Inside a Star-filled Sky é um shooter (jogo de tiros) recursivo e infinito criado pelo aclamado designer Jason Rohrer (Passage, Between). E se conseguisse inserir um objeto num nível e encontrar um nível dentro dele? E se conseguisse inserir outro objeto nesse nível e encontrar outro nível dentro desse objeto?
Análises de utilizadores: Praticamente positivas (67 análises) - 71% das 67 análises de utilizadores sobre este jogo são positivas.
Data de lançamento: 14 Mai, 2011

Inicia a sessão para adicionares este artigo à tua lista de desejos, segui-lo ou dispensá-lo.

Comprar Inside a Star Filled Sky

 

Análises

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

Acerca deste jogo

Inside a Star-filled Sky é um shooter (jogo de tiros) recursivo e infinito criado pelo aclamado designer Jason Rohrer (Passage, Between). E se conseguisse inserir um objeto num nível e encontrar um nível dentro dele? E se conseguisse inserir outro objeto nesse nível e encontrar outro nível dentro desse objeto?

E se pudesse mudar um inimigo ou um power-up a partir de dentro? E se pudesse entrar e mudar-se a si mesmo? E se estes níveis dentro de níveis fossem completamente para baixo---e completamente para cima?

Inside a Star-filled Sky é um shoot 'em up (Tiro Neles) desafiante, gerado proceduralmente a partir deste conceito-chave.

Características principais:

  • Jogabilidade recursiva única
  • Entre em coisas---inimigos, power-ups, e até você mesmo---para os alterar para sua vantagem tática
  • Níveis proceduralmente gerados, incluindo um sistema de combinações de balas massivo, que oferece variedades táticas sem limites
  • Dezenas de formas de resolver cada desafio---Planeie o teu caminho reflectindo, destruindo, ou pensando
  • A banda sonora dinâmica é gerada baseando-se na jogabilidade de momento a momento
  • Marque as suas descobertas com uma bandeira através de um espaço de níveis infinito, e veja as bandeiras de outros via um servidor de bandeiras global

Requisitos do Sistema

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
Análises úteis de clientes
51 de 66 pessoas (77%) acharam esta análise útil
0.8 hrs em registo
Publicada: 5 de Dezembro de 2013
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
Achaste esta análise útil? Sim Não Engraçada
28 de 39 pessoas (72%) acharam esta análise útil
0.9 hrs em registo
Publicada: 13 de Janeiro de 2012
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
Achaste esta análise útil? Sim Não Engraçada
16 de 23 pessoas (70%) acharam esta análise útil
0.5 hrs em registo
Publicada: 24 de Dezembro de 2013
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
Achaste esta análise útil? Sim Não Engraçada
10 de 15 pessoas (67%) acharam esta análise útil
2.5 hrs em registo
Publicada: 13 de Julho de 2014
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
Achaste esta análise útil? Sim Não Engraçada
2 de 2 pessoas (100%) acharam esta análise útil
6.2 hrs em registo
Publicada: 5 de Agosto de 2014
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
Achaste esta análise útil? Sim Não Engraçada