Inside a Star-filled Sky는 상을 받은 디자이너 제이슨 로러의 무한하고, 되풀이되는 전략적 슈팅 게임입니다. 만약 당신이 한 레벨 안의 물체 안으로 들어가서 그 안의 레벨을 발견한다면 어떨까요? 만약 당신이 그 레벨의 물체 안으로 들어가서 그 안의 또 다른 레벨을 발견한다면 어떨까요? 만약 당신의 그 안에서 적이나 파워업을 바꾼다면 어떨까요? 만약 당신이 들어가서 당신 스스로를 바꾼다면요? 만약 이 레벨들 안의 레벨들 안의 레벨들로 내려간뒤에 다시 올라온다면요? Inside a Star-filled Sky는 이 핵심적인 컨셉에 따라 견고하게 절차적 기반대로 개발된 슈팅 게임입니다.
사용자 평가:
Overall:
대체로 긍정적 (평가 67 개) - 이 게임에 대한 사용자 평가 67개 중 71% 가 긍정적입니다.
출시 날짜: 2011년 5월 14일

로그인하셔서 게임을 찜 목록에 추가하거나, 팔로우하거나, 관심 없음으로 표시하세요.

Inside a Star Filled Sky 구매

 

평가

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

게임에 대해

Inside a Star-filled Sky는 상을 받은 디자이너 제이슨 로러의 무한하고, 되풀이되는 전략적 슈팅 게임입니다. 만약 당신이 한 레벨 안의 물체 안으로 들어가서 그 안의 레벨을 발견한다면 어떨까요? 만약 당신이 그 레벨의 물체 안으로 들어가서 그 안의 또 다른 레벨을 발견한다면 어떨까요?

만약 당신의 그 안에서 적이나 파워업을 바꾼다면 어떨까요? 만약 당신이 들어가서 당신 스스로를 바꾼다면요? 만약 이 레벨들 안의 레벨들 안의 레벨들로 내려간뒤에 다시 올라온다면요?

Inside a Star-filled Sky는 이 핵심적인 컨셉에 따라 견고하게 절차적 기반대로 개발된 슈팅 게임입니다.

게임의 특징

  • 독특한 반복적인 게임 플레이.
  • 당신의 전술적 이점을 위해 적들, 파워업들, 그리고 또한 자기 자신의 안으로도 들어가서 그것들을 고치세요.
  • 절차적 기반의 레벨들과 대량의 탄환 콤보 시스템, 그리고 무한한 가지각색의 전술을 제공합니다.
  • 한 목표를 달성하는것에도 반사를 시키는 방법과, 폭발 시키는 방법과, 머리를 쓰는 방법같은 수십개의 방법이 있습니다.
  • 게임플레이의 매 순간마다 다이나믹한 사운드트랙이 절차적 기반으로 생성되어있습니다.
  • 무한한 레벨 공간에 당신의 발견을 기록하기 위해 깃발을 꽂으세요, 그리고 전세계 깃발 서버를 통해 다른 사람들이 깃발을 꽂은걸 보세요.

시스템 요구 사항

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
Customer reviews
Customer Review system updated! Learn more
Overall:
대체로 긍정적 (평가 67 개)
Recently Posted
Léonard
( 0.7 시간 기록 )
게시 일시: 2015년 6월 3일
If I was given a chance to refund a single game, it would be this.

There is an interesting mechanic (diving into enemies, power-ups etc.) but its connection to the game is vague at best. Going into something feels nothing more than a “next level” button , thus making it easier to lose track of your progress, everything looks so similar, if not identical.
jac1002
( 1.4 시간 기록 )
게시 일시: 2015년 5월 12일
Inception:The Game
cute goblin girl
( 1.1 시간 기록 )
게시 일시: 2015년 5월 3일
Inside a Star-Filled Sky is an extremely clever concept that doesn't ultimately end up going much of anywhere.

The idea is that you're a symbol exploring a top-down universe, shooting at monsters and collecting powerups. The trick, though, is that everything is fractal; instead of grabbing a powerup you can shrink down inside it, and then shrink down inside an enemy inside of that, and so on. You have a procedurally-generated infinity to explore.

Exploring is all there really is to it, though. As far as I've been able to tell there isn't any actual goal except to survive as long as possible and travel as far as possible.
kijib
( 2.8 시간 기록 )
게시 일시: 2014년 11월 3일
Inception: The Game
I have no idea what I'm doing.
( 2.0 시간 기록 )
게시 일시: 2014년 10월 31일
Of all the hipster indie trash I've played, this is by far the most pretentious and pointless.
pine diablo
( 5.2 시간 기록 )
게시 일시: 2014년 10월 28일
I really liked this game. It was frustrating AS ♥♥♥♥ sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
x69^4| B^7a^4RLS
( 0.4 시간 기록 )
게시 일시: 2014년 10월 2일
Pointless.
Qblock
( 6.2 시간 기록 )
게시 일시: 2014년 8월 5일
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
Rush68
( 2.5 시간 기록 )
게시 일시: 2014년 7월 13일
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
Madole
( 1.0 시간 기록 )
출시 전 평가
게시 일시: 2014년 6월 25일
I have no idea what the point of this game is about. no story, it's only a design idea.
Kouen Hasuki
( 0.6 시간 기록 )
게시 일시: 2014년 6월 11일
A very wierd but fun game that makes me think of Gauntlet for some reason

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=269705143
Imban
( 0.4 시간 기록 )
게시 일시: 2014년 6월 3일
"What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?" is basically the entire point of this game, and the answer is just that it'd be a procedurally generated game like so many other indie games nowadays, but wrapped in an attempt to make some kind of fancy artistic point out of it.

Honestly, it's exactly what it looks like, though frequently far more boring than the screenshots depict. The game is described as: an "infinite, recursive, tactical shooter". By infinite and recursive, the designer of course means procedurally generated, and by tactical it means you'll often be sitting behind a corner waiting for the one time you can dash out without instantly dying, or choosing to run away into a different level because discretion is the better part of valor. If you're expecting good top-down shooter mechanics, look elsewhere.

The artistic point isn't worth $8, and while it managed to bamboozle me into buying the game, I have no idea how it confused reviewers like IGN's or GamePro's, who actually managed to play the game before writing their reviews. I hope.
in base 4, 2+2 equals 10
( 47.1 시간 기록 )
게시 일시: 2014년 4월 24일
This game is great, the idea is superb and the gameplay is excellent. You can go inside of things like enemies to modify them and come out to find that the enemy is something completely different. Imagine directly modifying powerups by going inside of them, then coming out to collect it. The idea is amazing. The excution is great.

Certainly Reccomended.
ivlr3vil
( 0.7 시간 기록 )
게시 일시: 2014년 2월 27일
It's a weird game, a shooter where you're plopped in and never really ends. Sort of a zen-like experience that is fun to just pass the time away. There isn't much of a failure state, when you're shot you are sent back a level. It's one of the games I don't mind just plopping back into for it's simplicity.
Snapizzle
( 1.6 시간 기록 )
게시 일시: 2014년 2월 2일
This game is punishment wrapped in desire mixed with hope.
Bootleg Butlins
( 0.6 시간 기록 )
게시 일시: 2014년 1월 5일
Quite a letdown, only thing i regret having in my library
Dashing Rogue
( 0.3 시간 기록 )
게시 일시: 2013년 12월 30일
This game has literally no point.
No plot.
Just the mechanic of shrinking into objects, with no real end to how small you can possibly get. And while that in itself is an awesome mechanic... it is rendered meaningless because there's just no plot. There's nothin'. It's literally just you going around shooting stuff and getting smaller.
Silencer-X
( 2.4 시간 기록 )
게시 일시: 2013년 12월 28일
I love how this game makes me think creatively when I play it. Excellent example of how the latest computers and graphics are not required for a game to have a surprising amount of depth. Bravo to Rohrer for creatively expanding the medium without perpetuating the industry's ever expanding, harmful, and needless hardware and software upgrade cycles.
Arevan
( 0.5 시간 기록 )
게시 일시: 2013년 12월 24일
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
Whiskey
( 0.8 시간 기록 )
게시 일시: 2013년 12월 5일
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
Most Helpful Reviews  Overall
75명 중 58명(77%)이 이 평가가 유용하다고 함
비추천
0.8 시간 기록
게시 일시: 2013년 12월 5일
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
이 평가가 유용한가요? 아니요 재미있음
42명 중 30명(71%)이 이 평가가 유용하다고 함
비추천
0.9 시간 기록
게시 일시: 2012년 1월 13일
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
이 평가가 유용한가요? 아니요 재미있음
26명 중 18명(69%)이 이 평가가 유용하다고 함
비추천
0.5 시간 기록
게시 일시: 2013년 12월 24일
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
이 평가가 유용한가요? 아니요 재미있음
16명 중 10명(63%)이 이 평가가 유용하다고 함
추천
2.5 시간 기록
게시 일시: 2014년 7월 13일
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
이 평가가 유용한가요? 아니요 재미있음
3명 중 2명(67%)이 이 평가가 유용하다고 함
추천
6.2 시간 기록
게시 일시: 2014년 8월 5일
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
이 평가가 유용한가요? 아니요 재미있음
9명 중 5명(56%)이 이 평가가 유용하다고 함
추천
2.4 시간 기록
게시 일시: 2013년 12월 28일
I love how this game makes me think creatively when I play it. Excellent example of how the latest computers and graphics are not required for a game to have a surprising amount of depth. Bravo to Rohrer for creatively expanding the medium without perpetuating the industry's ever expanding, harmful, and needless hardware and software upgrade cycles.
이 평가가 유용한가요? 아니요 재미있음
11명 중 6명(55%)이 이 평가가 유용하다고 함
추천
2.0 시간 기록
게시 일시: 2013년 8월 27일
Interesting concept where you dive inner(or outer) from yourself, an enemy or power up in order to make the subject in question weaker, stronger or different in order to get to the "next level".

Once you figure out the concept of the game... well, that's pretty much it. There is no story so going through each "level" is pretty much like playing in an arcade, where you are just going for the points. That's not a bad thing, but for me, I wish there was more.

I still recommend the game due to the fact that it has a VERY unique gameplay system. If anything, this game is still worth the trip, even if it is just for a little while!
이 평가가 유용한가요? 아니요 재미있음
13명 중 7명(54%)이 이 평가가 유용하다고 함
비추천
0.7 시간 기록
게시 일시: 2013년 11월 30일
It's entertaining for all of five minutes, by which point it begins to feel like it has outlived its purpose. The gimmick is neat, but there's so little actual game here that it's not worth even a few bucks to give it a try. If you want a sense of infinity, go look up Space Engine or some such prodecural game with real scope- IaSFS just manages to feel claustrophobic, and since the entire premise is procedural generation, thoughtless.
이 평가가 유용한가요? 아니요 재미있음
12명 중 6명(50%)이 이 평가가 유용하다고 함
추천
0.6 시간 기록
게시 일시: 2014년 6월 11일
A very wierd but fun game that makes me think of Gauntlet for some reason

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=269705143
이 평가가 유용한가요? 아니요 재미있음
8명 중 4명(50%)이 이 평가가 유용하다고 함
추천
5.2 시간 기록
게시 일시: 2014년 10월 28일
I really liked this game. It was frustrating AS ♥♥♥♥ sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
이 평가가 유용한가요? 아니요 재미있음
4명 중 2명(50%)이 이 평가가 유용하다고 함
추천
2.4 시간 기록
게시 일시: 2011년 12월 20일
This game is mind-destroying, but very fun (even though I'm terrible at it, I still had a bunch of good laughs at my fauilure). The systems are simple on the surface, but can be as complex as you are willing to make them.
이 평가가 유용한가요? 아니요 재미있음
9명 중 4명(44%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
비추천
0.9 시간 기록
게시 일시: 2012년 7월 5일
Frustratingly poor game design. Single idea with crap tacked ontop.
Game doesn't have a menu, don't have a clue wtf I'm doing or if there are even any other buttons.
WTF do flags do? Is there a ♥♥♥♥ing goal to the game? No? Good, so I won't have to worry about sleepless nights wondering what happens at the end.
♥♥♥♥it
이 평가가 유용한가요? 아니요 재미있음
5명 중 2명(40%)이 이 평가가 유용하다고 함
추천
0.7 시간 기록
게시 일시: 2014년 2월 27일
It's a weird game, a shooter where you're plopped in and never really ends. Sort of a zen-like experience that is fun to just pass the time away. There isn't much of a failure state, when you're shot you are sent back a level. It's one of the games I don't mind just plopping back into for it's simplicity.
이 평가가 유용한가요? 아니요 재미있음
5명 중 2명(40%)이 이 평가가 유용하다고 함
추천
1.5 시간 기록
게시 일시: 2012년 4월 19일
Surprisingly deep. Literally.
이 평가가 유용한가요? 아니요 재미있음
5명 중 2명(40%)이 이 평가가 유용하다고 함
1명이 이 평가가 재미있다고 함
추천
0.3 시간 기록
게시 일시: 2011년 11월 24일
"Woah"
이 평가가 유용한가요? 아니요 재미있음
1명 중 0명(0%)이 이 평가가 유용하다고 함
추천
1.1 시간 기록
게시 일시: 2015년 5월 3일
Inside a Star-Filled Sky is an extremely clever concept that doesn't ultimately end up going much of anywhere.

The idea is that you're a symbol exploring a top-down universe, shooting at monsters and collecting powerups. The trick, though, is that everything is fractal; instead of grabbing a powerup you can shrink down inside it, and then shrink down inside an enemy inside of that, and so on. You have a procedurally-generated infinity to explore.

Exploring is all there really is to it, though. As far as I've been able to tell there isn't any actual goal except to survive as long as possible and travel as far as possible.
이 평가가 유용한가요? 아니요 재미있음
14명 중 6명(43%)이 이 평가가 유용하다고 함
비추천
1.6 시간 기록
게시 일시: 2014년 2월 2일
This game is punishment wrapped in desire mixed with hope.
이 평가가 유용한가요? 아니요 재미있음
6명 중 2명(33%)이 이 평가가 유용하다고 함
추천
4.8 시간 기록
게시 일시: 2012년 7월 12일
"we need to go deeper!"
An infinitely procedurally generated word. Infinite in the scope of a human lifetime.
Go into enemies to make them weaker, go into power ups to make them stronger.

Like "Inception", except, it NEVER ends.

Insanely difficult, and hard to manage where you are. Very interesting, and majorly rewarding when you finally get to a place and plant your flag in a place NO HUMAN has ever been.

7.5/10 Try, a must if you like shooters or very interesting indies.
이 평가가 유용한가요? 아니요 재미있음
6명 중 2명(33%)이 이 평가가 유용하다고 함
추천
24.5 시간 기록
게시 일시: 2011년 5월 15일
An amazing bullet hell shmup. A marvel of simple design using complex concepts with confident execution. Jason Rohrer finally makes a gamers game, without abandoning his lofty concepts of art in the framework of game design.

I could go on about the procedurally generated levels and enemies, the over one hundred thousand bullet power up combos, the recursive progression through (into? out of?) levels and the emergent game play the arises from this mix. I could talk about the philisophical implications that these factors evoke. But I'm just going to leave it at this; It's a blast of a shmup that will give you infinite variety within the framework of its design.
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비추천
0.4 시간 기록
게시 일시: 2013년 11월 29일
I just don't get it.

The game throws you violently into gameplay, with little explanation on what to do. There's no tutorial later on, you pretty much have to figure out everything by yourself.

The game itself is very confusing if you don't know how it works. For my part, I still can't figure out what each thing does, or what the goal even is. The art is fine and pretty good actually, but there's nothing much more to it. What a pity!

Unless you can reach out to the developer so he can explain what the hell you're supposed to do, then you might be better off not getting this game, or at least, not until it gets polished a little more!
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