"Inside a Star-filled Sky" je nekonečná, proměnlivá taktická akce vytvořená Jasonem Rohrerem, jenž vytvořil hry jako Passage a Between. Co kdybyste mohli vstoupit do objektu v úrovni a najít v něm další úroveň? Co kdybyste mohli vstoupit do objektu v této úrovni a nalézt v ní další úroveň?
Uživatelské recenze: Smíšené (59 recenzí)
Datum vydání: 14. kvě. 2011

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Koupit Inside a Star Filled Sky

 

Recenze

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

Informace o hře

"Inside a Star-filled Sky" je nekonečná, proměnlivá taktická akce vytvořená Jasonem Rohrerem, jenž vytvořil hry jako Passage a Between. Co kdybyste mohli vstoupit do objektu v úrovni a najít v něm další úroveň? Co kdybyste mohli vstoupit do objektu v této úrovni a nalézt v ní další úroveň?

Co kdybyste mohli změnit nepřátele nebo vylepšení zevnitř? Co kdybyste mohli vstoupit do sebe a změnit se? Co když jsou tyto úrovně v úrovních v úrovních hlavou dolů---a hlavou nahoru?

Ve hře "Inside a Star-filled Sky" se ukrývá těžká, postupně generovaná hratelnost vystavěná kolem tohoto základního konceptu.

Klíčové vlastnosti:

  • Unikátní, proměnlivá hratelnost
  • Vstupte do věcí---nepřátel, vylepšení a dokonce i do sebe---pro jejich změnu, která povede k vaší taktické výhodě
  • Postupně generované levely skýtají společně s masivním kombo systémem neomezené taktické variace.
  • Desítky cest k dokončení každé výzvy---prostřílejte si cestu, nebo si vymyslete vlastní cestu skrz úrověň
  • Dynamický soundtrack se postupně mění každou chvíli, podle vašeho postupu ve hře
  • Umístěte svoji vlajku v celém nekonečném vesmíru k označení vašich objevů a přes globální server s vlajkami spatřete vlajky umístěné někým jiným

Systémové požadavky

PC
Mac
    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
Užitečné recenze od zákazníků
0 z 2 osob (0%) ohodnotilo tuto recenzi jako užitečnou
0.4 hodin celkem
Pointless.
Přidáno: 2. října
Byla tato recenze užitečná? Ano Ne
7 z 9 osob (78%) ohodnotilo tuto recenzi jako užitečnou
2.2 hodin celkem
To infinity and beyond!

65/100 Jason Rohrer's "Inside a Star-filled Sky" is an experimental multi-directional shooter with danmaku, tactical elements, beautiful pixel art style and pleasant melody for soundtrack. But author's vaunted recursion disappeared into the depths of infinite levels...

P. S. Preferable to buy it on sales or in bundles.
Přidáno: 5. září
Byla tato recenze užitečná? Ano Ne
4 z 6 osob (67%) ohodnotilo tuto recenzi jako užitečnou
2.2 hodin celkem
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
Přidáno: 13. července
Byla tato recenze užitečná? Ano Ne
4 z 7 osob (57%) ohodnotilo tuto recenzi jako užitečnou
0.6 hodin celkem
A very wierd but fun game that makes me think of Gauntlet for some reason

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=269705143
Přidáno: 11. června
Byla tato recenze užitečná? Ano Ne
3 z 12 osob (25%) ohodnotilo tuto recenzi jako užitečnou
0.4 hodin celkem
"What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?" is basically the entire point of this game, and the answer is just that it'd be a procedurally generated game like so many other indie games nowadays, but wrapped in an attempt to make some kind of fancy artistic point out of it.

Honestly, it's exactly what it looks like, though frequently far more boring than the screenshots depict. The game is described as: an "infinite, recursive, tactical shooter". By infinite and recursive, the designer of course means procedurally generated, and by tactical it means you'll often be sitting behind a corner waiting for the one time you can dash out without instantly dying, or choosing to run away into a different level because discretion is the better part of valor. If you're expecting good top-down shooter mechanics, look elsewhere.

The artistic point isn't worth $8, and while it managed to bamboozle me into buying the game, I have no idea how it confused reviewers like IGN's or GamePro's, who actually managed to play the game before writing their reviews. I hope.
Přidáno: 3. června
Byla tato recenze užitečná? Ano Ne
1 z 10 osob (10%) ohodnotilo tuto recenzi jako užitečnou
1.0 hodin celkem
I have no idea what the point of this game is about. no story, it's only a design idea.
Přidáno: 25. června
Byla tato recenze užitečná? Ano Ne
2 z 13 osob (15%) ohodnotilo tuto recenzi jako užitečnou
0.8 hodin celkem
alright IN ALL SERIOUS NO JOKE HERE
THIS GAME IS F*KING TERRIBLE
F*CKA U
Přidáno: 24. května
Byla tato recenze užitečná? Ano Ne
8.0 hodin celkem
Infinitely recursive. It doesn't sound like much, though a little difficult to pronounce in a hurry. But it's the nature of the universe; infinitely spanning frontiers both outward and inward. Inside a Star-Filled Sky is a shooter, inside a maze where each enemy and power up contains another room, and each room contains enemies and power ups.
Make no mistake, this is as much art as it is game. As much statement on the vastness of creation as it is entertaining top down strategic shooter. One of those games where the weight of the experience sinks in after you've set it down, and you start trying to make sense of what you just saw. When you stare at the night-sky, and imagine what might be circling every star.
Přidáno: 26. června
Byla tato recenze užitečná? Ano Ne
0.3 hodin celkem
I've played it much more out of Steam but I really like it. Be warned though that you are getting into a sparse and difficult game.
Přidáno: 23. září
Byla tato recenze užitečná? Ano Ne
5.7 hodin celkem
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
Přidáno: 5. srpna
Byla tato recenze užitečná? Ano Ne
0.2 hodin celkem
This "game" is absolute S.h.i.t., and entertaining for all of like 20 seconds. Don't support this idiot dev.
Přidáno: 15. srpna
Byla tato recenze užitečná? Ano Ne
13 z 19 osob (68%) ohodnotilo tuto recenzi jako užitečnou
0.9 hodin celkem
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
Přidáno: 13. ledna 2012
Byla tato recenze užitečná? Ano Ne
19 z 31 osob (61%) ohodnotilo tuto recenzi jako užitečnou
0.8 hodin celkem
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
Přidáno: 5. prosince 2013
Byla tato recenze užitečná? Ano Ne
11 z 16 osob (69%) ohodnotilo tuto recenzi jako užitečnou
0.3 hodin celkem
The developer's website (http://hcsoftware.sourceforge.net/jason-rohrer/) lists his entire published portfolio. Critics of this game should try some of Jason Rohrer's freeware releases. What British mathematician John Conway did for games as procedural life generators, Jason Rohrer has been doing for games as statements about ethics and the limits of human consciousness. But while Conway's "Game of Life" is a wide-open laboratory, Jason Rohrer uses the medium of pseudorandomness to make syllogistic statements. For example, each step you take in "Passage" brings you a bit closer to the same conclusion: when facing a finite lifespan, the love you make is worth more than the treasure you take. Fairly straightforward conclusion, yet "Passage" is never hamfisted or forced - reasoned argument always trumps hand-waving assertion.

"Inside a Star-filled Sky" forgoes syllogistic logic in favor of inductive reasoning. As you traverse each level, you'll discover that you lack the attack power and/or movement speed to reach the exit. So, you must power up your creature and weaken your enemies. This means diving recursively into a powerup, an enemy, or even yourself. As these recursive levels stack up, you face the identical problem at each local scope: how to weaken the obstacles and strengthen yourself. All with an eye toward unwinding the stack and solving the original problem. And so the game politely asks the player to consider a simple proposition: observed casuality in the universe is not a linear function of time but rather an ex post facto selection of one set of points in a multi-dimensional space of possibilities, with each possibility perched on a stack of turtles all the way down. But the game actually makes this statement more elegantly than I ever could.
Přidáno: 22. prosince 2013
Byla tato recenze užitečná? Ano Ne
5 z 8 osob (63%) ohodnotilo tuto recenzi jako užitečnou
2.4 hodin celkem
I love how this game makes me think creatively when I play it. Excellent example of how the latest computers and graphics are not required for a game to have a surprising amount of depth. Bravo to Rohrer for creatively expanding the medium without perpetuating the industry's ever expanding, harmful, and needless hardware and software upgrade cycles.
Přidáno: 28. prosince 2013
Byla tato recenze užitečná? Ano Ne
5 z 8 osob (63%) ohodnotilo tuto recenzi jako užitečnou
2.0 hodin celkem
Interesting concept where you dive inner(or outer) from yourself, an enemy or power up in order to make the subject in question weaker, stronger or different in order to get to the "next level".

Once you figure out the concept of the game... well, that's pretty much it. There is no story so going through each "level" is pretty much like playing in an arcade, where you are just going for the points. That's not a bad thing, but for me, I wish there was more.

I still recommend the game due to the fact that it has a VERY unique gameplay system. If anything, this game is still worth the trip, even if it is just for a little while!
Přidáno: 27. srpna 2013
Byla tato recenze užitečná? Ano Ne
7 z 12 osob (58%) ohodnotilo tuto recenzi jako užitečnou
0.5 hodin celkem
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
Přidáno: 24. prosince 2013
Byla tato recenze užitečná? Ano Ne
2 z 4 osob (50%) ohodnotilo tuto recenzi jako užitečnou
0.7 hodin celkem
It's a weird game, a shooter where you're plopped in and never really ends. Sort of a zen-like experience that is fun to just pass the time away. There isn't much of a failure state, when you're shot you are sent back a level. It's one of the games I don't mind just plopping back into for it's simplicity.
Přidáno: 27. února
Byla tato recenze užitečná? Ano Ne
2 z 5 osob (40%) ohodnotilo tuto recenzi jako užitečnou
4.8 hodin celkem
"we need to go deeper!"
An infinitely procedurally generated word. Infinite in the scope of a human lifetime.
Go into enemies to make them weaker, go into power ups to make them stronger.

Like "Inception", except, it NEVER ends.

Insanely difficult, and hard to manage where you are. Very interesting, and majorly rewarding when you finally get to a place and plant your flag in a place NO HUMAN has ever been.

7.5/10 Try, a must if you like shooters or very interesting indies.
Přidáno: 12. července 2012
Byla tato recenze užitečná? Ano Ne
1 z 3 osob (33%) ohodnotilo tuto recenzi jako užitečnou
24.5 hodin celkem
An amazing bullet hell shmup. A marvel of simple design using complex concepts with confident execution. Jason Rohrer finally makes a gamers game, without abandoning his lofty concepts of art in the framework of game design.

I could go on about the procedurally generated levels and enemies, the over one hundred thousand bullet power up combos, the recursive progression through (into? out of?) levels and the emergent game play the arises from this mix. I could talk about the philisophical implications that these factors evoke. But I'm just going to leave it at this; It's a blast of a shmup that will give you infinite variety within the framework of its design.
Přidáno: 15. května 2011
Byla tato recenze užitečná? Ano Ne