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Avadon: The Black Fortress is een episch indie-fantasie-rollenspel.
Releasedatum: 17 aug 2011
Populaire tags van gebruikers voor dit product:
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Avadon kopen

Pakketten die deze game bevatten

Spiderweb Software Complete Pack kopen

Bevat 12 items: Avadon: The Black Fortress, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Nethergate: Resurrection, Avadon 2: The Corruption

Recensies

“Biedt een klassieke RPG ervaring. Boeiend verhaal. Uren aan vermaak.”
4/5 – Mac|Life

“Zo simpel als het er uit ziet, is het een van die spellen die je makkelijk even voor een paar minuten opstart, en je vervolgens magisch transporteert, zonder avond eten, naar 5 uur 's ochtends de volgende dag.”
– Rock, Paper, Shotgun

“Uiteindelijk heeft, Avadon: The Black Fortress alles wat een goede RPG nodig heeft. Een sterk verhaal, sterke karakters, geweldige gevechten, uitstekende missies, verslavende buit en levelen en een hoge herspeelbaarheid.”
– Inside Mac Games

“Ik wil een meeslepend spel, ondersteund door een ontwikkelaar met integriteit en een wil om fans één voor één te winnen. Spiderweb heeft dat, en ik hoop dat ze ons zullen blijven eren met spellen zoals deze.”
5/5 – Adrenaline Vault

“Dit is een grote, dikke game waar retro RPG-fans absoluut van zullen houden.”
4.5/5 – Digitally Downloaded

“Iedereen die verlangt naar de oude, grootse klassiekers, en de nieuwe, gestroomlijnde, groot budget RPG's hekelt moet hun woord waar maken en dit spel kopen.”
90% – RPGFan

Info over het spel

Avadon: The Black Fortressis een epische indie fantasie roleplaying sage. Vorm een troep getrainde krijgers, ontdek kerkers, jaag op schatten, leer diverse en krachtige vaardigheden, en probeer een samenzwering te ontmaskeren die je thuisland dreigt te vernietigen!


Vijf grote naties hebben de handen ineengeslagen door Het Pact te vormen. Het Pact wordt verdedigd door Avadon, een geheime sekte, gevormd door spionnen en sluip-moordenaars. De vertegenwoordigers zijn alom aanwezig. Hun woord is wet!


Je bent ingehuurd als Hand of Avadon, belast met opdrachten die snelle acties en slagkracht vereisen. De vijanden van het Pact hebben echter hun eigen plannen, en de Hands of Avadon worden één voor één uitgeschakeld. Men valt op jou terug in de strijd om het bestaan, en de ontmaskering van het complot dat de veiligheid van het Pact kan vernietien en je thuisland in chaos kan storten.


Pas op! Je hebt weinig vrienden. Verraders zijn alom aanwezig. En hoe dichter je bij de waarheid komt, hoe dichter hun moordenaars bij jou komen.


Belangrijkste kenmerken:

  • Episch, Indie fantasie rollenspel avontuur in een enorme en unieke wereld.
  • Vier verschillende karakter klassen, met tientallen unieke spreuken en vaardigheden.
  • Leg de fascinerende historie van Avadon en het land van Lynaeous bloot.
  • Veel verschillende aflopen. Jouw keuzes zullen de wereld veranderen.
  • Tientallen triviale zoektochten, verborgen kerkers, en geheimen om te ontdekken.
  • Honderden magische items te vinden. Gebruik betoverde kristallen om je artefacts nog sterker te maken.
  • Geweldig avontuur met veel herspeelbaarheid .

Systeemeisen (PC)

    • Besturingssysteem: Windows® XP / Vista™ / 7
    • Processor: 1,6 GHz processor
    • Geheugen: 512 MB
    • Schijfruimte: 300 MB
    • Videokaart: OpenGL-compatibele videokaart
    • Geluid: Geluidskaart

Systeemeisen (Mac)

    • Besturingssysteem: OS X 10.5 of later

Systeemeisen Linux

    • Operating system:Ubuntu 12.04 or equivalent
    • Processor:1.6 GHz CPU
    • Memory:512 MB
    • Hard disk space:300MB
    • Video: OpenGL compliant graphics card
    • Sound:Sound card
Nuttige klantrecensies
126 van de 151 mensen (83%) vonden deze recensie nuttig
296 producten op account
7 recensies
40.1 uur in totaal
I bought this game a long time ago for a decent amount of money, but since it's a long game, I postponed playing it... Until recently.

Many of the "recommended" reviews here are from people who spent a very, very short time playing Avadon. Had I written such a review when I was only a couple of hours into the game, it would have been positive, too. It was very fun at the start... but then it became profoundly NOT fun.

You see, early on, you have a couple of quests and a couple of locations. You have various characters, you find items, battles are nice, you get better loot, your characters work in synergy... And then the game suddenly becomes a chore. Quests pile up. The quest texts never get updated. There are no indicators anywhere about the people you need to visit or return to. No indicator of what you need to do. I spent a lot of time going around and talking to people, only to find out that a quest isn't over. The loot doesn't scale up. Your damage doesn't scale up. And the game difficulty (I played on "normal") suddenly switches to "most frustrating game ever". You die. You die a lot. You are too weak. You need luck with the RNG, and you need potions and scrolls in greater amounts that you can obtain. Your abilities are on a large cooldown. Again, not enough potions to alleviate that. To add insult to injury, you spend vitality on abilities and vitality *does not recharge by itself*. You need to basically go back to the Avadon fortress on a semi-regular basis. There's no real quick-travel system, so every time you want to do that, you're looking at about five wasted minutes.

About 15 hours in, I seriously contemplated quitting right there and then; but I said to myself "you spent more on this than on many other games, so you NEED to finish it". I had a quest to follow a warrior into the woods and clear out some spiders. "Some" turned out to be about four nests of four to five spiders each. They were teleporting spiders which cast corrupting spells and thus did a lot of damage-over-time. Took me an hour to finally win that sidequest. Okay, I said, this is one of the harder battles; let's continue. Then I found what was an almost unbeatable Shade. Somehow managed to get that done as well. Then I found an evil Drake that spawned minions *and* mind-controlled several tough soldiers (EDIT: forgot to mention that it was HEALING those soldiers, so every time you came close to killing one, it would be healed to max HP; repeat 4-5 times, while your characters die and you've spent all of your potions). That... that was unbeatable, and it was the turning point at which I resorted to cheats: bumped my characters to level 30, then constantly used healing, shields and ability cooldown reset.

I gave up on the sidequests. I have no idea where I found most of the people and what I needed to do next (again - the quest system is extremely rudimentary and doesn't tell you anything). Even with constant cheating, it took me a total of 40 hours to finish the main story line.

Disregard the "recommended" reviews, honestly, and check the achievements:

Only 1/3 of the total number of players met a certain NPC called Redbeard, and that happens *very* early into the game.

Only 1/50 (a measly 2%) of the players finished Avadon. Two percent. Wow.

You see all those <40hr reviews? Yeah, they recommended a game they never finished. If it's so fun and great and awesome, why did they stop playing? Because of the issues I mentioned here. Let's not even get into "OMG BEST GAME EVER!!11" reviews from people with 1-5 hours in.

Skip this. Honestly. Even if you get this in a bundle, it's just not worth playing. Get an RPG that's actually fun.

If you *do* feel masochistic and try to play without cheating, I'll give you a tip: in this game, Dexterity rules. Get it to a minimum of 25.

Highly not recommended.
Geplaatst: 27 maart 2014
Was deze recensie nuttig? Ja Nee
22 van de 26 mensen (85%) vonden deze recensie nuttig
152 producten op account
12 recensies
50.9 uur in totaal
It took me around 50 hours to play through this turn-based oldschool RPG made by Spiderweb Software. I bought it with 75% off, but I wouldn't recommend it. Only Linux users may find some value in this game. Windows users should pay GOG a visit and get some really classic RPGs. Why, you will ask. Let me explain:

The Good
The story about the Black Fortress that ensures peace in The Pact by bringing evils foes to justice really appealed to me. There are interesting characters, lots of background information and quickly I found myself playing for hours without even realising how much time went by. Thanks to unique boss fights, combat never gets too repeating. The skill trees are also easy to comprehend. Last but not least, the absence of question marks above NPCs to indicate aviable quests, whose destinations are not marked on the map, made the whole thing a bit more realistic. Just once or twice I wasn't 100% sure what to do, but in the end it became clear.

The Bad
Some fights are unbalanced and almost impossible to win. I played on "normal" difficulty, but I still had problems from time to time. You often get the feeling that the AI is cheating; they have so many more action points to spend every round, but your characters only manage to use one or two skills at most. Futhermore, skills that stun or immobilise your characters are in some cases so fatal that you can only watch your party die without being able to do anything. The dialoques with average NPCs never really matter; you can make them angry, so that they abort the conservation, but when you talk to them once more, everything's fine again. Only selected NPCs "listen" to what you have to say. Another major annoyance are the traders, whose inventory never replenishes. Bought all lockpicks? He/ she won't get new ones to sell...While playing you will end up with many locked doors that couldn't be opened. Some of them are even quest-related, which means you are not able to complete certain ones. Equipped items never change the appearence of the characters. So even if you gained the best gear you can possibly get, your party will always look like it just left Avadon for the first time.

Probably, there are even more things that ruin Avadon: The Black Fortress, but these were the ones that bugged me the most. However, it's not a bad game at all. It's just not for everyone and there are much better alternatives out there.
Geplaatst: 11 mei 2014
Was deze recensie nuttig? Ja Nee
9 van de 11 mensen (82%) vonden deze recensie nuttig
1,325 producten op account
21 recensies
46.6 uur in totaal
The game doesn't have great visuals nor any music ingame, but that isn't why I give a negative rating. It starts quite interesting and the design of the first 'dungeon' is really good. Levelling the first ten levels makes your character a lot stronger plus the story and characters get you interested in more. I'd say after around half of the game it falls apart. The levelling gets boring and the combat tedious as every enemy uses special abilities every round to increase the difficulty. This is just annoying and slows the game down to a halt. The locations are overly reused and the story rushes towards the grand finale without making much sense anymore.

Overall it's a not really bad turn based RPG, but it's simply not worth your time eventually. There are better RPGs out there and you should be playing them instead.
Geplaatst: 17 juni 2014
Was deze recensie nuttig? Ja Nee
9 van de 12 mensen (75%) vonden deze recensie nuttig
739 producten op account
92 recensies
76.7 uur in totaal
Graphically, Avadon is very basic and quite primitive. The sounds also bear this same basic style, with the only music you will hear being from the main menu. All in-game sounds are done adequately though. You will hear your enemies roar and groan, coins, equipment, magic, and all other sounds you may come to expect from a fantasy setting. You should expect to do an immense amount of reading throughout the game. Because of this, the overall gameplay experience seems notably slow paced. While the story and gameplay are rudimentary, Avadon does flow, and there is fun to be had with the turn based combat, item looting, and enhancing the members of your party. Mouse clicking gets severely unresponsive as you play, causing the user to click each action three times or more. This is a major problem. To correct this, all one could do is play the game fresh from a system reboot. Within ten to fifteen minutes after the reboot, the mouse clicking and performance problems will return and stay. Very slowly, the game becomes more interesting and more challenging. The way quests are completed is somewhat awkward. You must go back to the exact place where the quest originated from, and go through the NPC dialog, exclaiming that whatever deed has been done. This would be okay if the map marked where these places are located, or where such NPCs are, but map markings are far from complete. Some quests are so ambiguous, that I found no other way to complete them other than looking at maps made available online. Several of the quests were created in such a way that they nitpick the player into minute details that are very difficult to discern. Avadon seems to drag itself most of the way, mostly because of its slow pace and repetitive game play, but also because of its drab visuals and minimal sounds. Some enemies can be challenging, and interesting to fight against. The variety in creatures is not expansive nor creative, but Avadon manages to keep the encounters enjoyable. The boss battles are difficult, exciting, and fun. The way abilities, spells, and vitality work together is both fair and balanced, providing for an appealing strategy between the usage of weapons and the rest of each character's repertoire. Ultimately, you will become acquainted with your character's powers, and you will eventually appreciate the game's subtle entertainment. The storyline is not very imaginative, nor is it very absorbing. It is conventional in every way imaginable. Also, once you defeat enemies located in a certain area, they will not respawn. Some of the keyboard shortcuts only allow you to activate their respective windows. Pressing the same keyboard shortcut does not deactivate the window. This is minor, but it is still a problem nonetheless. The quests are varied, but feel repetitive in execution. This is mostly because the environs and enemies look very similar from one to the next. Some of your adversaries are so arrogant that you will hate them and enjoy being the reason for their ultimate demise. The most rewarding part of Avadon involves leveling up your characters, equipping the discovered loot, and enhancing their specific abilities. The game often causes serious temporary problems with Windows if you Alt-Tab out of it. Performance issues are borderline ridiculous for a game with such a minimalist design and coarse implementation. In addition, the developer programmed the game to change the speakers' settings in Windows and not return them to the setup it was originally saved to. This is totally unacceptable. The performance problems in conjunction with the other developmental issues is proof of clearly awful programming, or at the very least inadequate porting from the original Mac version. There is basically no creativity whatsoever in Avadon. Every aspect of the game has been done before, for PC and consoles, even in the 80s. After a long while of repetitive, bland, and lackluster gameplay, you will hope for the game to end as soon as possible, but it doesn't. Avadon is clearly 50 hours too long. Much could have been condensed to save players from the tedium. After withstanding the exaggerated amount of hours, the final battle is incredibly frustrating, boring, and poorly implemented. In the end, I decided to quit trying and take a different dialogue path to complete the game. It is that bad. If you would like to read about how poorly designed the final battle is and how much players have complained, peruse the official forums. You won't have anything spoiled, as the ending could have been foreseen from the first half hour of play. This is all quite unfortunate. The finale left me with a feelings of time wasted and disappointment. I understand that the game was designed by one person, but with independent developers often excelling the multi-million Dollar studios, there is no excuse for poor execution anymore.

Avadon: The Black Fortress is okay.
Geplaatst: 20 maart 2014
Was deze recensie nuttig? Ja Nee
8 van de 12 mensen (67%) vonden deze recensie nuttig
345 producten op account
32 recensies
44.7 uur in totaal
While the game doesn't look like much and also won't win any prizes for sound design (I do like the opening theme, though), the gameplay and storytelling is really good.

The game is a text-heavy turn-based RPG, in which you control your character and up to two companions and guide them through various lands in hopes to protect the Pact, which is the goal of the inhabitants of the Black Fortress.
And not only do you have your typical main quest, but lots of sidequests, which can give you money, valuable items or information, but also might change the outcome of the game, depending on the choices you make.

The game starts out pretty easy. You don't have to mind positioning of your character or the use of consumables much, but both becomes more important the more you progress. Especially in the later parts it is vital to use potions, spells and other things at your disposal, unless you want to have a really hard time.

As I've said, the game is text-heavy, so you should brace yourself for lots to read. The writing is really good though, even if the graphical represantation of the written isn't.

If you don't mind the poor graphics and sound, have no problem with reading and like turn-based RPGs, than this is a game to consider.
Geplaatst: 16 januari 2014
Was deze recensie nuttig? Ja Nee