Inside a Star-filled Sky 是由獲獎無數的設計師 Jason Rohrer 所創造的一個沒有界限、層層深入且具戰術性的射擊遊戲。要是你能夠在一個關卡中的一樣物件中找到其中的另一道關卡會發生什麼事?又當你在這物件內的關卡中又找到另一道隱藏其中的關卡呢? 要是你能夠從「內部」改變你的敵人或者是升級套件呢?要是你能夠進入你自己的內部病改變自己呢?要是這些關卡中的關卡中的關卡一步步往深處破關-而且同時一路往外部破關呢? Inside a Star-filled Sky 是個根據其核心概念打造的一個具有難度,隨機程序產生關卡的 shoot-em-up 遊戲。 主要特色: 獨特的層層深入遊玩體驗。
使用者評論:
Overall:
大多好評 (66 篇評論) - 66 個使用者中有 71% 為該遊戲做出正面評論。
發售日: 2011 年 05 月 14 日

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評論

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

關於此遊戲

Inside a Star-filled Sky 是由獲獎無數的設計師 Jason Rohrer 所創造的一個沒有界限、層層深入且具戰術性的射擊遊戲。要是你能夠在一個關卡中的一樣物件中找到其中的另一道關卡會發生什麼事?又當你在這物件內的關卡中又找到另一道隱藏其中的關卡呢?

要是你能夠從「內部」改變你的敵人或者是升級套件呢?要是你能夠進入你自己的內部病改變自己呢?要是這些關卡中的關卡中的關卡一步步往深處破關-而且同時一路往外部破關呢?

Inside a Star-filled Sky 是個根據其核心概念打造的一個具有難度,隨機程序產生關卡的 shoot-em-up 遊戲。

主要特色:

  • 獨特的層層深入遊玩體驗。
  • 進入一切-敵人、升級套件、甚至是你自己-改變它們以讓你取得戰術上的優勢。
  • 程序產生的關卡以及龐大的「子彈連擊系統」提供沒有限制的戰術多樣性。
  • 多種達成各種挑戰的方式-什麼也不想的一路破關、炸出一條過關之路、或者運用你的計謀破關。
  • 動態的背景音樂會根據遊戲目前的情況而隨機產生。
  • 在你探索過的無限個關卡中插上旗幟以記錄你的探索歷程,並在全球旗幟伺服器上觀看其他玩家所插上的旗幟。

系統需求

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
值得參考的用戶評論
75 人之中有 58 人(77%)認為這篇評論值得參考
0.8 記錄時數
張貼於:2013 年 12 月 5 日
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
這篇評論值得參考嗎? 搞笑
42 人之中有 30 人(71%)認為這篇評論值得參考
0.9 記錄時數
張貼於:2012 年 01 月 13 日
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
這篇評論值得參考嗎? 搞笑
26 人之中有 18 人(69%)認為這篇評論值得參考
0.5 記錄時數
張貼於:2013 年 12 月 24 日
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
這篇評論值得參考嗎? 搞笑
16 人之中有 10 人(63%)認為這篇評論值得參考
2.5 記錄時數
張貼於:2014 年 07 月 13 日
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
這篇評論值得參考嗎? 搞笑
3 人之中有 2 人(67%)認為這篇評論值得參考
6.2 記錄時數
張貼於:2014 年 08 月 5 日
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
這篇評論值得參考嗎? 搞笑