As one of the survivors and humankind's first “Achronal” being, you must piece together what happened and unravel the mysteries surrounding the alien invasion.
Data de lançamento: 29 Ago 2011
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Comprar Achron

Includes two copies of Achron - Send the extra copy to a friend.

$19.99

Pacotes que incluem este jogo

Comprar Achron + Soundtrack

Includes one copy of the Soundtrack and two copies of Achron - Send the extra copy of the game to a friend.

Análises

“Starcraft, move over. You finally have some competition in the RTS genre...This is sure to become a LAN favorite across the globe.”
8/10 – Gamers Daily News

“This was seriously one of the best games that we have ever played. If you do not pick this up, you are missing out.”
9/10 – RTS Guru

“Hazardous is taking a big risk with Achron... to add something so compelling to an established genre that players would be willing to take a chance on it... they have succeeded.”
4/5 – AVault

Sobre o jogo

Como você comandaria suas forças se você não estivesse sob influência do tempo? Faria suas unidades avançarem e voltarem no tempo até o momento em que são mais necessárias? Duplicaria suas forças mandando suas tropas para lutar ao lado dela mesma no passado? Simularia simular um ataque aos recursos de seus inimigos e então mudaria suas ordens originais para atacarem seus complexos de produção? Ou iria mais fundo...


Achron é o primeiro jogo de estratégia metatemporal do mundo, permitindo a você mudar dinamicamente suas ações passadas e futuras, fazer suas unidades avançarem e voltarem no tempo e até mesmo executar paradoxos temporais que trazem vantagens para você. Jogue através de quatro campanhas ou então jogue online para enfrentar seus amigos em um ambiente temporal completamente dinâmico!

Características principais:

  • O primeiro jogo a possuir viagens no tempo em multijogador competitivo
  • Estratégias com viagens no tempo permitem táticas criativas e subversivas que podem ser ligadas para proteger, emboscar, escapar e criar armadilhas em quase infinitas combinações
  • Mova-se livremente pela linha do tempo para prever as estratégias de seu oponente, obter inteligência de vários espaços de tempo diferentes e desfazer erros táticos
  • Faça suas forças avançarem e voltarem no tempo
  • Suporta até 15 jogadores simultâneos em uma única partida
  • Ordene hierarquias para fácil controle de grandes unidades através de vários momentos do tempo
  • Mecânicas de RTS únicas balanceadas por técnicas matemáticas de teorias de jogos
  • História criativa e perturbadora
  • Mais de 30 horas de experiência de um jogador composta de 4 campanhas, através de 35 únicos e desafiadores níveis
  • Inclui um editor de níveis e SDK que permitem a jogadores facilmente criar seus próprios mapas e modos de jogo
  • O motor Achron mexe com cenários clássicos sobre viagens no tempo, incluindo paradoxos, permitindo aos jogadores efetivamente criarem suas próprias histórias com viagens no tempo na batalha

Requisitos de sistema

    Minimum:

    • OS:Windows
    • Processor:Dual
    • Memory:1 GB RAM
    • Graphics:ATI or Nvidia card still supported by manufacturer. Intel GMA chipsets that support OpenGL 2.1 work if drivers are recent.
    • DirectX®:dx50
    • Hard Drive:1 GB HD space

    Recommended:

    • Graphics:ATI or Nvidia card still supported by manufacturer.
    • DirectX®:dx50
    • Hard Drive:2 GB HD space
    • Other Requirements:Broadband Internet connection
Análises úteis de usuários
11 de 13 pessoas (85%) acharam esta análise útil
39 produtos na conta
12 análises
17.5 hrs registradas
A four-dimensional RTS game. That's Real-Time Strategy if you don't know. You should.

It is the most satisfying thing to do ever, to defeat an enemy commanding their army in the past, present, and a little into the future. It is epic to teleport your soldiers and tanks through time (or 'chronoport') and into some point where it was before chronoporting, allowing the same one twice or more. It is really challenging having to think in four dimensions while time is still moving on and battles are still happening.

It is so so sad that the actual RTS part of the game is so terrible. I don't care for graphics. But the gameplay is so clunky. It is as though the game has gathered its RTS gameplay from the past decades. Tiny units walk slowly. Buildings are built so plainly. Battles are fought with pixelated miniature explosions. Unit death animations are forgettable. Units lack variety and functionality. Unit AIs are really, really ironic. It does not feel at all like war in four dimensions when the first, second, and third are not properly depicted. Saying that, you can only edit the fourth dimension within 10 minutes of game time. When an event has gone into the past further than that, it is history.

The reason I purchased this (disproportionately expensive O.o) game was to enjoy the time manipulation, and I am complaining about something else. I guess the game is built this way just so that it can cope with the complexity of changing past events and updating them into the present. But I do enjoy the fourth dimension part of the game, just not enough to compensate for the rest of it.
Publicada: 26 novembro 2013
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5 de 5 pessoas (100%) acharam esta análise útil
284 produtos na conta
5 análises
20.5 hrs registradas
This is a very original RTS, the time travel mechanic is very well done and fun to use, but the game could use more polish and there are a few bugs.
Publicada: 26 novembro 2013
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3 de 3 pessoas (100%) acharam esta análise útil
134 produtos na conta
4 análises
8.0 hrs registradas
Achron is a very interesting concept for a strategy game. If you like seeing entirely new mechanics for games, Achron is definitely something to pick up. However, obvious pitfalls make this game incredibly...tiresome.

The Good:
The time mechanics in the game are interesting, and mostly intuitive. Travelling throughout a 7 minute time period (5-6 minutes behind, 1-2 minutes ahead), you can see things that have happened, and can actually change the events that have happened. If you have problems with understanding, "What happened with that group?" you can just rewind to see why that occurred. The interface is also intuitive enough so you can understand when some things happen. Movement, orders, and normal actions doesn't deviate from the norm in top-down strategy games, so a player that plays other top-down strategy (Supreme Commander, Command & Conquer, etc.) will not see any kind of problems getting into this game.

The Bad:
The interface needs some serious tweaks to understand your actions, and what your actions in the timeline are affecting. Its also extremely hard to tell when your changes are getting propagated to the present when it has nothing to do with unit on unit combat. If you (or another time traveller) jumps back to the past, makes a change, and you (in the future), could see a change that doesn't exactly make sense (such as a building or unit not getting built). While you do have the ability to jump into the past and see the changes why, the user interface incredibly lacks when, why and how things are getting modified.

Pathing in this game is also a joke. Most games, you can just right-click the location and they will path around obstacles. However, in Achron, if you right click on the right side of the map, and in the center is a one-entrance gully, which they have to go to the North or South to avoid, they will enter the gully, and get stuck on the eastern edge of the gully and stop, without trying to repath. Also, groups have hard times keeping together, since formations do not exist. Friendly "nudging" to get out of the way of a building being built, or a tank trying to get through a line of friendly soldiers, does not exist. Even with this garbage pathing, one unit can only have five orders active at one time.

The unit creation queues are also a joke. You can manage it once its in the queue effectively, and the queue is hard to understand, with health bars on the queue for some odd reason. Its hard to tell if something is made for a purpose or not, and the creation of buildings with the wrong unit mentions "at a higher cost," but fails to tell you how much it costs. Also, if you place down one building, that area is not "reserved" for other friendly units to not build buildings on that spot, so you'll run into the issue that you might build where a building is going to go.

The fact that you can't stop Major characters from moving to repair/help build unless they are leagues away annoys me considerably. I can't count the times in which the main characters (that aren't supposed to die) broke formation to heal a front-line unit, and ended up getting killed, requiring me to go back in time to tell them run away.

Teleporters are also really terrible. Rather than teleporting units as close as possible to the specified point, they are teleported anywhere within a 20 block radius from the chosen point, creating problems that units end up on top of impassible terrain, or in the middle of canyons, unable to get out, even with a nearby teleporter.

The game also takes control too early for major objectives, using the simulated "future time" (1-2 minutes in the future) to determine when an objective is finished. Because of this, it causes major characters to die because the computer takes control of the characters and moves them out of formation, requiring you to go back in time to rectify it after the unskippable cutscene ends. Also, unskippable cutscenes (which doesn't pause the game while doing it) in game.

The Ugly:
Its evident that they worked on the time-manipulation system for 90% of the time. Maps are built incorrectly; they have impassible 85 degree inclines with textures that resemble a rock formation rather than walls that are textured properly. The large walls, which are blended together with the floor patterns, make the inside of ships and buildings look like outside with just really steep walls.

Voice acting and story, I would say that its really dumb. Okay, that's being generous, the storyline is probably one of the weakest things in the game. Game introduces Tyr, an AI, but people talk to it like a person when it comes out, makes it confusing when Tyr is introduced as an AI later on. When you encounter another AI later on, everyone treats that same type of AI as the enemy, despite Tyr being that same type of AI. Events in the game occur in reasonable order, instead things happen that suit what the storyline needs at that point in time. Even when a chapter switches, which makes you go to another race and control it (ala Starcraft), is disjointed, problematic, anti-climactic and dumb. Character moods are inconsistent, and flat. Voice acting is lifeless, and I find myself skipping cutscenes just so I don't have to listen to characters that I don't care about drone on and on, making me more sleepy than when Ben Stein is talking.

Overall:
Achron is a great and new game element into a game that would be great as a concept game, but fails to excite with lackluster AI, UI, Storyline and Voice Acting. 3/10.
Publicada: 7 janeiro 2014
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1 de 4 pessoas (25%) acharam esta análise útil
259 produtos na conta
4 análises
2.1 hrs registradas
Quite possibly the greatest disappointment of all time, even if you think it's a good price at £4.15 for 2, it isn't. The game is tedious, overly complicated, looks awful and does not give you anywhere near enough satisfaction for your actions because half the time it seems so random.
Publicada: 23 dezembro 2013
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0 de 10 pessoas (0%) acharam esta análise útil
85 produtos na conta
1 análise
10.6 hrs registradas
I am a spaaaz
Publicada: 26 fevereiro 2014
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