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Inside a Star-filled Sky er et uendeligt, rekursivt, taktisk skydespil af den prisvindende designer Jason Rohrer (Passage, Between). Hvad hvis du kunne springe ind i et objekt og finde en bane derinde? Hvad hvis du kunne springe ind i et objekt i denne bane, og finde en ny bane derinde?
Udgivelsesdato: 14 Maj 2011
Se HD-video

Køb Inside a Star Filled Sky

$7.99

Anmeldelser

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

Om spillet

Inside a Star-filled Sky er et uendeligt, rekursivt, taktisk skydespil af den prisvindende designer Jason Rohrer (Passage, Between). Hvad hvis du kunne springe ind i et objekt og finde en bane derinde? Hvad hvis du kunne springe ind i et objekt i denne bane, og finde en ny bane derinde?

Hvad hvis du kunne udskifte en fjende eller et power-up indefra? Hvad hvis du kunne gå ind i dig selv og ændre dig? Hvad nu, hvis disse baner inde i andre baner inde i baner gik hele vejen ned, og derefter hele vejen op?

Inside a Star-filled Sky er et udfordrende, proceduremæssigt-genereret ”Shoot 'em up”, som er opbygget omkring dette centrale koncept.

Centrale elementer:

  • Unikt rekursivt gameplay
  • Gå ind i ting, fjender, power-ups og ikke mindst dig selv, og gør dette til en taktisk fordel for dig selv
  • Procedure-genererede baner, samt et massivt kugle-combo system, som tilbyder ubegrænset taktisk variation
  • Snesevis af måder at gå til hver udfordring på, reflekter din vej igennem, skyd din vej igennem, eller udtænk en vej gennem.
  • Det dynamiske lydspor genereres proceduremæssigt baseret på tidspunkt-til-tidspunkt gameplayet.
  • Plant dit flag overalt i en uendelig bane, for at markere dine opdagelser, og se flag plantet af andre via en global flag-server.

Systemkrav til PC

    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio

Systemkrav til Mac

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
Helpful customer reviews
3 af 5 personer (60%) fandt denne anmeldelse brugbar
1,353 products in account
68 reviews
0.6 timer bogført
A very wierd but fun game that makes me think of Gauntlet for some reason

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=269705143
Indsendt: 11 Juni 2014
Fandt du denne anmeldelse brugbar? Ja Nej
2 af 4 personer (50%) fandt denne anmeldelse brugbar
1,137 products in account
3 reviews
2.2 timer bogført
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
Indsendt: 13 Juli 2014
Fandt du denne anmeldelse brugbar? Ja Nej
1 af 6 personer (17%) fandt denne anmeldelse brugbar
819 products in account
65 reviews
0.4 timer bogført
"What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?" is basically the entire point of this game, and the answer is just that it'd be a procedurally generated game like so many other indie games nowadays, but wrapped in an attempt to make some kind of fancy artistic point out of it.

Honestly, it's exactly what it looks like, though frequently far more boring than the screenshots depict. The game is described as: an "infinite, recursive, tactical shooter". By infinite and recursive, the designer of course means procedurally generated, and by tactical it means you'll often be sitting behind a corner waiting for the one time you can dash out without instantly dying, or choosing to run away into a different level because discretion is the better part of valor. If you're expecting good top-down shooter mechanics, look elsewhere.

The artistic point isn't worth $8, and while it managed to bamboozle me into buying the game, I have no idea how it confused reviewers like IGN's or GamePro's, who actually managed to play the game before writing their reviews. I hope.
Indsendt: 3 Juni 2014
Fandt du denne anmeldelse brugbar? Ja Nej
0 af 4 personer (0%) fandt denne anmeldelse brugbar
76 products in account
4 reviews
1.0 timer bogført
I have no idea what the point of this game is about. no story, it's only a design idea.
Indsendt: 25 Juni 2014
Fandt du denne anmeldelse brugbar? Ja Nej
1 af 10 personer (10%) fandt denne anmeldelse brugbar
70 products in account
55 reviews
0.8 timer bogført
alright IN ALL SERIOUS NO JOKE HERE
THIS GAME IS F*KING TERRIBLE
F*CKA U
Indsendt: 24 Maj 2014
Fandt du denne anmeldelse brugbar? Ja Nej
11 af 15 personer (73%) fandt denne anmeldelse brugbar
2,896 products in account
85 reviews
0.9 timer bogført
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
Indsendt: 13 Januar 2012
Fandt du denne anmeldelse brugbar? Ja Nej