Inside a Star-filled Sky 是由獲獎無數的設計師 Jason Rohrer 所創造的一個沒有界限、層層深入且具戰術性的射擊遊戲。要是你能夠在一個關卡中的一樣物件中找到其中的另一道關卡會發生什麼事?又當你在這物件內的關卡中又找到另一道隱藏其中的關卡呢? 要是你能夠從「內部」改變你的敵人或者是升級套件呢?要是你能夠進入你自己的內部病改變自己呢?要是這些關卡中的關卡中的關卡一步步往深處破關-而且同時一路往外部破關呢? Inside a Star-filled Sky 是個根據其核心概念打造的一個具有難度,隨機程序產生關卡的 shoot-em-up 遊戲。 主要特色: 獨特的層層深入遊玩體驗。
使用者評論: 褒貶不一 (63 篇評論)
發售日: 2011 年 05 月 14 日
使用者對此產品下的熱門標籤:

登入好來將此遊戲加入您的願望清單或是標記為無興趣

購買 Inside a Star Filled Sky

 

評論

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

關於此遊戲

Inside a Star-filled Sky 是由獲獎無數的設計師 Jason Rohrer 所創造的一個沒有界限、層層深入且具戰術性的射擊遊戲。要是你能夠在一個關卡中的一樣物件中找到其中的另一道關卡會發生什麼事?又當你在這物件內的關卡中又找到另一道隱藏其中的關卡呢?

要是你能夠從「內部」改變你的敵人或者是升級套件呢?要是你能夠進入你自己的內部病改變自己呢?要是這些關卡中的關卡中的關卡一步步往深處破關-而且同時一路往外部破關呢?

Inside a Star-filled Sky 是個根據其核心概念打造的一個具有難度,隨機程序產生關卡的 shoot-em-up 遊戲。

主要特色:

  • 獨特的層層深入遊玩體驗。
  • 進入一切-敵人、升級套件、甚至是你自己-改變它們以讓你取得戰術上的優勢。
  • 程序產生的關卡以及龐大的「子彈連擊系統」提供沒有限制的戰術多樣性。
  • 多種達成各種挑戰的方式-什麼也不想的一路破關、炸出一條過關之路、或者運用你的計謀破關。
  • 動態的背景音樂會根據遊戲目前的情況而隨機產生。
  • 在你探索過的無限個關卡中插上旗幟以記錄你的探索歷程,並在全球旗幟伺服器上觀看其他玩家所插上的旗幟。

系統需求

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
具參考價值的用戶評論
8 人之中有 5 人(63%)認為這篇評論有參考價值
2.2 記錄時數
張貼於:07 月 13 日
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
這篇評論有參考價值嗎?
16 人之中有 9 人(56%)認為這篇評論有參考價值
2.2 記錄時數
張貼於:09 月 5 日
To infinity and beyond!

65/100 Jason Rohrer's "Inside a Star-filled Sky" is an experimental multi-directional shooter with danmaku, tactical elements, beautiful pixel art style and pleasant melody for soundtrack. But author's vaunted recursion disappeared into the depths of infinite levels...

P. S. Preferable to buy it on sales or in bundles.
這篇評論有參考價值嗎?
5 人之中有 3 人(60%)認為這篇評論有參考價值
5.2 記錄時數
張貼於:10 月 28 日
I really liked this game. It was frustrating AS ♥♥♥♥ sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
這篇評論有參考價值嗎?
2 人之中有 1 人(50%)認為這篇評論有參考價值
0.3 記錄時數
張貼於:09 月 23 日
I've played it much more out of Steam but I really like it. Be warned though that you are getting into a sparse and difficult game.
這篇評論有參考價值嗎?
2 人之中有 1 人(50%)認為這篇評論有參考價值
0.4 記錄時數
張貼於:12 月 25 日
mind bogleing and not easy , but worth it!
這篇評論有參考價值嗎?
40 人之中有 28 人(70%)認為這篇評論有參考價值
0.8 記錄時數
張貼於:2013 年 12 月 5 日
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
這篇評論有參考價值嗎?
23 人之中有 17 人(74%)認為這篇評論有參考價值
0.9 記錄時數
張貼於:2012 年 01 月 13 日
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
這篇評論有參考價值嗎?
19 人之中有 13 人(68%)認為這篇評論有參考價值
0.3 記錄時數
張貼於:2013 年 12 月 22 日
The developer's website (http://hcsoftware.sourceforge.net/jason-rohrer/) lists his entire published portfolio. Critics of this game should try some of Jason Rohrer's freeware releases. What British mathematician John Conway did for games as procedural life generators, Jason Rohrer has been doing for games as statements about ethics and the limits of human consciousness. But while Conway's "Game of Life" is a wide-open laboratory, Jason Rohrer uses the medium of pseudorandomness to make syllogistic statements. For example, each step you take in "Passage" brings you a bit closer to the same conclusion: when facing a finite lifespan, the love you make is worth more than the treasure you take. Fairly straightforward conclusion, yet "Passage" is never hamfisted or forced - reasoned argument always trumps hand-waving assertion.

"Inside a Star-filled Sky" forgoes syllogistic logic in favor of inductive reasoning. As you traverse each level, you'll discover that you lack the attack power and/or movement speed to reach the exit. So, you must power up your creature and weaken your enemies. This means diving recursively into a powerup, an enemy, or even yourself. As these recursive levels stack up, you face the identical problem at each local scope: how to weaken the obstacles and strengthen yourself. All with an eye toward unwinding the stack and solving the original problem. And so the game politely asks the player to consider a simple proposition: observed casuality in the universe is not a linear function of time but rather an ex post facto selection of one set of points in a multi-dimensional space of possibilities, with each possibility perched on a stack of turtles all the way down. But the game actually makes this statement more elegantly than I ever could.
這篇評論有參考價值嗎?
16 人之中有 11 人(69%)認為這篇評論有參考價值
0.5 記錄時數
張貼於:2013 年 12 月 24 日
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
這篇評論有參考價值嗎?
1 人之中有 1 人(100%)認為這篇評論有參考價值
0.2 記錄時數
張貼於:2011 年 05 月 15 日
I can't exactly recommend this game. If you've played Rorher's games in the past, you can expect something very similar here. It's high-concept is great, and works well for what it is. However, the gameplay is repetitive and tedious, and ultimately just not very fun. The controls and enemy "AI" really help to make sure that this game is one that will spend the majority of it's lifetime in my collection gathering virtual dust.
這篇評論有參考價值嗎?
1 人之中有 1 人(100%)認為這篇評論有參考價值
0.9 記錄時數
張貼於:2012 年 07 月 5 日
Frustratingly poor game design. Single idea with crap tacked ontop.
Game doesn't have a menu, don't have a clue wtf I'm doing or if there are even any other buttons.
WTF do flags do? Is there a ♥♥♥♥ing goal to the game? No? Good, so I won't have to worry about sleepless nights wondering what happens at the end.
♥♥♥♥it
這篇評論有參考價值嗎?
1 人之中有 1 人(100%)認為這篇評論有參考價值
0.2 記錄時數
張貼於:2013 年 05 月 8 日
I get it, small, compact, limitless, indie.
But it doesn't make it fun or especially intereseting I'm afraid.
這篇評論有參考價值嗎?
9 人之中有 5 人(56%)認為這篇評論有參考價值
2.0 記錄時數
張貼於:2013 年 08 月 27 日
Interesting concept where you dive inner(or outer) from yourself, an enemy or power up in order to make the subject in question weaker, stronger or different in order to get to the "next level".

Once you figure out the concept of the game... well, that's pretty much it. There is no story so going through each "level" is pretty much like playing in an arcade, where you are just going for the points. That's not a bad thing, but for me, I wish there was more.

I still recommend the game due to the fact that it has a VERY unique gameplay system. If anything, this game is still worth the trip, even if it is just for a little while!
這篇評論有參考價值嗎?
9 人之中有 5 人(56%)認為這篇評論有參考價值
2.4 記錄時數
張貼於:2013 年 12 月 28 日
I love how this game makes me think creatively when I play it. Excellent example of how the latest computers and graphics are not required for a game to have a surprising amount of depth. Bravo to Rohrer for creatively expanding the medium without perpetuating the industry's ever expanding, harmful, and needless hardware and software upgrade cycles.
這篇評論有參考價值嗎?
10 人之中有 5 人(50%)認為這篇評論有參考價值
0.7 記錄時數
張貼於:2013 年 11 月 30 日
It's entertaining for all of five minutes, by which point it begins to feel like it has outlived its purpose. The gimmick is neat, but there's so little actual game here that it's not worth even a few bucks to give it a try. If you want a sense of infinity, go look up Space Engine or some such prodecural game with real scope- IaSFS just manages to feel claustrophobic, and since the entire premise is procedural generation, thoughtless.
這篇評論有參考價值嗎?
9 人之中有 4 人(44%)認為這篇評論有參考價值
0.6 記錄時數
張貼於:06 月 11 日
A very wierd but fun game that makes me think of Gauntlet for some reason

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=269705143
這篇評論有參考價值嗎?
5 人之中有 2 人(40%)認為這篇評論有參考價值
0.7 記錄時數
張貼於:02 月 27 日
It's a weird game, a shooter where you're plopped in and never really ends. Sort of a zen-like experience that is fun to just pass the time away. There isn't much of a failure state, when you're shot you are sent back a level. It's one of the games I don't mind just plopping back into for it's simplicity.
這篇評論有參考價值嗎?
5 人之中有 2 人(40%)認為這篇評論有參考價值
0.4 記錄時數
張貼於:2013 年 11 月 29 日
I just don't get it.

The game throws you violently into gameplay, with little explanation on what to do. There's no tutorial later on, you pretty much have to figure out everything by yourself.

The game itself is very confusing if you don't know how it works. For my part, I still can't figure out what each thing does, or what the goal even is. The art is fine and pretty good actually, but there's nothing much more to it. What a pity!

Unless you can reach out to the developer so he can explain what the hell you're supposed to do, then you might be better off not getting this game, or at least, not until it gets polished a little more!
這篇評論有參考價值嗎?
1 人之中有 0 人(0%)認為這篇評論有參考價值
3.1 記錄時數
張貼於:2011 年 07 月 12 日
Interesting idea. Not very much for gameplay, but great for "infinite arcade" possibility.
這篇評論有參考價值嗎?
1 人之中有 0 人(0%)認為這篇評論有參考價值
0.4 記錄時數
張貼於:2013 年 06 月 1 日
there are no skies in this game
這篇評論有參考價值嗎?