Inside a Star-filled Sky is an infinite, recursive, tactical shooter by award-winning designer Jason Rohrer (Passage, Between). What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?
Рецензії користувачів:
Загалом:
переважно схвальні (усього 68) - 70% з 68 рецензій на цю гру є позитивними.
Дата виходу: 14 тра 2011

Увійдіть до акаунту, щоб додати цей товар до бажаного чи позначити «не цікавить».

Придбати Inside a Star Filled Sky

 

Рецензії

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

Про цю гру

Inside a Star-filled Sky is an infinite, recursive, tactical shooter by award-winning designer Jason Rohrer (Passage, Between). What if you could enter an object in a level and find a level inside of it? What if you could enter an object in that level and find another level inside of that?

What if you could change an enemy or a power-up from the inside? What if you could enter and change yourself? What if these levels inside levels inside levels went all the way down---and all the way up?

Inside a Star-filled Sky is a hard, procedurally-generated shmup built around this core concept.

Key features:

  • Unique recursive gameplay
  • Enter things---enemies, power-ups, and even yourself---to alter them for your tactical advantage
  • Procedurally generated levels, along with a massive bullet combo system, offer limitless tactical variety
  • Dozens of ways to approach each challenge---reflex your way through, blast your way through, or think your way through
  • Dynamic soundtrack is procedurally generated based on moment-to-moment gameplay
  • Plant your flag throughout an infinite level space to mark your discoveries, and see flags planted by others via a global flag server

Вимоги до системи

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
Користувацькі рецензії
Систему рецензій оновлено! Докладніше
Загалом:
переважно схвальні (усього 68)
Щойно опубліковані
johnnywhitebread
( 0.5 год. зареєстровано )
Додано: 16 червня
This game has a super-interesting high concept to it. However, without any defined goal, it's ultimately pointless. There is no end-game. Have fun playing forever, or, more likely, stop after an hour or so and never pick it up again. This is Jason Rohrer at his Rohreriest.
Léonard
( 0.7 год. зареєстровано )
Додано: 3 червня 2015 р.
If I was given a chance to refund a single game, it would be this.

There is an interesting mechanic (diving into enemies, power-ups etc.) but its connection to the game is vague at best. Going into something feels nothing more than a “next level” button , thus making it easier to lose track of your progress, everything looks so similar, if not identical.
jac1002
( 1.4 год. зареєстровано )
Додано: 12 травня 2015 р.
Inception:The Game
cute goblin girl
( 1.1 год. зареєстровано )
Додано: 3 травня 2015 р.
Inside a Star-Filled Sky is an extremely clever concept that doesn't ultimately end up going much of anywhere.

The idea is that you're a symbol exploring a top-down universe, shooting at monsters and collecting powerups. The trick, though, is that everything is fractal; instead of grabbing a powerup you can shrink down inside it, and then shrink down inside an enemy inside of that, and so on. You have a procedurally-generated infinity to explore.

Exploring is all there really is to it, though. As far as I've been able to tell there isn't any actual goal except to survive as long as possible and travel as far as possible.
kijib
( 2.8 год. зареєстровано )
Додано: 3 листопада 2014 р.
Inception: The Game
I have no idea what I'm doing.
( 2.0 год. зареєстровано )
Додано: 31 жовтня 2014 р.
Of all the hipster indie trash I've played, this is by far the most pretentious and pointless.
$$ Killionaire $$
( 5.2 год. зареєстровано )
Додано: 28 жовтня 2014 р.
I really liked this game. It was frustrating AS ♥♥♥♥ sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
BaRLeY
( 0.4 год. зареєстровано )
Додано: 2 жовтня 2014 р.
Pointless.
Qblock
( 6.2 год. зареєстровано )
Додано: 5 серпня 2014 р.
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
Rush68
( 2.5 год. зареєстровано )
Додано: 13 липня 2014 р.
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
Найбільш слушні рецензії  За весь час
59 з 76 людей (78%) вважають цю рецензію слушною
Не рекомендована
0.8 год. зареєстровано
Додано: 5 грудня 2013 р.
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
Чи була ця рецензія слушною? Так Ні Кумедна
31 з 43 людей (72%) вважають цю рецензію слушною
Не рекомендована
0.9 год. зареєстровано
Додано: 13 січня 2012 р.
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
Чи була ця рецензія слушною? Так Ні Кумедна
19 з 27 людей (70%) вважають цю рецензію слушною
Не рекомендована
0.5 год. зареєстровано
Додано: 24 грудня 2013 р.
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
Чи була ця рецензія слушною? Так Ні Кумедна
10 з 16 людей (63%) вважають цю рецензію слушною
Рекомендована
2.5 год. зареєстровано
Додано: 13 липня 2014 р.
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
Чи була ця рецензія слушною? Так Ні Кумедна
1 з 1 людей (100%) вважають цю рецензію слушною
Не рекомендована
0.7 год. зареєстровано
Додано: 3 червня 2015 р.
If I was given a chance to refund a single game, it would be this.

There is an interesting mechanic (diving into enemies, power-ups etc.) but its connection to the game is vague at best. Going into something feels nothing more than a “next level” button , thus making it easier to lose track of your progress, everything looks so similar, if not identical.
Чи була ця рецензія слушною? Так Ні Кумедна
2 з 3 людей (67%) вважають цю рецензію слушною
Рекомендована
6.2 год. зареєстровано
Додано: 5 серпня 2014 р.
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
Чи була ця рецензія слушною? Так Ні Кумедна
5 з 9 людей (56%) вважають цю рецензію слушною
Рекомендована
2.4 год. зареєстровано
Додано: 28 грудня 2013 р.
I love how this game makes me think creatively when I play it. Excellent example of how the latest computers and graphics are not required for a game to have a surprising amount of depth. Bravo to Rohrer for creatively expanding the medium without perpetuating the industry's ever expanding, harmful, and needless hardware and software upgrade cycles.
Чи була ця рецензія слушною? Так Ні Кумедна
6 з 11 людей (55%) вважають цю рецензію слушною
Рекомендована
2.0 год. зареєстровано
Додано: 27 серпня 2013 р.
Interesting concept where you dive inner(or outer) from yourself, an enemy or power up in order to make the subject in question weaker, stronger or different in order to get to the "next level".

Once you figure out the concept of the game... well, that's pretty much it. There is no story so going through each "level" is pretty much like playing in an arcade, where you are just going for the points. That's not a bad thing, but for me, I wish there was more.

I still recommend the game due to the fact that it has a VERY unique gameplay system. If anything, this game is still worth the trip, even if it is just for a little while!
Чи була ця рецензія слушною? Так Ні Кумедна
7 з 13 людей (54%) вважають цю рецензію слушною
Не рекомендована
0.7 год. зареєстровано
Додано: 30 листопада 2013 р.
It's entertaining for all of five minutes, by which point it begins to feel like it has outlived its purpose. The gimmick is neat, but there's so little actual game here that it's not worth even a few bucks to give it a try. If you want a sense of infinity, go look up Space Engine or some such prodecural game with real scope- IaSFS just manages to feel claustrophobic, and since the entire premise is procedural generation, thoughtless.
Чи була ця рецензія слушною? Так Ні Кумедна
4 з 8 людей (50%) вважають цю рецензію слушною
Рекомендована
5.2 год. зареєстровано
Додано: 28 жовтня 2014 р.
I really liked this game. It was frustrating AS ♥♥♥♥ sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
Чи була ця рецензія слушною? Так Ні Кумедна