Inside a Star-filled Sky on palkitun suunnittelija Jason Rohrerin (Passage, Between) loputon, uudelleen mukaansa kutsuva, taktinen räiskintäpeli. Mitä jos pystyisit menemään esineeseen tasossa ja löytäisit tason sieltä? Entä jos pystyisit menemään esineeseen siinä tasossa ja löytää toisen tason sen sisältä?
Käyttäjäarvostelut:
Yhteensä:
Enimmäkseen myönteinen (68 arvostelua) - 70% / 68 tämän pelin pelaajien arvosteluista ovat positiivisia
Julkaisupäivä: 14. touko, 2011

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Osta Inside a Star Filled Sky

 

Arvostelut

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

Tietoja pelistä

Inside a Star-filled Sky on palkitun suunnittelija Jason Rohrerin (Passage, Between) loputon, uudelleen mukaansa kutsuva, taktinen räiskintäpeli. Mitä jos pystyisit menemään esineeseen tasossa ja löytäisit tason sieltä? Entä jos pystyisit menemään esineeseen siinä tasossa ja löytää toisen tason sen sisältä?

Mitä jos pystyisit muuttamaan vihollisen tai erikoispisteen niiden sisältä? Mitä jos pystyisit menemään ja muuttamaan itseäsi? Entä jos nämä tasot tasojen sisällä olevat tasot menisivät alas asti---ja ylös asti?

Inside a Star-filled Sky on vaikea, itseäänluova ammuntapeli, joka on rakennettu tämän ydinkäsitteen ympärille.

Pääominaisuudet:

  • Uniikki, addiktoiva pelattavuus
  • Mene asioiden sisään---vihollisiin, erikoispisteisiin ja jopa itseesi---muuttaaksesi ne sinun taktiseksi eduksesi
  • "Lennossa" tehdyt tasot massiivisella luotikombojärjestelmällä tarjoaa rajoittamattomat taktiset mahdollisuudet
  • Kymmeniä eri tapoja suorittaa jokainen haaste---väistele, räiski tai käytä aivojasi päästäksesi tason läpi
  • Dynaaminen ääniraita on "lennossa" luotu, joka pohjautuu hetki hetkeltä pelaamiseen.
  • Aseta lippusi koko päättymättömälle tasoavaruudelle osoittaaksesi löytösi ja nähdä toisten asettamia lippuja maailmanlaajuisen lippuserverin kautta

Järjestelmävaatimukset

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
Asiakasarvostelut
Päivitetty asiakasarvostelujärjestelmä! Lue lisää
Yhteensä:
Enimmäkseen myönteinen (68 arvostelua)
Lähiaikoina julkaistu
johnnywhitebread
( 0.5 tuntia pelattu )
Julkaistu 16. kesäkuu.
This game has a super-interesting high concept to it. However, without any defined goal, it's ultimately pointless. There is no end-game. Have fun playing forever, or, more likely, stop after an hour or so and never pick it up again. This is Jason Rohrer at his Rohreriest.
Hyödyllinen? Kyllä Ei Hauska
Léonard
( 0.7 tuntia pelattu )
Julkaistu 3. kesäkuu, 2015.
If I was given a chance to refund a single game, it would be this.

There is an interesting mechanic (diving into enemies, power-ups etc.) but its connection to the game is vague at best. Going into something feels nothing more than a “next level” button , thus making it easier to lose track of your progress, everything looks so similar, if not identical.
Hyödyllinen? Kyllä Ei Hauska
jac1002
( 1.4 tuntia pelattu )
Julkaistu 12. toukokuu, 2015.
Inception:The Game
Hyödyllinen? Kyllä Ei Hauska
cute goblin girl
( 1.1 tuntia pelattu )
Julkaistu 3. toukokuu, 2015.
Inside a Star-Filled Sky is an extremely clever concept that doesn't ultimately end up going much of anywhere.

The idea is that you're a symbol exploring a top-down universe, shooting at monsters and collecting powerups. The trick, though, is that everything is fractal; instead of grabbing a powerup you can shrink down inside it, and then shrink down inside an enemy inside of that, and so on. You have a procedurally-generated infinity to explore.

Exploring is all there really is to it, though. As far as I've been able to tell there isn't any actual goal except to survive as long as possible and travel as far as possible.
Hyödyllinen? Kyllä Ei Hauska
kijib
( 2.8 tuntia pelattu )
Julkaistu 3. marraskuu, 2014.
Inception: The Game
Hyödyllinen? Kyllä Ei Hauska
I have no idea what I'm doing.
( 2.0 tuntia pelattu )
Julkaistu 31. lokakuu, 2014.
Of all the hipster indie trash I've played, this is by far the most pretentious and pointless.
Hyödyllinen? Kyllä Ei Hauska
$$ Killionaire $$
( 5.2 tuntia pelattu )
Julkaistu 28. lokakuu, 2014.
I really liked this game. It was frustrating AS ♥♥♥♥ sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
Hyödyllinen? Kyllä Ei Hauska
BaRLeY
( 0.4 tuntia pelattu )
Julkaistu 2. lokakuu, 2014.
Pointless.
Hyödyllinen? Kyllä Ei Hauska
Aclock
( 6.2 tuntia pelattu )
Julkaistu 5. elokuu, 2014.
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
Hyödyllinen? Kyllä Ei Hauska
Rush68
( 2.5 tuntia pelattu )
Julkaistu 13. heinäkuu, 2014.
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
Hyödyllinen? Kyllä Ei Hauska
Hyödyllisimmät arvostelut  Kaikken aikojen
59/76 (78%) arvioi tämän hyödylliseksi
Ei suositeltu
0.8 tuntia pelattu
Julkaistu 5. joulukuu, 2013.
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
31/43 (72%) arvioi tämän hyödylliseksi
Ei suositeltu
0.9 tuntia pelattu
Julkaistu 13. tammikuu, 2012.
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
19/27 (70%) arvioi tämän hyödylliseksi
Ei suositeltu
0.5 tuntia pelattu
Julkaistu 24. joulukuu, 2013.
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
11/18 (61%) arvioi tämän hyödylliseksi
Suositeltu
2.5 tuntia pelattu
Julkaistu 13. heinäkuu, 2014.
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
1/1 (100%) arvioi tämän hyödylliseksi
Ei suositeltu
0.7 tuntia pelattu
Julkaistu 3. kesäkuu, 2015.
If I was given a chance to refund a single game, it would be this.

There is an interesting mechanic (diving into enemies, power-ups etc.) but its connection to the game is vague at best. Going into something feels nothing more than a “next level” button , thus making it easier to lose track of your progress, everything looks so similar, if not identical.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
5/9 (56%) arvioi tämän hyödylliseksi
Suositeltu
2.4 tuntia pelattu
Julkaistu 28. joulukuu, 2013.
I love how this game makes me think creatively when I play it. Excellent example of how the latest computers and graphics are not required for a game to have a surprising amount of depth. Bravo to Rohrer for creatively expanding the medium without perpetuating the industry's ever expanding, harmful, and needless hardware and software upgrade cycles.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
6/11 (55%) arvioi tämän hyödylliseksi
Suositeltu
2.0 tuntia pelattu
Julkaistu 27. elokuu, 2013.
Interesting concept where you dive inner(or outer) from yourself, an enemy or power up in order to make the subject in question weaker, stronger or different in order to get to the "next level".

Once you figure out the concept of the game... well, that's pretty much it. There is no story so going through each "level" is pretty much like playing in an arcade, where you are just going for the points. That's not a bad thing, but for me, I wish there was more.

I still recommend the game due to the fact that it has a VERY unique gameplay system. If anything, this game is still worth the trip, even if it is just for a little while!
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
7/13 (54%) arvioi tämän hyödylliseksi
Ei suositeltu
0.7 tuntia pelattu
Julkaistu 30. marraskuu, 2013.
It's entertaining for all of five minutes, by which point it begins to feel like it has outlived its purpose. The gimmick is neat, but there's so little actual game here that it's not worth even a few bucks to give it a try. If you want a sense of infinity, go look up Space Engine or some such prodecural game with real scope- IaSFS just manages to feel claustrophobic, and since the entire premise is procedural generation, thoughtless.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
4/8 (50%) arvioi tämän hyödylliseksi
Suositeltu
5.2 tuntia pelattu
Julkaistu 28. lokakuu, 2014.
I really liked this game. It was frustrating AS ♥♥♥♥ sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska
6/12 (50%) arvioi tämän hyödylliseksi
Suositeltu
0.6 tuntia pelattu
Julkaistu 11. kesäkuu, 2014.
A very wierd but fun game that makes me think of Gauntlet for some reason

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=269705143
Oliko tämä arvostelu hyödyllinen? Kyllä Ei Hauska