Inside a Star-filled Sky is an infinite, recursive, tactical shooter by award-winning designer Jason Rohrer (Passage, Between). What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?
Рецензії користувачів: переважно схвальні (усього 67) - 71% з 67 рецензій на цю гру є позитивними.
Дата виходу: 14 тра 2011

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Придбати Inside a Star Filled Sky

 

Рецензії

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

Про цю гру

Inside a Star-filled Sky is an infinite, recursive, tactical shooter by award-winning designer Jason Rohrer (Passage, Between). What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?

What if you could change an enemy or a power-up from the inside? What if you could enter and change yourself? What if these levels inside levels inside levels went all the way down---and all the way up?

Inside a Star-filled Sky is a hard, procedurally-generated shmup built around this core concept.

Key features:

  • Unique recursive gameplay
  • Enter things---enemies, power-ups, and even yourself---to alter them for your tactical advantage
  • Procedurally generated levels, along with a massive bullet combo system, offer limitless tactical variety
  • Dozens of ways to approach each challenge---reflex your way through, blast your way through, or think your way through
  • Dynamic soundtrack is procedurally generated based on moment-to-moment gameplay
  • Plant your flag throughout an infinite level space to mark your discoveries, and see flags planted by others via a global flag server

Вимоги до системи

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
Корисні рецензії покупців
51 з 66 людей (77%) вважають цю рецензію слушною
0.8 год. зареєстровано
Додано: 5 грудня 2013 р.
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
Чи була ця рецензія слушною? Так Ні Кумедна
28 з 39 людей (72%) вважають цю рецензію слушною
0.9 год. зареєстровано
Додано: 13 січня 2012 р.
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
Чи була ця рецензія слушною? Так Ні Кумедна
16 з 23 людей (70%) вважають цю рецензію слушною
0.5 год. зареєстровано
Додано: 24 грудня 2013 р.
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
Чи була ця рецензія слушною? Так Ні Кумедна
10 з 15 людей (67%) вважають цю рецензію слушною
2.5 год. зареєстровано
Додано: 13 липня 2014 р.
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
Чи була ця рецензія слушною? Так Ні Кумедна
2 з 2 людей (100%) вважають цю рецензію слушною
6.2 год. зареєстровано
Додано: 5 серпня 2014 р.
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
Чи була ця рецензія слушною? Так Ні Кумедна