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Ontdek de geheimen van de Calamity, een surrealistische ramp die de wereld vernietigde.
Releasedatum: 16 aug 2011
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Bastion kopen

Bastion: Original Soundtrack kopen

Recente updates Alles weergeven (1)

Transistor on Steam

6 mei 2014

Hey! If you enjoyed Bastion you might be interested in our next game, Transistor, which now has its very own Steam page.

Every member of the team that created Bastion stuck together to make this next game. We hope you enjoy it at least as much!

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Recensies

“Dit spel is geweldig en je bent het aan jezelf verplicht het te downloaden.”
9.0/10 – http://pc.ign.com/articles/118/1189676p1.html
“De soundtrack is verbluffend, de wereld is adembenemend en het verhaal is een briljant nieuw idee voor gaming.”
92/100 – PC Gamer
“De hele game druipt gepassioneerde kunst, van de prachtige aquarelesthetiek tot de levendige soundtrack.”
9/10 – Wired

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Info over het spel

Bastion is een actie role-playing-ervaring die de vertelkunst in games opnieuw definieert, met een alerte verteller die reageert op elke actie die je maakt. Verken meer dan 40 welige, met de hand geschilderde omgevingen terwijl je de geheimen van de Calamity verkent, een surrealistische catastrofe die de wereld in stukken brak. Draag een gigantisch arsenaal aan upgradebare wapens en vecht tegen wilde beesten die zich aanpassen aan hun leefomgeving. Voltooi de verhaallijn om de New Game Plus-modus vrij te spelen en ga verder met je reis!

Belangrijkste mogelijkheden:

  • Verbluffende, met de hand geschilderde kunstwerken in volledige 1080p-resolutie
  • Veelgeprezen, originele partituur
  • Uren aan reagerende vertelling levert een diep verhaal
  • Met actie volgeladen vechtbeloningen om sluw mee te spelen
  • Op maat gemaakte PC-besturing met gamepad-ondersteuning
  • Meer dan 10 unieke en aanpasbare wapens om te gebruiken
  • 6 krachtige Bastion-gebouwen om te ontdekken
  • 'New Game Plus'-modus, vrijgespeeld na het voltooien van het verhaal

Gratis update: The Stranger’s Dream

Duik dieper de Bastion-ervaring in met deze gratis update, die een uitdagend nieuw scenario en nieuwe manieren om te spelen heeft. Inhoud bevat:
  • The Stranger’s Dream: een nieuw, volledige verteld Who Knows Where-gedeelte, groter en moeilijker dan alle anderen.
  • Score Attack Mode: een nieuwe manier om door het verhaal heen te spelen! Je begint op level een met alle Spirits en Idols ontgrendeld. Gevechtsprestaties worden beoordeeld op doeltreffendheid, en alle gebieden zijn opnieuw te spelen.
  • No-Sweat Mode: voor diegenen die gewoon het verhaal van Bastion willen beleven levert deze stand je oneindige kansen om door te gaan waar je gebleven was als je verslagen wordt.
Plus, nieuwe Steam-prestaties en klassementen! Om toegang tot het Stranger’s Dream-gedeelte plus Score Attack Mode te krijgen, moet je het spel minstens een keer uitgespeeld hebben. Het Stranger’s Dream-gedeelte zal vroeg in je New Game Plus- of Score Attack-spel beschikbaar zijn.

Systeemeisen (PC)

    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 1.0 GB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 2)
    • DirectX®: 9.0c
    • Sound: DirectX 9.0c compatible

Systeemeisen (Mac)

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Hard Disk Space: 1.5 GB Free Space
    • Video Card: 256 MB OpenGL 2.0 compatible graphics card

Systeemeisen Linux

    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Video Card: 512 MB VRAM
Nuttige klantrecensies
203 van de 246 mensen (83%) vonden deze recensie nuttig
215 producten op account
4 recensies
15.7 uur in totaal
Imagine a function that everyone's invited to. It's all over social media and touted as the biggest event of the year. You plan on going because all your friends and colleagues intend to, but days pass and you forget to RSVP. Your calendar stops functioning and you lose sight of all your big appointments. You press on regardless, making sure everything's ready prior to the big day as you frantically search for your invitation. Time goes by and you get distracted, forgetting about your plans and your schedule. You finally locate your invitation and head to the venue, only to find a fish and chip shop where a reception should be, and that the big event was held three years ago.

That's how late I am to this party.

Released in 2011, Bastion is a game that belies its indie origins, combining great gameplay with colourful art and an amazing soundtrack composed by Darren Korb, making for a complete package that puts some bug-ridden AAA games to shame. The haunting song that plays during the closing credits, Setting Sail, Coming Home, will likely remain in your head for days, along with the urge to keep playing.

Bastion is a lot of fun and I can't recommend it enough. If, like me, the game has been languishing in your "to-play" list for a while, waste no more time. Play it now. You won't regret it.
Geplaatst: 25 mei 2014
Was deze recensie nuttig? Ja Nee
57 van de 69 mensen (83%) vonden deze recensie nuttig
960 producten op account
95 recensies
18.5 uur in totaal
One of my Favorite game of all time, Great buy and if you like this you'll love Transistor also which recently released from the same group, this is the game that started it all.

+ Great Narration and storytelling
+ Phenominal music
+ Fast pace platform action game with variety of weapons
+ Great handdrawn art
+ Fun gameplay, platforming arcade style
+ Great use of different ways to change game difficulty and challenges to unlock upgrades

- Not much in replayability
- Need online play some sort of vs for replayability.
Geplaatst: 27 mei 2014
Was deze recensie nuttig? Ja Nee
27 van de 28 mensen (96%) vonden deze recensie nuttig
876 producten op account
139 recensies
9.4 uur in totaal
Rarely does artistic excellence and mechanical brilliance come together in as amazing an experience as Supergiant's Bastion. It's vision is remarkably strong and merciless in its attempts to astound your expectations, never content to settle for anything less than wholly inspired. It stands apart as a shiny example of independent ingenuity, a bar to which others should aspire to hit, but more than that it manages to feel as fresh and fully developed as anything coming out of much larger studios. It's the sort of experience that sticks with you after you finish it, hollowing out a place in your mind where the most excellent games of our time take up residence, sure to be talked about for years to come.

A proper story's supposed to start at the beginning, but Bastion's not that simple. It spins its narrative in a nonlinear spiral, urged on by the smooth voice of the narrator, who describes everything your character's every action with a cool and calculated tone that gives the impression he knows more than he's letting on and has seen this all before. More than just a original storytelling device, it gives Bastion a personality all its own from the second the game begins. It keeps you engrossed despite an almost complete lack of character dialog, falling back largely to third person descriptions that on their own may seem meaningless, but when weaved in perfect context to the action on screen create something of a living story; one which feels as much a product of your own actions as the author's. The plot is never neglected however, as slowly but surely it all winds back together, taking control over the fascinating amounts of lore you are told throughout your journey and turning them into a full featured narrative that never falters or shows any sign of hesitation. It's deliberate planning can be traced back to the very first line uttered in the game, and when you finally see it all fleshed out, it's rather incredible that it works anywhere near as well as it does.

Bastion operates under a clear design to offer the player as much freedom as possible to choose their own playstyle. Almost entirely focused on hack'n'slash combat, it presents new weapons and means to dispose of your enemies on a near constant basis. Mixing and matching these weapons and abilities is what allows you to tailor the game to your own playstyle, from melee and ranged weapons, to a near endless variety of passive upgrades and power ups. Whatever you choose you're never locked into any one upgrade path, which lets you freely experiment to find what works best for you. The combat itself is extremely simple, but meticulously balanced and refined to feel satisfying and as challenging as you want to make it. It excels at creating a constant feeling of progression, even past the point of finishing the game as you can then playthrough it again in new game plus mode to catch any upgrades you missed, or take on even bigger challenges.

This almost doesn't matter though, in the face of Bastion's astonishing presentation. The flow of tiles building the path in front of you venture through the world, the gorgeous art design that overflows with vibrancy and creativity, and the unbelievable soundtrack that blends an astonishing amount of styles into a sound that's unlike anything I've ever heard. It's truly an artistic feat that puts the bland and predicable visual and sound designs of other games to shame, and should serve as a reminder to developers that conforming to a common mold is detrimental not only to your games identity, but the industry as a whole. I can scarcely recall playing a game with as much aesthetic originality and finesse as Bastion, and its a triumph to its creators that they were able to create something that is as impressive to look and listen to as it is to play.

Even before I played it, Bastion always stood as something of a posterchild to me for indie games. It's relentless ambition and startling success at achieving it are a showcase of how much can be accomplished by a small team with a clear set of ideas for the game they want to make. It's stunning and memorable in the way few games could ever hope for, and is as mechanically solid as it is breathtakingly presented. It succeeds in every aspect, and is one of the most well rounded games I have likely ever played.
Geplaatst: 29 juni 2014
Was deze recensie nuttig? Ja Nee
110 van de 170 mensen (65%) vonden deze recensie nuttig
1,212 producten op account
36 recensies
1.7 uur in totaal
It's $2.24 today.

Buy it nao.
Geplaatst: 27 mei 2014
Was deze recensie nuttig? Ja Nee
9 van de 11 mensen (82%) vonden deze recensie nuttig
1,047 producten op account
14 recensies
3.7 uur in totaal
One of the first indies bundles I bought featured this game. I had no idea what I was getting into, nor how amazing this game was going to be. In reality it turned out to be nothing short of a masterpiece. If you ever manage to have the opportunity to play this game, do so! You will be treated to a rare experience, not easily found in the gaming industry. Few games accomplish what Bastion has done.

Bastion is an action-RPG, the first of two games developed by Supergiant Games, their second and most recent being Transistor. While they are both amazing games, and both equally worthy of praise, this review is all about Bastion. If Bastion and Transistor are anything to go off of, then we can expect great things in the future from this developer!

Bastion puts you in the role of the Kid, as he fights to uncover the secrets of "the Calamity", an earthshattering catastrophe that leaves the world in pieces. Bastion redefines storytelling, with reactive narration and superb voiceover work - simply playing the game and listening to the narrator is a joy in and of itself. The game also features a critically-acclaimed soundtrack, which is available for purchase along with the game.

The controls are extremely easy to use and get used to. Bastion features the typical but tried-and-true method of using the WASD keys for movement commonly found in many game, along with point and click input for combat. The direction you move the cursor is the direction the Kid will attack when you click. Left clicking uses your main weapon, which is more often than not a melee weapon, such as a hammer or machete; while right clicking is generally a ranged weapon, such as a bow or gun. Holding down either mouse button for a brief period unleashes a charge attack, dealing more damage than usual. Spacebar causes the Kid to roll in the direction of your cursor, allowing you to dodge most attacks. Some enemies have the ability to knock you into the air, at which point you have the opportunity to perform an air recovery by hitting the Spacebar.

There are many varied, handpainted environments, each crawling with savage creatures hell-bent on putting an end to your arduous journey. At your disposal is an array of different weapons and abilities, which are all upgradeable as the player progresses through the game. Also available is an assortment of Spirits, which grant various passive bonuses, such as an increase in Max HP, or increased critical hit chance. The game also has a New Game Plus mode, where you can replay the story carrying over all the items from your previous playthrough.

From an enthralling story told through superb narrative, to lush, detailed environments and deadly enemies, Bastion has everything you could want from an indie RPG. It's definitely worth adding to any game collection. It's the kind of game that will turn anyone into a gamer. It is occasionally available through indie bundles or can be purchased on Steam, where it regularly goes on sale.
Geplaatst: 9 juni 2014
Was deze recensie nuttig? Ja Nee
1 van de 1 mensen (100%) vonden deze recensie nuttig
114 producten op account
1 recensie
8.5 uur in totaal
Leuke game, coole muziek. Echt een top ervaring.
Geplaatst: 22 januari 2014
Was deze recensie nuttig? Ja Nee

Prijzen

Winner of more than 20 awards, including the Game Critics Award for “Best Downloadable Game of E3”, Paste Magazine’s “Best Videogame of the Year”, Spike TV’s “Best Downloadable Game” and “Best Original Score”, and the Inside Gaming Awards for “Best Downloadable Game” and “Best Indie Game”.