在 Inside a Star-filled Sky 里,大奖得主设计师 Jason Rohrer 为你带来敏捷而又训练有素的大量射手。你可曾想过进入每一个关卡中还能发现另一个关卡隐藏于其中?又可曾想在过进入那个关卡之后又能再次发现另外一个关卡隐藏在那里面? 试想一下你将可以进入内部改造一个敌人或是一个强化装置,再试想一下你将可以进入内部改造你自己,再试想一下一切的过程都会重蹈覆辙。这一切将会如何? Inside a Star-filled Sky 是一个围绕着紧张、刺激、高难度和递进式关卡等概念的二维空间射击游戏。
用户评测:
总体:
多半好评 (67 篇评测) - 67 篇用户的游戏评测中有 71% 为好评。
发行日期: 2011年5月14日

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评测

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

关于这款游戏

在 Inside a Star-filled Sky 里,大奖得主设计师 Jason Rohrer 为你带来敏捷而又训练有素的大量射手。你可曾想过进入每一个关卡中还能发现另一个关卡隐藏于其中?又可曾想在过进入那个关卡之后又能再次发现另外一个关卡隐藏在那里面?

试想一下你将可以进入内部改造一个敌人或是一个强化装置,再试想一下你将可以进入内部改造你自己,再试想一下一切的过程都会重蹈覆辙。这一切将会如何?

Inside a Star-filled Sky 是一个围绕着紧张、刺激、高难度和递进式关卡等概念的二维空间射击游戏。

游戏特色:

  • 特色的即时游戏方式
  • 进入内部——敌人, 强化装置, 甚至是你自己——将这一切为了你的战术优势改造
  • 递进式关卡设计,以及庞大的对战系统,提供无尽的战术变化
  • 多达十二种方式达成挑战——包括自身弹射、自爆,或是用自己的方法去达成目标
  • 根据即时的游戏进展演变出互动性的游戏音轨
  • 在无尽的关卡内插下你的旗帜,让你的旗帜遍满整个关卡,标注你的探险历程,同时还可以通过全球旗帜系统看见其他人的旗帜

系统需求

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
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总体:
多半好评 (67 篇评测)
最近发布
Léonard
( 0.7 小时(记录在案的) )
发布于:2015年6月3日
If I was given a chance to refund a single game, it would be this.

There is an interesting mechanic (diving into enemies, power-ups etc.) but its connection to the game is vague at best. Going into something feels nothing more than a “next level” button , thus making it easier to lose track of your progress, everything looks so similar, if not identical.
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jac1002
( 1.4 小时(记录在案的) )
发布于:2015年5月12日
Inception:The Game
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cute goblin girl
( 1.1 小时(记录在案的) )
发布于:2015年5月3日
Inside a Star-Filled Sky is an extremely clever concept that doesn't ultimately end up going much of anywhere.

The idea is that you're a symbol exploring a top-down universe, shooting at monsters and collecting powerups. The trick, though, is that everything is fractal; instead of grabbing a powerup you can shrink down inside it, and then shrink down inside an enemy inside of that, and so on. You have a procedurally-generated infinity to explore.

Exploring is all there really is to it, though. As far as I've been able to tell there isn't any actual goal except to survive as long as possible and travel as far as possible.
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kijib
( 2.8 小时(记录在案的) )
发布于:2014年11月3日
Inception: The Game
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I have no idea what I'm doing.
( 2.0 小时(记录在案的) )
发布于:2014年10月31日
Of all the hipster indie trash I've played, this is by far the most pretentious and pointless.
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pine diablo
( 5.2 小时(记录在案的) )
发布于:2014年10月28日
I really liked this game. It was frustrating AS ♥♥♥♥ sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
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x69^4| B^7a^4RLS
( 0.4 小时(记录在案的) )
发布于:2014年10月2日
Pointless.
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Qblock
( 6.2 小时(记录在案的) )
发布于:2014年8月5日
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
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Rush68
( 2.5 小时(记录在案的) )
发布于:2014年7月13日
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
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Madole
( 1.0 小时(记录在案的) )
预发行版本评测
发布于:2014年6月25日
I have no idea what the point of this game is about. no story, it's only a design idea.
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Kouen Hasuki
( 0.6 小时(记录在案的) )
发布于:2014年6月11日
A very wierd but fun game that makes me think of Gauntlet for some reason

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=269705143
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Imban
( 0.4 小时(记录在案的) )
发布于:2014年6月3日
"What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?" is basically the entire point of this game, and the answer is just that it'd be a procedurally generated game like so many other indie games nowadays, but wrapped in an attempt to make some kind of fancy artistic point out of it.

Honestly, it's exactly what it looks like, though frequently far more boring than the screenshots depict. The game is described as: an "infinite, recursive, tactical shooter". By infinite and recursive, the designer of course means procedurally generated, and by tactical it means you'll often be sitting behind a corner waiting for the one time you can dash out without instantly dying, or choosing to run away into a different level because discretion is the better part of valor. If you're expecting good top-down shooter mechanics, look elsewhere.

The artistic point isn't worth $8, and while it managed to bamboozle me into buying the game, I have no idea how it confused reviewers like IGN's or GamePro's, who actually managed to play the game before writing their reviews. I hope.
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in base 4, 2+2 equals 10
( 47.1 小时(记录在案的) )
发布于:2014年4月24日
This game is great, the idea is superb and the gameplay is excellent. You can go inside of things like enemies to modify them and come out to find that the enemy is something completely different. Imagine directly modifying powerups by going inside of them, then coming out to collect it. The idea is amazing. The excution is great.

Certainly Reccomended.
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ivlr3vil
( 0.7 小时(记录在案的) )
发布于:2014年2月27日
It's a weird game, a shooter where you're plopped in and never really ends. Sort of a zen-like experience that is fun to just pass the time away. There isn't much of a failure state, when you're shot you are sent back a level. It's one of the games I don't mind just plopping back into for it's simplicity.
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Snapizzle
( 1.6 小时(记录在案的) )
发布于:2014年2月2日
This game is punishment wrapped in desire mixed with hope.
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Bootleg Butlins
( 0.6 小时(记录在案的) )
发布于:2014年1月5日
Quite a letdown, only thing i regret having in my library
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Bryy_Miller
( 0.3 小时(记录在案的) )
发布于:2013年12月30日
This game has literally no point.
No plot.
Just the mechanic of shrinking into objects, with no real end to how small you can possibly get. And while that in itself is an awesome mechanic... it is rendered meaningless because there's just no plot. There's nothin'. It's literally just you going around shooting stuff and getting smaller.
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Silencer-X
( 2.4 小时(记录在案的) )
发布于:2013年12月28日
I love how this game makes me think creatively when I play it. Excellent example of how the latest computers and graphics are not required for a game to have a surprising amount of depth. Bravo to Rohrer for creatively expanding the medium without perpetuating the industry's ever expanding, harmful, and needless hardware and software upgrade cycles.
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Arevan
( 0.5 小时(记录在案的) )
发布于:2013年12月24日
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
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Whiskey
( 0.8 小时(记录在案的) )
发布于:2013年12月5日
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
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最有价值的评测  总体
75 人中有 58 人(77%)觉得这篇评测有价值
不推荐
0.8 小时(记录在案的)
发布于:2013年12月5日
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
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42 人中有 30 人(71%)觉得这篇评测有价值
不推荐
0.9 小时(记录在案的)
发布于:2012年1月13日
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
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26 人中有 18 人(69%)觉得这篇评测有价值
不推荐
0.5 小时(记录在案的)
发布于:2013年12月24日
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
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16 人中有 10 人(63%)觉得这篇评测有价值
推荐
2.5 小时(记录在案的)
发布于:2014年7月13日
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
这篇评测是否有价值? 欢乐
3 人中有 2 人(67%)觉得这篇评测有价值
推荐
6.2 小时(记录在案的)
发布于:2014年8月5日
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
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9 人中有 5 人(56%)觉得这篇评测有价值
推荐
2.4 小时(记录在案的)
发布于:2013年12月28日
I love how this game makes me think creatively when I play it. Excellent example of how the latest computers and graphics are not required for a game to have a surprising amount of depth. Bravo to Rohrer for creatively expanding the medium without perpetuating the industry's ever expanding, harmful, and needless hardware and software upgrade cycles.
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11 人中有 6 人(55%)觉得这篇评测有价值
推荐
2.0 小时(记录在案的)
发布于:2013年8月27日
Interesting concept where you dive inner(or outer) from yourself, an enemy or power up in order to make the subject in question weaker, stronger or different in order to get to the "next level".

Once you figure out the concept of the game... well, that's pretty much it. There is no story so going through each "level" is pretty much like playing in an arcade, where you are just going for the points. That's not a bad thing, but for me, I wish there was more.

I still recommend the game due to the fact that it has a VERY unique gameplay system. If anything, this game is still worth the trip, even if it is just for a little while!
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13 人中有 7 人(54%)觉得这篇评测有价值
不推荐
0.7 小时(记录在案的)
发布于:2013年11月30日
It's entertaining for all of five minutes, by which point it begins to feel like it has outlived its purpose. The gimmick is neat, but there's so little actual game here that it's not worth even a few bucks to give it a try. If you want a sense of infinity, go look up Space Engine or some such prodecural game with real scope- IaSFS just manages to feel claustrophobic, and since the entire premise is procedural generation, thoughtless.
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8 人中有 4 人(50%)觉得这篇评测有价值
推荐
5.2 小时(记录在案的)
发布于:2014年10月28日
I really liked this game. It was frustrating AS ♥♥♥♥ sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
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12 人中有 6 人(50%)觉得这篇评测有价值
推荐
0.6 小时(记录在案的)
发布于:2014年6月11日
A very wierd but fun game that makes me think of Gauntlet for some reason

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=269705143
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4 人中有 2 人(50%)觉得这篇评测有价值
推荐
2.4 小时(记录在案的)
发布于:2011年12月20日
This game is mind-destroying, but very fun (even though I'm terrible at it, I still had a bunch of good laughs at my fauilure). The systems are simple on the surface, but can be as complex as you are willing to make them.
这篇评测是否有价值? 欢乐
9 人中有 4 人(44%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
不推荐
0.9 小时(记录在案的)
发布于:2012年7月5日
Frustratingly poor game design. Single idea with crap tacked ontop.
Game doesn't have a menu, don't have a clue wtf I'm doing or if there are even any other buttons.
WTF do flags do? Is there a ♥♥♥♥ing goal to the game? No? Good, so I won't have to worry about sleepless nights wondering what happens at the end.
♥♥♥♥it
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5 人中有 2 人(40%)觉得这篇评测有价值
推荐
0.7 小时(记录在案的)
发布于:2014年2月27日
It's a weird game, a shooter where you're plopped in and never really ends. Sort of a zen-like experience that is fun to just pass the time away. There isn't much of a failure state, when you're shot you are sent back a level. It's one of the games I don't mind just plopping back into for it's simplicity.
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5 人中有 2 人(40%)觉得这篇评测有价值
推荐
1.5 小时(记录在案的)
发布于:2012年4月19日
Surprisingly deep. Literally.
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5 人中有 2 人(40%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
1 人中有 0 人(0%)觉得这篇评测有价值
推荐
1.1 小时(记录在案的)
发布于:2015年5月3日
Inside a Star-Filled Sky is an extremely clever concept that doesn't ultimately end up going much of anywhere.

The idea is that you're a symbol exploring a top-down universe, shooting at monsters and collecting powerups. The trick, though, is that everything is fractal; instead of grabbing a powerup you can shrink down inside it, and then shrink down inside an enemy inside of that, and so on. You have a procedurally-generated infinity to explore.

Exploring is all there really is to it, though. As far as I've been able to tell there isn't any actual goal except to survive as long as possible and travel as far as possible.
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14 人中有 6 人(43%)觉得这篇评测有价值
不推荐
1.6 小时(记录在案的)
发布于:2014年2月2日
This game is punishment wrapped in desire mixed with hope.
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6 人中有 2 人(33%)觉得这篇评测有价值
推荐
4.8 小时(记录在案的)
发布于:2012年7月12日
"we need to go deeper!"
An infinitely procedurally generated word. Infinite in the scope of a human lifetime.
Go into enemies to make them weaker, go into power ups to make them stronger.

Like "Inception", except, it NEVER ends.

Insanely difficult, and hard to manage where you are. Very interesting, and majorly rewarding when you finally get to a place and plant your flag in a place NO HUMAN has ever been.

7.5/10 Try, a must if you like shooters or very interesting indies.
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6 人中有 2 人(33%)觉得这篇评测有价值
推荐
24.5 小时(记录在案的)
发布于:2011年5月15日
An amazing bullet hell shmup. A marvel of simple design using complex concepts with confident execution. Jason Rohrer finally makes a gamers game, without abandoning his lofty concepts of art in the framework of game design.

I could go on about the procedurally generated levels and enemies, the over one hundred thousand bullet power up combos, the recursive progression through (into? out of?) levels and the emergent game play the arises from this mix. I could talk about the philisophical implications that these factors evoke. But I'm just going to leave it at this; It's a blast of a shmup that will give you infinite variety within the framework of its design.
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6 人中有 2 人(33%)觉得这篇评测有价值
不推荐
0.4 小时(记录在案的)
发布于:2013年11月29日
I just don't get it.

The game throws you violently into gameplay, with little explanation on what to do. There's no tutorial later on, you pretty much have to figure out everything by yourself.

The game itself is very confusing if you don't know how it works. For my part, I still can't figure out what each thing does, or what the goal even is. The art is fine and pretty good actually, but there's nothing much more to it. What a pity!

Unless you can reach out to the developer so he can explain what the hell you're supposed to do, then you might be better off not getting this game, or at least, not until it gets polished a little more!
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