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Avadon: The Black Fortress is an epic, Indie fantasy role-playing saga.
Data di rilascio: 17 Ago 2011
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Acquista Avadon

Pacchetti che includono questo gioco

Acquista Spiderweb Software Complete Pack

Include 12 oggetti: Avadon: The Black Fortress, Geneforge 1, Geneforge 2, Geneforge 3, Geneforge 4: Rebellion, Geneforge 5: Overthrow, Avernum 4, Avernum 5, Avernum 6, Avernum: Escape From the Pit, Nethergate: Resurrection, Avadon 2: The Corruption

Recensioni

“Offre un'esperienza classica del GdR. Narrativa avvincente. Numerose ore di divertimento.”
4/5 – Mac|Life

“Semplice per come appare, è uno di quei giochi per i quali è davvero facile pensare di giocarci un paio di minuti, per poi ritrovarsi magicamente alle 5 del mattino del giorno dopo senza aver cenato.”
– Rock, Paper, Shotgun

“Infine, Avadon: The Black Fortress ha tutto ciò che un buon GdR necessita. Una storia forte e buoni personaggi, grandi combattimenti, missioni eccellenti, diversi ruoli e bottini ai quali non si resiste ed un'alta giocabilità.”
– Inside Mac Games

“Voglio un gioco coinvolgente supportato da uno sviluppatore serio, ed il desiderio di soddisfare i fan uno per uno. Spiderweb ha tutto ciò, e spero che continuino ad onorarci con giochi simili a questo.”
5/5 – Adrenaline Vault

“È un grande, solido gioco che gli appassionati di GdR retrò dovrebbero assolutamente adorare.”
4.5/5 – Digitally Downloaded

“Chiunque desideri ardentemente i giorni dei grandi classici dei bei tempi e denigra la situazione attuale della nuova tendenza dei GdR con grandi budget deve agire anzichè parlare e comprare questo gioco.”
90% – RPGFan

Informazioni sul gioco

Avadon: La Fortezza Nera è un gioco di ruolo Indie fantasy epico. Forma una squadra di guerrieri abili, esplora sotterranei, vai alla caccia di tesori, impara tante abilità uniche e potenti, e tenta di svelare un complotto che minaccia la tua madrepatria!


Cinque grandi nazioni sono state riunite per creare Il Patto. Il Patto è difeso da Avadon, una setta segreta di spie ed assassini. I suoi agenti sono dappertutto. La sua parola è legge.


Sei stato reclutato come una Mano di Avadon, incaricato di compiere missioni che richiedono rapidità e forza. In ogni caso, i nemici del Patto hanno i propri piani, e le Mani di Avadon vengono strappate una ad una. Toccherà a te combattere per sopravvivere e per rivelare quel complotto che potrebbe mandare in frantumi la sicurezza del Patto e far precipitare la tua madrepatria nel caos.


Fai attenzione! Gli alleati sono pochi. I traditori sono ovunque. E più ti avvicini alla verità, più i loro assassini si avvicineranno a te.


Caratteristiche principali:

  • Gioco di ruolo Indie fantasy di avventura, epico in un mondo enorme ed unico.
  • Quattro diverse classi di personaggi, con dozzine di incantesimi e abilità unici.
  • Scopri l'affascinante storia di Avadon e della terra di Lynaeus.
  • Molteplici finali diversi. Le tue scelte cambieranno il mondo.
  • Dozzine di missioni secondarie, sotterranei nascosti, e segreti da scoprire.
  • Centinaia di oggetti magici da scoprire. Utilizza i cristalli incantati per rendere i tuoi artefatti ancora più potenti
  • Enorme avventura con tantissimo replay value.

Requisiti di sistema (PC)

    • Operating system:Windows® XP / Vista™ / Windows® 7
    • Processor:1.6 GHz CPU
    • Memory:512 MB
    • Hard disk space:300MB
    • Video: OpenGL compliant graphics card
    • Sound:Sound card

Requisiti di sistema (MAC)

    • OS: OS X 10.5 or later

Requisiti di sistema (Linux)

    • Operating system:Ubuntu 12.04 or equivalent
    • Processor:1.6 GHz CPU
    • Memory:512 MB
    • Hard disk space:300MB
    • Video: OpenGL compliant graphics card
    • Sound:Sound card
Recensioni utili dai clienti
45 di 52 persone (87%) hanno trovato questa recensione utile
222 prodotti nell'account
143 recensioni
2.8 ore in totale
Avadon: The Black Fortress is a fine modern RPG made in the old-school style. Except better: no swapping floppy disks or CDs! But it makes me a little sad to say that it feels like a chore to play.

Visually, Avadon exists in a 1995 timewarp: Better looking than the SSI "Gold Box" D&D RPGs, but not as nice as the Baldur's Gate era games from Bioware/Black Isle.

But Avadon isn't so concerned about appearances. What makes this old-looking game work in 2013 is how fluid the experience is. It looks dated, but it streamlines gameplay, and adds modern features like skill trees, and the ability to scale the game difficulty if you want to move more quickly through the game's difficult bits. And your character speeds around the screen! No more waiting as your party trudges around the map; this game respects your time, as your characters hustle around in loose formation.

But this fast game pace brings me to the part that I don't like. Avadon is big on prose, like RPGs used to be. Avadon makes up for its stick-figure graphics by providing rich, descriptive storytelling. There's a lot of reading to be done, and no voice acting. So far, so good.

But in Avadon, your character moves so quickly from encounter to encounter, you find yourself reading constantly. There's no break. It's like reading a book. Frankly, I find myself resenting how much reading this game is asking me to do. And I kept nodding off as I was playing.

Baldur's Gate was probably a 80 hour game. Avadon makes me wonder how much of that time was just trudging around on the screen, revealing the dark parts. Walking from place to place. The pace was slow, but maybe that was an intentional break from all the reading we were asked to do back then. Walk a little, fight a little, walk a little, read a little. In Avadon, it feels like read-run-read-run-read-run. So... much... reading.

I recommend Avadon, because I respect how fine of a job Spiderweb has done to streamline old game mechanics, while still maintaining a flavorful, old-school feeling. And the story's good! But bring your spectacles; you're going to be doing a lot of reading as you play.

On a related note, I recently purchased a pack of classic Bioware RPGs from GOG.com. I plan to go back and finish the games from that era that I never played -- Baldur's Gate 2, Icewind Dale. I look forward to seeing how I feel about playing these games 15 years later. Will the pacing feel better than Avadon? Stay tuned to find out.
Pubblicata: 12 Novembre 2013
Questa recensione ti è stata utile? No
28 di 30 persone (93%) hanno trovato questa recensione utile
1,169 prodotti nell'account
14 recensioni
47.9 ore in totale
If you're familiar with Spiderweb Software's RPGs, it will come as no surprise that Avadon: The Black Fortress is another extensive old school party-based trek through areas full of nooks and crannies with unique encounters and secret loot caches to be had, as well as exciting set piece encounters and an intriguing overall narrative. That's pretty much true of everything they put out. The big changes to the formula are: a new world; a significantly more linear progression than most of the other entries in their lineup, a class-and-skill-tree approach to character builds, and party members who are fully fledged NPCs that contribute insights and dialogue throughout the plot as you move through it, can be spoken to between missions, and have their own side agendas you will have to deal with.

The new world is an intriguing fantasy setting where five disparate and feuding lands have banded together in a defensive pact against pirates, invading empires, marauding humanoids and dragons, a blighted magical corruption, and other exterior threats. The pact is held together by the dictatorial enforcement of the Black Fortress Avadon, and they maintain a network of spies and enforcement agents to ensure compliance. The fairly unique conceit of this particular entry (and who knows, perhaps followup games in the series) is that you play Hands of Avadon, sent to enforce the laws of the pact and defend it from threats within and without. This gives you rather more authority and a much more fearsome reputation than your typical band of wandering adventurers, and this is used to good effect throughout, although alas you still have to contend with buying your own supplies, a tired RPG trope that seems even more out of place in this context (though they do attempt to explain it).

The linearity is somewhat unfortunate, but things do open up as you gain access to more of the areas and return to zones on new missions, and most of the sidequests can be done at your leisure. Still, the flipside of linearity is that you're always being sent into challenges that you should be equipped to handle, and it's always clear what you're expected to do next, neither of which are guaranteed in more open formats.

I am personally a big fan of Avadon's approach to skills and classes. I find the structure of new ability at rank 1, additional effect(s) at later ranks, and unlocking a secondary ability at a late rank very rewarding and I never feel like my points are wasted or that I have to save points from level to level just to advance at all, which have been issues I've historically had with the more freeform skill approach earlier Spiderweb games took (and other games with skill systems, for that matter). And Avernum in particular suffered from boring fighter syndrome where spellcasters got huge suites of spells to cast for a varied combat experience and fighters...got to hit things. Not here. The Blademaster class even passively is a blast, with heavy passive investment rewarding cleaves, a hilariously effective level of hit prevention, and the chance to riposte, curse enemies, or begin regenerating if hit, and then on top of that gets group buffs and debuffs and attacks with additional secondary effects. The Shadowwalker hurls shurikens, teleports around, throws pots of acid and smoke bombs, backstabs and poisons, and is a huge fountain of damage in general. (Needless to say, I was pleased when the Avernum remake cribbed from this system, albeit in a more Avernum-y way.)

As for the NPCs - there's one of every type, you get them all pretty nearly immediately, they stay levelled with you even if you're not using them, and they all have interesting personalities and backstories. I've never been a huge fan of the "party too large for everyone to simultaneously adventure with you" thing, but this is about as good as it gets considering that.

So all in all, another classic RPG. It's not quite as old school as previous series from Spiderweb, but the deviations from that formula mostly are in the vein of improvements in RPG design, in my book, not stepping away from the core appeal.
Pubblicata: 29 Novembre 2013
Questa recensione ti è stata utile? No
12 di 18 persone (67%) hanno trovato questa recensione utile
440 prodotti nell'account
3 recensioni
57.8 ore in totale
Think Baldur's Gate. Think old-school. But indie, and made by one man.
It's a turn based tactical rpg with a rich story dependant on playerchoices.
The start might be a little slow, you might fight off hordes of trashmobs that might seem a bit redundant.
But it's a really good political/fantasy story where you can roleplay your character.

So play it...yup.
Pubblicata: 27 Novembre 2013
Questa recensione ti è stata utile? No
8 di 11 persone (73%) hanno trovato questa recensione utile
268 prodotti nell'account
4 recensioni
47.2 ore in totale
Great old school rpg, older style graphics and feel but great story and gameplay
Pubblicata: 27 Novembre 2013
Questa recensione ti è stata utile? No
4 di 4 persone (100%) hanno trovato questa recensione utile
425 prodotti nell'account
1 recensione
144.1 ore in totale
ok, it looks bad, but I like it - and I am not a huge fan of old school RPGs. it's well written and it's a pleasure to watch the developement of the story, but beware: you need time to play this one, because is a really long journey...
Pubblicata: 9 Novembre 2013
Questa recensione ti è stata utile? No