Inside a Star-filled Sky er et evig, rekursivt, taktisk skytespill av den prisbelønnede designeren Jason Rohrer (Passage, Between). Hva om du kunne bevege deg inn i et objekt på et nivå, og finne et nivå på innsiden? Hva om du kunne bevege deg inn i et objekt på det nivået og finne et nytt nivå på innsiden av det igjen?
Brukeranmeldelser: Stort sett positive (61 anmeldelser)
Utgivelsesdato: 14. mai, 2011

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Anmeldelser

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

Om dette spillet

Inside a Star-filled Sky er et evig, rekursivt, taktisk skytespill av den prisbelønnede designeren Jason Rohrer (Passage, Between). Hva om du kunne bevege deg inn i et objekt på et nivå, og finne et nivå på innsiden? Hva om du kunne bevege deg inn i et objekt på det nivået og finne et nytt nivå på innsiden av det igjen?

Hva om du kunne forandre fienden eller en oppgradering fra innsiden? Hva om du kunne bli med og forandre deg selv? Hva om disse nivåene inne i nivåer på innsiden av andre nivåer gikk hele veien ned---og hele veien opp?

Inside a Star-filled Sky er en vanskelig, prosedyregenerert "shmup" bygget rundt dette kjernekonseptet.

Nøkkelfunksjoner:

  • Et unikt rekursivt spill
  • Ta kontroll over ting---fiender, oppgraderinger, til og med deg selv---for å endre det til dine taktiske fordeler
  • Genererte baner og nivåer, sammen med et massivt kombo-system, gir en endeløs taktisk variasjon
  • Dusinvis av måter å møte enhver motstand---snik deg igjennom, knus deg igjennom, eller tenk deg en vei igjennom
  • Dynamiske lydeffekter er prosedyregenerert basert på spillets fremgang til enhver tid
  • Plant flagget ditt ut gjennom et evig stort nivå for å markere dine oppdagelser, og se flagg plantet av andre gjennom en global flagg-server

Systemkrav

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
Hjelpsomme kundeanmeldelser
4 av 7 personer (57%) syntes denne anmeldelsen var hjelpsom
5.2 timer registrert
Publisert: 28. oktober, 2014
I really liked this game. It was frustrating AS ♥♥♥♥ sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
4 av 7 personer (57%) syntes denne anmeldelsen var hjelpsom
0.4 timer registrert
Publisert: 25. desember, 2014
mind bogleing and not easy , but worth it!
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
11 av 21 personer (52%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
2.2 timer registrert
Publisert: 5. september, 2014
To infinity and beyond!

65/100 Jason Rohrer's "Inside a Star-filled Sky" is an experimental multi-directional shooter with danmaku, tactical elements, beautiful pixel art style and pleasant melody for soundtrack. But author's vaunted recursion disappeared into the depths of infinite levels...

P. S. Preferable to buy it on sales or in bundles.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
33 av 45 personer (73%) syntes denne anmeldelsen var hjelpsom
0.8 timer registrert
Publisert: 5. desember, 2013
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
19 av 26 personer (73%) syntes denne anmeldelsen var hjelpsom
0.9 timer registrert
Publisert: 13. januar, 2012
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
18 av 27 personer (67%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
0.3 timer registrert
Publisert: 22. desember, 2013
The developer's website (http://hcsoftware.sourceforge.net/jason-rohrer/) lists his entire published portfolio. Critics of this game should try some of Jason Rohrer's freeware releases. What British mathematician John Conway did for games as procedural life generators, Jason Rohrer has been doing for games as statements about ethics and the limits of human consciousness. But while Conway's "Game of Life" is a wide-open laboratory, Jason Rohrer uses the medium of pseudorandomness to make syllogistic statements. For example, each step you take in "Passage" brings you a bit closer to the same conclusion: when facing a finite lifespan, the love you make is worth more than the treasure you take. Fairly straightforward conclusion, yet "Passage" is never hamfisted or forced - reasoned argument always trumps hand-waving assertion.

"Inside a Star-filled Sky" forgoes syllogistic logic in favor of inductive reasoning. As you traverse each level, you'll discover that you lack the attack power and/or movement speed to reach the exit. So, you must power up your creature and weaken your enemies. This means diving recursively into a powerup, an enemy, or even yourself. As these recursive levels stack up, you face the identical problem at each local scope: how to weaken the obstacles and strengthen yourself. All with an eye toward unwinding the stack and solving the original problem. And so the game politely asks the player to consider a simple proposition: observed causality in the universe is not a linear function of time but rather an ex post facto selection of one set of points in a multi-dimensional space of possibilities, with each possibility perched on a stack of turtles all the way down. But the game actually makes this statement more elegantly than I ever could.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
9 av 12 personer (75%) syntes denne anmeldelsen var hjelpsom
2.2 timer registrert
Publisert: 13. juli, 2014
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
11 av 16 personer (69%) syntes denne anmeldelsen var hjelpsom
0.5 timer registrert
Publisert: 24. desember, 2013
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
3 av 3 personer (100%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
0.2 timer registrert
Publisert: 15. mai, 2011
Anmeldelser av forhåndsversjon
I can't exactly recommend this game. If you've played Rorher's games in the past, you can expect something very similar here. It's high-concept is great, and works well for what it is. However, the gameplay is repetitive and tedious, and ultimately just not very fun. The controls and enemy "AI" really help to make sure that this game is one that will spend the majority of it's lifetime in my collection gathering virtual dust.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
5 av 9 personer (56%) syntes denne anmeldelsen var hjelpsom
2.4 timer registrert
Publisert: 28. desember, 2013
I love how this game makes me think creatively when I play it. Excellent example of how the latest computers and graphics are not required for a game to have a surprising amount of depth. Bravo to Rohrer for creatively expanding the medium without perpetuating the industry's ever expanding, harmful, and needless hardware and software upgrade cycles.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
6 av 11 personer (55%) syntes denne anmeldelsen var hjelpsom
2.0 timer registrert
Publisert: 27. august, 2013
Interesting concept where you dive inner(or outer) from yourself, an enemy or power up in order to make the subject in question weaker, stronger or different in order to get to the "next level".

Once you figure out the concept of the game... well, that's pretty much it. There is no story so going through each "level" is pretty much like playing in an arcade, where you are just going for the points. That's not a bad thing, but for me, I wish there was more.

I still recommend the game due to the fact that it has a VERY unique gameplay system. If anything, this game is still worth the trip, even if it is just for a little while!
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 2 personer (50%) syntes denne anmeldelsen var hjelpsom
0.9 timer registrert
Publisert: 5. juli, 2012
Frustratingly poor game design. Single idea with crap tacked ontop.
Game doesn't have a menu, don't have a clue wtf I'm doing or if there are even any other buttons.
WTF do flags do? Is there a ♥♥♥♥ing goal to the game? No? Good, so I won't have to worry about sleepless nights wondering what happens at the end.
♥♥♥♥it
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
6 av 12 personer (50%) syntes denne anmeldelsen var hjelpsom
0.6 timer registrert
Publisert: 11. juni, 2014
A very wierd but fun game that makes me think of Gauntlet for some reason

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=269705143
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
5 av 11 personer (45%) syntes denne anmeldelsen var hjelpsom
0.7 timer registrert
Publisert: 30. november, 2013
It's entertaining for all of five minutes, by which point it begins to feel like it has outlived its purpose. The gimmick is neat, but there's so little actual game here that it's not worth even a few bucks to give it a try. If you want a sense of infinity, go look up Space Engine or some such prodecural game with real scope- IaSFS just manages to feel claustrophobic, and since the entire premise is procedural generation, thoughtless.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 5 personer (40%) syntes denne anmeldelsen var hjelpsom
0.7 timer registrert
Publisert: 27. februar, 2014
It's a weird game, a shooter where you're plopped in and never really ends. Sort of a zen-like experience that is fun to just pass the time away. There isn't much of a failure state, when you're shot you are sent back a level. It's one of the games I don't mind just plopping back into for it's simplicity.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 5 personer (40%) syntes denne anmeldelsen var hjelpsom
0.4 timer registrert
Publisert: 29. november, 2013
I just don't get it.

The game throws you violently into gameplay, with little explanation on what to do. There's no tutorial later on, you pretty much have to figure out everything by yourself.

The game itself is very confusing if you don't know how it works. For my part, I still can't figure out what each thing does, or what the goal even is. The art is fine and pretty good actually, but there's nothing much more to it. What a pity!

Unless you can reach out to the developer so he can explain what the hell you're supposed to do, then you might be better off not getting this game, or at least, not until it gets polished a little more!
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
2 av 5 personer (40%) syntes denne anmeldelsen var hjelpsom
24.5 timer registrert
Publisert: 15. mai, 2011
An amazing bullet hell shmup. A marvel of simple design using complex concepts with confident execution. Jason Rohrer finally makes a gamers game, without abandoning his lofty concepts of art in the framework of game design.

I could go on about the procedurally generated levels and enemies, the over one hundred thousand bullet power up combos, the recursive progression through (into? out of?) levels and the emergent game play the arises from this mix. I could talk about the philisophical implications that these factors evoke. But I'm just going to leave it at this; It's a blast of a shmup that will give you infinite variety within the framework of its design.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 3 personer (33%) syntes denne anmeldelsen var hjelpsom
0.2 timer registrert
Publisert: 8. mai, 2013
I get it, small, compact, limitless, indie.
But it doesn't make it fun or especially intereseting I'm afraid.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 3 personer (33%) syntes denne anmeldelsen var hjelpsom
6.6 timer registrert
Publisert: 18. juli, 2012
This is a game about getting lost in infinity. It will be one of the scary and serious experiences you can have in your life.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
1 av 3 personer (33%) syntes denne anmeldelsen var hjelpsom
0.4 timer registrert
Publisert: 1. juni, 2013
Anmeldelser av forhåndsversjon
there are no skies in this game
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom