发现 Calamity 世界的众多秘密,一场足以粉碎世界的离奇灾难。
用户评测: 极度好评 (12,618 篇评测)
发行日期: 2011年8月16日

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$14.99
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购买 Bastion: Original Soundtrack

 

鉴赏家的推荐

"One of the strongest debut titles from a new studio I've ever played. My 2011 GOTY is an action adventure where your every move is narrated to you."
点击这里阅读完整评测。

评测

“这是一款惊人的游戏,你有必要下载它。”
9.0/10 – http://pc.ign.com/articles/118/1189676p1.html
“非凡的配乐,雄伟的世界,对于游戏来说,叙述过程是一个辉煌的新理念。”
92/100 – PC Gamer
“整个游戏那激荡人心的配乐充满着热情而又华丽的水彩艺术美学。”
9/10 – Wired

Dota 2 Announcer


Buy it on the Dota 2 Store!

关于这款游戏

堡垒(Bastion)是一款拥有全新叙述方式的动作角色扮演游戏,游戏里将会有反应灵敏的叙述者来记录您的一举一动。游戏共有超过 40 个精美手绘场景。在玩家不段探索的过程中,玩家将会发现 Calamity 世界的众多秘密,一场足以粉碎世界的离奇灾难。此外,您在游戏中还能挥舞着多样的可升级武器与野兽战斗,进一步改造栖身之所。而完成故事主线任务之后,还能解锁“新游戏附加”模式,继续您的冒险之旅!

游戏特色:

  • 在全 1080p 分辨率下令人惊讶的手绘画面
  • 广受好评的原创音乐
  • 数小时的互动讲述传递了一个深邃的故事
  • 动感十足的战斗需要技巧才能获得奖励
  • 为 PC 量身定制的操控,外加对游戏手柄的支持
  • 10+ 款独一无二的可升级武器供使用
  • 6 种强大的堡垒建筑可供探索
  • 当完成主线游戏时,“新游戏附加”将解锁

免费升级:陌客异梦

有了这项升级,可以更深入的探索堡垒世界,体验充满挑战性的新场景和新游戏模式。内容包括:
  • 陌客异梦:以全新的叙述者系统指引玩家游戏,更加强大。
  • 积分挑战模式:以全新的挑战方式通关原版故事!玩家以全部 Spirit 和 Idol 解锁的情况下从第一关开始玩起。游戏会对玩家的战斗表现进行评分,所有区域都是可以重复进入的。
  • 休闲模式:为那些仅仅想体验堡垒剧情的玩家准备,玩家在哪里被打倒了,可以即时再生,继续游戏。
此外,新的 Steam 成就和排行榜!要进入陌客异梦系统和积分挑战模式,您必须至少完成游戏一次。陌客异梦系统将在您的新游戏附加模式或积分挑战模式开始时可用。

系统需求

Windows
Mac OS X
SteamOS + Linux
    • 操作系统:Windows XP,Vista,7
    • 处理器:1.7 GHz 双核或更高
    • 内存:2 GB
    • 硬盘所需空间:1.0 GB
    • 显卡: 512 MB DirectX 9.0c 兼容显卡(Shader Model 2)
    • DirectX®:9.0c
    • 声卡:DirectX 9.0c 兼容
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Hard Disk Space: 1.5 GB Free Space
    • Video Card: 256 MB OpenGL 2.0 compatible graphics card
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Video Card: 512 MB VRAM
有价值的用户评测
13 人中有 11 人(85%)觉得这篇评测有价值
6.8 小时(记录在案的)
发布于:7月7日
Supergiant出品,驚人唯美的畫面與音樂,經典的RPG打擊和裝備系統,音樂是這個遊戲的本體。節奏和動作元素的打擊感配合,旋律和人物情緒的高低起伏配合,歌詞和幾個劇情高潮要表達的主題配合,主題曲《Build That Wall》超級正,單曲循環無數次。
这篇评测是否有价值?
10 人中有 9 人(90%)觉得这篇评测有价值
18.6 小时(记录在案的)
发布于:11月9日
在全 1080p 分辨率下令人惊讶的手绘画面
广受好评的原创音乐
数小时的互动讲述传递了一个深邃的故事
动感十足的战斗需要技巧才能获得奖励
为 PC 量身定制的操控,外加对游戏手柄的支持
10+ 款独一无二的可升级武器供使用
6 种强大的堡垒建筑可供探索
当完成主线游戏时,“新游戏附加”将解锁
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
1.7 小时(记录在案的)
发布于:6月21日
因为玩dota2有一个壁垒的播音员才入得游戏,画风真的是超级喜欢!游戏本身也非常有乐趣,我会告诉你很多人都是冲着旁白和画风玩得游戏么。这不是什么大作,而是一个能让你在玩其他游戏疲倦的时候眼前一亮的游戏。
这篇评测是否有价值?
3 人中有 3 人(100%)觉得这篇评测有价值
17.9 小时(记录在案的)
发布于:12月3日
精美舒适的画风,音乐和故事透着淡淡的忧伤,一场结束后还久久难以忘怀的旅程
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
13.6 小时(记录在案的)
发布于:6月29日
小巧,精致,画面唯美,打击感十足,尤其是其中的一首BGM.(Build That Wall).简直美爆了.男女皆推荐的游戏.
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
2.6 小时(记录在案的)
发布于:6月25日
很不错的一款游戏 画面风格 和背景音乐都不错,2折入的挺值得。
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
2.8 小时(记录在案的)
发布于:7月3日
刚开始玩会很想探究下去.每一关都有个物品会很想通关把它拿完,BGM很深沉挺吸引人...玩久了很单调,有点累,不过还是推荐大家玩玩~
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
8.9 小时(记录在案的)
发布于:10月19日
手绘画面诚意度很高 操作也不错 剧情莫名奇妙的吧,正因莫名其妙才有逼格不是么
所谓不懂/不能理解 就是深奥?

总的来说 75%off可入 其他价格不划算

画面5/5
操作3.5/5
音乐4.5/5
就这么多了
这篇评测是否有价值?
2 人中有 2 人(100%)觉得这篇评测有价值
14.1 小时(记录在案的)
发布于:10月17日
这是一个艺术风格与可玩性都相当高的游戏,我ARPG玩的比较少,这部作品的各种翻滚、盾反之类的动作使人物非常灵巧,手柄的手感很不错。武器多样化,有些还有多种攻击方式,也大多不是鸡肋,大大提升了可玩性。游戏难度可以用Shrine系统调节,跨度很大,手残可以玩得很爽,高玩也可以挑战自己。其中的武器挑战也很新颖,难度合理,我这种手残都能全部完成。

游戏的艺术风格已经不用说了,制作组也是以此著称的。游戏的场景、CG人设画风独特,赏心悦目,随着剧情和人物状态产生的画面变化表现力非常好。音乐也是令人回味,第一次遇到Zia时的I dig my hole you build the wall真是惊艳。背景旁白Stranger老爷爷的声音也让人很舒服,还不时的有一两句诙谐的话让人忍俊不禁。

游戏中可谓充满了惊喜,很少有让人感到枯燥的部分。几个挑战是以游戏中3位NPC的故事为背景的,有讲述人在你杀敌的间隙为你娓娓道来。Stranger的故事要二周目解锁,这也是很少的几个让我愿意刷二周目的游戏。

总之,这是一个画风吸引人、不怎么虐手残、剧情动人、也很好玩的游戏,流程不长,是非常值得一玩的独立游戏。
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
12.3 小时(记录在案的)
发布于:6月26日
很不错的一款,画风唯美,还便宜
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
2.5 小时(记录在案的)
发布于:6月20日
游戏不错, 不过如果手机上买过了。。。就不要再买了。
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
8.8 小时(记录在案的)
发布于:7月7日
挺好玩的游戏,就是难度有点大,里面的挑战任务十分困难,几乎不能达成一等。
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
5.2 小时(记录在案的)
发布于:9月19日
故事剧情是以旁白叙述的 画面鲜艳明亮好看 音乐好听 现在还没玩通就冲忙的来评论了 这是一款值得我提前来点赞的游戏
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
7.5 小时(记录在案的)
发布于:10月17日
画面很赞
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
9.2 小时(记录在案的)
发布于:8月26日
画风配乐都很赞,手感也不错,后期各种武器搭配起来也挺带感的,还有各种挑战模式待挖掘,总体来说是值得一玩的游戏。
这篇评测是否有价值?
2 人中有 1 人(50%)觉得这篇评测有价值
1.2 小时(记录在案的)
发布于:7月12日
我买来吸灰的。。。除了挂卡貌似没玩过。。
这篇评测是否有价值?
74 人中有 71 人(96%)觉得这篇评测有价值
9.4 小时(记录在案的)
发布于:6月29日
Rarely does artistic excellence and mechanical brilliance come together in as amazing an experience as Supergiant's Bastion. It's vision is remarkably strong and merciless in its attempts to astound your expectations, never content to settle for anything less than wholly inspired. It stands apart as a shiny example of independent ingenuity, a bar to which others should aspire to hit, but more than that it manages to feel as fresh and fully developed as anything coming out of much larger studios. It's the sort of experience that sticks with you after you finish it, hollowing out a place in your mind where the most excellent games of our time take up residence, sure to be talked about for years to come.

A proper story's supposed to start at the beginning, but Bastion's not that simple. It spins its narrative in a nonlinear spiral, urged on by the smooth voice of the narrator, who describes everything your character's every action with a cool and calculated tone that gives the impression he knows more than he's letting on and has seen this all before. More than just a original storytelling device, it gives Bastion a personality all its own from the second the game begins. It keeps you engrossed despite an almost complete lack of character dialog, falling back largely to third person descriptions that on their own may seem meaningless, but when weaved in perfect context to the action on screen create something of a living story; one which feels as much a product of your own actions as the author's. The plot is never neglected however, as slowly but surely it all winds back together, taking control over the fascinating amounts of lore you are told throughout your journey and turning them into a full featured narrative that never falters or shows any sign of hesitation. It's deliberate planning can be traced back to the very first line uttered in the game, and when you finally see it all fleshed out, it's rather incredible that it works anywhere near as well as it does.

Bastion operates under a clear design to offer the player as much freedom as possible to choose their own playstyle. Almost entirely focused on hack'n'slash combat, it presents new weapons and means to dispose of your enemies on a near constant basis. Mixing and matching these weapons and abilities is what allows you to tailor the game to your own playstyle, from melee and ranged weapons, to a near endless variety of passive upgrades and power ups. Whatever you choose you're never locked into any one upgrade path, which lets you freely experiment to find what works best for you. The combat itself is extremely simple, but meticulously balanced and refined to feel satisfying and as challenging as you want to make it. It excels at creating a constant feeling of progression, even past the point of finishing the game as you can then playthrough it again in new game plus mode to catch any upgrades you missed, or take on even bigger challenges.

This almost doesn't matter though, in the face of Bastion's astonishing presentation. The flow of tiles building the path in front of you venture through the world, the gorgeous art design that overflows with vibrancy and creativity, and the unbelievable soundtrack that blends an astonishing amount of styles into a sound that's unlike anything I've ever heard. It's truly an artistic feat that puts the bland and predicable visual and sound designs of other games to shame, and should serve as a reminder to developers that conforming to a common mold is detrimental not only to your games identity, but the industry as a whole. I can scarcely recall playing a game with as much aesthetic originality and finesse as Bastion, and its a triumph to its creators that they were able to create something that is as impressive to look and listen to as it is to play.

Even before I played it, Bastion always stood as something of a posterchild to me for indie games. It's relentless ambition and startling success at achieving it are a showcase of how much can be accomplished by a small team with a clear set of ideas for the game they want to make. It's stunning and memorable in the way few games could ever hope for, and is as mechanically solid as it is breathtakingly presented. It succeeds in every aspect, and is one of the most well rounded games I have likely ever played.
这篇评测是否有价值?
43 人中有 42 人(98%)觉得这篇评测有价值
26.5 小时(记录在案的)
发布于:10月2日
Bastion: where gaming meets genius

When Supergiant Games released Bastion in August 2011, probably they themselves probably won't have dreamt of the enormous critical acclaim their debut title would get. Seldom has an independent developer hit the gaming scene with such an original and beautiful game as in this case.

When I started Bastion for the first time, I immediately got the feeling I was in for a special treat. Few games begins as arrestingly as this one, with the whiskey- and smoke-weathered voice of the "narrator" immediately setting the scene. This narrative aspect proved crucial in the way Bastion drawed me into its world. It seemed like every step I made or every action I tried, could be met with some commentary. This feeling that the story develops "on the spot" is further enhanced by the fact that the world literally materialised under my feet as I ventured further out. This world is painted in bright and gorgeous colours with a teint all of their own: Bastion would be immediately recognizable just by looking at the colour-pallette.

The story by itself proved interesting enough to keep me playing, wanting to discover step-by-step how things would develop with the Bastion and the protagonists. Gameplay-wise, Bastion is not as innovative as in its storytelling or visuals, but it takes a well-tried formula into perfection. At its core, it is an action-rpg (light), preferably to be played with an xbox 360 controller (as are so many games the past years!). Controls are perfectly laid out and very intuitive: after a couple of hours I played it as if I had done so for several years. As the game progresses, more weapons and special abilities are unlocked, all with their distinctive characteristics. Weapons can be upgraded in five stages each, and liquids add some punch to the main-characters possibilities. Several other elements complement this core gameplay so that there is always enough variety to keep things interested. I even signed up immediately for the "new game plus" mode after completing the game a first time, looking forward to more unlocks of different sorts.

Another department where Bastion truly shines, is its soudtrack. Seldom has ingame-music helped me so much in getting "into" the game, as it captures the mood of every level to perfection. Combined with the unique grain of the narrator's voice, this develops into a great listening experience. The developers also did a wonderful jobs in the myriad of smaller sounds present in the game: every weapon for example has a unique "ring" to it, from the zippy sound of the Breaker's Bow to the rusty clack of the Musket. There really is no weak link in this game. Everything is extremely well thought-off, and even better implemented. It's a must-play for everyone who loves pc gaming.

Gameplay: 27/30
Graphics: 18/20
Sound: 10/10 (maybe the best of all elements in this game)
Longelivety: 8/10 (I played it for over 25 hours, exploring it to the full)
Technical: 10/10 (no issues whatsoever)
Steam-integration: 8/10 (trading cards, leaderbords and achievements included, the latter good but not special)
Personal appreciation: 9/10

Overall: 90/100

I completely love Bastion and recommend it emphatically. Since I started writing reviews of the games I play on Steam almost a year ago, this is the first game that gets a score in the 90's - I don't want to ruin my scoring-system with giving too many high-scores. But this one deserves it to the full.
这篇评测是否有价值?
52 人中有 47 人(90%)觉得这篇评测有价值
5.2 小时(记录在案的)
发布于:11月5日
Bastion...

Now, ladies and gentlemen, THIS is a good game right there.
What is there not to love?

Good gameplay.
Engaging story.
Superb art.
Breathtaking soundtracks.
Terrific game.

Overall, just trust me and play it, you won't be disappointed.
这篇评测是否有价值?
41 人中有 37 人(90%)觉得这篇评测有价值
16.0 小时(记录在案的)
发布于:8月6日
After playing this game through twice and achieving both endings I can safely say that this has one of the very best stories ever! The soundtrack and beautiful art style make it so addicting and I just want to play it through over and over again.
Probably one of the very best indie games out there.
这篇评测是否有价值?