В запълненото от звезди небе (Inside a Star-filled Sky) е един безкраен, бързо повтаряем, аркаден тактически екшън от всепризнатия дизайнер Jason Rohrer, автор на игрите Passage и Between. Какво ще стане, ако на дадено ниво Вие можете да влезете в предмет, в който можете да откриете още едно ниво?
Потребителки рецензии:
Общо:
Предимно положителни (67 рецензии) - 71% от 67 потребителски рецензии за тази игра са положителни.
Дата на излизане: 14 май 2011

Впишете се, за да добавите този артикул към списъка си с желания, последвайте го или отбележите, че не се интересувате от него

Закупуване на Inside a Star Filled Sky

 

Рецензии

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

Относно тази игра

В запълненото от звезди небе (Inside a Star-filled Sky) е един безкраен, бързо повтаряем, аркаден тактически екшън от всепризнатия дизайнер Jason Rohrer, автор на игрите Passage и Between. Какво ще стане, ако на дадено ниво Вие можете да влезете в предмет, в който можете да откриете още едно ниво? Какво ще стане, ако можете да влезете в друг предмет на предишното ниво и да откриете още едно ниво в предмета?

Какво ще стане, ако можете да промените някой враг или бонус от вътрешната страна? Какво ще стане, ако можете да променяте себе си? Какво ще стане, ако нивата, намиращи се вътре в самите нива, могат да стигнат най-горе или най-долу?

Играта е труден, динамично генериран аркаден екшън, изграден около тази основна концепция.

Характеристики:

  • Уникален бързо повтаряем геймплей;
  • Възможност за влизане в различни неща — врагове, бонуси и дори в самият Вас — да ги промените за да придобиете тактическо превъзходство;
  • Динамично генерирани нива, в допълнение към масивната комбо система за избор на различни муниции, предлагащи безкрайна тактическа разнообразност;
  • Десетки начини за подход към всяко едно предизвикателство — заобикаляне, взривяване или измисляне на нов път за минаване на нивото
  • Динамично озвучение, процедурно-генерирано вследствие на моментния геймплей;
  • Заложете своя флаг на всяко едно от безкрайните пространства, за да отбележите Вашите открития, а също и да прегледате вражеските засадени знамена чрез нашата глобална система за маркиране позицията на флаговете.

Системни изисквания

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
Рецензии от клиенти
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Общо:
Предимно положителни (67 рецензии)
Наскоро публикувани
Léonard
( 0.7 изиграни часа )
Публикувани: 3 юни 2015
If I was given a chance to refund a single game, it would be this.

There is an interesting mechanic (diving into enemies, power-ups etc.) but its connection to the game is vague at best. Going into something feels nothing more than a “next level” button , thus making it easier to lose track of your progress, everything looks so similar, if not identical.
Полезно? Да Не Забавна
jac1002
( 1.4 изиграни часа )
Публикувани: 12 май 2015
Inception:The Game
Полезно? Да Не Забавна
cute goblin girl
( 1.1 изиграни часа )
Публикувани: 3 май 2015
Inside a Star-Filled Sky is an extremely clever concept that doesn't ultimately end up going much of anywhere.

The idea is that you're a symbol exploring a top-down universe, shooting at monsters and collecting powerups. The trick, though, is that everything is fractal; instead of grabbing a powerup you can shrink down inside it, and then shrink down inside an enemy inside of that, and so on. You have a procedurally-generated infinity to explore.

Exploring is all there really is to it, though. As far as I've been able to tell there isn't any actual goal except to survive as long as possible and travel as far as possible.
Полезно? Да Не Забавна
kijib
( 2.8 изиграни часа )
Публикувани: 3 ноември 2014
Inception: The Game
Полезно? Да Не Забавна
I have no idea what I'm doing.
( 2.0 изиграни часа )
Публикувани: 31 октомври 2014
Of all the hipster indie trash I've played, this is by far the most pretentious and pointless.
Полезно? Да Не Забавна
pine diablo
( 5.2 изиграни часа )
Публикувани: 28 октомври 2014
I really liked this game. It was frustrating AS ♥♥♥♥ sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
Полезно? Да Не Забавна
^7x69^4| ^7THe^1BaRLS
( 0.4 изиграни часа )
Публикувани: 2 октомври 2014
Pointless.
Полезно? Да Не Забавна
aplo
( 6.2 изиграни часа )
Публикувани: 5 август 2014
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
Полезно? Да Не Забавна
Rush68
( 2.5 изиграни часа )
Публикувани: 13 юли 2014
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
Полезно? Да Не Забавна
Madole
( 1.0 изиграни часа )
Рецензия преди официалното излизане
Публикувани: 25 юни 2014
I have no idea what the point of this game is about. no story, it's only a design idea.
Полезно? Да Не Забавна
Kouen Hasuki
( 0.6 изиграни часа )
Публикувани: 11 юни 2014
A very wierd but fun game that makes me think of Gauntlet for some reason

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=269705143
Полезно? Да Не Забавна
Imban
( 0.4 изиграни часа )
Публикувани: 3 юни 2014
"What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?" is basically the entire point of this game, and the answer is just that it'd be a procedurally generated game like so many other indie games nowadays, but wrapped in an attempt to make some kind of fancy artistic point out of it.

Honestly, it's exactly what it looks like, though frequently far more boring than the screenshots depict. The game is described as: an "infinite, recursive, tactical shooter". By infinite and recursive, the designer of course means procedurally generated, and by tactical it means you'll often be sitting behind a corner waiting for the one time you can dash out without instantly dying, or choosing to run away into a different level because discretion is the better part of valor. If you're expecting good top-down shooter mechanics, look elsewhere.

The artistic point isn't worth $8, and while it managed to bamboozle me into buying the game, I have no idea how it confused reviewers like IGN's or GamePro's, who actually managed to play the game before writing their reviews. I hope.
Полезно? Да Не Забавна
in base 4, 2+2 equals 10
( 47.1 изиграни часа )
Публикувани: 24 април 2014
This game is great, the idea is superb and the gameplay is excellent. You can go inside of things like enemies to modify them and come out to find that the enemy is something completely different. Imagine directly modifying powerups by going inside of them, then coming out to collect it. The idea is amazing. The excution is great.

Certainly Reccomended.
Полезно? Да Не Забавна
ivlr3vil
( 0.7 изиграни часа )
Публикувани: 27 февруари 2014
It's a weird game, a shooter where you're plopped in and never really ends. Sort of a zen-like experience that is fun to just pass the time away. There isn't much of a failure state, when you're shot you are sent back a level. It's one of the games I don't mind just plopping back into for it's simplicity.
Полезно? Да Не Забавна
Snapizzle
( 1.6 изиграни часа )
Публикувани: 2 февруари 2014
This game is punishment wrapped in desire mixed with hope.
Полезно? Да Не Забавна
Bootleg Butlins
( 0.6 изиграни часа )
Публикувани: 5 януари 2014
Quite a letdown, only thing i regret having in my library
Полезно? Да Не Забавна
Dashing Rogue
( 0.3 изиграни часа )
Публикувани: 30 декември 2013
This game has literally no point.
No plot.
Just the mechanic of shrinking into objects, with no real end to how small you can possibly get. And while that in itself is an awesome mechanic... it is rendered meaningless because there's just no plot. There's nothin'. It's literally just you going around shooting stuff and getting smaller.
Полезно? Да Не Забавна
Silencer-X
( 2.4 изиграни часа )
Публикувани: 28 декември 2013
I love how this game makes me think creatively when I play it. Excellent example of how the latest computers and graphics are not required for a game to have a surprising amount of depth. Bravo to Rohrer for creatively expanding the medium without perpetuating the industry's ever expanding, harmful, and needless hardware and software upgrade cycles.
Полезно? Да Не Забавна
Arevan
( 0.5 изиграни часа )
Публикувани: 24 декември 2013
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
Полезно? Да Не Забавна
Whiskey
( 0.8 изиграни часа )
Публикувани: 5 декември 2013
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
Полезно? Да Не Забавна
Най-полезни рецензии  Общо
58 от 75 човека (77%) сметнаха тази рецензия за полезна
Не са препоръчани
0.8 изиграни часа
Публикувани: 5 декември 2013
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
Беше ли полезна тази рецензия? Да Не Забавна
30 от 42 човека (71%) сметнаха тази рецензия за полезна
Не са препоръчани
0.9 изиграни часа
Публикувани: 13 януари 2012
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
Беше ли полезна тази рецензия? Да Не Забавна
18 от 26 човека (69%) сметнаха тази рецензия за полезна
Не са препоръчани
0.5 изиграни часа
Публикувани: 24 декември 2013
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
Беше ли полезна тази рецензия? Да Не Забавна
10 от 16 човека (63%) сметнаха тази рецензия за полезна
Препоръчани
2.5 изиграни часа
Публикувани: 13 юли 2014
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
Беше ли полезна тази рецензия? Да Не Забавна
2 от 3 човека (67%) сметнаха тази рецензия за полезна
Препоръчани
6.2 изиграни часа
Публикувани: 5 август 2014
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
Беше ли полезна тази рецензия? Да Не Забавна
5 от 9 човека (56%) сметнаха тази рецензия за полезна
Препоръчани
2.4 изиграни часа
Публикувани: 28 декември 2013
I love how this game makes me think creatively when I play it. Excellent example of how the latest computers and graphics are not required for a game to have a surprising amount of depth. Bravo to Rohrer for creatively expanding the medium without perpetuating the industry's ever expanding, harmful, and needless hardware and software upgrade cycles.
Беше ли полезна тази рецензия? Да Не Забавна
6 от 11 човека (55%) сметнаха тази рецензия за полезна
Препоръчани
2.0 изиграни часа
Публикувани: 27 август 2013
Interesting concept where you dive inner(or outer) from yourself, an enemy or power up in order to make the subject in question weaker, stronger or different in order to get to the "next level".

Once you figure out the concept of the game... well, that's pretty much it. There is no story so going through each "level" is pretty much like playing in an arcade, where you are just going for the points. That's not a bad thing, but for me, I wish there was more.

I still recommend the game due to the fact that it has a VERY unique gameplay system. If anything, this game is still worth the trip, even if it is just for a little while!
Беше ли полезна тази рецензия? Да Не Забавна
7 от 13 човека (54%) сметнаха тази рецензия за полезна
Не са препоръчани
0.7 изиграни часа
Публикувани: 30 ноември 2013
It's entertaining for all of five minutes, by which point it begins to feel like it has outlived its purpose. The gimmick is neat, but there's so little actual game here that it's not worth even a few bucks to give it a try. If you want a sense of infinity, go look up Space Engine or some such prodecural game with real scope- IaSFS just manages to feel claustrophobic, and since the entire premise is procedural generation, thoughtless.
Беше ли полезна тази рецензия? Да Не Забавна
6 от 12 човека (50%) сметнаха тази рецензия за полезна
Препоръчани
0.6 изиграни часа
Публикувани: 11 юни 2014
A very wierd but fun game that makes me think of Gauntlet for some reason

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=269705143
Беше ли полезна тази рецензия? Да Не Забавна
4 от 8 човека (50%) сметнаха тази рецензия за полезна
Препоръчани
5.2 изиграни часа
Публикувани: 28 октомври 2014
I really liked this game. It was frustrating AS ♥♥♥♥ sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
Беше ли полезна тази рецензия? Да Не Забавна
2 от 4 човека (50%) сметнаха тази рецензия за полезна
Препоръчани
2.4 изиграни часа
Публикувани: 20 декември 2011
This game is mind-destroying, but very fun (even though I'm terrible at it, I still had a bunch of good laughs at my fauilure). The systems are simple on the surface, but can be as complex as you are willing to make them.
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4 от 9 човека (44%) сметнаха тази рецензия за полезна
1 човек намери тази рецензия за забавна
Не са препоръчани
0.9 изиграни часа
Публикувани: 5 юли 2012
Frustratingly poor game design. Single idea with crap tacked ontop.
Game doesn't have a menu, don't have a clue wtf I'm doing or if there are even any other buttons.
WTF do flags do? Is there a ♥♥♥♥ing goal to the game? No? Good, so I won't have to worry about sleepless nights wondering what happens at the end.
♥♥♥♥it
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2 от 5 човека (40%) сметнаха тази рецензия за полезна
Препоръчани
0.7 изиграни часа
Публикувани: 27 февруари 2014
It's a weird game, a shooter where you're plopped in and never really ends. Sort of a zen-like experience that is fun to just pass the time away. There isn't much of a failure state, when you're shot you are sent back a level. It's one of the games I don't mind just plopping back into for it's simplicity.
Беше ли полезна тази рецензия? Да Не Забавна
2 от 5 човека (40%) сметнаха тази рецензия за полезна
Препоръчани
1.5 изиграни часа
Публикувани: 19 април 2012
Surprisingly deep. Literally.
Беше ли полезна тази рецензия? Да Не Забавна
2 от 5 човека (40%) сметнаха тази рецензия за полезна
1 човек намери тази рецензия за забавна
Препоръчани
0.3 изиграни часа
Публикувани: 24 ноември 2011
"Woah"
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0 от 1 човека (0%) сметнаха тази рецензия за полезна
Препоръчани
1.1 изиграни часа
Публикувани: 3 май 2015
Inside a Star-Filled Sky is an extremely clever concept that doesn't ultimately end up going much of anywhere.

The idea is that you're a symbol exploring a top-down universe, shooting at monsters and collecting powerups. The trick, though, is that everything is fractal; instead of grabbing a powerup you can shrink down inside it, and then shrink down inside an enemy inside of that, and so on. You have a procedurally-generated infinity to explore.

Exploring is all there really is to it, though. As far as I've been able to tell there isn't any actual goal except to survive as long as possible and travel as far as possible.
Беше ли полезна тази рецензия? Да Не Забавна
6 от 14 човека (43%) сметнаха тази рецензия за полезна
Не са препоръчани
1.6 изиграни часа
Публикувани: 2 февруари 2014
This game is punishment wrapped in desire mixed with hope.
Беше ли полезна тази рецензия? Да Не Забавна
2 от 6 човека (33%) сметнаха тази рецензия за полезна
Препоръчани
4.8 изиграни часа
Публикувани: 12 юли 2012
"we need to go deeper!"
An infinitely procedurally generated word. Infinite in the scope of a human lifetime.
Go into enemies to make them weaker, go into power ups to make them stronger.

Like "Inception", except, it NEVER ends.

Insanely difficult, and hard to manage where you are. Very interesting, and majorly rewarding when you finally get to a place and plant your flag in a place NO HUMAN has ever been.

7.5/10 Try, a must if you like shooters or very interesting indies.
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2 от 6 човека (33%) сметнаха тази рецензия за полезна
Препоръчани
24.5 изиграни часа
Публикувани: 15 май 2011
An amazing bullet hell shmup. A marvel of simple design using complex concepts with confident execution. Jason Rohrer finally makes a gamers game, without abandoning his lofty concepts of art in the framework of game design.

I could go on about the procedurally generated levels and enemies, the over one hundred thousand bullet power up combos, the recursive progression through (into? out of?) levels and the emergent game play the arises from this mix. I could talk about the philisophical implications that these factors evoke. But I'm just going to leave it at this; It's a blast of a shmup that will give you infinite variety within the framework of its design.
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2 от 6 човека (33%) сметнаха тази рецензия за полезна
Не са препоръчани
0.4 изиграни часа
Публикувани: 29 ноември 2013
I just don't get it.

The game throws you violently into gameplay, with little explanation on what to do. There's no tutorial later on, you pretty much have to figure out everything by yourself.

The game itself is very confusing if you don't know how it works. For my part, I still can't figure out what each thing does, or what the goal even is. The art is fine and pretty good actually, but there's nothing much more to it. What a pity!

Unless you can reach out to the developer so he can explain what the hell you're supposed to do, then you might be better off not getting this game, or at least, not until it gets polished a little more!
Беше ли полезна тази рецензия? Да Не Забавна