En tant qu'un des survivants et premier “Achronal” de l'humanité, vous devez reconstituer ce qui s'est passé et comprendre les mystères entourant l'invasion extraterrestre.
Évaluations des utilisateurs : variables (71 évaluation(s)) - 69% des 71 évaluations des utilisateurs pour ce jeu sont positives.
Date de parution : 29 août 2011

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Acheter Achron

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-70%
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Packages qui comprennent ce jeu

Acheter Achron + Soundtrack

Inclut une copie de la bande son et deux copies de Achron - Envoyez la copie supplémentaire à un ami.

 

Articles

"Starcraft, c'est du passé. Enfin de la compétition dans le genre du jeu de rôle... Ce titre est assuré de devenir une référence pour les adeptes du jeu en réseau."
8/10 - Gamers Daily News
"Il s'agit de l'un des meilleurs jeux auxquels nous avons joué. Si vous ne le prenez pas, vous allez manquer quelque chose."
9/10 - RTS Guru
"Hazardous prend un gros risque avec Achron... en ajoutant quelque chose de si convaincant à un genre si établi... et ils ont réussi."
4/5 - AVault

À propos de ce jeu

Comment serait votre commandement si vous pouviez manipuler le temps ? Envoyer vos unités dans le futur et le passé au moment opportun ? Doublez vos unités en les envoyants combattre au côtés de leur image dans le passé ? Allez vous feindre un attaque sur les ressources et changez votre plan initial pour attaquer la production ? Ou autre...

Achron est le premier jeu de stratégie temporel qui vous permet de changer dynamiquement le passé et le futur. Envoyez vos unités dans le temps et concevez des paradoxes temporels pour prendre l'avantage. Jouez 4 campagnes solo et allez en ligne pour affrontez des amis dans un environnement temporel dynamique !

Caractéristiques :

  • Le premier jeu à base de compétition sur le thème du voyage dans le temps
  • La stratégie du voyage temporel permet des combinaisons créatives et tactiques infinies pour protéger, sapper, échapper et tendre des pièges
  • Déplacez vous sur la ligne du temps pour anticiper les mouvements de votre ennemi. Faites une évaluation des erreurs passées pour éventuellement les corriger
  • Déplacez vos forces dans le passé et le futur
  • Jusqu'à 15 joueurs dans un même jeu
  • La hiérarchisation vous permet de gérer de grands nombres d'unités dans différentes plages temporelles
  • Mécaniques de stratégie en temps réel équilibrées par des techniques de jeu mathématiques
  • Scénario riche
  • Expérience solo de plus de 30 heures et 4 campagnes solo avec 35 niveaux
  • Éditeur de niveau et kit de développement pour créer facilement des cartes et des modes de jeu
  • Le moteur d'Achron gère les paradoxes et permet aux joueurs de créer leurs propres voyages temporels

Configuration requise

    Minimum :
    • Système d'exploitation : Windows
    • Processeur : Double cœur
    • Mémoire vive : 1 Go de RAM
    • Carte graphique : Carte ATI ou Nvidia toujours supportée par le fabriquant. Les chipsets Intel GMA supportant OpenGL 2.1 fonctionnent si les pilotes sont récents.
    • DirectX® : directx 5.0
    • Disque dur : 1 Go d'espace disque disponible
    Recommandée :
    • Carte graphique : Carte ATI ou Nvidia toujours supportée par le fabriquant.
    • DirectX® : directx 5.0
    • Disque dur : 2 Go d'espace disque disponible
    • Autres : Connexion Internet haut-débit
Évaluations intéressantes des utilisateurs
3 personne(s) sur 4 (75%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
4.5 heures en tout
Posté le : 2 janvier
How to describe Achron?

It is is a pseudo-religious experience where you play the part of Kronos, the ancient greek titan with control of time. In this game you try to do things that mere mortals cannot comprehend while affecting the past, present and future without knowing what exactly you are doing.

Such an experience is a marvel and a privelige to play, leaving me in a near comotose state of realisation and wonder.

I would highly recommend adderall and migraleve to be left next to your computer while you undergo the life affecting powers of this game.

11/10, actually posted this 2 years ago aiming for it to be posted now.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
2 personne(s) sur 3 (67%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
4.0 heures en tout
Posté le : 19 décembre 2015
This game isnt for mortal minds, it is too awesome and should be played in a century or so. It was soo amazing that lan play wasnt considered until me and a friend asked the developer to patch it in
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
1 personne(s) sur 3 (33%) ont trouvé cette évaluation utile
3.3 heures en tout
Posté le : 26 août 2014
Meilleur STR au monde : une interface aussi sèche que le vagin d'une ♥♥♥♥ de gare de l'est, un principe aussi compréhensible qu'un allemand parlant français.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
36 personne(s) sur 39 (92%) ont trouvé cette évaluation utile
2 personnes ont trouvé cette évaluation amusante
8.0 heures en tout
Posté le : 7 janvier 2014
Achron is a very interesting concept for a strategy game. If you like seeing entirely new mechanics for games, Achron is definitely something to pick up. However, obvious pitfalls make this game incredibly...tiresome.

The Good:
The time mechanics in the game are interesting, and mostly intuitive. Travelling throughout a 7 minute time period (5-6 minutes behind, 1-2 minutes ahead), you can see things that have happened, and can actually change the events that have happened. If you have problems with understanding, "What happened with that group?" you can just rewind to see why that occurred. The interface is also intuitive enough so you can understand when some things happen. Movement, orders, and normal actions doesn't deviate from the norm in top-down strategy games, so a player that plays other top-down strategy (Supreme Commander, Command & Conquer, etc.) will not see any kind of problems getting into this game.

The Bad:
The interface needs some serious tweaks to understand your actions, and what your actions in the timeline are affecting. Its also extremely hard to tell when your changes are getting propagated to the present when it has nothing to do with unit on unit combat. If you (or another time traveller) jumps back to the past, makes a change, and you (in the future), could see a change that doesn't exactly make sense (such as a building or unit not getting built). While you do have the ability to jump into the past and see the changes why, the user interface incredibly lacks when, why and how things are getting modified.

Pathing in this game is also a joke. Most games, you can just right-click the location and they will path around obstacles. However, in Achron, if you right click on the right side of the map, and in the center is a one-entrance gully, which they have to go to the North or South to avoid, they will enter the gully, and get stuck on the eastern edge of the gully and stop, without trying to repath. Also, groups have hard times keeping together, since formations do not exist. Friendly "nudging" to get out of the way of a building being built, or a tank trying to get through a line of friendly soldiers, does not exist. Even with this garbage pathing, one unit can only have five orders active at one time.

The unit creation queues are also a joke. You can manage it once its in the queue effectively, and the queue is hard to understand, with health bars on the queue for some odd reason. Its hard to tell if something is made for a purpose or not, and the creation of buildings with the wrong unit mentions "at a higher cost," but fails to tell you how much it costs. Also, if you place down one building, that area is not "reserved" for other friendly units to not build buildings on that spot, so you'll run into the issue that you might build where a building is going to go.

The fact that you can't stop Major characters from moving to repair/help build unless they are leagues away annoys me considerably. I can't count the times in which the main characters (that aren't supposed to die) broke formation to heal a front-line unit, and ended up getting killed, requiring me to go back in time to tell them run away.

Teleporters are also really terrible. Rather than teleporting units as close as possible to the specified point, they are teleported anywhere within a 20 block radius from the chosen point, creating problems that units end up on top of impassible terrain, or in the middle of canyons, unable to get out, even with a nearby teleporter.

The game also takes control too early for major objectives, using the simulated "future time" (1-2 minutes in the future) to determine when an objective is finished. Because of this, it causes major characters to die because the computer takes control of the characters and moves them out of formation, requiring you to go back in time to rectify it after the unskippable cutscene ends. Also, unskippable cutscenes (which doesn't pause the game while doing it) in game.

The Ugly:
Its evident that they worked on the time-manipulation system for 90% of the time. Maps are built incorrectly; they have impassible 85 degree inclines with textures that resemble a rock formation rather than walls that are textured properly. The large walls, which are blended together with the floor patterns, make the inside of ships and buildings look like outside with just really steep walls.

Voice acting and story, I would say that its really dumb. Okay, that's being generous, the storyline is probably one of the weakest things in the game. Game introduces Tyr, an AI, but people talk to it like a person when it comes out, makes it confusing when Tyr is introduced as an AI later on. When you encounter another AI later on, everyone treats that same type of AI as the enemy, despite Tyr being that same type of AI. Events in the game occur in reasonable order, instead things happen that suit what the storyline needs at that point in time. Even when a chapter switches, which makes you go to another race and control it (ala Starcraft), is disjointed, problematic, anti-climactic and dumb. Character moods are inconsistent, and flat. Voice acting is lifeless, and I find myself skipping cutscenes just so I don't have to listen to characters that I don't care about drone on and on, making me more sleepy than when Ben Stein is talking.

Overall:
Achron is a great and new game element into a game that would be great as a concept game, but fails to excite with lackluster AI, UI, Storyline and Voice Acting. 3/10.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante
11 personne(s) sur 12 (92%) ont trouvé cette évaluation utile
13.0 heures en tout
Posté le : 2 septembre 2014
Used to I thought it couldn't get any better than Star Craft in terms of RTS and certainly C&C made Time Travel look sluggish by comparison - This RTS game has Real-Time Multi-timeline travel. With Archon you can literally see the future or the past of the battlefield in real time and you can actually effect that battlefield in the past or future. Further just because you've been defeated doesn't mean the game is over - if you can travel back in time and alter it you can literally "undo" your defeat. There is a limit to the amount of time you can travel and the number of orders you can give, but overall the battlefields of RTS have never seen this scale of Time Travel. You don't even need a TTC. Lemme go over the Pros and Cons real fast:

Pros:
+Time Travel on the battlefield like nothing you've ever seen in RTS.
+Easy to pickup, Hard to master - You'll be on the first few levels of the campaign for hours, but you can play "skirismishes" or "multiplayer" in a cinche, most of the campaign's difficulty is in how to overcome the handicaps in the first couple of missions.
+Pause/Slow/Fast Forward The Current Time-line while you issue orders - but don't mistake this for turn-based because the time you can "pause" is limited (excludes full system pause, which cannot give orders) and the time-line continues on in the present.
+ Send your units backwards OR forwards in time using a "Chronoporter". BYOR (Bring your own Reinforcements)

Cons:
- The Campaign is a poor place to start in this game Your better off playing a few rounds against AIs in Mock-multiplayer rather than trying to start cold-turkey into the main story.
- The "level editor" is like trying to learn "blender" backwards (ie the 3d Studio Program)
- The Game isn't really upto modern Graphics Standards, but for RTS fans the graphics aren't as important as the gameplay.
- I can't really speak for the multi-player experience as I'm not much of a multiplayer kinda person but, if the AI is anything to judge by the time-line can get really warped with Humans going at it.
- There are a few bugs, mostly annoying - less critical more like "I wish that mission objective would stop replaying it's sound/text every 1/2 second" but I've only encountered that one on the second campaign mission.
Cette évaluation vous a-t-elle été utile ? Oui Non Amusante