Fedezd fel a Csapás, egy a világot darabokra zúzó szürreális katasztrófa titkait.
Vásárlói értékelés: Rendkívül pozitív (12,949 értékelés)
Megjelenés dátuma: 2011. aug. 16.

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Bastion vásárlása

ÜNNEPI VÁSÁR! Az ajánlat vége: január 2.

-60%
$14.99
$5.99

Bastion: Original Soundtrack vásárlása

 

Kurátorok, akik ajánlják

"One of the strongest debut titles from a new studio I've ever played. My 2011 GOTY is an action adventure where your every move is narrated to you."
Nézd meg a teljes értékelést itt.

Értékelések

“This game is amazing and you owe it to yourself to download it.”
9.0/10 – http://pc.ign.com/articles/118/1189676p1.html

“The soundtrack is phenomenal, the world is breathtaking, and the narration is a brilliant new idea for gaming.”
92/100 – PC Gamer

“The entire game drips with passionate artistry from the gorgeous watercolor aesthetics to the stirring soundtrack.”
9/10 – Wired

Dota 2 Announcer


Buy it on the Dota 2 Store!

A játékról

A Bastion olyan akció-szerepjáték élmény, mely újradefiniálja a játékok történetmesélési módját egy interaktív narrátorral, aki minden lépésed kommentálja. Deríts fel több mint 40 részletgazdag, kézzel rajzolt környezetet, miközben felfedezed a Csapás, egy a világot darabokra zúzó szürreális katasztrófa titkait. Forgasd fejleszthető fegyverek hatalmas arzenálját és küzdj meg az új élőhelyükhöz alkalmazkodott vadállatokkal. Fejezd be a fő történetszálat a „New Game Plus” játékmód feloldásához, és folytasd utazásodat!

Fő jellemzők:

  • Lenyűgöző kézzel rajzolt grafika teljes 1080p felbontással
  • Kritikai elismerésben részesült eredeti zenei anyag
  • Több órányi, kidolgozott történetet elmesélő reaktív narráció
  • Akciódús, az eszes játékot megjutalmazó harc
  • Kimondottan PC-hez tervezett irányítás, plusz játékvezérlő-támogatás
  • Több mint tíz különleges, fejleszthető fegyver használata
  • Hat nagy erejű „Bastion” építmény felfedezése
  • „New Game Plus” játékmód a történet befejezése után

Ingyenes frissítés: The Stranger’s Dream

Merülj mélyebbre a Bastion élményben ezzel az ingyenes frissítéssel, mely egy kihívást jelentő új forgatókönyvvel és új játékmódokkal rendelkezik. Tartalma:
  • The Stranger’s Dream: egy új, teljesen szinkronizált Who Knows Where feladat, mely nagyobb és nehezebb, mint a többi.
  • Score Attack mód: új mód a történet végigjátszására! Egyes szinten kezdesz, de az összes Spirit és Idol elérhető. A harci teljesítmény hatékonyság szerint van értékelve, és minden terület újrajátszható.
  • No-Sweat Mode: azoknak, akik csak a Bastion történetét szeretnék átélni; ez a mód végtelen számú újrapróbálási lehetőséget ad onnan folytatni, ahol abbahagytad, ha legyőznek.
Plusz, új Steam teljesítmények és ranglisták! Hogy hozzáférj a Stranger’s Dream feladathoz és a Score Attack módhoz, előbb legalább egyszer végig kell játszanod a játékot. A Stranger’s Dream feladat a New Game Plus vagy Score Attack végigjátszásod korai szakaszában fog elérhetővé válni.

Rendszerkövetelmények

Windows
Mac OS X
SteamOS + Linux
    • Operációs rendszer: Windows XP, Vista, 7
    • Processzor: 1.7 GHz Dual Core vagy jobb
    • Memória: 2 GB
    • Merevlemez-terület: 1.0 GB
    • Videokártya: 512 MB-os DirectX 9.0c kompatibilis videokártya (Shader Model 2)
    • DirectX®: 9.0c
    • Hang: DirectX 9.0c kompatibilis
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Hard Disk Space: 1.5 GB Free Space
    • Video Card: 256 MB OpenGL 2.0 compatible graphics card
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Video Card: 512 MB VRAM
Hasznos vásárlói értékelések
4 emberből 4 (100%) találta hasznosnak ezt az értékelést
6.4 óra a nyilvántartásban
Közzétéve: november 11.
ez relatíve rövid kis rpg játék. a főszerepben egy gyerkőc áll, aki nem szokott fésülködni, és mindig az arcára esik.

egy szétesőben levő pusztuló világba csöppenünk, amit meglepő módon nekünk kell megmenteni, ezért a mesélő fel is kelt minket legszebb álmunkból, és útba igazít a világmegmentő missziók felé. lényegében bizonyos kristályokat kell beszereznünk a világ minden részéből. érdekessége az egésznek, hogy minden világ máshogy néz ki, de egyetlen közös van bennük: minden pálya/világ a levegőben lebeg, és az egyes részei folyamatosan lebegnek lábunk elé ahogy haladuznk előre. azt hiszem ezt valami ezer éves családi filmből vették át, ahol egy kis srác álma vált valóra - miszerint lehet egy saját kastélya. a kastély kövei azonban csak akkor álltak össze, ha elkezdett futni a még fel nem épült kastély tetején, próbára téve a fiú bátorságát...ha megöltök se tudom mi volt a film címe. ami a lényeg, hogy elsőre nem fog kiderülni, hogy merre halad a pálya, hiszen folyamatosan épül fel szemünk láttára.

node vissza a játékhoz. elég erősen kitűnik a többi rpg közül nem csak grafiaki stílusa, de az egyéni kommentár és zene lévén. a zenére azt tudom mondani, hogy jó pár napig azt hallgattam folyamatosan, amikor leszedtem humble bundleről, azonban a játék még akkor nem nagyon fogott meg. bevallom töredelmesen nem vagyok egy rpg fan.

a másik a már említett kommentátor - vagy mondjuk inkább mesélőnek. a mesélő konkrétan minden történet szálat elmesél, plusz kommentálja az eseményeket: legyen az a halálunk, vagy hogy tétovázunk, vagy éppen nekiállunk fákat ütögetni secret itemekért. ez egy ilyen nagyon vagány szinte teljesen a klasszikus értelemben vett meseszerű élményt biztosít, emiatt talán még a legfiatalabb generációnak is nyugodt szívvel ajánlott.

a fegyver és fejlődési rendszer nagyon egyszerű és átlátható: két fegyver, plusz egy képesség. fegyvereinket ápgrédelhetjük, képességeinket pedig kiválaszhatjuk annak megfelelően, hogy passzív képességet kérünk, vagy fegyverünket ruházzuk fel speciális képességgel (pl kalapácsunkat gyorsan pörgetve eltehetjük láb alól a környező ellenfeleket.). a speckó képesség egy fekete potionhöz van kötve, életünk pedig kék üvegcséghez. valójában a klasszikus egy oldalon a az életerő potion van, másikon a varázserő, csak egy kicsit másképpen és darabszámmal.

negatívumként hoznám fel a játék rövidségét. kicsit olyan az érzésem a végkifejeletnél, hogy most már menő fegyvereim vannak, élvezet a harc...és hirtelen vége az egésznek. valahogy túl korai az egész. lehetőség van a játék újrajátszására a már megszerzett fegyverekkel, de nem nagyon fogott meg a dolog. ezen felül pár aréna map is behozható, ahol jelentős mennyiségű xp-ért küzdhetünk a soha el nem fogyó ellenfélárral (már ha van ilyen magyar szó...most már van).

ennek megfelelően a játék egész olcsó áron beszerezhető, és rendszeresen le van árazva, szóval egy körülbelül reális játékélményt kapunk a pénzünkért. az egyszerű és nagyszerű fegyverrendszer miatt, és a stílus miatt kap egy egészen erős 8/10 lekvárosbuktát.
Hasznos volt ez az értékelés? Igen Nem
3 emberből 3 (100%) találta hasznosnak ezt az értékelést
60.5 óra a nyilvántartásban
Közzétéve: július 9.
A grafikai megvalósítása nagyon szép és tetszet a sok rajz és festői munka, amivel megalkották ezt a világot a készítők. Nagyon egyedi játék lett. Mindenkinek ajánlom, hogy próbája ki bátran, ha egy kis régi mesére vágyik.

A játék maga nagyon jó lett és hozza azt a pluszt, hogy ne egyszer, de többször is végig lehessen játszani a játékot. Tetszett benne, hogy a nehézséget, vagy inkább az ellenség nehézségi szintjét akár játék közben is be lehetett állítani a nagyobb kihívás érdekében. Jó volt még egy kis taktika a játékban, nem csak megyek és gyilkolok, hanem taktikusan végig menni egy-egy pályán.

Negatívum talán csak annyit lehet felhozni ennek a játéknak, hogy rövidre sikerült. Elbírt volna még egy két küldetést, vagy a szereplőkről többet is meg tudjunk, talán egy két tájat még a játékban.

Később tudtam meg, hogy a játéknak van már honosítása is, így a magyar játékosok még egy kis plusszal játszhatják végig a játékot.

Mindenkinek sok szerencsét hozzá.
Hasznos volt ez az értékelés? Igen Nem
1 emberből 1 (100%) találta hasznosnak ezt az értékelést
4.9 óra a nyilvántartásban
Közzétéve: október 28.
At this time, this is my most favorite game. Ever.
Hasznos volt ez az értékelés? Igen Nem
120 emberből 115 (96%) találta hasznosnak ezt az értékelést
9.4 óra a nyilvántartásban
Közzétéve: június 29.
Rarely does artistic excellence and mechanical brilliance come together in as amazing an experience as Supergiant's Bastion. Its vision is remarkably strong and merciless in its attempts to astound your expectations, never content to settle for anything less than wholly inspired. It stands apart as a shiny example of independent ingenuity, a bar to which others should aspire to hit, but more than that it manages to feel as fresh and fully developed as anything coming out of much larger studios. It's the sort of experience that sticks with you after you finish it, hollowing out a place in your mind where the most excellent games of our time take up residence, sure to be talked about for years to come.

A proper story's supposed to start at the beginning, but Bastion's not that simple. It spins its narrative in a nonlinear spiral, urged on by the smooth voice of the narrator, who describes everything your character's every action with a cool and calculated tone that gives the impression he knows more than he's letting on and has seen this all before. More than just a original storytelling device, it gives Bastion a personality all its own from the second the game begins. It keeps you engrossed despite an almost complete lack of character dialog, falling back largely to third person descriptions that on their own may seem meaningless, but when weaved in perfect context to the action on screen create something of a living story; one which feels as much a product of your own actions as the author's. The plot is never neglected however, as slowly but surely it all winds back together, taking control over the fascinating amounts of lore you are told throughout your journey and turning them into a full featured narrative that never falters or shows any sign of hesitation. Its deliberate planning can be traced back to the very first line uttered in the game, and when you finally see it all fleshed out, it's rather incredible that it works anywhere near as well as it does.

Bastion operates under a clear design to offer the player as much freedom as possible to choose their own playstyle. Almost entirely focused on hack'n'slash combat, it presents new weapons and means to dispose of your enemies on a near constant basis. Mixing and matching these weapons and abilities is what allows you to tailor the game to your own playstyle, from melee and ranged weapons, to a near endless variety of passive upgrades and power ups. Whatever you choose you're never locked into any one upgrade path, which lets you freely experiment to find what works best for you. The combat itself is extremely simple, but meticulously balanced and refined to feel satisfying and as challenging as you want to make it. It excels at creating a constant feeling of progression, even past the point of finishing the game as you can then playthrough it again in new game plus mode to catch any upgrades you missed, or take on even bigger challenges.

This almost doesn't matter though, in the face of Bastion's astonishing presentation. The flow of tiles building the path in front of you venture through the world, the gorgeous art design that overflows with vibrancy and creativity, and the unbelievable soundtrack that blends an astonishing amount of styles into a sound that's unlike anything I've ever heard. It's truly an artistic feat that puts the bland and predicable visual and sound designs of other games to shame, and should serve as a reminder to developers that conforming to a common mold is detrimental not only to your games identity, but the industry as a whole. I can scarcely recall playing a game with as much aesthetic originality and finesse as Bastion, and it's a triumph to its creators that they were able to create something that is as impressive to look and listen to as it is to play.

Even before I played it, Bastion always stood as something of a posterchild to me for indie games. Its relentless ambition and startling success at achieving it are a showcase of how much can be accomplished by a small team with a clear set of ideas for the game they want to make. It's stunning and memorable in the way few games could ever hope for, and is as mechanically solid as it is breathtakingly presented. It succeeds in every aspect, and is one of the most well rounded games I have likely ever played.
Hasznos volt ez az értékelés? Igen Nem
73 emberből 69 (95%) találta hasznosnak ezt az értékelést
26.5 óra a nyilvántartásban
Közzétéve: október 2.
Bastion: where gaming meets genius

When Supergiant Games released Bastion in August 2011, probably they themselves probably won't have dreamt of the enormous critical acclaim their debut title would get. Seldom has an independent developer hit the gaming scene with such an original and beautiful game as in this case.

When I started Bastion for the first time, I immediately got the feeling I was in for a special treat. Few games begins as arrestingly as this one, with the whiskey- and smoke-weathered voice of the "narrator" immediately setting the scene. This narrative aspect proved crucial in the way Bastion drawed me into its world. It seemed like every step I made or every action I tried, could be met with some commentary. This feeling that the story develops "on the spot" is further enhanced by the fact that the world literally materialised under my feet as I ventured further out. This world is painted in bright and gorgeous colours with a teint all of their own: Bastion would be immediately recognizable just by looking at the colour-pallette.

The story by itself proved interesting enough to keep me playing, wanting to discover step-by-step how things would develop with the Bastion and the protagonists. Gameplay-wise, Bastion is not as innovative as in its storytelling or visuals, but it takes a well-tried formula into perfection. At its core, it is an action-rpg (light), preferably to be played with an xbox 360 controller (as are so many games the past years!). Controls are perfectly laid out and very intuitive: after a couple of hours I played it as if I had done so for several years. As the game progresses, more weapons and special abilities are unlocked, all with their distinctive characteristics. Weapons can be upgraded in five stages each, and liquids add some punch to the main-characters possibilities. Several other elements complement this core gameplay so that there is always enough variety to keep things interested. I even signed up immediately for the "new game plus" mode after completing the game a first time, looking forward to more unlocks of different sorts.

Another department where Bastion truly shines, is its soudtrack. Seldom has ingame-music helped me so much in getting "into" the game, as it captures the mood of every level to perfection. Combined with the unique grain of the narrator's voice, this develops into a great listening experience. The developers also did a wonderful jobs in the myriad of smaller sounds present in the game: every weapon for example has a unique "ring" to it, from the zippy sound of the Breaker's Bow to the rusty clack of the Musket. There really is no weak link in this game. Everything is extremely well thought-off, and even better implemented. It's a must-play for everyone who loves pc gaming.

Gameplay: 27/30
Graphics: 18/20
Sound: 10/10 (maybe the best of all elements in this game)
Longelivety: 8/10 (I played it for over 25 hours, exploring it to the full)
Technical: 10/10 (no issues whatsoever)
Steam-integration: 8/10 (trading cards, leaderbords and achievements included, the latter good but not special)
Personal appreciation: 9/10

Overall: 90/100

I completely love Bastion and recommend it emphatically. Since I started writing reviews of the games I play on Steam almost a year ago, this is the first game that gets a score in the 90's - I don't want to ruin my scoring-system with giving too many high-scores. But this one deserves it to the full.
Hasznos volt ez az értékelés? Igen Nem
72 emberből 66 (92%) találta hasznosnak ezt az értékelést
5.2 óra a nyilvántartásban
Közzétéve: november 5.
Bastion...

Now, ladies and gentlemen, THIS is a good game right there.
What is there not to love?

Good gameplay.
Engaging story.
Superb art.
Breathtaking soundtracks.
Terrific game.

Overall, just trust me and play it, you won't be disappointed.
Hasznos volt ez az értékelés? Igen Nem
50 emberből 44 (88%) találta hasznosnak ezt az értékelést
16.0 óra a nyilvántartásban
Közzétéve: augusztus 6.
After playing this game through twice and achieving both endings I can safely say that this has one of the very best stories ever! The soundtrack and beautiful art style make it so addicting and I just want to play it through over and over again.
Probably one of the very best indie games out there.
Hasznos volt ez az értékelés? Igen Nem
25 emberből 24 (96%) találta hasznosnak ezt az értékelést
10.3 óra a nyilvántartásban
Közzétéve: október 18.
Visually flawless, poetic, philosophical and striking on many points: the musics, the songs (both bitter and nostalgic, and that haunt you for a long time...), the storyline,... A lovely RPG that reminded me of the good old Terranigma. Only cons I could find out, which is also something I loved is the narration. Don't misunderstand; it's gorgeous, and the way it's describing your moves with a bit of irony is very enjoyable. The problem is for non-native english speaker, like me, who might have troubles to concentrate on the subtitles while playing. That's the only negative point I could find while playing. Otherwise, don't hesitate! This game is a gem.
Hasznos volt ez az értékelés? Igen Nem
20 emberből 19 (95%) találta hasznosnak ezt az értékelést
24.0 óra a nyilvántartásban
Közzétéve: október 21.
This is the first game I encountered that makes extensive use of a narrator and Logan Cunningham does a great job. The gameplay is simple, but hard to master and really complements the great story. Even though the Kid hasn't even got a name, I really was able to connect with the character. I can warmly recommend this indie game.
Hasznos volt ez az értékelés? Igen Nem
18 emberből 17 (94%) találta hasznosnak ezt az értékelést
6.9 óra a nyilvántartásban
Közzétéve: október 3.
A great calamity passed by while you were asleep. It just rolled in and destroyed most of the civilization. As a rare survivor of the catastrophe, you are a kid whose best chances of survival lie in restoration of the cores of the Bastion. As you wander through the handpainted world of Bastion, the narrator continues to fill in details about the calamity, telling you the minutiae of the locations, items or enemies you come across. Exactly after a minute of the game's beginning, things start getting interesting when you find a sledgehammer to crush one of the bad guys - a gasfella, a squidy blue like.

In many ways, Bastion reminds you of BioShock with a great deal of weapon customization. it allows you to carry two weapons and a very special skill of your own. You discover new weapons and items of importance along your journey in the afloat, torn out world of Bastion. While games offer you ways to mitigate the difficulty, Bastion offers you the contrary. It provides you with the shrines of Gods who after renouncement yield power. Not to you but your foes.

What's good in Bastion :
  • A beautifully hand-drawn world with a lot of oppurtunities.
  • Fluid, chaotic combat giving way to a plethora of action and fun.
  • A great mix of soundtrack which is both tranquilizing and pacifying.
  • An excellent narrative by Logan Cunningham which acts as a superb gimmick to connect you to the very small bits of the game.
  • Pukka stages of varied context often delivers the unexpected.
  • A handful of weapons with a great deal of customization.

What's not so good in Bastion :
  • An average 6.5 hours of experience which leaves you wanting more.
  • Dispensable leaderboards.
  • A could've been better story.

Defeating a challenging foe in a hack and slash game is merely a quotidian thing, you kill it and forget about it but in Bastion each such fight is given soul and life by the excellent narration. And by the time it's dead, you know more about it than your own friends. That is Bastion.

But then? All he got was more thankless work, from a man who ain't even asked his name. Sure, I may be the one who dreamt up the walls and the Bastion, but the Kid made 'em real, not me. I'd like to say I'll never forget him, or what he's doin'. What he's done. I surely would.

Giving you a beautiful world to explore, Bastion disregards the possibility of delivering a longer and a more polished story. On the other hand, the narration is excellent, the music great, the hack'n'slash combat really fun. A ravishing world brought to life by exceptional handpainted designs. Bastion is authentic and phenomenal.

My Rating - "Gorgeous"
Traditional Rating - 8 on 10.
Hasznos volt ez az értékelés? Igen Nem
19 emberből 17 (89%) találta hasznosnak ezt az értékelést
8.7 óra a nyilvántartásban
Közzétéve: november 6.
It's rare for me to play games of this type but I am extraordinarily glad that I took a chance with this one. From the beginning the beautiful visuals immerse you in a world that is both unique and wholly familiar; many games of this type exist but Bastion truly stands above the rest due to the unique concept of the platforming system and the art style. The narration provided by the gravelly-voiced Logan Cunningham made me press on even when I grew bored or disinterested.He's a serious talent in this arena.
Gameplay was not overly challenging, although I admittedly did not complete all parts of the game, such as some of the Challenge Zones and the dream sequences. My goal was to see the main story through because it interested me, even if the twists and turns weren't all that surprising, it was compelling.
Much has been said of the soundtrack but I'm still going to talk about how gorgeous Ashley Barret's vocals are, and how perfect Darren Kolb's guitar work and compositions were. Get this game, play it, and if you don't like it, please tell me why.
Hasznos volt ez az értékelés? Igen Nem
21 emberből 17 (81%) találta hasznosnak ezt az értékelést
33.0 óra a nyilvántartásban
Közzétéve: augusztus 3.
The Kid thought that maybe the game was bad.

Nah, I'm just foolin'.
Hasznos volt ez az értékelés? Igen Nem
13 emberből 12 (92%) találta hasznosnak ezt az értékelést
5.2 óra a nyilvántartásban
Közzétéve: október 24.
Although recommended to me by a friend who appreciates such things, I did not expect the level of storytelling that I found in this game. Its arcade, hack-'n-slash appearance belies its capacity for depth - with a soundtrack to match.
Hasznos volt ez az értékelés? Igen Nem
15 emberből 13 (87%) találta hasznosnak ezt az értékelést
13.7 óra a nyilvántartásban
Közzétéve: október 23.
Like, pretty much the best isometric, 2D game you are ever going to play in your life.

I like it so much I cannot recommend this enough. If there was, like, a rating system, maybe one to one hundred, this game would be a solid 100/100. I'd boot Bastion up and play it every day all day if I could.

This game is just incredibly good for an indie game. Most games you see with, like, a soundtrack, you might go "ohh some guy thinks his music is good, ha ha" no, this guy, Darren Korb, did something ridiculously cool with Bastion. The soundtrack is just so good. Every step of the way you'll be like oh my god I am so digging this music, even while platforms fall from the sky, or fall from under you.

As indie games go, I don't usually say they are ever worth anything over $10. Bastion is the exception that proves me wrong. The, what, seven or so people who worked on Bastion have more than earned their chips (or whatever).

It's better than Diablo III.

It's so good.

Get it, today.
Hasznos volt ez az értékelés? Igen Nem
14 emberből 12 (86%) találta hasznosnak ezt az értékelést
17.0 óra a nyilvántartásban
Közzétéve: október 28.
Just buy it.
A really good game, great soundtrack, great story.
Great end, some times it made me almost cry.
Hasznos volt ez az értékelés? Igen Nem
8 emberből 8 (100%) találta hasznosnak ezt az értékelést
13.3 óra a nyilvántartásban
Közzétéve: szeptember 29.
No doubt Bastion has its share of flaws, but in the end the good far outweighs the bad and it's definitely deserving of a playthrough by just about everyone. The gameplay, the art direction, the music and sound are all excellent, but there are just a few nagging bits that dragged it down for me personally. It's best to start out with the art and the narration, as those are Bastion's immediate appeals.

The art, as you know if you've seen any video or screenshots, is amazing. The hand drawn backgrounds appear before you as you traverse the level including plenty of destructible objects that can be bashed in for fragments of the old world, the currency in the game. The overall motif of the game is a sort of exotic, alien western populated by no shortage of bizarre creatures native to Caelondia such as Anklegators, Squirts, Rattletails, Lunkheads and more, but each level introduces new environments that always keep the game feeling fresh and making the player feel like they are progressing through this world. At some points it was difficult to tell what was destructible and what wasn't, and I ended up falling off the map a few times because I wasn't able to tell where the physical ground stopped and the background art began, but it's hardly worth mentioning. You gain a sixth sense for that sort of thing as the game goes on and it happens less and less. Another big appeal for this game was the "interactive" narration, and while it is charming every time you see it happen, it's utilized far less than I was expecting. It's funny to hear him say "The Kid just rages for a bit" when you begin smashing objects left and right, or "It's easy to lose your way in the Wilds" when you retread old ground in a level, but I can count on one hand the number of times I noticed a direct relation to what was being narrated and what I was doing, which is a real shame. I went into the game thinking this was going to be a major part of the game, but it happens less and less as you go on. Perhaps it's because the developers didn't want the tongue-in-cheek narrator stepping on the toes of the increasingly dark and serious storyline of the game, but either way I wish there was more of the narrator-player interaction.

The gameplay is traditional hack and slash with counters, special attacks, customizable perks in the way of liquors you can equip, and plenty of upgradeable weapons to choose from (perhaps too many upgradeable weapons, I'll touch on that in a bit). The game has a varied collection of enemies for you to fight, each with their own strategies, strengths and weaknesses. Anklegators (Essentially a land narwhal that pursues the player underground until it's ready to strike) need to be lured out into the open before being attacked, but what happens when the game pits one of these at you in addition to a Lunkhead (Leaping armored frogs that must be attacked from behind) and a few Pincushions (immobile plants that shoot thorns at the player in a continuous stream) all at the same time? The player must use their loadout that they've customized, their evasive and defensive manuevers, and decide how they're going to complete the encounter, which almost always proves to be tricky and fun. Back at the Bastion, the level hub and also the main plot device of the game, players can use their Cores they've gained in the levels to populate the area with helpful structures, and Shards let the player upgrade those structures even further. The distillery let's players customize which liquors they want to equip which grant bonuses such as more health or a higher critical chance all the way to more loadout-specific benefits such as a higher counter-attack damage and doing more damage when falling on enemies. The Arsenal let's players customize which weapons and special attack they want to bring into battle, and the Forge let's them use upgrade materials they've found or purchased in the world to further enhance their effectiveness. One great thing about Bastion is that it doesn't limit what combination of weapons you can equip. Where most games would require you to have one melee and one ranged weapon, you can equip any combination in Bastion and it really makes you feel like you can take on the game however you want. The Lost and Found let's players use their fragments gained in the world to purchase upgrade materials, special attacks, and unique liquors that can't be found anywhere else, and the Memorial presents a number of goals that the player can attempt which will reward them with more fragments.

The Shrine is my by far my favorite structure in Bastion. It gives the players a number of optional difficulty modifiers (similar to skulls in Halo) which reward those brave enough to activate them with substantial experience boosts throughout the game. Activate more than one and the rewards can be quite steep, granting the player up to 75% more experience, but also making the game much more difficult and in some cases even bizarre and unpredictable. While I love the modifiers such as those that slow the player when getting hit or make enemies drop grenades when defeated which let you scale the difficulty of what some might call a rather easy game for veterans of the genre to something more challenging, some just seem tedious and poorly thought out. One modifier randomly deflects attacks, and another causes enemies to become immune to attacks for a time. These don't make the game harder or the fights even necessarily more interesting, they just become longer and more frustrating. All the modifiers are optional however, so I suppose this is more of a nitpick than a significant complaint. What IS a significant complaint, perhaps only for me personally, is the frequency of which you get new weapons. If I remember correctly, you get a new weapon almost EVERY SINGLE LEVEL, excluding optional weapon challenges you can choose to play on the map screen. Not only that, but most of these levels are designed around using that particular weapon, and only rarely do the developers give you an arsenal mid level to allow you to switch back to your previous weapon if you don't want to use the level-specific item. It begs the question, what is the point of upgrading your items, customizing your loadout with special attacks and liquors, and creating a battle plan if the game is going to force you to use a new weapon (which you haven't had time to upgrade) every level? I get what they were trying to do. They want you to mix up your strategies on the fly, adapt to everything they throw at you, but a new weapon every single level? I don't get a chance to appreciate any of these weapons if you stick a new one in my hands EVERY SINGLE LEVEL. Some players might like this aspect so this point is largely a personal complaint, but it certainly feels like the game is undermining itself by giving the player all these tools to customize their playstyle and then ripping a whole through them at the beginning of every new stage. I also have to mention that many of your special attacks are tied to your weapon, so if you pick up a new weapon that takes the place of the weapon tied to your special attack, woops, I guess you get no special attack that level.

Thankfully the music is amazing. It's a mix of instrumental western tunes, some arabian sounding themes, and even a few voiced songs by the characters' voiceactors. It's a good variety and a few even became stuck in my head. The story is somber and at times vague, but even though most won't remember Bastion for its story it does a good job of keeping the player's interest and making you eager to find out how it will all shake out.

Bastion has its flaws, but at the end of the day it's still a fun game. It's been in a million bundles and it goes on sale for only a few bucks, so there's really no excuse to not at least give it a shot, and if you're one of those who have it sitting in your library for a rainy day like I did, give it a try, it's worth it.
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10 emberből 9 (90%) találta hasznosnak ezt az értékelést
8.9 óra a nyilvántartásban
Közzétéve: szeptember 3.
So, for some reason, this game sat in my backlog for a long while, which was basically a terrible thing considering how much awesome this game had to offer. Anyway, I played through it today, and I can confirm what a lot of people have already said repeatedly....THIS GAME WAS AMAZING!
Seriously, the gameplay was flawless, the upgrade system worked beautifully, the artwork was incredible, the idea of the road crafting just ahead of you with on the spot narration from the equally amazing Logan Cunningham, the amazing soundtrack....pretty much everything about this game was superior to 99% of the other games out there. An absolute must own and must play.
The ending had a surprisingly difficult choice to make. Which brings to light just how effective the story and storytelling was leading up to that point. You actually care about the world and dont want to make the wrong choice. That said, I'll probably play NG+ and go with the other ending so I can play to both conclusions.

10 out of 10
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12 emberből 10 (83%) találta hasznosnak ezt az értékelést
4.6 óra a nyilvántartásban
Közzétéve: november 3.
Excellent game...play this if you want to go through a story told by an excellent narrator, wich is something only Fable had done correctly in my opinion.
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16 emberből 12 (75%) találta hasznosnak ezt az értékelést
5.8 óra a nyilvántartásban
Közzétéve: augusztus 6.
I absolutely love this game. It's so beautiful <3
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7 emberből 7 (100%) találta hasznosnak ezt az értékelést
11.5 óra a nyilvántartásban
Közzétéve: szeptember 24.
Bastion isn't a game. Bastion is an experience. The gritty overtone of a man who sounds like he dragged his last from one too many cigarettes, tossed in with jaw droping visuals straight from a trip, combined with solid gameplay. You found a hammer? You get to hit things with it. Found a bow? Draw it back and let lose, kiddo.

Bastion is a game where simplicity matters. The simple yet engaging and often challenging combat will leave you wanting more, the few drips of story keeping you interested while the narration and art style buy you in farther. I'll say it again:

Bastion isn't a game. Bastion is an experience.
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