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在 Inside a Star-filled Sky 里,大奖得主设计师 Jason Rohrer 为你带来敏捷而又训练有素的大量射手。你可曾想过进入每一个关卡中还能发现另一个关卡隐藏于其中?又可曾想在过进入那个关卡之后又能再次发现另外一个关卡隐藏在那里面? 试想一下你将可以进入内部改造一个敌人或是一个强化装置,再试想一下你将可以进入内部改造你自己,再试想一下一切的过程都会重蹈覆辙。这一切将会如何? Inside a Star-filled Sky 是一个围绕着紧张、刺激、高难度和递进式关卡等概念的二维空间射击游戏。
发行日期: 2011年5月14日
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评测

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

关于游戏

在 Inside a Star-filled Sky 里,大奖得主设计师 Jason Rohrer 为你带来敏捷而又训练有素的大量射手。你可曾想过进入每一个关卡中还能发现另一个关卡隐藏于其中?又可曾想在过进入那个关卡之后又能再次发现另外一个关卡隐藏在那里面?

试想一下你将可以进入内部改造一个敌人或是一个强化装置,再试想一下你将可以进入内部改造你自己,再试想一下一切的过程都会重蹈覆辙。这一切将会如何?

Inside a Star-filled Sky 是一个围绕着紧张、刺激、高难度和递进式关卡等概念的二维空间射击游戏。

游戏特色:

  • 特色的即时游戏方式
  • 进入内部——敌人, 强化装置, 甚至是你自己——将这一切为了你的战术优势改造
  • 递进式关卡设计,以及庞大的对战系统,提供无尽的战术变化
  • 多达十二种方式达成挑战——包括自身弹射、自爆,或是用自己的方法去达成目标
  • 根据即时的游戏进展演变出互动性的游戏音轨
  • 在无尽的关卡内插下你的旗帜,让你的旗帜遍满整个关卡,标注你的探险历程,同时还可以通过全球旗帜系统看见其他人的旗帜

系统需求(PC)

    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio

系统需求(MAC)

    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
有价值的用户评测
7 人中有 6 人(86%)觉得这篇评测有价值
2.2 小时(记录在案的)
To infinity and beyond!

65/100 Jason Rohrer's "Inside a Star-filled Sky" is an experimental multi-directional shooter with danmaku, tactical elements, beautiful pixel art style and pleasant melody for soundtrack. But author's vaunted recursion disappeared into the depths of infinite levels...

P. S. Preferable to buy it on sales or in bundles.
发布于:9月5日
这篇评测是否有价值?
5 人中有 3 人(60%)觉得这篇评测有价值
0.6 小时(记录在案的)
A very wierd but fun game that makes me think of Gauntlet for some reason

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=269705143
发布于:6月11日
这篇评测是否有价值?
4 人中有 2 人(50%)觉得这篇评测有价值
2.2 小时(记录在案的)
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
发布于:7月13日
这篇评测是否有价值?
8 人中有 1 人(13%)觉得这篇评测有价值
0.4 小时(记录在案的)
"What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?" is basically the entire point of this game, and the answer is just that it'd be a procedurally generated game like so many other indie games nowadays, but wrapped in an attempt to make some kind of fancy artistic point out of it.

Honestly, it's exactly what it looks like, though frequently far more boring than the screenshots depict. The game is described as: an "infinite, recursive, tactical shooter". By infinite and recursive, the designer of course means procedurally generated, and by tactical it means you'll often be sitting behind a corner waiting for the one time you can dash out without instantly dying, or choosing to run away into a different level because discretion is the better part of valor. If you're expecting good top-down shooter mechanics, look elsewhere.

The artistic point isn't worth $8, and while it managed to bamboozle me into buying the game, I have no idea how it confused reviewers like IGN's or GamePro's, who actually managed to play the game before writing their reviews. I hope.
发布于:6月3日
这篇评测是否有价值?
6 人中有 0 人(0%)觉得这篇评测有价值
1.0 小时(记录在案的)
I have no idea what the point of this game is about. no story, it's only a design idea.
发布于:6月25日
这篇评测是否有价值?
15 人中有 11 人(73%)觉得这篇评测有价值
0.9 小时(记录在案的)
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
发布于:2012年1月13日
这篇评测是否有价值?