Inside a Star-filled Sky é um shooter (jogo de tiros) recursivo e infinito criado pelo aclamado designer Jason Rohrer (Passage, Between). E se conseguisse inserir um objeto num nível e encontrar um nível dentro dele? E se conseguisse inserir outro objeto nesse nível e encontrar outro nível dentro desse objeto?
Análises de utilizadores: Neutras (61 análises)
Data de lançamento: 14 Mai, 2011

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Inside a Star-filled Sky é um shooter (jogo de tiros) recursivo e infinito criado pelo aclamado designer Jason Rohrer (Passage, Between). E se conseguisse inserir um objeto num nível e encontrar um nível dentro dele? E se conseguisse inserir outro objeto nesse nível e encontrar outro nível dentro desse objeto?

E se pudesse mudar um inimigo ou um power-up a partir de dentro? E se pudesse entrar e mudar-se a si mesmo? E se estes níveis dentro de níveis fossem completamente para baixo---e completamente para cima?

Inside a Star-filled Sky é um shoot 'em up (Tiro Neles) desafiante, gerado proceduralmente a partir deste conceito-chave.

Características principais:

  • Jogabilidade recursiva única
  • Entre em coisas---inimigos, power-ups, e até você mesmo---para os alterar para sua vantagem tática
  • Níveis proceduralmente gerados, incluindo um sistema de combinações de balas massivo, que oferece variedades táticas sem limites
  • Dezenas de formas de resolver cada desafio---Planeie o teu caminho reflectindo, destruindo, ou pensando
  • A banda sonora dinâmica é gerada baseando-se na jogabilidade de momento a momento
  • Marque as suas descobertas com uma bandeira através de um espaço de níveis infinito, e veja as bandeiras de outros via um servidor de bandeiras global

Requisitos do Sistema

Windows
Mac OS X
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Análises úteis de clientes
3 de 3 pessoas (100%) acharam esta análise útil
5.2 hrs em registo
Publicada: 28 Outubro
I really liked this game. It was frustrating AS ♥♥♥♥ sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
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6 de 10 pessoas (60%) acharam esta análise útil
2.8 hrs em registo
Publicada: 3 Novembro
Inception: The Game
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4 de 14 pessoas (29%) acharam esta análise útil
2.0 hrs em registo
Publicada: 31 Outubro
Of all the hipster indie trash I've played, this is by far the most pretentious and pointless.
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9 de 12 pessoas (75%) acharam esta análise útil
2.2 hrs em registo
Publicada: 5 Setembro
To infinity and beyond!

65/100 Jason Rohrer's "Inside a Star-filled Sky" is an experimental multi-directional shooter with danmaku, tactical elements, beautiful pixel art style and pleasant melody for soundtrack. But author's vaunted recursion disappeared into the depths of infinite levels...

P. S. Preferable to buy it on sales or in bundles.
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5 de 7 pessoas (71%) acharam esta análise útil
2.2 hrs em registo
Publicada: 13 Julho
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
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1 de 1 pessoas (100%) acharam esta análise útil
0.3 hrs em registo
Publicada: 23 Setembro
I've played it much more out of Steam but I really like it. Be warned though that you are getting into a sparse and difficult game.
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4 de 7 pessoas (57%) acharam esta análise útil
0.6 hrs em registo
Publicada: 11 Junho
A very wierd but fun game that makes me think of Gauntlet for some reason

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=269705143
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0 de 1 pessoas (0%) acharam esta análise útil
8.0 hrs em registo
Publicada: 26 Junho
Infinitely recursive. It doesn't sound like much, though a little difficult to pronounce in a hurry. But it's the nature of the universe; infinitely spanning frontiers both outward and inward. Inside a Star-Filled Sky is a shooter, inside a maze where each enemy and power up contains another room, and each room contains enemies and power ups.
Make no mistake, this is as much art as it is game. As much statement on the vastness of creation as it is entertaining top down strategic shooter. One of those games where the weight of the experience sinks in after you've set it down, and you start trying to make sense of what you just saw. When you stare at the night-sky, and imagine what might be circling every star.
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6 de 18 pessoas (33%) acharam esta análise útil
0.4 hrs em registo
Publicada: 3 Junho
"What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?" is basically the entire point of this game, and the answer is just that it'd be a procedurally generated game like so many other indie games nowadays, but wrapped in an attempt to make some kind of fancy artistic point out of it.

Honestly, it's exactly what it looks like, though frequently far more boring than the screenshots depict. The game is described as: an "infinite, recursive, tactical shooter". By infinite and recursive, the designer of course means procedurally generated, and by tactical it means you'll often be sitting behind a corner waiting for the one time you can dash out without instantly dying, or choosing to run away into a different level because discretion is the better part of valor. If you're expecting good top-down shooter mechanics, look elsewhere.

The artistic point isn't worth $8, and while it managed to bamboozle me into buying the game, I have no idea how it confused reviewers like IGN's or GamePro's, who actually managed to play the game before writing their reviews. I hope.
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0 de 6 pessoas (0%) acharam esta análise útil
0.2 hrs em registo
Publicada: 15 Agosto
This "game" is absolute S.h.i.t., and entertaining for all of like 20 seconds. Don't support this idiot dev.
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0 de 10 pessoas (0%) acharam esta análise útil
0.4 hrs em registo
Publicada: 2 Outubro
Pointless.
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1 de 14 pessoas (7%) acharam esta análise útil
1.0 hrs em registo
Publicada: 25 Junho
I have no idea what the point of this game is about. no story, it's only a design idea.
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5.7 hrs em registo
Publicada: 5 Agosto
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
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24 de 36 pessoas (67%) acharam esta análise útil
0.8 hrs em registo
Publicada: 5 de Dezembro de 2013
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
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13 de 18 pessoas (72%) acharam esta análise útil
0.3 hrs em registo
Publicada: 22 de Dezembro de 2013
The developer's website (http://hcsoftware.sourceforge.net/jason-rohrer/) lists his entire published portfolio. Critics of this game should try some of Jason Rohrer's freeware releases. What British mathematician John Conway did for games as procedural life generators, Jason Rohrer has been doing for games as statements about ethics and the limits of human consciousness. But while Conway's "Game of Life" is a wide-open laboratory, Jason Rohrer uses the medium of pseudorandomness to make syllogistic statements. For example, each step you take in "Passage" brings you a bit closer to the same conclusion: when facing a finite lifespan, the love you make is worth more than the treasure you take. Fairly straightforward conclusion, yet "Passage" is never hamfisted or forced - reasoned argument always trumps hand-waving assertion.

"Inside a Star-filled Sky" forgoes syllogistic logic in favor of inductive reasoning. As you traverse each level, you'll discover that you lack the attack power and/or movement speed to reach the exit. So, you must power up your creature and weaken your enemies. This means diving recursively into a powerup, an enemy, or even yourself. As these recursive levels stack up, you face the identical problem at each local scope: how to weaken the obstacles and strengthen yourself. All with an eye toward unwinding the stack and solving the original problem. And so the game politely asks the player to consider a simple proposition: observed casuality in the universe is not a linear function of time but rather an ex post facto selection of one set of points in a multi-dimensional space of possibilities, with each possibility perched on a stack of turtles all the way down. But the game actually makes this statement more elegantly than I ever could.
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14 de 20 pessoas (70%) acharam esta análise útil
0.9 hrs em registo
Publicada: 13 de Janeiro de 2012
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
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9 de 14 pessoas (64%) acharam esta análise útil
0.5 hrs em registo
Publicada: 24 de Dezembro de 2013
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
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5 de 8 pessoas (63%) acharam esta análise útil
2.4 hrs em registo
Publicada: 28 de Dezembro de 2013
I love how this game makes me think creatively when I play it. Excellent example of how the latest computers and graphics are not required for a game to have a surprising amount of depth. Bravo to Rohrer for creatively expanding the medium without perpetuating the industry's ever expanding, harmful, and needless hardware and software upgrade cycles.
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5 de 8 pessoas (63%) acharam esta análise útil
2.0 hrs em registo
Publicada: 27 de Agosto de 2013
Interesting concept where you dive inner(or outer) from yourself, an enemy or power up in order to make the subject in question weaker, stronger or different in order to get to the "next level".

Once you figure out the concept of the game... well, that's pretty much it. There is no story so going through each "level" is pretty much like playing in an arcade, where you are just going for the points. That's not a bad thing, but for me, I wish there was more.

I still recommend the game due to the fact that it has a VERY unique gameplay system. If anything, this game is still worth the trip, even if it is just for a little while!
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2 de 4 pessoas (50%) acharam esta análise útil
0.7 hrs em registo
Publicada: 27 Fevereiro
It's a weird game, a shooter where you're plopped in and never really ends. Sort of a zen-like experience that is fun to just pass the time away. There isn't much of a failure state, when you're shot you are sent back a level. It's one of the games I don't mind just plopping back into for it's simplicity.
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