Rekursion - mit diesem Wort lässt sich der Shooter Inside a Star-filled Sky von Jason Rohrer (Passage, Between) am besten beschreiben. Stellen Sie sich vor, Sie betreten ein Objekt und finden ein Level darin. Was, wenn darin auch wieder Objekte mit Levels wären? Was, wenn Sie Gegner oder Power-Ups von innen heraus verändern könnten?
Nutzerreviews: Ausgeglichen (62 Reviews)
Veröffentlichung: 14. Mai 2011
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Reviews

“Eine wunderschöner, gewaltsamer Krümel von infinitys Tisch”
9/10 – IGN

“Setzt eloquent das unbegreifbare Konzept von Unendlichkeit in ein Spiel um..."
4/5 – GamePro

Über dieses Spiel

Rekursion - mit diesem Wort lässt sich der Shooter Inside a Star-filled Sky von Jason Rohrer (Passage, Between) am besten beschreiben. Stellen Sie sich vor, Sie betreten ein Objekt und finden ein Level darin. Was, wenn darin auch wieder Objekte mit Levels wären?

Was, wenn Sie Gegner oder Power-Ups von innen heraus verändern könnten? Was, wenn Sie sich selbst betreten und ändern könnten? Was, wenn es für dieses Betreten und Verlassen keinerlei Grenzen gäbe?

Inside a Star-filled Sky erzeugt mit dieser Idee ein völlig neues Spielerlebnis.

Hauptmerkmale:

  • Ein einzigartiges rekursives Spielprinzip
  • Betreten Sie Gegner, Power-Ups oder auch sich selbst, um sich einen Vorteil zu verschaffen
  • Viele verschiedene Waffen und nach und nach erzeugte Levels bieten größten Spielspaß
  • Entscheiden Sie selbst, wie Sie die Dinge angehen - entweder Sie schießen einfach drauf los oder Sie gehen es taktisch an
  • Je nach Situation verändert sich die dynamisch erzeugte Musik
  • Markieren Sie ihre Entdeckungen in der unendlichen Spielwelt, und sehen Sie über das Internet Markierungen von anderen

Systemvoraussetzungen

Windows
Mac OS X
    • Betriebssystem: Windows XP
    • Prozessor: 900 MHz
    • Speicher: 40 MB
    • Festplatte: 10 MB
    • Grafikkarte: Onboard Grafik
    • Sound: Standard Audio
    • Betriebssystem: OS X Version Leopard 10.5.8, Snow Leopard 10.6.3 oder besser.
    • Prozessor: 900 MHz Intel
    • Speicher: 40 MB
    • Festplatte: 10 MB
    • Grafikkarte: Onboard Grafik
    • Sound: Standard Audio
Hilfreiche Kundenreviews
5 von 8 Personen (63%) fanden dieses Review hilfreich
2.2 Std. insgesamt
Verfasst: 13. Juli
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
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9 von 16 Personen (56%) fanden dieses Review hilfreich
2.2 Std. insgesamt
Verfasst: 5. September
To infinity and beyond!

65/100 Jason Rohrer's "Inside a Star-filled Sky" is an experimental multi-directional shooter with danmaku, tactical elements, beautiful pixel art style and pleasant melody for soundtrack. But author's vaunted recursion disappeared into the depths of infinite levels...

P. S. Preferable to buy it on sales or in bundles.
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3 von 5 Personen (60%) fanden dieses Review hilfreich
5.2 Std. insgesamt
Verfasst: 28. Oktober
I really liked this game. It was frustrating AS SHIT sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
0.3 Std. insgesamt
Verfasst: 23. September
I've played it much more out of Steam but I really like it. Be warned though that you are getting into a sparse and difficult game.
War dieses Review hilfreich? Ja Nein
1 von 2 Personen (50%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 25. Dezember
mind bogleing and not easy , but worth it!
War dieses Review hilfreich? Ja Nein
28 von 40 Personen (70%) fanden dieses Review hilfreich
0.8 Std. insgesamt
Verfasst: 5. Dezember 2013
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
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17 von 23 Personen (74%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Verfasst: 13. Januar 2012
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
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13 von 19 Personen (68%) fanden dieses Review hilfreich
0.3 Std. insgesamt
Verfasst: 22. Dezember 2013
The developer's website (http://hcsoftware.sourceforge.net/jason-rohrer/) lists his entire published portfolio. Critics of this game should try some of Jason Rohrer's freeware releases. What British mathematician John Conway did for games as procedural life generators, Jason Rohrer has been doing for games as statements about ethics and the limits of human consciousness. But while Conway's "Game of Life" is a wide-open laboratory, Jason Rohrer uses the medium of pseudorandomness to make syllogistic statements. For example, each step you take in "Passage" brings you a bit closer to the same conclusion: when facing a finite lifespan, the love you make is worth more than the treasure you take. Fairly straightforward conclusion, yet "Passage" is never hamfisted or forced - reasoned argument always trumps hand-waving assertion.

"Inside a Star-filled Sky" forgoes syllogistic logic in favor of inductive reasoning. As you traverse each level, you'll discover that you lack the attack power and/or movement speed to reach the exit. So, you must power up your creature and weaken your enemies. This means diving recursively into a powerup, an enemy, or even yourself. As these recursive levels stack up, you face the identical problem at each local scope: how to weaken the obstacles and strengthen yourself. All with an eye toward unwinding the stack and solving the original problem. And so the game politely asks the player to consider a simple proposition: observed casuality in the universe is not a linear function of time but rather an ex post facto selection of one set of points in a multi-dimensional space of possibilities, with each possibility perched on a stack of turtles all the way down. But the game actually makes this statement more elegantly than I ever could.
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11 von 16 Personen (69%) fanden dieses Review hilfreich
0.5 Std. insgesamt
Verfasst: 24. Dezember 2013
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 15. Mai 2011
I can't exactly recommend this game. If you've played Rorher's games in the past, you can expect something very similar here. It's high-concept is great, and works well for what it is. However, the gameplay is repetitive and tedious, and ultimately just not very fun. The controls and enemy "AI" really help to make sure that this game is one that will spend the majority of it's lifetime in my collection gathering virtual dust.
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1 von 1 Personen (100%) fanden dieses Review hilfreich
0.9 Std. insgesamt
Verfasst: 5. Juli 2012
Frustratingly poor game design. Single idea with crap tacked ontop.
Game doesn't have a menu, don't have a clue wtf I'm doing or if there are even any other buttons.
WTF do flags do? Is there a ♥♥♥♥ing goal to the game? No? Good, so I won't have to worry about sleepless nights wondering what happens at the end.
♥♥♥♥it
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1 von 1 Personen (100%) fanden dieses Review hilfreich
0.2 Std. insgesamt
Verfasst: 8. Mai 2013
I get it, small, compact, limitless, indie.
But it doesn't make it fun or especially intereseting I'm afraid.
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5 von 9 Personen (56%) fanden dieses Review hilfreich
2.0 Std. insgesamt
Verfasst: 27. August 2013
Interesting concept where you dive inner(or outer) from yourself, an enemy or power up in order to make the subject in question weaker, stronger or different in order to get to the "next level".

Once you figure out the concept of the game... well, that's pretty much it. There is no story so going through each "level" is pretty much like playing in an arcade, where you are just going for the points. That's not a bad thing, but for me, I wish there was more.

I still recommend the game due to the fact that it has a VERY unique gameplay system. If anything, this game is still worth the trip, even if it is just for a little while!
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5 von 9 Personen (56%) fanden dieses Review hilfreich
2.4 Std. insgesamt
Verfasst: 28. Dezember 2013
I love how this game makes me think creatively when I play it. Excellent example of how the latest computers and graphics are not required for a game to have a surprising amount of depth. Bravo to Rohrer for creatively expanding the medium without perpetuating the industry's ever expanding, harmful, and needless hardware and software upgrade cycles.
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5 von 10 Personen (50%) fanden dieses Review hilfreich
0.7 Std. insgesamt
Verfasst: 30. November 2013
It's entertaining for all of five minutes, by which point it begins to feel like it has outlived its purpose. The gimmick is neat, but there's so little actual game here that it's not worth even a few bucks to give it a try. If you want a sense of infinity, go look up Space Engine or some such prodecural game with real scope- IaSFS just manages to feel claustrophobic, and since the entire premise is procedural generation, thoughtless.
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4 von 9 Personen (44%) fanden dieses Review hilfreich
0.6 Std. insgesamt
Verfasst: 11. Juni
A very wierd but fun game that makes me think of Gauntlet for some reason

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=269705143
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2 von 5 Personen (40%) fanden dieses Review hilfreich
0.7 Std. insgesamt
Verfasst: 27. Februar
It's a weird game, a shooter where you're plopped in and never really ends. Sort of a zen-like experience that is fun to just pass the time away. There isn't much of a failure state, when you're shot you are sent back a level. It's one of the games I don't mind just plopping back into for it's simplicity.
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2 von 5 Personen (40%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 29. November 2013
I just don't get it.

The game throws you violently into gameplay, with little explanation on what to do. There's no tutorial later on, you pretty much have to figure out everything by yourself.

The game itself is very confusing if you don't know how it works. For my part, I still can't figure out what each thing does, or what the goal even is. The art is fine and pretty good actually, but there's nothing much more to it. What a pity!

Unless you can reach out to the developer so he can explain what the hell you're supposed to do, then you might be better off not getting this game, or at least, not until it gets polished a little more!
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0 von 1 Personen (0%) fanden dieses Review hilfreich
3.1 Std. insgesamt
Verfasst: 12. Juli 2011
Interesting idea. Not very much for gameplay, but great for "infinite arcade" possibility.
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0 von 1 Personen (0%) fanden dieses Review hilfreich
0.4 Std. insgesamt
Verfasst: 1. Juni 2013
there are no skies in this game
War dieses Review hilfreich? Ja Nein