Inside a Star-filled Sky är en oändlig, återkommande , taktiskt skjutare av prisbelönade Jason Rohrer (Passage, Between). Tänk dig att gå in i ett föremål på en bana och hitta ytterligare en bana där inne? Tänk om du kunde gå in i föremålet på den banan och hitta ytterligare en bana.
Användarrecensioner: Blandat (60 recensioner)
Utgivningsdatum: 14 maj, 2011

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Köp Inside a Star Filled Sky

 

Recensioner

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

Om detta spel

Inside a Star-filled Sky är en oändlig, återkommande , taktiskt skjutare av prisbelönade Jason Rohrer (Passage, Between). Tänk dig att gå in i ett föremål på en bana och hitta ytterligare en bana där inne? Tänk om du kunde gå in i föremålet på den banan och hitta ytterligare en bana.

Tänk dig att kunna ändra på en fiende eller power-up från insidan? Tänk dig att gå in och ändra i dig själv? Tänk om dessa banor i banor inuti banor gick hela vägen ner---och hela vägen upp?

Inside a Star-filled sky är ett svårt, förloppsgenererat shmup byggt kring detta kärnkoncept.

Nyckelfunktioner:

  • Unikt återkommande spelläge
  • Gå in i föremål---fienden, power-ups, till och med dig själv--- för att förändra dem och skaffa taktiska övertag
  • Förloppsgenerarade banor, tillsammans med ett massivt kul-combo-system, ger dig gränslösa taktiska variationer
  • Dussintals av tillvägagångssätt att ta sig an varje utmaning---studsa dig igenom, skjut dig igenom, eller tänk dig igenom
  • Dynamiskt soundtrack som förloppsmässigt genererar musik baserat på spellägets gång
  • Erövra platser genom en oändlig rymd och märk dem med din flagga, och se andras flaggor via en global flagg-server

Systemkrav

PC
Mac
    • Operativsystem: Windows XP
    • Processor: 900 MHz
    • Minne: 40 MB
    • Hårddiskutrymme: 10 MB
    • Grafikkort: Inbyggd grafik
    • Ljud: Standardljud
    • Operativsystem: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, eller senare.
    • Processor: 900MHz Intel
    • Minne: 40 MB
    • Hårddiskutrymme: 10 MB
    • Grafikkort: Inbyggd grafik
    • Ljud: Standardljud
Hjälpsamma kundrecensioner
0 av 5 personer (0%) fann denna recension hjälpsam
0.4 timmar totalt
Upplagd: 2 oktober
Pointless.
Var denna recension hjälpsam? Ja Nej
5.2 timmar totalt
Upplagd: 28 oktober
I really liked this game. It was frustrating AS ♥♥♥♥ sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
Var denna recension hjälpsam? Ja Nej
7 av 9 personer (78%) fann denna recension hjälpsam
2.2 timmar totalt
Upplagd: 5 september
To infinity and beyond!

65/100 Jason Rohrer's "Inside a Star-filled Sky" is an experimental multi-directional shooter with danmaku, tactical elements, beautiful pixel art style and pleasant melody for soundtrack. But author's vaunted recursion disappeared into the depths of infinite levels...

P. S. Preferable to buy it on sales or in bundles.
Var denna recension hjälpsam? Ja Nej
4 av 6 personer (67%) fann denna recension hjälpsam
2.2 timmar totalt
Upplagd: 13 juli
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
Var denna recension hjälpsam? Ja Nej
4 av 7 personer (57%) fann denna recension hjälpsam
0.6 timmar totalt
Upplagd: 11 juni
A very wierd but fun game that makes me think of Gauntlet for some reason

Video Review Below:
http://steamcommunity.com/sharedfiles/filedetails/?id=269705143
Var denna recension hjälpsam? Ja Nej
4 av 13 personer (31%) fann denna recension hjälpsam
0.4 timmar totalt
Upplagd: 3 juni
"What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?" is basically the entire point of this game, and the answer is just that it'd be a procedurally generated game like so many other indie games nowadays, but wrapped in an attempt to make some kind of fancy artistic point out of it.

Honestly, it's exactly what it looks like, though frequently far more boring than the screenshots depict. The game is described as: an "infinite, recursive, tactical shooter". By infinite and recursive, the designer of course means procedurally generated, and by tactical it means you'll often be sitting behind a corner waiting for the one time you can dash out without instantly dying, or choosing to run away into a different level because discretion is the better part of valor. If you're expecting good top-down shooter mechanics, look elsewhere.

The artistic point isn't worth $8, and while it managed to bamboozle me into buying the game, I have no idea how it confused reviewers like IGN's or GamePro's, who actually managed to play the game before writing their reviews. I hope.
Var denna recension hjälpsam? Ja Nej
1 av 10 personer (10%) fann denna recension hjälpsam
1.0 timmar totalt
Upplagd: 25 juni
I have no idea what the point of this game is about. no story, it's only a design idea.
Var denna recension hjälpsam? Ja Nej
2 av 15 personer (13%) fann denna recension hjälpsam
0.8 timmar totalt
Upplagd: 24 maj
alright IN ALL SERIOUS NO JOKE HERE
THIS GAME IS F*KING TERRIBLE
F*CKA U
Var denna recension hjälpsam? Ja Nej
8.0 timmar totalt
Upplagd: 26 juni
Infinitely recursive. It doesn't sound like much, though a little difficult to pronounce in a hurry. But it's the nature of the universe; infinitely spanning frontiers both outward and inward. Inside a Star-Filled Sky is a shooter, inside a maze where each enemy and power up contains another room, and each room contains enemies and power ups.
Make no mistake, this is as much art as it is game. As much statement on the vastness of creation as it is entertaining top down strategic shooter. One of those games where the weight of the experience sinks in after you've set it down, and you start trying to make sense of what you just saw. When you stare at the night-sky, and imagine what might be circling every star.
Var denna recension hjälpsam? Ja Nej
0.3 timmar totalt
Upplagd: 23 september
I've played it much more out of Steam but I really like it. Be warned though that you are getting into a sparse and difficult game.
Var denna recension hjälpsam? Ja Nej
5.7 timmar totalt
Upplagd: 5 augusti
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
Var denna recension hjälpsam? Ja Nej
0.2 timmar totalt
Upplagd: 15 augusti
This "game" is absolute S.h.i.t., and entertaining for all of like 20 seconds. Don't support this idiot dev.
Var denna recension hjälpsam? Ja Nej
14 av 20 personer (70%) fann denna recension hjälpsam
0.9 timmar totalt
Upplagd: 13 januari, 2012
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
Var denna recension hjälpsam? Ja Nej
20 av 32 personer (63%) fann denna recension hjälpsam
0.8 timmar totalt
Upplagd: 5 december, 2013
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
Var denna recension hjälpsam? Ja Nej
11 av 16 personer (69%) fann denna recension hjälpsam
0.3 timmar totalt
Upplagd: 22 december, 2013
The developer's website (http://hcsoftware.sourceforge.net/jason-rohrer/) lists his entire published portfolio. Critics of this game should try some of Jason Rohrer's freeware releases. What British mathematician John Conway did for games as procedural life generators, Jason Rohrer has been doing for games as statements about ethics and the limits of human consciousness. But while Conway's "Game of Life" is a wide-open laboratory, Jason Rohrer uses the medium of pseudorandomness to make syllogistic statements. For example, each step you take in "Passage" brings you a bit closer to the same conclusion: when facing a finite lifespan, the love you make is worth more than the treasure you take. Fairly straightforward conclusion, yet "Passage" is never hamfisted or forced - reasoned argument always trumps hand-waving assertion.

"Inside a Star-filled Sky" forgoes syllogistic logic in favor of inductive reasoning. As you traverse each level, you'll discover that you lack the attack power and/or movement speed to reach the exit. So, you must power up your creature and weaken your enemies. This means diving recursively into a powerup, an enemy, or even yourself. As these recursive levels stack up, you face the identical problem at each local scope: how to weaken the obstacles and strengthen yourself. All with an eye toward unwinding the stack and solving the original problem. And so the game politely asks the player to consider a simple proposition: observed casuality in the universe is not a linear function of time but rather an ex post facto selection of one set of points in a multi-dimensional space of possibilities, with each possibility perched on a stack of turtles all the way down. But the game actually makes this statement more elegantly than I ever could.
Var denna recension hjälpsam? Ja Nej
8 av 13 personer (62%) fann denna recension hjälpsam
0.5 timmar totalt
Upplagd: 24 december, 2013
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
Var denna recension hjälpsam? Ja Nej
5 av 8 personer (63%) fann denna recension hjälpsam
2.4 timmar totalt
Upplagd: 28 december, 2013
I love how this game makes me think creatively when I play it. Excellent example of how the latest computers and graphics are not required for a game to have a surprising amount of depth. Bravo to Rohrer for creatively expanding the medium without perpetuating the industry's ever expanding, harmful, and needless hardware and software upgrade cycles.
Var denna recension hjälpsam? Ja Nej
5 av 8 personer (63%) fann denna recension hjälpsam
2.0 timmar totalt
Upplagd: 27 augusti, 2013
Interesting concept where you dive inner(or outer) from yourself, an enemy or power up in order to make the subject in question weaker, stronger or different in order to get to the "next level".

Once you figure out the concept of the game... well, that's pretty much it. There is no story so going through each "level" is pretty much like playing in an arcade, where you are just going for the points. That's not a bad thing, but for me, I wish there was more.

I still recommend the game due to the fact that it has a VERY unique gameplay system. If anything, this game is still worth the trip, even if it is just for a little while!
Var denna recension hjälpsam? Ja Nej
2 av 4 personer (50%) fann denna recension hjälpsam
0.7 timmar totalt
Upplagd: 27 februari
It's a weird game, a shooter where you're plopped in and never really ends. Sort of a zen-like experience that is fun to just pass the time away. There isn't much of a failure state, when you're shot you are sent back a level. It's one of the games I don't mind just plopping back into for it's simplicity.
Var denna recension hjälpsam? Ja Nej
2 av 5 personer (40%) fann denna recension hjälpsam
4.8 timmar totalt
Upplagd: 12 juli, 2012
"we need to go deeper!"
An infinitely procedurally generated word. Infinite in the scope of a human lifetime.
Go into enemies to make them weaker, go into power ups to make them stronger.

Like "Inception", except, it NEVER ends.

Insanely difficult, and hard to manage where you are. Very interesting, and majorly rewarding when you finally get to a place and plant your flag in a place NO HUMAN has ever been.

7.5/10 Try, a must if you like shooters or very interesting indies.
Var denna recension hjälpsam? Ja Nej