Inside a Star-filled Sky er et evig, rekursivt, taktisk skytespill av den prisbelønnede designeren Jason Rohrer (Passage, Between). Hva om du kunne bevege deg inn i et objekt på et nivå, og finne et nivå på innsiden? Hva om du kunne bevege deg inn i et objekt på det nivået og finne et nytt nivå på innsiden av det igjen?
Brukeranmeldelser: Stort sett positive (66 anmeldelser) - 71% av 66 brukeranmeldelser for dette spillet er positive.
Utgivelsesdato: 14. mai, 2011

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Anmeldelser

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

Om dette spillet

Inside a Star-filled Sky er et evig, rekursivt, taktisk skytespill av den prisbelønnede designeren Jason Rohrer (Passage, Between). Hva om du kunne bevege deg inn i et objekt på et nivå, og finne et nivå på innsiden? Hva om du kunne bevege deg inn i et objekt på det nivået og finne et nytt nivå på innsiden av det igjen?

Hva om du kunne forandre fienden eller en oppgradering fra innsiden? Hva om du kunne bli med og forandre deg selv? Hva om disse nivåene inne i nivåer på innsiden av andre nivåer gikk hele veien ned---og hele veien opp?

Inside a Star-filled Sky er en vanskelig, prosedyregenerert "shmup" bygget rundt dette kjernekonseptet.

Nøkkelfunksjoner:

  • Et unikt rekursivt spill
  • Ta kontroll over ting---fiender, oppgraderinger, til og med deg selv---for å endre det til dine taktiske fordeler
  • Genererte baner og nivåer, sammen med et massivt kombo-system, gir en endeløs taktisk variasjon
  • Dusinvis av måter å møte enhver motstand---snik deg igjennom, knus deg igjennom, eller tenk deg en vei igjennom
  • Dynamiske lydeffekter er prosedyregenerert basert på spillets fremgang til enhver tid
  • Plant flagget ditt ut gjennom et evig stort nivå for å markere dine oppdagelser, og se flagg plantet av andre gjennom en global flagg-server

Systemkrav

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
Hjelpsomme kundeanmeldelser
51 av 66 personer (77%) syntes denne anmeldelsen var hjelpsom
0.8 timer registrert
Publisert: 5. desember, 2013
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
28 av 39 personer (72%) syntes denne anmeldelsen var hjelpsom
0.9 timer registrert
Publisert: 13. januar, 2012
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
16 av 23 personer (70%) syntes denne anmeldelsen var hjelpsom
0.5 timer registrert
Publisert: 24. desember, 2013
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
10 av 15 personer (67%) syntes denne anmeldelsen var hjelpsom
2.5 timer registrert
Publisert: 13. juli, 2014
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 2 personer (100%) syntes denne anmeldelsen var hjelpsom
6.2 timer registrert
Publisert: 5. august, 2014
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom