在 Inside a Star-filled Sky 里,大奖得主设计师 Jason Rohrer 为你带来敏捷而又训练有素的大量射手。你可曾想过进入每一个关卡中还能发现另一个关卡隐藏于其中?又可曾想在过进入那个关卡之后又能再次发现另外一个关卡隐藏在那里面? 试想一下你将可以进入内部改造一个敌人或是一个强化装置,再试想一下你将可以进入内部改造你自己,再试想一下一切的过程都会重蹈覆辙。这一切将会如何? Inside a Star-filled Sky 是一个围绕着紧张、刺激、高难度和递进式关卡等概念的二维空间射击游戏。
用户评测: 多半好评 (67 篇评测) - 67 篇用户评测中有 71% 为好评。
发行日期: 2011年5月14日

想要将这件物品添加至您的愿望单、关注它或标记为不感兴趣,请先登录

购买 Inside a Star Filled Sky

 

评测

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

关于这款游戏

在 Inside a Star-filled Sky 里,大奖得主设计师 Jason Rohrer 为你带来敏捷而又训练有素的大量射手。你可曾想过进入每一个关卡中还能发现另一个关卡隐藏于其中?又可曾想在过进入那个关卡之后又能再次发现另外一个关卡隐藏在那里面?

试想一下你将可以进入内部改造一个敌人或是一个强化装置,再试想一下你将可以进入内部改造你自己,再试想一下一切的过程都会重蹈覆辙。这一切将会如何?

Inside a Star-filled Sky 是一个围绕着紧张、刺激、高难度和递进式关卡等概念的二维空间射击游戏。

游戏特色:

  • 特色的即时游戏方式
  • 进入内部——敌人, 强化装置, 甚至是你自己——将这一切为了你的战术优势改造
  • 递进式关卡设计,以及庞大的对战系统,提供无尽的战术变化
  • 多达十二种方式达成挑战——包括自身弹射、自爆,或是用自己的方法去达成目标
  • 根据即时的游戏进展演变出互动性的游戏音轨
  • 在无尽的关卡内插下你的旗帜,让你的旗帜遍满整个关卡,标注你的探险历程,同时还可以通过全球旗帜系统看见其他人的旗帜

系统需求

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
有价值的用户评测
66 人中有 51 人(77%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:2013年12月5日
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
这篇评测是否有价值? 欢乐
39 人中有 28 人(72%)觉得这篇评测有价值
0.9 小时(记录在案的)
发布于:2012年1月13日
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
这篇评测是否有价值? 欢乐
23 人中有 16 人(70%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2013年12月24日
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
这篇评测是否有价值? 欢乐
15 人中有 10 人(67%)觉得这篇评测有价值
2.5 小时(记录在案的)
发布于:2014年7月13日
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
这篇评测是否有价值? 欢乐
2 人中有 2 人(100%)觉得这篇评测有价值
6.2 小时(记录在案的)
发布于:2014年8月5日
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
这篇评测是否有价值? 欢乐