В запълненото от звезди небе (Inside a Star-filled Sky) е един безкраен, бързо повтаряем, аркаден тактически екшън от всепризнатия дизайнер Jason Rohrer, автор на игрите Passage и Between. Какво ще стане, ако на дадено ниво Вие можете да влезете в предмет, в който можете да откриете още едно ниво?
Потребителки рецензии:
Общо:
Предимно положителни (68 рецензии) - 70% от 68 потребителски рецензии за тази игра са положителни.
Дата на излизане: 14 май 2011

Впишете се, за да добавите този артикул към списъка си с желания, последвайте го или отбележите, че не се интересувате от него

Закупуване на Inside a Star Filled Sky

 

Рецензии

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

Относно тази игра

В запълненото от звезди небе (Inside a Star-filled Sky) е един безкраен, бързо повтаряем, аркаден тактически екшън от всепризнатия дизайнер Jason Rohrer, автор на игрите Passage и Between. Какво ще стане, ако на дадено ниво Вие можете да влезете в предмет, в който можете да откриете още едно ниво? Какво ще стане, ако можете да влезете в друг предмет на предишното ниво и да откриете още едно ниво в предмета?

Какво ще стане, ако можете да промените някой враг или бонус от вътрешната страна? Какво ще стане, ако можете да променяте себе си? Какво ще стане, ако нивата, намиращи се вътре в самите нива, могат да стигнат най-горе или най-долу?

Играта е труден, динамично генериран аркаден екшън, изграден около тази основна концепция.

Характеристики:

  • Уникален бързо повтаряем геймплей;
  • Възможност за влизане в различни неща — врагове, бонуси и дори в самият Вас — да ги промените за да придобиете тактическо превъзходство;
  • Динамично генерирани нива, в допълнение към масивната комбо система за избор на различни муниции, предлагащи безкрайна тактическа разнообразност;
  • Десетки начини за подход към всяко едно предизвикателство — заобикаляне, взривяване или измисляне на нов път за минаване на нивото
  • Динамично озвучение, процедурно-генерирано вследствие на моментния геймплей;
  • Заложете своя флаг на всяко едно от безкрайните пространства, за да отбележите Вашите открития, а също и да прегледате вражеските засадени знамена чрез нашата глобална система за маркиране позицията на флаговете.

Системни изисквания

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
Рецензии от клиенти
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Общо:
Предимно положителни (68 рецензии)
Наскоро публикувани
johnnywhitebread
( 0.5 изиграни часа )
Публикувани: 16 юни
This game has a super-interesting high concept to it. However, without any defined goal, it's ultimately pointless. There is no end-game. Have fun playing forever, or, more likely, stop after an hour or so and never pick it up again. This is Jason Rohrer at his Rohreriest.
Полезно? Да Не Забавна
Léonard
( 0.7 изиграни часа )
Публикувани: 3 юни 2015
If I was given a chance to refund a single game, it would be this.

There is an interesting mechanic (diving into enemies, power-ups etc.) but its connection to the game is vague at best. Going into something feels nothing more than a “next level” button , thus making it easier to lose track of your progress, everything looks so similar, if not identical.
Полезно? Да Не Забавна
jac1002
( 1.4 изиграни часа )
Публикувани: 12 май 2015
Inception:The Game
Полезно? Да Не Забавна
cute goblin girl
( 1.1 изиграни часа )
Публикувани: 3 май 2015
Inside a Star-Filled Sky is an extremely clever concept that doesn't ultimately end up going much of anywhere.

The idea is that you're a symbol exploring a top-down universe, shooting at monsters and collecting powerups. The trick, though, is that everything is fractal; instead of grabbing a powerup you can shrink down inside it, and then shrink down inside an enemy inside of that, and so on. You have a procedurally-generated infinity to explore.

Exploring is all there really is to it, though. As far as I've been able to tell there isn't any actual goal except to survive as long as possible and travel as far as possible.
Полезно? Да Не Забавна
kijib
( 2.8 изиграни часа )
Публикувани: 3 ноември 2014
Inception: The Game
Полезно? Да Не Забавна
I have no idea what I'm doing.
( 2.0 изиграни часа )
Публикувани: 31 октомври 2014
Of all the hipster indie trash I've played, this is by far the most pretentious and pointless.
Полезно? Да Не Забавна
$$ Killionaire $$
( 5.2 изиграни часа )
Публикувани: 28 октомври 2014
I really liked this game. It was frustrating AS ♥♥♥♥ sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
Полезно? Да Не Забавна
BaRLeY
( 0.4 изиграни часа )
Публикувани: 2 октомври 2014
Pointless.
Полезно? Да Не Забавна
Qblock
( 6.2 изиграни часа )
Публикувани: 5 август 2014
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
Полезно? Да Не Забавна
Rush68
( 2.5 изиграни часа )
Публикувани: 13 юли 2014
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
Полезно? Да Не Забавна
Най-полезни рецензии  Общо
59 от 76 човека (78%) сметнаха тази рецензия за полезна
Не са препоръчани
0.8 изиграни часа
Публикувани: 5 декември 2013
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
Беше ли полезна тази рецензия? Да Не Забавна
31 от 43 човека (72%) сметнаха тази рецензия за полезна
Не са препоръчани
0.9 изиграни часа
Публикувани: 13 януари 2012
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
Беше ли полезна тази рецензия? Да Не Забавна
19 от 27 човека (70%) сметнаха тази рецензия за полезна
Не са препоръчани
0.5 изиграни часа
Публикувани: 24 декември 2013
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
Беше ли полезна тази рецензия? Да Не Забавна
10 от 16 човека (63%) сметнаха тази рецензия за полезна
Препоръчани
2.5 изиграни часа
Публикувани: 13 юли 2014
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
Беше ли полезна тази рецензия? Да Не Забавна
1 от 1 човека (100%) сметнаха тази рецензия за полезна
Не са препоръчани
0.7 изиграни часа
Публикувани: 3 юни 2015
If I was given a chance to refund a single game, it would be this.

There is an interesting mechanic (diving into enemies, power-ups etc.) but its connection to the game is vague at best. Going into something feels nothing more than a “next level” button , thus making it easier to lose track of your progress, everything looks so similar, if not identical.
Беше ли полезна тази рецензия? Да Не Забавна
2 от 3 човека (67%) сметнаха тази рецензия за полезна
Препоръчани
6.2 изиграни часа
Публикувани: 5 август 2014
This game is unmistakably a return to a time when video games were more raw, unfinished, and simple. That this game appears to have depth and complexity is itself an illusion. I can count on my fingers the number of new things you will encounter as you play through the levels. My first time, I went as low as level -40. I couldn't seem to figure it out and every time you die, you go down a level. But then I started over, and am currently stuck at around level 118. There is a room full of robots that shoot enough bullets to make a japanese top-down shooter choke, and so to get past it, I went "inside" one of the enemies to try and disable it's weapons through giving it weaker powerups. Instead, now I am trapped inside of it by more crazy robots.

The way I got as far as I have was not actually through a whole lot of careful planning or picking the right items. Instead, I find that I progressed faster by running straight past or through things to the exit. Since when you die you automatically get one of your three "power ups" replaced with about 6 life points, you can burn through those and get to the exit. But, having done this, I am now not strong enough to proceed.
Беше ли полезна тази рецензия? Да Не Забавна
5 от 9 човека (56%) сметнаха тази рецензия за полезна
Препоръчани
2.4 изиграни часа
Публикувани: 28 декември 2013
I love how this game makes me think creatively when I play it. Excellent example of how the latest computers and graphics are not required for a game to have a surprising amount of depth. Bravo to Rohrer for creatively expanding the medium without perpetuating the industry's ever expanding, harmful, and needless hardware and software upgrade cycles.
Беше ли полезна тази рецензия? Да Не Забавна
6 от 11 човека (55%) сметнаха тази рецензия за полезна
Препоръчани
2.0 изиграни часа
Публикувани: 27 август 2013
Interesting concept where you dive inner(or outer) from yourself, an enemy or power up in order to make the subject in question weaker, stronger or different in order to get to the "next level".

Once you figure out the concept of the game... well, that's pretty much it. There is no story so going through each "level" is pretty much like playing in an arcade, where you are just going for the points. That's not a bad thing, but for me, I wish there was more.

I still recommend the game due to the fact that it has a VERY unique gameplay system. If anything, this game is still worth the trip, even if it is just for a little while!
Беше ли полезна тази рецензия? Да Не Забавна
7 от 13 човека (54%) сметнаха тази рецензия за полезна
Не са препоръчани
0.7 изиграни часа
Публикувани: 30 ноември 2013
It's entertaining for all of five minutes, by which point it begins to feel like it has outlived its purpose. The gimmick is neat, but there's so little actual game here that it's not worth even a few bucks to give it a try. If you want a sense of infinity, go look up Space Engine or some such prodecural game with real scope- IaSFS just manages to feel claustrophobic, and since the entire premise is procedural generation, thoughtless.
Беше ли полезна тази рецензия? Да Не Забавна
4 от 8 човека (50%) сметнаха тази рецензия за полезна
Препоръчани
5.2 изиграни часа
Публикувани: 28 октомври 2014
I really liked this game. It was frustrating AS ♥♥♥♥ sometimes, but I still enjoyed it a ton. It does have a far-off goal for you to reach eventually, and it was very pretty. Would recommend.
Беше ли полезна тази рецензия? Да Не Забавна