在 Inside a Star-filled Sky 里,大奖得主设计师 Jason Rohrer 为你带来敏捷而又训练有素的大量射手。你可曾想过进入每一个关卡中还能发现另一个关卡隐藏于其中?又可曾想在过进入那个关卡之后又能再次发现另外一个关卡隐藏在那里面? 试想一下你将可以进入内部改造一个敌人或是一个强化装置,再试想一下你将可以进入内部改造你自己,再试想一下一切的过程都会重蹈覆辙。这一切将会如何? Inside a Star-filled Sky 是一个围绕着紧张、刺激、高难度和递进式关卡等概念的二维空间射击游戏。
用户评测: 褒贬不一 (61 篇评测)
发行日期: 2011年5月14日
该产品的热门用户自定义标签:

想要将这款游戏添加到您的愿望单或标记为不感兴趣,请先登录

购买 Inside a Star Filled Sky

 

评测

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

关于这款游戏

在 Inside a Star-filled Sky 里,大奖得主设计师 Jason Rohrer 为你带来敏捷而又训练有素的大量射手。你可曾想过进入每一个关卡中还能发现另一个关卡隐藏于其中?又可曾想在过进入那个关卡之后又能再次发现另外一个关卡隐藏在那里面?

试想一下你将可以进入内部改造一个敌人或是一个强化装置,再试想一下你将可以进入内部改造你自己,再试想一下一切的过程都会重蹈覆辙。这一切将会如何?

Inside a Star-filled Sky 是一个围绕着紧张、刺激、高难度和递进式关卡等概念的二维空间射击游戏。

游戏特色:

  • 特色的即时游戏方式
  • 进入内部——敌人, 强化装置, 甚至是你自己——将这一切为了你的战术优势改造
  • 递进式关卡设计,以及庞大的对战系统,提供无尽的战术变化
  • 多达十二种方式达成挑战——包括自身弹射、自爆,或是用自己的方法去达成目标
  • 根据即时的游戏进展演变出互动性的游戏音轨
  • 在无尽的关卡内插下你的旗帜,让你的旗帜遍满整个关卡,标注你的探险历程,同时还可以通过全球旗帜系统看见其他人的旗帜

系统需求

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
有价值的用户评测
8 人中有 5 人(63%)觉得这篇评测有价值
2.2 小时(记录在案的)
发布于:7月13日
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
这篇评测是否有价值?
16 人中有 9 人(56%)觉得这篇评测有价值
2.2 小时(记录在案的)
发布于:9月5日
To infinity and beyond!

65/100 Jason Rohrer's "Inside a Star-filled Sky" is an experimental multi-directional shooter with danmaku, tactical elements, beautiful pixel art style and pleasant melody for soundtrack. But author's vaunted recursion disappeared into the depths of infinite levels...

P. S. Preferable to buy it on sales or in bundles.
这篇评测是否有价值?
5 人中有 3 人(60%)觉得这篇评测有价值
5.2 小时(记录在案的)
发布于:10月28日
I really liked this game. It was frustrating AS ♥♥♥♥ sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
这篇评测是否有价值?
2 人中有 1 人(50%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:9月23日
I've played it much more out of Steam but I really like it. Be warned though that you are getting into a sparse and difficult game.
这篇评测是否有价值?
40 人中有 28 人(70%)觉得这篇评测有价值
0.8 小时(记录在案的)
发布于:2013年12月5日
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
这篇评测是否有价值?
23 人中有 17 人(74%)觉得这篇评测有价值
0.9 小时(记录在案的)
发布于:2012年1月13日
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
这篇评测是否有价值?
19 人中有 13 人(68%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:2013年12月22日
The developer's website (http://hcsoftware.sourceforge.net/jason-rohrer/) lists his entire published portfolio. Critics of this game should try some of Jason Rohrer's freeware releases. What British mathematician John Conway did for games as procedural life generators, Jason Rohrer has been doing for games as statements about ethics and the limits of human consciousness. But while Conway's "Game of Life" is a wide-open laboratory, Jason Rohrer uses the medium of pseudorandomness to make syllogistic statements. For example, each step you take in "Passage" brings you a bit closer to the same conclusion: when facing a finite lifespan, the love you make is worth more than the treasure you take. Fairly straightforward conclusion, yet "Passage" is never hamfisted or forced - reasoned argument always trumps hand-waving assertion.

"Inside a Star-filled Sky" forgoes syllogistic logic in favor of inductive reasoning. As you traverse each level, you'll discover that you lack the attack power and/or movement speed to reach the exit. So, you must power up your creature and weaken your enemies. This means diving recursively into a powerup, an enemy, or even yourself. As these recursive levels stack up, you face the identical problem at each local scope: how to weaken the obstacles and strengthen yourself. All with an eye toward unwinding the stack and solving the original problem. And so the game politely asks the player to consider a simple proposition: observed casuality in the universe is not a linear function of time but rather an ex post facto selection of one set of points in a multi-dimensional space of possibilities, with each possibility perched on a stack of turtles all the way down. But the game actually makes this statement more elegantly than I ever could.
这篇评测是否有价值?
16 人中有 11 人(69%)觉得这篇评测有价值
0.5 小时(记录在案的)
发布于:2013年12月24日
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2011年5月15日
I can't exactly recommend this game. If you've played Rorher's games in the past, you can expect something very similar here. It's high-concept is great, and works well for what it is. However, the gameplay is repetitive and tedious, and ultimately just not very fun. The controls and enemy "AI" really help to make sure that this game is one that will spend the majority of it's lifetime in my collection gathering virtual dust.
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
0.9 小时(记录在案的)
发布于:2012年7月5日
Frustratingly poor game design. Single idea with crap tacked ontop.
Game doesn't have a menu, don't have a clue wtf I'm doing or if there are even any other buttons.
WTF do flags do? Is there a ♥♥♥♥ing goal to the game? No? Good, so I won't have to worry about sleepless nights wondering what happens at the end.
♥♥♥♥it
这篇评测是否有价值?
1 人中有 1 人(100%)觉得这篇评测有价值
0.2 小时(记录在案的)
发布于:2013年5月8日
I get it, small, compact, limitless, indie.
But it doesn't make it fun or especially intereseting I'm afraid.
这篇评测是否有价值?
9 人中有 5 人(56%)觉得这篇评测有价值
2.0 小时(记录在案的)
发布于:2013年8月27日
Interesting concept where you dive inner(or outer) from yourself, an enemy or power up in order to make the subject in question weaker, stronger or different in order to get to the "next level".

Once you figure out the concept of the game... well, that's pretty much it. There is no story so going through each "level" is pretty much like playing in an arcade, where you are just going for the points. That's not a bad thing, but for me, I wish there was more.

I still recommend the game due to the fact that it has a VERY unique gameplay system. If anything, this game is still worth the trip, even if it is just for a little while!
这篇评测是否有价值?
9 人中有 5 人(56%)觉得这篇评测有价值
2.4 小时(记录在案的)
发布于:2013年12月28日
I love how this game makes me think creatively when I play it. Excellent example of how the latest computers and graphics are not required for a game to have a surprising amount of depth. Bravo to Rohrer for creatively expanding the medium without perpetuating the industry's ever expanding, harmful, and needless hardware and software upgrade cycles.
这篇评测是否有价值?
10 人中有 5 人(50%)觉得这篇评测有价值
0.7 小时(记录在案的)
发布于:2013年11月30日
It's entertaining for all of five minutes, by which point it begins to feel like it has outlived its purpose. The gimmick is neat, but there's so little actual game here that it's not worth even a few bucks to give it a try. If you want a sense of infinity, go look up Space Engine or some such prodecural game with real scope- IaSFS just manages to feel claustrophobic, and since the entire premise is procedural generation, thoughtless.
这篇评测是否有价值?
9 人中有 4 人(44%)觉得这篇评测有价值
0.6 小时(记录在案的)
发布于:6月11日
A very wierd but fun game that makes me think of Gauntlet for some reason

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=269705143
这篇评测是否有价值?
5 人中有 2 人(40%)觉得这篇评测有价值
0.7 小时(记录在案的)
发布于:2月27日
It's a weird game, a shooter where you're plopped in and never really ends. Sort of a zen-like experience that is fun to just pass the time away. There isn't much of a failure state, when you're shot you are sent back a level. It's one of the games I don't mind just plopping back into for it's simplicity.
这篇评测是否有价值?
5 人中有 2 人(40%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:2013年11月29日
I just don't get it.

The game throws you violently into gameplay, with little explanation on what to do. There's no tutorial later on, you pretty much have to figure out everything by yourself.

The game itself is very confusing if you don't know how it works. For my part, I still can't figure out what each thing does, or what the goal even is. The art is fine and pretty good actually, but there's nothing much more to it. What a pity!

Unless you can reach out to the developer so he can explain what the hell you're supposed to do, then you might be better off not getting this game, or at least, not until it gets polished a little more!
这篇评测是否有价值?
1 人中有 0 人(0%)觉得这篇评测有价值
3.1 小时(记录在案的)
发布于:2011年7月12日
Interesting idea. Not very much for gameplay, but great for "infinite arcade" possibility.
这篇评测是否有价值?
1 人中有 0 人(0%)觉得这篇评测有价值
0.4 小时(记录在案的)
发布于:2013年6月1日
there are no skies in this game
这篇评测是否有价值?
1 人中有 0 人(0%)觉得这篇评测有价值
0.3 小时(记录在案的)
发布于:2012年7月23日
Interesting concept, but not very engaging and seemingly directionless.

Worth a recommendation for it's novelty and interesting design (concerning the items.are.a.world.within.a.world.ception mechanic), but if you're anything like me it'll lose interest as soon as you've examined and appreciated this clever little idea enough.
这篇评测是否有价值?