said for "Fallout 1/2".
I can't chalk up their awesome replayablility to nostalgia any more. These are simply incredibly entertaining titles and the reason I've played them all so often is that nothing after (to my knowledge) ever properly took up where they left off. Well that was until I discovered this game.

This game, like Planescape and Fallout 1&2 focus on story depth, simple, intuitive UI/game mechanics, and challenging "strategic" (yet simple) combat. I don't mean simple as in "easy", I just mean you will very quickly become well-versed your battle playbook and the challenge lies in making good decisions as it is turn-based.
If you're familiar Fallout 1 & 2 or Planescape Torment then to put it simply this game is very similar to those but in a classic fantasy setting. It's also a nice reminder of the days when RPG titles didn't hold your hand every step of the way. The quest descriptions are clear, but the objectives are kept broad enough keep the players guessing as to how exactly to complete them.

Combine all of the above with perfectly classic "if-it-ain't-broke" fantasy RPG elements and you have this surprisingly impressive game. I can't recommend this title enough for old-school PC nerds like myself as well as newcomers.

I could go on and on but I gotta get back to the game.
I give it 2 ogre-thumbs up
Czy ta recenzja była pomocna? Tak Nie Zabawna
44 z 50 osób (88%) uważa, że ta recenzja jest pomocna
Polecane
53.4 godz. łącznie
Zamieszczono: 29 listopada, 2013
If you're familiar with Spiderweb Software's RPGs, it will come as no surprise that Avadon: The Black Fortress is another extensive old school party-based trek through areas full of nooks and crannies with unique encounters and secret loot caches to be had, as well as exciting set piece encounters and an intriguing overall narrative. That's pretty much true of everything they put out. The big changes to the formula are: a new world; a significantly more linear progression than most of the other entries in their lineup, a class-and-skill-tree approach to character builds, and party members who are fully fledged NPCs that contribute insights and dialogue throughout the plot as you move through it, can be spoken to between missions, and have their own side agendas you will have to deal with.

The new world is an intriguing fantasy setting where five disparate and feuding lands have banded together in a defensive pact against pirates, invading empires, marauding humanoids and dragons, a blighted magical corruption, and other exterior threats. The pact is held together by the dictatorial enforcement of the Black Fortress Avadon, and they maintain a network of spies and enforcement agents to ensure compliance. The fairly unique conceit of this particular entry (and who knows, perhaps followup games in the series) is that you play Hands of Avadon, sent to enforce the laws of the pact and defend it from threats within and without. This gives you rather more authority and a much more fearsome reputation than your typical band of wandering adventurers, and this is used to good effect throughout, although alas you still have to contend with buying your own supplies, a tired RPG trope that seems even more out of place in this context (though they do attempt to explain it).

The linearity is somewhat unfortunate, but things do open up as you gain access to more of the areas and return to zones on new missions, and most of the sidequests can be done at your leisure. Still, the flipside of linearity is that you're always being sent into challenges that you should be equipped to handle, and it's always clear what you're expected to do next, neither of which are guaranteed in more open formats.

I am personally a big fan of Avadon's approach to skills and classes. I find the structure of new ability at rank 1, additional effect(s) at later ranks, and unlocking a secondary ability at a late rank very rewarding and I never feel like my points are wasted or that I have to save points from level to level just to advance at all, which have been issues I've historically had with the more freeform skill approach earlier Spiderweb games took (and other games with skill systems, for that matter). And Avernum in particular suffered from boring fighter syndrome where spellcasters got huge suites of spells to cast for a varied combat experience and fighters...got to hit things. Not here. The Blademaster class even passively is a blast, with heavy passive investment rewarding cleaves, a hilariously effective level of hit prevention, and the chance to riposte, curse enemies, or begin regenerating if hit, and then on top of that gets group buffs and debuffs and attacks with additional secondary effects. The Shadowwalker hurls shurikens, teleports around, throws pots of acid and smoke bombs, backstabs and poisons, and is a huge fountain of damage in general. (Needless to say, I was pleased when the Avernum remake cribbed from this system, albeit in a more Avernum-y way.)

As for the NPCs - there's one of every type, you get them all pretty nearly immediately, they stay levelled with you even if you're not using them, and they all have interesting personalities and backstories. I've never been a huge fan of the "party too large for everyone to simultaneously adventure with you" thing, but this is about as good as it gets considering that.

So all in all, another classic RPG. It's not quite as old school as previous series from Spiderweb, but the deviations from that formula mostly are in the vein of improvements in RPG design, in my book, not stepping away from the core appeal.
Czy ta recenzja była pomocna? Tak Nie Zabawna
35 z 38 osób (92%) uważa, że ta recenzja jest pomocna
Według 1 osoby ta recenzja jest zabawna
Polecane
53.9 godz. łącznie
Zamieszczono: 3 lipca, 2014
A very well-crafted game world. What the writing lacks in concision it makes up for in quality. The RPG gameplay is engaging, if not a bit OCD-inducing. My major gripe with the game would be the repetitive ambient sounds used in place of music, but that mostly comes my having previously played other Spiderweb Software games that also recycled these sounds. Still, though, the gameplay and player-influenceable story are more than enough to make the game worth playing on their own.

Edit: after reading some of the other reviews, I should mention that I'm playing on Casual (not ashamed to admit it), so I'm not really experiencing some of the difficulty-related complaints that others are. Pretty much the only difficulty-related thing I'm running into is that I don't really have a chance to use up my consumables fast enough on Casual, so I probably waste more time managing my inventory than I might on a harder difficulty. But that's very minor.
Czy ta recenzja była pomocna? Tak Nie Zabawna
57 z 74 osób (77%) uważa, że ta recenzja jest pomocna
Polecane
7.5 godz. łącznie
Zamieszczono: 12 listopada, 2013
Avadon: The Black Fortress is a fine modern RPG made in the old-school style. Except better: no swapping floppy disks or CDs! But it makes me a little sad to say that it feels like a chore to play.

Visually, Avadon exists in a 1995 timewarp: Better looking than the SSI "Gold Box" D&D RPGs, but not as nice as the Baldur's Gate era games from Bioware/Black Isle.

But Avadon isn't so concerned about appearances. What makes this old-looking game work in 2013 is how fluid the experience is. It looks dated, but it streamlines gameplay, and adds modern features like skill trees, and the ability to scale the game difficulty if you want to move more quickly through the game's difficult bits. And your character speeds around the screen! No more waiting as your party trudges around the map; this game respects your time, as your characters hustle around in loose formation.

But this fast game pace brings me to the part that I don't like. Avadon is big on prose, like RPGs used to be. Avadon makes up for its stick-figure graphics by providing rich, descriptive storytelling. There's a lot of reading to be done, and no voice acting. So far, so good.

But in Avadon, your character moves so quickly from encounter to encounter, you find yourself reading constantly. There's no break. It's like reading a book. Frankly, I find myself resenting how much reading this game is asking me to do. And I kept nodding off as I was playing.

Baldur's Gate was probably a 80 hour game. Avadon makes me wonder how much of that time was just trudging around on the screen, revealing the dark parts. Walking from place to place. The pace was slow, but maybe that was an intentional break from all the reading we were asked to do back then. Walk a little, fight a little, walk a little, read a little. In Avadon, it feels like read-run-read-run-read-run. So... much... reading.

I recommend Avadon, because I respect how fine of a job Spiderweb has done to streamline old game mechanics, while still maintaining a flavorful, old-school feeling. And the story's good! But bring your spectacles; you're going to be doing a lot of reading as you play.

On a related note, I recently purchased a pack of classic Bioware RPGs from GOG.com. I plan to go back and finish the games from that era that I never played -- Baldur's Gate 2, Icewind Dale. I look forward to seeing how I feel about playing these games 15 years later. Will the pacing feel better than Avadon? Stay tuned to find out.
Czy ta recenzja była pomocna? Tak Nie Zabawna