Inside a Star-filled Sky is an infinite, recursive, tactical shooter by award-winning designer Jason Rohrer (Passage, Between). What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?
ユーザーレビュー: 賛否両論 (59 件のレビュー)
リリース日: 2011年5月14日

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レビュー

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

このゲームについて

Inside a Star-filled Sky is an infinite, recursive, tactical shooter by award-winning designer Jason Rohrer (Passage, Between). What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?

What if you could change an enemy or a power-up from the inside? What if you could enter and change yourself? What if these levels inside levels inside levels went all the way down---and all the way up?

Inside a Star-filled Sky is a hard, procedurally-generated shmup built around this core concept.

Key features:

  • Unique recursive gameplay
  • Enter things---enemies, power-ups, and even yourself---to alter them for your tactical advantage
  • Procedurally generated levels, along with a massive bullet combo system, offer limitless tactical variety
  • Dozens of ways to approach each challenge---reflex your way through, blast your way through, or think your way through
  • Dynamic soundtrack is procedurally generated based on moment-to-moment gameplay
  • Plant your flag throughout an infinite level space to mark your discoveries, and see flags planted by others via a global flag server

システム要件

Win
Mac
    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
参考になったカスタマーレビュー
9 人中 7 人 (78%) がこのレビューが参考になったと投票しました
記録時間: 2.2 時間
To infinity and beyond!

65/100 Jason Rohrer's "Inside a Star-filled Sky" is an experimental multi-directional shooter with danmaku, tactical elements, beautiful pixel art style and pleasant melody for soundtrack. But author's vaunted recursion disappeared into the depths of infinite levels...

P. S. Preferable to buy it on sales or in bundles.
投稿日: 9月5日
このレビューは参考になりましたか? はい いいえ
6 人中 4 人 (67%) がこのレビューが参考になったと投票しました
記録時間: 2.2 時間
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
投稿日: 7月13日
このレビューは参考になりましたか? はい いいえ
7 人中 4 人 (57%) がこのレビューが参考になったと投票しました
記録時間: 0.6 時間
A very wierd but fun game that makes me think of Gauntlet for some reason

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=269705143
投稿日: 6月11日
このレビューは参考になりましたか? はい いいえ
12 人中 3 人 (25%) がこのレビューが参考になったと投票しました
記録時間: 0.4 時間
"What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?" is basically the entire point of this game, and the answer is just that it'd be a procedurally generated game like so many other indie games nowadays, but wrapped in an attempt to make some kind of fancy artistic point out of it.

Honestly, it's exactly what it looks like, though frequently far more boring than the screenshots depict. The game is described as: an "infinite, recursive, tactical shooter". By infinite and recursive, the designer of course means procedurally generated, and by tactical it means you'll often be sitting behind a corner waiting for the one time you can dash out without instantly dying, or choosing to run away into a different level because discretion is the better part of valor. If you're expecting good top-down shooter mechanics, look elsewhere.

The artistic point isn't worth $8, and while it managed to bamboozle me into buying the game, I have no idea how it confused reviewers like IGN's or GamePro's, who actually managed to play the game before writing their reviews. I hope.
投稿日: 6月3日
このレビューは参考になりましたか? はい いいえ
10 人中 1 人 (10%) がこのレビューが参考になったと投票しました
記録時間: 1.0 時間
I have no idea what the point of this game is about. no story, it's only a design idea.
投稿日: 6月25日
このレビューは参考になりましたか? はい いいえ
19 人中 13 人 (68%) がこのレビューが参考になったと投票しました
記録時間: 0.9 時間
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
投稿日: 2012年1月13日
このレビューは参考になりましたか? はい いいえ