A four-dimensional RTS game. That's Real-Time Strategy if you don't know. You should.
It is the most satisfying thing to do ever, to defeat an enemy commanding their army in the past, present, and a little into the future. It is epic to teleport your soldiers and tanks through time (or 'chronoport') and into some point where it was before chronoporting, allowing the same one twice or more. It is really challenging having to think in four dimensions while time is still moving on and battles are still happening.
It is so so sad that the actual RTS part of the game is so terrible. I don't care for graphics. But the gameplay is so clunky. It is as though the game has gathered its RTS gameplay from the past decades. Tiny units walk slowly. Buildings are built so plainly. Battles are fought with pixelated miniature explosions. Unit death animations are forgettable. Units lack variety and functionality. Unit AIs are really, really ironic. It does not feel at all like war in four dimensions when the first, second, and third are not properly depicted. Saying that, you can only edit the fourth dimension within 10 minutes of game time. When an event has gone into the past further than that, it is history.
The reason I purchased this (disproportionately expensive O.o) game was to enjoy the time manipulation, and I am complaining about something else. I guess the game is built this way just so that it can cope with the complexity of changing past events and updating them into the present. But I do enjoy the fourth dimension part of the game, just not enough to compensate for the rest of it. I'm sorry developers of Achron. It's just not good enough.
Posted: 26 Νοεμβρίου 2013