Koupit Bastion

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Koupit Bastion: Original Soundtrack

VÍKENDOVÁ AKCE! Nabídka končí 22. září

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Nedávné aktualizace Zobrazit vše (1)

Transistor on Steam

6. května

Hey! If you enjoyed Bastion you might be interested in our next game, Transistor, which now has its very own Steam page.

Every member of the team that created Bastion stuck together to make this next game. We hope you enjoy it at least as much!

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Recenze

“This game is amazing and you owe it to yourself to download it.”
9.0/10 – http://pc.ign.com/articles/118/1189676p1.html

“The soundtrack is phenomenal, the world is breathtaking, and the narration is a brilliant new idea for gaming.”
92/100 – PC Gamer

“The entire game drips with passionate artistry from the gorgeous watercolor aesthetics to the stirring soundtrack.”
9/10 – Wired

Dota 2 Announcer


Buy it on the Dota 2 Store!

O hře

Bastion je akční hra na hrdiny, která mění pohled na vyprávění příběhu ve hrách. Zde totiž vypravěč popisuje každý Váš krok. Ve více než 40 pestře obarvených a ručně malovaných prostředích, prozkoumáte tajemství Calamity, bizarní katastrofy, která roztříštila svět na kousíčky. Za pomoci velkého množství vylepšitelných zbraní bojujete proti zdivočelým příšerám, které se přizpůsobily novému prostředí. Dokončete příběh, odemkněte mód „New Game Plus“ a pokračujte ve své cestě!

Vlastnosti produktu:

  • Obdivuhodné, ručně obarvené prostředí v rozlišení 1080p
  • Kritiky oceněná originální hudba
  • Hluboký příběh, který približují hodiny reaktivního vyprávění
  • Akční soubojový systém, který Vás odmění za elegenatní hraní
  • Ovládací prvky na míru pro PC + podpora gamepadu
  • 10+ jedinečných a vylepšitelných zbraní
  • 6 silných struktur Bastionu k prozkoumání
  • Mód „New Game Plus“ se odemkne po dokončení příběhu

Aktualizace zdarma: The Stranger’s Dream

Ponořte se hlouběji do zážitků ve hře Bastion s touto bezplatnou aktualizací, která obsahuje nový, vyzývavý scénář, a nové způsoby, jak hru hrát. Obsahuje:
  • The Stranger’s Dream: novou a plně namluvenou sekvenci „Who Knows Where“, jenž je větší a těžší, než ostatní.
  • Score Attack Mode: nový způsob, jak hrát hru s příběhem! Začínáte úroveň se všemi odemčenými Spirits a Idols. Výkon v boji je dimenzován pro efektivitu a všechny oblasti lze zopakovat.
  • No-Sweat Mode: pro ty, kteří si chtějí užít příběh hry Bastion, nabízí tento režim neomezené šance v pokračování hry odkud jste skončili, nebo kde jste byli poraženi.
Navíc, obsahuje Steam achievementy a žebříčky! Pro získání přístupu k sekvenci „Stranger’s Dream“ a „Score Attack Mode“ musíte alespoň jednou dokončit hru. Sekvence „The Stranger’s Dream“ bude dostupná ve Vaší hře „New Game Plus“ nebo při hraní „Score Attack“.

Systémové požadavky (PC)

    • OS: Windows XP, Vista, 7
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB
    • Hard Disk Space: 1.0 GB
    • Video Card: 512 MB DirectX 9.0c compatible graphics card (shader model 2)
    • DirectX®: 9.0c
    • Sound: DirectX 9.0c compatible

Systémové požadavky (MAC)

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Hard Disk Space: 1.5 GB Free Space
    • Video Card: 256 MB OpenGL 2.0 compatible graphics card

Systémové požadavky (Linux)

    • Processor: 1.7 GHz Dual Core or Greater
    • Memory: 2 GB RAM
    • Video Card: 512 MB VRAM
Užitečné recenze od zákazníků
3 z 3 osob (100%) ohodnotilo tuto recenzi jako užitečnou
1.6 hodin celkem
Doporučuji zakoupit neposedným dětem, které by jen neustále rozbíjely hlavy zombíkům a přetlačovali se v MOBA hrách.
Malý okouzlující svět plný dobrodružství. To je Bastion.
Barevnější Diablo 3 se zajímavými adventůrnímy prvky. Co více dodat? Snad jen, že se u téhle hry pobavíte.
Hodnocení: 80%
Přidáno: 1. června
Byla tato recenze užitečná? Ano Ne
0 z 1 osob (0%) ohodnotilo tuto recenzi jako užitečnou
5.0 hodin celkem
good game
Přidáno: 6. června
Byla tato recenze užitečná? Ano Ne
282 z 334 osob (84%) ohodnotilo tuto recenzi jako užitečnou
15.7 hodin celkem
Imagine a function that everyone's invited to. It's all over social media and touted as the biggest event of the year. You plan on going because all your friends and colleagues intend to, but days pass and you forget to RSVP. Your calendar stops functioning and you lose sight of all your big appointments. You press on regardless, making sure everything's ready prior to the big day as you frantically search for your invitation. Time goes by and you get distracted, forgetting about your plans and your schedule. You finally locate your invitation and head to the venue, only to find a fish and chip shop where a reception should be, and that the big event was held three years ago.

That's how late I am to this party.

Released in 2011, Bastion is a game that belies its indie origins, combining great gameplay with colourful art and an amazing soundtrack composed by Darren Korb, making for a complete package that puts some bug-ridden AAA games to shame. The haunting song that plays during the closing credits, Setting Sail, Coming Home, will likely remain in your head for days, along with the urge to keep playing.

Bastion is a lot of fun and I can't recommend it enough. If, like me, the game has been languishing in your "to-play" list for a while, waste no more time. Play it now. You won't regret it.
Přidáno: 25. května
Byla tato recenze užitečná? Ano Ne
87 z 105 osob (83%) ohodnotilo tuto recenzi jako užitečnou
18.5 hodin celkem
One of my Favorite game of all time, Great buy and if you like this you'll love Transistor also which recently released from the same group, this is the game that started it all.

+ Great Narration and storytelling
+ Phenominal music
+ Fast pace platform action game with variety of weapons
+ Great handdrawn art
+ Fun gameplay, platforming arcade style
+ Great use of different ways to change game difficulty and challenges to unlock upgrades

- Not much in replayability
- Need online play some sort of vs for replayability.
Přidáno: 27. května
Byla tato recenze užitečná? Ano Ne
47 z 49 osob (96%) ohodnotilo tuto recenzi jako užitečnou
9.4 hodin celkem
Rarely does artistic excellence and mechanical brilliance come together in as amazing an experience as Supergiant's Bastion. It's vision is remarkably strong and merciless in its attempts to astound your expectations, never content to settle for anything less than wholly inspired. It stands apart as a shiny example of independent ingenuity, a bar to which others should aspire to hit, but more than that it manages to feel as fresh and fully developed as anything coming out of much larger studios. It's the sort of experience that sticks with you after you finish it, hollowing out a place in your mind where the most excellent games of our time take up residence, sure to be talked about for years to come.

A proper story's supposed to start at the beginning, but Bastion's not that simple. It spins its narrative in a nonlinear spiral, urged on by the smooth voice of the narrator, who describes everything your character's every action with a cool and calculated tone that gives the impression he knows more than he's letting on and has seen this all before. More than just a original storytelling device, it gives Bastion a personality all its own from the second the game begins. It keeps you engrossed despite an almost complete lack of character dialog, falling back largely to third person descriptions that on their own may seem meaningless, but when weaved in perfect context to the action on screen create something of a living story; one which feels as much a product of your own actions as the author's. The plot is never neglected however, as slowly but surely it all winds back together, taking control over the fascinating amounts of lore you are told throughout your journey and turning them into a full featured narrative that never falters or shows any sign of hesitation. It's deliberate planning can be traced back to the very first line uttered in the game, and when you finally see it all fleshed out, it's rather incredible that it works anywhere near as well as it does.

Bastion operates under a clear design to offer the player as much freedom as possible to choose their own playstyle. Almost entirely focused on hack'n'slash combat, it presents new weapons and means to dispose of your enemies on a near constant basis. Mixing and matching these weapons and abilities is what allows you to tailor the game to your own playstyle, from melee and ranged weapons, to a near endless variety of passive upgrades and power ups. Whatever you choose you're never locked into any one upgrade path, which lets you freely experiment to find what works best for you. The combat itself is extremely simple, but meticulously balanced and refined to feel satisfying and as challenging as you want to make it. It excels at creating a constant feeling of progression, even past the point of finishing the game as you can then playthrough it again in new game plus mode to catch any upgrades you missed, or take on even bigger challenges.

This almost doesn't matter though, in the face of Bastion's astonishing presentation. The flow of tiles building the path in front of you venture through the world, the gorgeous art design that overflows with vibrancy and creativity, and the unbelievable soundtrack that blends an astonishing amount of styles into a sound that's unlike anything I've ever heard. It's truly an artistic feat that puts the bland and predicable visual and sound designs of other games to shame, and should serve as a reminder to developers that conforming to a common mold is detrimental not only to your games identity, but the industry as a whole. I can scarcely recall playing a game with as much aesthetic originality and finesse as Bastion, and its a triumph to its creators that they were able to create something that is as impressive to look and listen to as it is to play.

Even before I played it, Bastion always stood as something of a posterchild to me for indie games. It's relentless ambition and startling success at achieving it are a showcase of how much can be accomplished by a small team with a clear set of ideas for the game they want to make. It's stunning and memorable in the way few games could ever hope for, and is as mechanically solid as it is breathtakingly presented. It succeeds in every aspect, and is one of the most well rounded games I have likely ever played.
Přidáno: 29. června
Byla tato recenze užitečná? Ano Ne

Ocenění

Winner of more than 20 awards, including the Game Critics Award for “Best Downloadable Game of E3”, Paste Magazine’s “Best Videogame of the Year”, Spike TV’s “Best Downloadable Game” and “Best Original Score”, and the Inside Gaming Awards for “Best Downloadable Game” and “Best Indie Game”.