Avadon: The Black Fortress es una épica saga indie de juegos de rol de fantasía.
Análisis de usuarios: Mayormente positivos (246 análisis)
Fecha de lanzamiento: 17 ago. 2011

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Comprar Avadon

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Packs que incluyen este juego

Comprar Spiderweb Software Complete Pack

Incluye 13 artículos: Avadon 2: The Corruption, Avadon: The Black Fortress, Avernum 2: Crystal Souls, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Nethergate: Resurrection


Recomendado por mentores

"Old school fantasy RPG, well thought out story, dialog and characters, turn based combat, free character development. Shorter than other Spiderweb games"
Lee aquí el análisis completo.


“Ofrece una clásica experiencia RPG, una absorbente narrativa y horas de agradable juego.”
4/5 – Mac|Life

“Aunque parezca simple es uno de esos juegos que por arte de magia te transportan a las 5 de la mañana del día siguiente sin haber cenado.”
– Rock, Paper, Shotgun

“Al final, Avadon: The Black Fortress tiene todo lo que un buen RPG necesita. Unos fuertes personajes e historia, grandes combates, excelentes misiones, adictivos botines y subidas de nivel y muchas horas de juego.”
– Inside Mac Games

“Quiero un juego absorbente respaldado por un desarrollador con integridad y el deseo de que gane cada vez más fans. Spiderweb tiene eso, y espero que continúen honrándonos con juegos como éste. ”
5/5 – Adrenaline Vault

“Es un gran juego que los fans de los RPG retro deberían adorar por completo.”
4.5/5 – Digitally Downloaded

“Cualquiera que eche en falta los días de los viejos e inmensos clásicos y deplore el estado de los nuevos RPG racionalizados y de gran presupuesto debería predicar con el ejemplo y comprar este juego.”
90% – RPGFan

Acerca de este juego

Avadon: The Black Fortress es una épica saga de rol independiente. ¡Forma un grupo de habilidosos guerreros, explora mazmorras, busca tesoros, aprende muchas habilidades únicas y poderosas e intenta desentrañar una conspiración que amenaza con destruir tu hogar!

Cinco grandes naciones se han unido para formar El Pacto y Avadon se encarga de su defensa. Es una secta secreta de espías y asesinos cuyos agentes están por todas partes. Su palabra es ley.

Has sido reclutado como Mano de Avadon, te han encargado misiones que requieren que actúes rápidamente y con mano dura. No obstante, los enemigos del pacto tienen sus propios planes, y las Manos de Avalon están siendo asesinadas una tras otra. Sobre tus hombros recae la lucha por al supervivencia y la misión de revelar la trama que amenaza la seguridad del Pacto y puede sumir tu hogar en el caos.

¡Ten cuidado! Son pocos los aliados y los traidores están por todas partes. Y cuanto más cerca estés de la verdad, más cerca estarán sus asesinos de ti.

Características Principales:

  • Épica aventura fantástica de rol independiente que transcurre en un mundo enorme y único
  • Cuatro clases diferentes, con docenas de hechizos y habilidades únicas
  • Descubre la fascinante historia de Avadon y de la tierra de Lynaeus
  • Varios finales diferentes. Tus decisiones cambiarán el mundo
  • Docenas de misiones secundarias, mazmorras ocultas y secretos por descubrir
  • Cientos de objetos mágicos por encontrar. Utiliza cristales encantados para hacer tus artefactos aún más poderosos
  • Gran aventura con incentivos para volverla a jugar

Requisitos del sistema

Mac OS X
SteamOS + Linux
    • SO: Windows® XP / Vista™ / Windows® 7
    • Procesador: 1.6 GHz
    • Memoria: 512 MB de RAM
    • Disco Duro: 300 MB de espacio libre
    • Gráficos: Gráfica compatible con OpenGL
    • Sonido: Dispositivo de sonido
    • SO: OS X 10.5 o posterior
    • Operating system:Ubuntu 12.04 or equivalent
    • Processor:1.6 GHz CPU
    • Memory:512 MB
    • Hard disk space:300MB
    • Video: OpenGL compliant graphics card
    • Sound:Sound card
Análisis útiles de usuarios
A 7 de 8 personas (88%) les ha sido útil este análisis
30.2 h registradas
Publicado: 23 de enero
Classic Spiderweb RPG - although a little worse than Avernum: Escape from the Pit which I played previously.

+ Long and rich story with decisions
+ many quests and companion quests
+ character development

- linear story with same locations
- very easy difficulty compared to Avernum

If you are a fan of these games you should play it.
If you are not familiar with Spiderweb games - try Avernum: Escape from the Pit instead!
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A 7 de 11 personas (64%) les ha sido útil este análisis
1.0 h registradas
Publicado: 13 de febrero de 2014
Demasiado texto que leer, infinito e interminable, mazmorras enormes pero vacías, sin nada que recoger o saquear, mal ambientadas...

Control de personajes tedioso.

Sonido decepcionante.

Podría ser un gran juego, pero se queda muy lejos de la espectativa.

Comprado por menos de 2€, le he dado una oportunidad, pero lamentablemente no engancha...

No recomendado 2/10
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A 290 de 357 personas (81%) les ha sido útil este análisis
1 persona ha encontrado divertido este análisis
40.1 h registradas
Publicado: 27 de marzo de 2014
I bought this game a long time ago for a decent amount of money, but since it's a long game, I postponed playing it... Until recently.

Many of the "recommended" reviews here are from people who spent a very, very short time playing Avadon. Had I written such a review when I was only a couple of hours into the game, it would have been positive, too. It was very fun at the start... but then it became profoundly NOT fun.

You see, early on, you have a couple of quests and a couple of locations. You have various characters, you find items, battles are nice, you get better loot, your characters work in synergy... And then the game suddenly becomes a chore. Quests pile up. The quest texts never get updated. There are no indicators anywhere about the people you need to visit or return to. No indicator of what you need to do. I spent a lot of time going around and talking to people, only to find out that a quest isn't over. The loot doesn't scale up. Your damage doesn't scale up. And the game difficulty (I played on "normal") suddenly switches to "most frustrating game ever". You die. You die a lot. You are too weak. You need luck with the RNG, and you need potions and scrolls in greater amounts that you can obtain. Your abilities are on a large cooldown. Again, not enough potions to alleviate that. To add insult to injury, you spend vitality on abilities and vitality *does not recharge by itself*. You need to basically go back to the Avadon fortress on a semi-regular basis. There's no real quick-travel system, so every time you want to do that, you're looking at about five wasted minutes.

About 15 hours in, I seriously contemplated quitting right there and then; but I said to myself "you spent more on this than on many other games, so you NEED to finish it". I had a quest to follow a warrior into the woods and clear out some spiders. "Some" turned out to be about four nests of four to five spiders each. They were teleporting spiders which cast corrupting spells and thus did a lot of damage-over-time. Took me an hour to finally win that sidequest. Okay, I said, this is one of the harder battles; let's continue. Then I found what was an almost unbeatable Shade. Somehow managed to get that done as well. Then I found an evil Drake that spawned minions *and* mind-controlled several tough soldiers (EDIT: forgot to mention that it was HEALING those soldiers, so every time you came close to killing one, it would be healed to max HP; repeat 4-5 times, while your characters die and you've spent all of your potions). That... that was unbeatable, and it was the turning point at which I resorted to cheats: bumped my characters to level 30, then constantly used healing, shields and ability cooldown reset.

I gave up on the sidequests. I have no idea where I found most of the people and what I needed to do next (again - the quest system is extremely rudimentary and doesn't tell you anything). Even with constant cheating, it took me a total of 40 hours to finish the main story line.

Disregard the "recommended" reviews, honestly, and check the achievements:

Only 1/3 of the total number of players met a certain NPC called Redbeard, and that happens *very* early into the game.

Only 1/50 (a measly 2%) of the players finished Avadon. Two percent. Wow.

You see all those <40hr reviews? Yeah, they recommended a game they never finished. If it's so fun and great and awesome, why did they stop playing? Because of the issues I mentioned here. Let's not even get into "OMG BEST GAME EVER!!11" reviews from people with 1-5 hours in.

Skip this. Honestly. Even if you get this in a bundle, it's just not worth playing. Get an RPG that's actually fun.

If you *do* feel masochistic and try to play without cheating, I'll give you a tip: in this game, Dexterity rules. Get it to a minimum of 25.

Highly not recommended.
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A 48 de 50 personas (96%) les ha sido útil este análisis
2 personas han encontrado divertido este análisis
100.6 h registradas
Publicado: 13 de diciembre de 2014

Frankly this is probably old news to many of you reading this. I'm ashamed that I didn't know about these Spiderweb titles previously.

Gather round me children, for there's a tale I'd like to share. Once there was a time when video games entertained the player an immersive story and provocative challenges that kept you playing for hours.

I've never liked the term "dungeon crawler". To me the crawler part implies slow which let's be honest, is generally associated with boring in the world of books, movies and video games. When was the last time you couldn't wait to dig in to a slow book someone recommended?
So when I saw that genre ascribed to this and other Spiderweb titles I dismissed them pretty quickly. I didn't feel like click-spamming my way through another shallow DC chasing the next-best weapon for hours on end - mindlessly racing to the next waypoint, only taking breaks to managing a mountain of gear (/cough...torchlight)...

So as I was browsing my games library through titles I'll never get to and I barely recognize, the term "turn-based" caught my eye.
Now that's a name I"ve not heard in a long time. A long time.

I must have played through "Planescape: Torment" three times since it's release. The same can be said for "Fallout 1/2".
I can't chalk up their awesome replayablility to nostalgia any more. These are simply incredibly entertaining titles and the reason I've played them all so often is that nothing after (to my knowledge) ever properly took up where they left off. Well that was until I discovered this game.

This game, like Planescape and Fallout 1&2 focus on story depth, simple, intuitive UI/game mechanics, and challenging "strategic" (yet simple) combat. I don't mean simple as in "easy", I just mean you will very quickly become well-versed your battle playbook and the challenge lies in making good decisions as it is turn-based.
If you're familiar Fallout 1 & 2 or Planescape Torment then to put it simply this game is very similar to those but in a classic fantasy setting. It's also a nice reminder of the days when RPG titles didn't hold your hand every step of the way. The quest descriptions are clear, but the objectives are kept broad enough keep the players guessing as to how exactly to complete them.

Combine all of the above with perfectly classic "if-it-ain't-broke" fantasy RPG elements and you have this surprisingly impressive game. I can't recommend this title enough for old-school PC nerds like myself as well as newcomers.

I could go on and on but I gotta get back to the game.
I give it 2 ogre-thumbs up
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A 55 de 69 personas (80%) les ha sido útil este análisis
7.5 h registradas
Publicado: 12 de noviembre de 2013
Avadon: The Black Fortress is a fine modern RPG made in the old-school style. Except better: no swapping floppy disks or CDs! But it makes me a little sad to say that it feels like a chore to play.

Visually, Avadon exists in a 1995 timewarp: Better looking than the SSI "Gold Box" D&D RPGs, but not as nice as the Baldur's Gate era games from Bioware/Black Isle.

But Avadon isn't so concerned about appearances. What makes this old-looking game work in 2013 is how fluid the experience is. It looks dated, but it streamlines gameplay, and adds modern features like skill trees, and the ability to scale the game difficulty if you want to move more quickly through the game's difficult bits. And your character speeds around the screen! No more waiting as your party trudges around the map; this game respects your time, as your characters hustle around in loose formation.

But this fast game pace brings me to the part that I don't like. Avadon is big on prose, like RPGs used to be. Avadon makes up for its stick-figure graphics by providing rich, descriptive storytelling. There's a lot of reading to be done, and no voice acting. So far, so good.

But in Avadon, your character moves so quickly from encounter to encounter, you find yourself reading constantly. There's no break. It's like reading a book. Frankly, I find myself resenting how much reading this game is asking me to do. And I kept nodding off as I was playing.

Baldur's Gate was probably a 80 hour game. Avadon makes me wonder how much of that time was just trudging around on the screen, revealing the dark parts. Walking from place to place. The pace was slow, but maybe that was an intentional break from all the reading we were asked to do back then. Walk a little, fight a little, walk a little, read a little. In Avadon, it feels like read-run-read-run-read-run. So... much... reading.

I recommend Avadon, because I respect how fine of a job Spiderweb has done to streamline old game mechanics, while still maintaining a flavorful, old-school feeling. And the story's good! But bring your spectacles; you're going to be doing a lot of reading as you play.

On a related note, I recently purchased a pack of classic Bioware RPGs from GOG.com. I plan to go back and finish the games from that era that I never played -- Baldur's Gate 2, Icewind Dale. I look forward to seeing how I feel about playing these games 15 years later. Will the pacing feel better than Avadon? Stay tuned to find out.
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