As one of the survivors and humankind's first “Achronal” being, you must piece together what happened and unravel the mysteries surrounding the alien invasion.
İncelemeler: Karışık (44 inceleme)
Çıkış Tarihi: 29 Ağu 2011

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Küratörler Tarafından Öneriliyor

"Hard. Unpolished. Unappealing. But damn... if this isnt the most intriguing time travel game mechanic in ANY game ever.Worth checking out for the brave."

İncelemeler

“Starcraft, move over. You finally have some competition in the RTS genre...This is sure to become a LAN favorite across the globe.”
8/10 – Gamers Daily News
“This was seriously one of the best games that we have ever played. If you do not pick this up, you are missing out.”
9/10 – RTS Guru
“Hazardous is taking a big risk with Achron... to add something so compelling to an established genre that players would be willing to take a chance on it... they have succeeded.”
4/5 – AVault

Bu Oyun Hakkında

Zamandan bağımsız olsaydın birliklerini nasıl yönetirdin? Birimlerini zamanda ileri ve geri en çok ihtiyaç duyuldukları ana göndererek? Geçmişteki kendileriyle birlikte omuz omuza savaşarak güclerinin ikiye katlamak için geçmişe göndererek? Kaynaklarına sahte bir saldırıyla şaşırtıp, üretim tesislerine mi saldırırdın? Yoksa daha ileri mi giderdin...

Achron, geçmiş ve gelecekteki manevralarını anlık olarak değiştirmene, birimlerini zamanda geleceğe veya geçmişe göndermene, hatta kendi faydana kullanabileceğin zaman paradoksları tasarlamana izin veren ilk zaman üzeri strateji oyunu. Dört adet tek kişilik senaryoyu oyna, veya çevrimiçi arkadaşlarınla tamamen değişken zaman şartlarında yüzleş!

ANA ÖZELLİKLER:

  • Zamanda seyahat içeren ilk çoklu oyunculu oyun
  • Zamanda yolculuk stratejisi koruma, zarar verme, kaçma veya tuzaklar kurma için neredeyse sonsuz çeşitlilikte birleştirilebilen yaratıcı ve yıkıcı taktiklere izin verir
  • Zamanda rakiplerinin stratejilerini önceden öğrenmek için özgürce dolaş, farklı zaman aralıklarından istihbarat topla, ve taktiksel hatalarını geri al
  • Güçlerini zamanda geriye veya ileriye gönder
  • Tek oyunda 15 kişiye kadar oyuncu desteği
  • Emir sistemi büyük birlik gruplarını farklı zaman dilimlerinde kolayca yönetilmesini sağlar
  • Sanat eseri matematiksel oyun teori teknikleriyle dengelenmiş eşsiz GZS oyun mekanikleri
  • İlgi ve merak uyandıran hikaye
  • Dört tek kişilik bölümler ile 30+ tek kişilik, 35 eşsiz ve çok oyunculu bölüm
  • Oyunculara kolayca kendi haritalarını ve oyun modlarını kolayca yaratmalarını sağlayan bölüm editörü ve SDK içerir.
  • Achron's motoru sıradan zaman yolculuğu senaryolarının ele alarak, paradokslar dahil, oyunculara kendi kusursuz zaman yolculuğu hikayelerini yaratmalarına izin verir.

Sistem Gereksinimleri

    Minimum:
    • OS:Windows
    • Processor:Dual
    • Memory:1 GB RAM
    • Graphics:ATI or Nvidia card still supported by manufacturer. Intel GMA chipsets that support OpenGL 2.1 work if drivers are recent.
    • DirectX®:dx50
    • Hard Drive:1 GB HD space
    Recommended:
    • Graphics:ATI or Nvidia card still supported by manufacturer.
    • DirectX®:dx50
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
Yararlı müşteri incelemeleri
3 kişiden 3 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 0.1 saat
Yayınlanma: 28 Ekim
Oyunn ölmüş ne single mod çalışıyo ne de multisi zaten multisi çalışsa bile adam yok sakın almayın inanılmaz tavsiye etmiyom puanım 0,01/10,0
Bu inceleme yararlı oldu mu? Evet Hayır
2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 11.8 saat
Yayınlanma: 2 Eylül
Used to I thought it couldn't get any better than Star Craft in terms of RTS and certainly C&C made Time Travel look sluggish by comparison - This RTS game has Real-Time Multi-timeline travel. With Archon you can literally see the future or the past of the battlefield in real time and you can actually effect that battlefield in the past or future. Further just because you've been defeated doesn't mean the game is over - if you can travel back in time and alter it you can literally "undo" your defeat. There is a limit to the amount of time you can travel and the number of orders you can give, but overall the battlefields of RTS have never seen this scale of Time Travel. You don't even need a TTC. Lemme go over the Pros and Cons real fast:

Pros:
+Time Travel on the battlefield like nothing you've ever seen in RTS.
+Easy to pickup, Hard to master - You'll be on the first few levels of the campaign for hours, but you can play "skirismishes" or "multiplayer" in a cinche, most of the campaign's difficulty is in how to overcome the handicaps in the first couple of missions.
+Pause/Slow/Fast Forward The Current Time-line while you issue orders - but don't mistake this for turn-based because the time you can "pause" is limited (excludes full system pause, which cannot give orders) and the time-line continues on in the present.
+ Send your units backwards OR forwards in time using a "Chronoporter". BYOR (Bring your own Reinforcements)

Cons:
- The Campaign is a poor place to start in this game Your better off playing a few rounds against AIs in Mock-multiplayer rather than trying to start cold-turkey into the main story.
- The "level editor" is like trying to learn "blender" backwards (ie the 3d Studio Program)
- The Game isn't really upto modern Graphics Standards, but for RTS fans the graphics aren't as important as the gameplay.
- I can't really speak for the multi-player experience as I'm not much of a multiplayer kinda person but, if the AI is anything to judge by the time-line can get really warped with Humans going at it.
- There are a few bugs, mostly annoying - less critical more like "I wish that mission objective would stop replaying it's sound/text every 1/2 second" but I've only encountered that one on the second campaign mission.
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12 kişiden 7 tanesi (58%) bu incelemeyi yararlı buldu
kayıtlarda 0.2 saat
Yayınlanma: 19 Haziran
This game is great.... so much so, that the featured a quote from my review on the store page.

That review can be found at the link or below. http://www.gamersdailynews.com/article-3013-Achron-Review-PC.html
(note... logged 30+ hours oustide of steam)

First, there was 2D. Then 3D. We even have 2.5D (3D models in a 2D world). Could it get any better? Achron thinks so, and they have added a new dimension to gaming. The 4th Dimension.... Time.Achron - Adding the fourth dimension to real-time strategies

That’s right, Achron is the first game that allows you play in the past, present, and future.... simultaneously. Self-described as a "meta-time strategy", Achron is essentially a mix of a Real Time Strategy game and a Stephen Hawking book. Now I know that sounds complicated, but surprisingly you pick up on the gameplay and strategy rather quickly.

Achron: Time Travel

Let’s be honest. Nothing I say about this game will be understood, until you first understand the time travel mechanics in the game. Like most RTS games you have the same basic controls. Unlike other RTSs, the bottom of your screen is filled with a time line and an energy meter. The time line allows you to see when a skirmish is taking place. Any changes that you make to the time line in the past require Chrono-energy. The bigger the change, the more energy required. This keeps things balanced by keeping people from exercising God-like power, and encourages good strategizing in the present.

When changes are made in the past, a time ripple will pass by and you will see the battle shift on the timeline before your eyes. But be careful that you don’t move units into an occupied location in the past. The result is what the developer calls "chronofragging", where only the strong units survive (though with substantial damage)

Achron Single Player

The single player campaign tells the story of the human race. As they explore space, they are faced with an enemy that seems to be unstoppable. That is, until scientists stumble on technology that allows you to not only teleport units spatially, but also chronoport them through time. Equipped with this newfound technology, it is your job as an Achron (someone who can see the whole timeline and make changes to the past) to lead your Marines to victory against an enemy who seeks to destroy you.

When I started playing the SP campaign, I have to admit, gameplay felt incredibly slow. I am primarily an FPS gamer and the reduction in pace tested my patience. That said, I fully understand the reasoning for the initially slow gameplay. Hazardous Software is introducing an entirely new concept to games, and this slow introduction was necessary to prevent a steep learning curve.

All in all, the SP campaign was solid. At times, I had the feeling that I couldn’t lose because of my time manipulation abilities, but the developers compensated for this by making your allies self-centered and self-preserving.

I would venture to say that it is necessary for everyone who tries this game to play an hour or so in the SP campaign to familiarize yourself with time manipulation and tactics.

Achron requires careful thought and time line tracking

Achron Multiplayer

Starcraft, move over. You finally have some competition in the RTS genre. After familiarizing myself with the 4th dimension, it was time to play some multiplayer. Everyone knows that multiplayer is what makes or breaks an RTS game, and Hazardous Software has delivered a winner.

Starting out on a multiplayer map, the only learning curve that you start with is learning the new names of some traditional units you have in all RTS games (like the resource collecting unit, building to research new technologies, etc). Within 45 minutes, I had it nailed down.

When I felt like I had enough of an army built up, I proceeded to attack my opponents. Boy was I wrong. My enemy had massive forces built up and proceeded to destroy me. In most RTS games, the match would have been over quickly. But don’t forget, time is on our side. Before it was too late, I chronoported my forces back in time, and stopped them from attacking an enemy that was too powerful. Laughter ensued as I heard my friend on team speak shout "What the? Your guys are disappearing!?!"

The only logical response was for my opponent to go back in time as well. Which I responded to by moved into the future. The rest of the match was cat and mouse until squad by squad, my death became unavoidable.

Hanging on to my last 10 units, I ran for my life, back and forth through time. Upon going back in time, I noticed that I had about double the units. Excited, but seeing my inevitable demise, I pushed for one final assault. As I began to attack, I noticed different characters disappearing suddenly. Then it all became clear to me!!!! The units that I thought were extra were actually the same ones that I already had! They were disappearing because I moved them into the past. I had become a victim of a TIME PARADOX!

Achron Final Thoughts

Achron is a game that will keep you begging for more. This is sure to become a LAN favorite across the globe. Plenty of thought, plenty of laughs, plenty of head scratching as players disappear and reappear before your eyes.

This game is a must buy for any fan of the RTS genre, anyone intrigued by time travel, and everyone with a keyboard.

GDN Silver award
Bu inceleme yararlı oldu mu? Evet Hayır
1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 16.9 saat
Yayınlanma: 29 Eylül
Cool concept attached to a terrible sub-par RTS. Do not recommend, even if the concept allures you. It did me too, but it wasn't enough to save the game. The pathfinding is gross, the unit animations are practically nonexistent and the units feel no different from each other.
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3 kişiden 1 tanesi (33%) bu incelemeyi yararlı buldu
kayıtlarda 3.5 saat
Yayınlanma: 6 Temmuz
Look at all the reviews! Save yourself! Don't buy this game!

Such a great concept, but such a bad game. Starts off slow, and you will be too frustrated at the game to figure out if it picks up. It seems like a time travel game would have amazing amounts of freedom to beat each level however you would like. But not this game. You must click exactly how it (very vaguely) tells you. Don't exactly understand how you were supposed to click? Then you can wander aimlessly for hours, because you aren't going to beat the level until you move your troops exactly where it told you. The second level is best described by the constant beeping (a bug that constantly checks to see if your units are in the right spot, and beeps if they are not), and slow wandering of your troops around the map. Also included are two unavoidable deaths so you can learn the game mechanics, one painfully slow click at a time. I was really excited about this game, but now I am just frustrated that I own it.
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1 kişiden 0 tanesi (0%) bu incelemeyi yararlı buldu
kayıtlarda 0.7 saat
Yayınlanma: 13 Ağustos
Was really looking forward to this game.

IT DOES NOT WORK. WILL NOT LOAD.

And if you DO get it to load.... don't waste your time, look it up on youtube if you really want to see it.

-3/10
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7 kişiden 2 tanesi (29%) bu incelemeyi yararlı buldu
kayıtlarda 0.2 saat
Yayınlanma: 5 Temmuz
Unplayable due to bugs. Avoid.
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6 kişiden 1 tanesi (17%) bu incelemeyi yararlı buldu
kayıtlarda 0.6 saat
Yayınlanma: 19 Haziran
I don't understand this game, I can't play it my brain hurts. But its good and I support the devs :)
Bu inceleme yararlı oldu mu? Evet Hayır
12 kişiden 3 tanesi (25%) bu incelemeyi yararlı buldu
kayıtlarda 1.6 saat
Yayınlanma: 16 Haziran
its bad. real bad.
Bu inceleme yararlı oldu mu? Evet Hayır
kayıtlarda 5.5 saat
Yayınlanma: 20 Haziran
It is a fun game where you can bend time which is uncommon in strategy games and is a nice addition. It can be difficult to grasp the concept and play well but is a lot of fun.
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kayıtlarda 10.4 saat
Yayınlanma: 22 Haziran
This is the kind of game that will either be a big hit or a big miss, depending on your taste. Almost everything you do in normal rts games to win, may not grant you a win in this game. You absolutely must pay attention, keep in mind every move you can do at every point in time. Your not just playing the now, your playing the past as well, and a little of the future. One move most people don't know how to counter is when your enemy sends their entire army to the past to mess you up, the best way to counter this, is to stop your opponent from having that building. This requires heavy 4th dimensional thinking and is not for the faint of heart.
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kayıtlarda 12.1 saat
Yayınlanma: 19 Ekim
Buggy from time to time, but that one mechanic brings this game more strategy than Starcraft! By this I mean you can send your entire army into an unwinnable battle just to see what is in he enemy base, then go back in time and cancel the attack. That, by the way, is called Echo Scouting and is one of the most basic achronal strategies in the game.
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21 kişiden 19 tanesi (90%) bu incelemeyi yararlı buldu
kayıtlarda 17.5 saat
Yayınlanma: 26 Kasım, 2013
A four-dimensional RTS game. That's Real-Time Strategy if you don't know. You should.

It is the most satisfying thing to do ever, to defeat an enemy commanding their army in the past, present, and a little into the future. It is epic to teleport your soldiers and tanks through time (or 'chronoport') and into some point where it was before chronoporting, allowing the same one twice or more. It is really challenging having to think in four dimensions while time is still moving on and battles are still happening.

It is so so sad that the actual RTS part of the game is so terrible. I don't care for graphics. But the gameplay is so clunky. It is as though the game has gathered its RTS gameplay from the past decades. Tiny units walk slowly. Buildings are built so plainly. Battles are fought with pixelated miniature explosions. Unit death animations are forgettable. Units lack variety and functionality. Unit AIs are really, really ironic. Even the ability to make your units follow your orders is an obstacle in executing strategy. It does not feel at all like war in four dimensions when the first, second, and third are not properly depicted. Saying that, you can only edit the fourth dimension within 10 minutes of game time. When an event has gone into the past further than that, it is history.

Furthermore, it is not meant to be war in four dimensions. The game mechanics are based around the story told in the campaign. No huge scale battles are fought. They probably could be if you play the skirmish right. But it is not designed that way. It is designed for mystery and an atmosphere of artistic precision - very much similar to a time-manipulation film called "Primer". Unfortunately, this designation is not a good factor of replayable, refined, multiplayer real-time strategy gameplay, and that is what is valued by the most players when they play an RTS.

(On a side note, the reason I purchased this game was to enjoy the time manipulation, and I am complaining about something else. I guess maybe the game is built this way just so that it can cope with the complexity of changing past events and updating them into the present. But I do enjoy the fourth dimension part of the game, just not enough to compensate for the rest of it.)

EDIT: Despite the rest of this review, I still feel that this game is undervalued. It has not got enough appreciation for what it has done right. There are many players out there who would love this game, and Achron deserves to be played and appreciated by them. Unfortunately, it looks as though they will never hear of this game, since popularity amongst the greater picture of average gamers is not something Achron is currently achieving.

To clarify: I do not recommend this game to most people. However, I highly recommend this game to individuals who would enjoy the core aspects a great deal.
Bu inceleme yararlı oldu mu? Evet Hayır
6 kişiden 6 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 20.5 saat
Yayınlanma: 26 Kasım, 2013
This is a very original RTS, the time travel mechanic is very well done and fun to use, but the game could use more polish and there are a few bugs.
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8 kişiden 7 tanesi (88%) bu incelemeyi yararlı buldu
kayıtlarda 8.0 saat
Yayınlanma: 7 Ocak
Achron is a very interesting concept for a strategy game. If you like seeing entirely new mechanics for games, Achron is definitely something to pick up. However, obvious pitfalls make this game incredibly...tiresome.

The Good:
The time mechanics in the game are interesting, and mostly intuitive. Travelling throughout a 7 minute time period (5-6 minutes behind, 1-2 minutes ahead), you can see things that have happened, and can actually change the events that have happened. If you have problems with understanding, "What happened with that group?" you can just rewind to see why that occurred. The interface is also intuitive enough so you can understand when some things happen. Movement, orders, and normal actions doesn't deviate from the norm in top-down strategy games, so a player that plays other top-down strategy (Supreme Commander, Command & Conquer, etc.) will not see any kind of problems getting into this game.

The Bad:
The interface needs some serious tweaks to understand your actions, and what your actions in the timeline are affecting. Its also extremely hard to tell when your changes are getting propagated to the present when it has nothing to do with unit on unit combat. If you (or another time traveller) jumps back to the past, makes a change, and you (in the future), could see a change that doesn't exactly make sense (such as a building or unit not getting built). While you do have the ability to jump into the past and see the changes why, the user interface incredibly lacks when, why and how things are getting modified.

Pathing in this game is also a joke. Most games, you can just right-click the location and they will path around obstacles. However, in Achron, if you right click on the right side of the map, and in the center is a one-entrance gully, which they have to go to the North or South to avoid, they will enter the gully, and get stuck on the eastern edge of the gully and stop, without trying to repath. Also, groups have hard times keeping together, since formations do not exist. Friendly "nudging" to get out of the way of a building being built, or a tank trying to get through a line of friendly soldiers, does not exist. Even with this garbage pathing, one unit can only have five orders active at one time.

The unit creation queues are also a joke. You can manage it once its in the queue effectively, and the queue is hard to understand, with health bars on the queue for some odd reason. Its hard to tell if something is made for a purpose or not, and the creation of buildings with the wrong unit mentions "at a higher cost," but fails to tell you how much it costs. Also, if you place down one building, that area is not "reserved" for other friendly units to not build buildings on that spot, so you'll run into the issue that you might build where a building is going to go.

The fact that you can't stop Major characters from moving to repair/help build unless they are leagues away annoys me considerably. I can't count the times in which the main characters (that aren't supposed to die) broke formation to heal a front-line unit, and ended up getting killed, requiring me to go back in time to tell them run away.

Teleporters are also really terrible. Rather than teleporting units as close as possible to the specified point, they are teleported anywhere within a 20 block radius from the chosen point, creating problems that units end up on top of impassible terrain, or in the middle of canyons, unable to get out, even with a nearby teleporter.

The game also takes control too early for major objectives, using the simulated "future time" (1-2 minutes in the future) to determine when an objective is finished. Because of this, it causes major characters to die because the computer takes control of the characters and moves them out of formation, requiring you to go back in time to rectify it after the unskippable cutscene ends. Also, unskippable cutscenes (which doesn't pause the game while doing it) in game.

The Ugly:
Its evident that they worked on the time-manipulation system for 90% of the time. Maps are built incorrectly; they have impassible 85 degree inclines with textures that resemble a rock formation rather than walls that are textured properly. The large walls, which are blended together with the floor patterns, make the inside of ships and buildings look like outside with just really steep walls.

Voice acting and story, I would say that its really dumb. Okay, that's being generous, the storyline is probably one of the weakest things in the game. Game introduces Tyr, an AI, but people talk to it like a person when it comes out, makes it confusing when Tyr is introduced as an AI later on. When you encounter another AI later on, everyone treats that same type of AI as the enemy, despite Tyr being that same type of AI. Events in the game occur in reasonable order, instead things happen that suit what the storyline needs at that point in time. Even when a chapter switches, which makes you go to another race and control it (ala Starcraft), is disjointed, problematic, anti-climactic and dumb. Character moods are inconsistent, and flat. Voice acting is lifeless, and I find myself skipping cutscenes just so I don't have to listen to characters that I don't care about drone on and on, making me more sleepy than when Ben Stein is talking.

Overall:
Achron is a great and new game element into a game that would be great as a concept game, but fails to excite with lackluster AI, UI, Storyline and Voice Acting. 3/10.
Bu inceleme yararlı oldu mu? Evet Hayır
2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 1.0 saat
Yayınlanma: 6 Ekim, 2011
Interesting exercise in time twavellin', or rather time alteration as you don't actually move your units back in time, but you go back in time and move your units. Sadly the 'RTS bit' is not very satisfactory; in particular the animations/graphical depiction of combat are/is very unjolly. You barely notice that units shoot.
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2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 0.9 saat
Yayınlanma: 17 Mart, 2013
this game may not have the most impressive looking graphics, but the working time travel mechanic makes it the most innovative sci fi rts ever!
Bu inceleme yararlı oldu mu? Evet Hayır
2 kişiden 2 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 19.4 saat
Yayınlanma: 29 Aralık, 2013
Time Travel is usable. Ever since Command and Conquer: Red Alert I've wanted that.

I still haven't got my head around the relationship between Time and Metatime in relation to the game, but that hasn't hindered my enjoyment.

Do recommend.
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 26.4 saat
Yayınlanma: 2 Ekim, 2011
You have to play this to believe it. BUT, if you purchase it, get it from www.achron.com instead. The Steam version has not only been slow to update (still waiting on that update!) but cant get DLC right now either. Not to mention of few steam only issues that have popped up.
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1 kişiden 1 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 5.9 saat
Yayınlanma: 5 Aralık, 2013
Time travel RTS. Do I need to say more?
The RTS part is not the strongest. Frankly: without the time travel, it would be a rather lame game, I suppose. Lots of units without a real point. basic list of buildings and very basic economy. The engine is Warzone, so raaather old. But the time travel is real time travel! You can change events, which already happened, send units back and forth in time and your opponent will do so, too! The time travel is so well thought through, that there won't be any 'paradoxon' and even though you have the power to time travel, there will be an end to any conflict. But prepare for headaches!
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