Discover the secrets of the Calamity, a surreal catastrophe that shattered the world to pieces.
使用者評論: 壓倒性好評 (13,903 篇評論)
發售日: 2011 年 08 月 16 日

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購買 Bastion: Original Soundtrack

 

由多名鑑賞家所推薦

"One of the strongest debut titles from a new studio I've ever played. My 2011 GOTY is an action adventure where your every move is narrated to you."
點此閱讀完整評論。

評論

“This game is amazing and you owe it to yourself to download it.”
9.0/10 – http://pc.ign.com/articles/118/1189676p1.html

“The soundtrack is phenomenal, the world is breathtaking, and the narration is a brilliant new idea for gaming.”
92/100 – PC Gamer

“The entire game drips with passionate artistry from the gorgeous watercolor aesthetics to the stirring soundtrack.”
9/10 – Wired

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關於此遊戲

Bastion 是款改變遊戲敘事方式的動作角色扮演遊戲。遊戲中會有一個旁白記錄您的每一步。您將探索撕裂世界的超現實災難背後的秘密,同時探訪超過 40 個精心手繪的場景。您還可運用許多可升級武器與各式各樣的野獸奮戰。而且只要完成主線劇情,您就可以開啟「遊戲加強模式」繼續您的旅程!

主要特點:

  • 令人驚豔的全 1080p 解析度手繪美工
  • 大受好評的原創音樂分數
  • 訴說深刻故事的數小時互動對話
  • 值得應用技巧的激烈戰鬥
  • 支援使用者自訂控制模式與 PC 搖桿
  • 您還可用運用十多個獨特的可升級武器
  • 六個強大的堡壘等您探索
  • 完成主線劇情後就會開啟「遊戲加強模式」

免費更新:異者之夢

透過這個免費更新更深入探索堡壘的秘密,這包含充滿挑戰性的新場景與遊戲方式。內容包括有:
  • 異者之夢:一個比其他續集具有更強大故事的全新續集。
  • 攻擊分數模式:玩劇情的新方式!您可以在等級一時就開啟全部的精靈、偶像。遊戲更會評分您的戰鬥表現,而且所有的場景都可以不停重玩。
  • 懶人模式:對於那些只想要探索堡壘故事的人,這個模式允許您在被擊敗的地方,無限次重新開始。
還有更新的 Steam 成就與排行榜!如果您想使用異者之夢、攻擊分數模式等,您至少需要完成遊戲一次,異者之夢續集就會出現在您「遊戲加強模式」或「攻擊分數模式」初期遊戲歷程的中。

系統需求

Windows
Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 1.0 GB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 2)
    • DirectX®: 9.0c
    • Sound: DirectX 9.0c compatible
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Hard Disk Space: 1.5 GB Free Space
    • Video Card: 256 MB OpenGL 2.0 compatible graphics card
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Video Card: 512 MB VRAM
值得參考的用戶評論
4 人之中有 4 人(100%)認為這篇評論值得參考
12.9 記錄時數
張貼於:2014 年 10 月 7 日
內含RPG要素的動作冒險遊戲
養成部分略顯陽春,但音樂很棒
而劇情和遊戲性方面也算的上是佳作
總而言之是個好作品,本人非常推薦!!
這篇評論值得參考嗎? 有趣
4 人之中有 4 人(100%)認為這篇評論值得參考
19.2 記錄時數
張貼於:2014 年 12 月 24 日
這是一個兼具氣氛、美術、音樂的好遊戲
遊戲不需要很好的電腦也可以執行不錯的特效
在遊戲中你扮演一個小男孩
於一張張奇幻的地圖中探索著未知
隨著遊戲、夢境的進行
了解世界的全貌以及各腳色背後的故事
遊戲方式類似日本遊戲[伊蘇]
建議使用手把遊玩(但有些挑戰關卡反而用鍵盤滑鼠比較好過)

此款遊戲對於故事的描繪係由一名長者做旁白
伴隨著遊戲進行即時做語音及字幕敘述
但激烈的遊戲下鮮少有時間仔細去閱讀、聆聽
對於注重故事的遊戲
少了任何一分對故事的了解便是傷害
對英文沒有很有自信的玩家
建議直接找漢化檔進行漢化
這篇評論值得參考嗎? 有趣
3 人之中有 3 人(100%)認為這篇評論值得參考
2.5 記錄時數
張貼於:2014 年 11 月 2 日
風格特殊,動作遊戲性很高的遊戲
難度也不會很高,劇情表現方式也蠻特別
整體上就是在"玩"繪本的感覺
這篇評論值得參考嗎? 有趣
184 人之中有 173 人(94%)認為這篇評論值得參考
26.5 記錄時數
張貼於:2014 年 10 月 2 日
Bastion: where gaming meets genius

When Supergiant Games released Bastion in August 2011, probably they themselves probably won't have dreamt of the enormous critical acclaim their debut title would get. Seldom has an independent developer hit the gaming scene with such an original and beautiful game as in this case.

When I started Bastion for the first time, I immediately got the feeling I was in for a special treat. Few games begins as arrestingly as this one, with the whiskey- and smoke-weathered voice of the "narrator" immediately setting the scene. This narrative aspect proved crucial in the way Bastion drawed me into its world. It seemed like every step I made or every action I tried, could be met with some commentary. This feeling that the story develops "on the spot" is further enhanced by the fact that the world literally materialised under my feet as I ventured further out. This world is painted in bright and gorgeous colours with a teint all of their own: Bastion would be immediately recognizable just by looking at the colour-pallette.

The story by itself proved interesting enough to keep me playing, wanting to discover step-by-step how things would develop with the Bastion and the protagonists. Gameplay-wise, Bastion is not as innovative as in its storytelling or visuals, but it takes a well-tried formula into perfection. At its core, it is an action-rpg (light), preferably to be played with an xbox 360 controller (as are so many games the past years!). Controls are perfectly laid out and very intuitive: after a couple of hours I played it as if I had done so for several years. As the game progresses, more weapons and special abilities are unlocked, all with their distinctive characteristics. Weapons can be upgraded in five stages each, and liquids add some punch to the main-characters possibilities. Several other elements complement this core gameplay so that there is always enough variety to keep things interested. I even signed up immediately for the "new game plus" mode after completing the game a first time, looking forward to more unlocks of different sorts.

Another department where Bastion truly shines, is its soudtrack. Seldom has ingame-music helped me so much in getting "into" the game, as it captures the mood of every level to perfection. Combined with the unique grain of the narrator's voice, this develops into a great listening experience. The developers also did a wonderful jobs in the myriad of smaller sounds present in the game: every weapon for example has a unique "ring" to it, from the zippy sound of the Breaker's Bow to the rusty clack of the Musket. There really is no weak link in this game. Everything is extremely well thought-off, and even better implemented. It's a must-play for everyone who loves pc gaming.

Gameplay: 27/30
Graphics: 18/20
Sound: 10/10 (maybe the best of all elements in this game)
Longelivety: 8/10 (I played it for over 25 hours, exploring it to the full)
Technical: 10/10 (no issues whatsoever)
Steam-integration: 8/10 (trading cards, leaderbords and achievements included, the latter good but not special)
Personal appreciation: 9/10

Overall: 90/100

I completely love Bastion and recommend it emphatically. Since I started writing reviews of the games I play on Steam almost a year ago, this is the first game that gets a score in the 90's - I don't want to ruin my scoring-system with giving too many high-scores. But this one deserves it to the full.
這篇評論值得參考嗎? 有趣
131 人之中有 120 人(92%)認為這篇評論值得參考
5.2 記錄時數
張貼於:2014 年 11 月 5 日
Bastion...

Now, ladies and gentlemen, THIS is a good game right there.
What is there not to love?

Good gameplay.
Engaging story.
Superb art.
Breathtaking soundtracks.
Terrific game.

Overall, just trust me and play it, you won't be disappointed.
這篇評論值得參考嗎? 有趣
47 人之中有 42 人(89%)認為這篇評論值得參考
有 5 位使用者認為這則評論很有趣
35.4 記錄時數
張貼於:2014 年 09 月 26 日
Awesome Gameplay? Hell Yeah!!
Awesome Story? Hell Yeah!!
Awesome Soundtrack? F***ing Hell Yeah!!
Awesome Character Development? F***ing Hell Yeah!!
Awesome Weapon and Upgrades? Hell F***ing Yeah!!
Awesome Looking Game? F***ing HELL YEAH!!
Awesome Narration That Turns You On For No Reason? GOD DAMN HELL YEAH!!
Awesome Replayability Value? Holy Smoke Batman Hell F***ing Yeah!!

Total Score: ITS OVER 9000!!
這篇評論值得參考嗎? 有趣
44 人之中有 38 人(86%)認為這篇評論值得參考
10.3 記錄時數
張貼於:2014 年 10 月 18 日
Visually flawless, poetic, philosophical and striking on many points: the musics, the songs (both bitter and nostalgic, and that haunt you for a long time...), the storyline,... A lovely RPG that reminded me of the good old Terranigma. Only cons I could find out, which is also something I loved is the narration. Don't misunderstand; it's gorgeous, and the way it's describing your moves with a bit of irony is very enjoyable. The problem is for non-native english speaker, like me, who might have troubles to concentrate on the subtitles while playing. That's the only negative point I could find while playing. Otherwise, don't hesitate! This game is a gem.
這篇評論值得參考嗎? 有趣
31 人之中有 28 人(90%)認為這篇評論值得參考
24.0 記錄時數
張貼於:2014 年 10 月 21 日
This is the first game I encountered that makes extensive use of a narrator and Logan Cunningham does a great job. The gameplay is simple, but hard to master and really complements the great story. Even though the Kid hasn't even got a name, I really was able to connect with the character. I can warmly recommend this indie game.
這篇評論值得參考嗎? 有趣
26 人之中有 24 人(92%)認為這篇評論值得參考
44.2 記錄時數
張貼於:01 月 3 日
I waited to write this review until I had beaten the game and got all of the achievements.

I didn't really expect much from this game. I'm not really into these action, kiddy looking, RPGs. I kind of just picked it at random from where it had been collecting dust in my library, but it won my heart. The voice acting is amazing and clever. Arguably, there is a deep philosophical lesson to this game. I won't give it away though. The music? Wow. I have never wanted to buy a game soundtrack, but I do now! At some point in the game, you get a radio, with which you can put whatever song you like on from the soundtrack.

The game has different endings. You beat the game once, and have the option to play the game again with all of your weapons, upgrades, and level intact. This is helpful to get a different ending and/or for achievements.

There is also a attack score mode, where you restart from the beginning, without your upgrades and from level one. In this mode, you can accumulate points and compete on the leaderboards.

There are some really tough achievements, but once you get them you have this huge feeling of accomplishment. They really test your skills as a player.

Buy this game. If you are on the fence, put it on your wishlist, and buy it when it goes on sale. I seriously doubt that you will be disappointed.
這篇評論值得參考嗎? 有趣
24 人之中有 21 人(88%)認為這篇評論值得參考
6.9 記錄時數
張貼於:2014 年 10 月 3 日
A great calamity passed by while you were asleep. It just rolled in and destroyed most of the civilization. As a rare survivor of the catastrophe, you are a kid whose best chances of survival lie in restoration of the cores of the Bastion. As you wander through the handpainted world of Bastion, the narrator continues to fill in details about the calamity, telling you the minutiae of the locations, items or enemies you come across. Exactly after a minute of the game's beginning, things start getting interesting when you find a sledgehammer to crush one of the bad guys - a gasfella, a squidy blue like.

In many ways, Bastion reminds you of BioShock with a great deal of weapon customization. it allows you to carry two weapons and a very special skill of your own. You discover new weapons and items of importance along your journey in the afloat, torn out world of Bastion. While games offer you ways to mitigate the difficulty, Bastion offers you the contrary. It provides you with the shrines of Gods who after renouncement yield power. Not to you but your foes.

What's good in Bastion :
  • A beautifully hand-drawn world with a lot of oppurtunities.
  • Fluid, chaotic combat giving way to a plethora of action and fun.
  • A great mix of soundtrack which is both tranquilizing and pacifying.
  • An excellent narrative by Logan Cunningham which acts as a superb gimmick to connect you to the very small bits of the game.
  • Pukka stages of varied context often delivers the unexpected.
  • A handful of weapons with a great deal of customization.

What's not so good in Bastion :
  • An average 6.5 hours of experience which leaves you wanting more.
  • Dispensable leaderboards.
  • A could've been better story.

Defeating a challenging foe in a hack and slash game is merely a quotidian thing, you kill it and forget about it but in Bastion each such fight is given soul and life by the excellent narration. And by the time it's dead, you know more about it than your own friends. That is Bastion.

But then? All he got was more thankless work, from a man who ain't even asked his name. Sure, I may be the one who dreamt up the walls and the Bastion, but the Kid made 'em real, not me. I'd like to say I'll never forget him, or what he's doin'. What he's done. I surely would.

Giving you a beautiful world to explore, Bastion disregards the possibility of delivering a longer and a more polished story. On the other hand, the narration is excellent, the music great, the hack'n'slash combat really fun. A ravishing world brought to life by exceptional handpainted designs. Bastion is authentic and phenomenal.

My Rating - "Gorgeous"
Traditional Rating - 8 on 10.
這篇評論值得參考嗎? 有趣
23 人之中有 19 人(83%)認為這篇評論值得參考
8.7 記錄時數
張貼於:2014 年 11 月 6 日
It's rare for me to play games of this type but I am extraordinarily glad that I took a chance with this one. From the beginning the beautiful visuals immerse you in a world that is both unique and wholly familiar; many games of this type exist but Bastion truly stands above the rest due to the unique concept of the platforming system and the art style. The narration provided by the gravelly-voiced Logan Cunningham made me press on even when I grew bored or disinterested.He's a serious talent in this arena.
Gameplay was not overly challenging, although I admittedly did not complete all parts of the game, such as some of the Challenge Zones and the dream sequences. My goal was to see the main story through because it interested me, even if the twists and turns weren't all that surprising, it was compelling.
Much has been said of the soundtrack but I'm still going to talk about how gorgeous Ashley Barret's vocals are, and how perfect Darren Kolb's guitar work and compositions were. Get this game, play it, and if you don't like it, please tell me why.
這篇評論值得參考嗎? 有趣
23 人之中有 19 人(83%)認為這篇評論值得參考
有 1 位使用者對這則評論感到有趣
13.7 記錄時數
張貼於:2014 年 10 月 23 日
Like, pretty much the best isometric, 2D game you are ever going to play in your life.

I like it so much I cannot recommend this enough. If there was, like, a rating system, maybe one to one hundred, this game would be a solid 100/100. I'd boot Bastion up and play it every day all day if I could.

This game is just incredibly good for an indie game. Most games you see with, like, a soundtrack, you might go "ohh some guy thinks his music is good, ha ha" no, this guy, Darren Korb, did something ridiculously cool with Bastion. The soundtrack is just so good. Every step of the way you'll be like oh my god I am so digging this music, even while platforms fall from the sky, or fall from under you.

As indie games go, I don't usually say they are ever worth anything over $10. Bastion is the exception that proves me wrong. The, what, seven or so people who worked on Bastion have more than earned their chips (or whatever).

It's better than Diablo III.

It's so good.

Get it, today.
這篇評論值得參考嗎? 有趣
21 人之中有 17 人(81%)認為這篇評論值得參考
17.0 記錄時數
張貼於:2014 年 10 月 28 日
Just buy it.
A really good game, great soundtrack, great story.
Great end, some times it made me almost cry.
這篇評論值得參考嗎? 有趣
21 人之中有 17 人(81%)認為這篇評論值得參考
5.2 記錄時數
張貼於:2014 年 10 月 24 日
Although recommended to me by a friend who appreciates such things, I did not expect the level of storytelling that I found in this game. Its arcade, hack-'n-slash appearance belies its capacity for depth - with a soundtrack to match.
這篇評論值得參考嗎? 有趣
15 人之中有 13 人(87%)認為這篇評論值得參考
11.5 記錄時數
張貼於:2014 年 09 月 24 日
Bastion isn't a game. Bastion is an experience. The gritty overtone of a man who sounds like he dragged his last from one too many cigarettes, tossed in with jaw droping visuals straight from a trip, combined with solid gameplay. You found a hammer? You get to hit things with it. Found a bow? Draw it back and let lose, kiddo.

Bastion is a game where simplicity matters. The simple yet engaging and often challenging combat will leave you wanting more, the few drips of story keeping you interested while the narration and art style buy you in farther. I'll say it again:

Bastion isn't a game. Bastion is an experience.
這篇評論值得參考嗎? 有趣
19 人之中有 15 人(79%)認為這篇評論值得參考
4.6 記錄時數
張貼於:2014 年 11 月 3 日
Excellent game...play this if you want to go through a story told by an excellent narrator, wich is something only Fable had done correctly in my opinion.
這篇評論值得參考嗎? 有趣
8 人之中有 8 人(100%)認為這篇評論值得參考
28.1 記錄時數
張貼於:01 月 21 日
Bastion's narrator is probably what most people know about this game. It's a pretty good work of design, writing and voice acting. The game also looks and sounds amazing, with vibrant visuals and soundtrack that ties incredebly well with its story. But, most of all, what is amazing about the game is its gameplay. When it launched Bastion raised the bar from what we could expect from indie games. Not only are the controls tight and responsive, whether you're using a controller or mouse & keyboard, it's just amazing how well designed the weapons are, how unique and game changing they feel as you acquire them. Consider this a universal recommendation: no matter what kinds of games you usually play, you should buy and play Bastion.
這篇評論值得參考嗎? 有趣
14 人之中有 11 人(79%)認為這篇評論值得參考
8.9 記錄時數
張貼於:2014 年 09 月 3 日
So, for some reason, this game sat in my backlog for a long while, which was basically a terrible thing considering how much awesome this game had to offer. Anyway, I played through it today, and I can confirm what a lot of people have already said repeatedly....THIS GAME WAS AMAZING!
Seriously, the gameplay was flawless, the upgrade system worked beautifully, the artwork was incredible, the idea of the road crafting just ahead of you with on the spot narration from the equally amazing Logan Cunningham, the amazing soundtrack....pretty much everything about this game was superior to 99% of the other games out there. An absolute must own and must play.
The ending had a surprisingly difficult choice to make. Which brings to light just how effective the story and storytelling was leading up to that point. You actually care about the world and dont want to make the wrong choice. That said, I'll probably play NG+ and go with the other ending so I can play to both conclusions.

10 out of 10
這篇評論值得參考嗎? 有趣
9 人之中有 8 人(89%)認為這篇評論值得參考
14.9 記錄時數
張貼於:2014 年 12 月 22 日
Good gameplay.
Engaging story.
Superb art.
Breathtaking soundtracks.
這篇評論值得參考嗎? 有趣
11 人之中有 9 人(82%)認為這篇評論值得參考
13.3 記錄時數
張貼於:2014 年 09 月 29 日
No doubt Bastion has its share of flaws, but in the end the good far outweighs the bad and it's definitely deserving of a playthrough by just about everyone. The gameplay, the art direction, the music and sound are all excellent, but there are just a few nagging bits that dragged it down for me personally. It's best to start out with the art and the narration, as those are Bastion's immediate appeals.

The art, as you know if you've seen any video or screenshots, is amazing. The hand drawn backgrounds appear before you as you traverse the level including plenty of destructible objects that can be bashed in for fragments of the old world, the currency in the game. The overall motif of the game is a sort of exotic, alien western populated by no shortage of bizarre creatures native to Caelondia such as Anklegators, Squirts, Rattletails, Lunkheads and more, but each level introduces new environments that always keep the game feeling fresh and making the player feel like they are progressing through this world. At some points it was difficult to tell what was destructible and what wasn't, and I ended up falling off the map a few times because I wasn't able to tell where the physical ground stopped and the background art began, but it's hardly worth mentioning. You gain a sixth sense for that sort of thing as the game goes on and it happens less and less. Another big appeal for this game was the "interactive" narration, and while it is charming every time you see it happen, it's utilized far less than I was expecting. It's funny to hear him say "The Kid just rages for a bit" when you begin smashing objects left and right, or "It's easy to lose your way in the Wilds" when you retread old ground in a level, but I can count on one hand the number of times I noticed a direct relation to what was being narrated and what I was doing, which is a real shame. I went into the game thinking this was going to be a major part of the game, but it happens less and less as you go on. Perhaps it's because the developers didn't want the tongue-in-cheek narrator stepping on the toes of the increasingly dark and serious storyline of the game, but either way I wish there was more of the narrator-player interaction.

The gameplay is traditional hack and slash with counters, special attacks, customizable perks in the way of liquors you can equip, and plenty of upgradeable weapons to choose from (perhaps too many upgradeable weapons, I'll touch on that in a bit). The game has a varied collection of enemies for you to fight, each with their own strategies, strengths and weaknesses. Anklegators (Essentially a land narwhal that pursues the player underground until it's ready to strike) need to be lured out into the open before being attacked, but what happens when the game pits one of these at you in addition to a Lunkhead (Leaping armored frogs that must be attacked from behind) and a few Pincushions (immobile plants that shoot thorns at the player in a continuous stream) all at the same time? The player must use their loadout that they've customized, their evasive and defensive manuevers, and decide how they're going to complete the encounter, which almost always proves to be tricky and fun. Back at the Bastion, the level hub and also the main plot device of the game, players can use their Cores they've gained in the levels to populate the area with helpful structures, and Shards let the player upgrade those structures even further. The distillery let's players customize which liquors they want to equip which grant bonuses such as more health or a higher critical chance all the way to more loadout-specific benefits such as a higher counter-attack damage and doing more damage when falling on enemies. The Arsenal let's players customize which weapons and special attack they want to bring into battle, and the Forge let's them use upgrade materials they've found or purchased in the world to further enhance their effectiveness. One great thing about Bastion is that it doesn't limit what combination of weapons you can equip. Where most games would require you to have one melee and one ranged weapon, you can equip any combination in Bastion and it really makes you feel like you can take on the game however you want. The Lost and Found let's players use their fragments gained in the world to purchase upgrade materials, special attacks, and unique liquors that can't be found anywhere else, and the Memorial presents a number of goals that the player can attempt which will reward them with more fragments.

The Shrine is my by far my favorite structure in Bastion. It gives the players a number of optional difficulty modifiers (similar to skulls in Halo) which reward those brave enough to activate them with substantial experience boosts throughout the game. Activate more than one and the rewards can be quite steep, granting the player up to 75% more experience, but also making the game much more difficult and in some cases even bizarre and unpredictable. While I love the modifiers such as those that slow the player when getting hit or make enemies drop grenades when defeated which let you scale the difficulty of what some might call a rather easy game for veterans of the genre to something more challenging, some just seem tedious and poorly thought out. One modifier randomly deflects attacks, and another causes enemies to become immune to attacks for a time. These don't make the game harder or the fights even necessarily more interesting, they just become longer and more frustrating. All the modifiers are optional however, so I suppose this is more of a nitpick than a significant complaint. What IS a significant complaint, perhaps only for me personally, is the frequency of which you get new weapons. If I remember correctly, you get a new weapon almost EVERY SINGLE LEVEL, excluding optional weapon challenges you can choose to play on the map screen. Not only that, but most of these levels are designed around using that particular weapon, and only rarely do the developers give you an arsenal mid level to allow you to switch back to your previous weapon if you don't want to use the level-specific item. It begs the question, what is the point of upgrading your items, customizing your loadout with special attacks and liquors, and creating a battle plan if the game is going to force you to use a new weapon (which you haven't had time to upgrade) every level? I get what they were trying to do. They want you to mix up your strategies on the fly, adapt to everything they throw at you, but a new weapon every single level? I don't get a chance to appreciate any of these weapons if you stick a new one in my hands EVERY SINGLE LEVEL. Some players might like this aspect so this point is largely a personal complaint, but it certainly feels like the game is undermining itself by giving the player all these tools to customize their playstyle and then ripping a whole through them at the beginning of every new stage. I also have to mention that many of your special attacks are tied to your weapon, so if you pick up a new weapon that takes the place of the weapon tied to your special attack, woops, I guess you get no special attack that level.

Thankfully the music is amazing. It's a mix of instrumental western tunes, some arabian sounding themes, and even a few voiced songs by the characters' voiceactors. It's a good variety and a few even became stuck in my head. The story is somber and at times vague, but even though most won't remember Bastion for its story it does a good job of keeping the player's interest and making you eager to find out how it will all shake out.

Bastion has its flaws, but at the end of the day it's still a fun game. It's been in a million bundles and it goes on sale for only a few bucks, so there's really no excuse to not at least give it a shot, and if you're one of those who have it sitting in your library for a rainy day like I did, give it a try, it's worth it.
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