Inside a Star-filled Sky er et uendeligt, rekursivt, taktisk skydespil af den prisvindende designer Jason Rohrer (Passage, Between). Hvad hvis du kunne springe ind i et objekt og finde en bane derinde? Hvad hvis du kunne springe ind i et objekt i denne bane, og finde en ny bane derinde?
Brugeranmeldelser: Hovedsagelig positive (67 anmeldelser)
Udgivelsesdato: 14. maj 2011

Log på for at føje dette emne til din ønskeliste, følge det eller markere som ikke interesseret

Køb Inside a Star Filled Sky

 

Anmeldelser

“A beautiful, violent crumb from infinity's table”
9/10 – IGN

“Eloquently translates the incomprehensible concept of infinity into game form... Alternately maddening and sublime”
4/5 – GamePro

Om dette spil

Inside a Star-filled Sky er et uendeligt, rekursivt, taktisk skydespil af den prisvindende designer Jason Rohrer (Passage, Between). Hvad hvis du kunne springe ind i et objekt og finde en bane derinde? Hvad hvis du kunne springe ind i et objekt i denne bane, og finde en ny bane derinde?

Hvad hvis du kunne udskifte en fjende eller et power-up indefra? Hvad hvis du kunne gå ind i dig selv og ændre dig? Hvad nu, hvis disse baner inde i andre baner inde i baner gik hele vejen ned, og derefter hele vejen op?

Inside a Star-filled Sky er et udfordrende, proceduremæssigt-genereret ”Shoot 'em up”, som er opbygget omkring dette centrale koncept.

Centrale elementer:

  • Unikt rekursivt gameplay
  • Gå ind i ting, fjender, power-ups og ikke mindst dig selv, og gør dette til en taktisk fordel for dig selv
  • Procedure-genererede baner, samt et massivt kugle-combo system, som tilbyder ubegrænset taktisk variation
  • Snesevis af måder at gå til hver udfordring på, reflekter din vej igennem, skyd din vej igennem, eller udtænk en vej gennem.
  • Det dynamiske lydspor genereres proceduremæssigt baseret på tidspunkt-til-tidspunkt gameplayet.
  • Plant dit flag overalt i en uendelig bane, for at markere dine opdagelser, og se flag plantet af andre via en global flag-server.

Systemkrav

Windows
Mac OS X
    • OS: Windows XP
    • Processor: 900 MHz
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
    • OS: OS X version Leopard 10.5.8, Snow Leopard 10.6.3, or later.
    • Processor: 900MHz Intel
    • Memory: 40 MB
    • Hard Disk Space: 10 MB
    • Video Card: Onboard Graphics
    • Sound: Standard Audio
Hjælpsomme kundeanmeldelser
45 af 58 brugere (78%) fandt denne anmeldelse brugbar
0.8 timer bogført
Indsendt: 5. december 2013
Inside a Star-Filled Sky is a game developed by the lone indie developer Jason Rohrer. Inside a Star-Filled Sky is exactly the type of game I'd expect to see win some kind of award at the IGF - but winning an award at the IGF doesn't necessarily mean it's a good game.

Insidie a Star-Filled Sky is a novel concept and little more. The game itself is themes around the idea of recursion where you 'enter' power ups and enemies. While this is a nice idea it doesn't really impact the gameplay that much and each item you enter is effectively just the next room. I did appreciate the power up mechanics. You can collect up to 3 powerups and they can be combined in interesting ways to produce interesting effects. This fact alone, however, is not enough to merit a recommendation from me.

As a product, the game is very unpolished and feels like a prototype - for example editing the controls involves manually editing a config file. There's also no sound effects to speak of, just some ambiance music.

There are some nice ideas here but I don't feel the developer took time to flesh them out into a compelling gaming experience and instead delivered us a rough prototype.

Score: 3.5/10
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
26 af 35 brugere (74%) fandt denne anmeldelse brugbar
0.9 timer bogført
Indsendt: 13. januar 2012
Perfect example of how NOT to use procedural generation: as the content of the entire game. This is an unfinished program with no vision. Your only purpose is to pilot around from randomly generated level to randomly generated level finding better upgrades so that you can kill the enemies in the way more easily.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
15 af 21 brugere (71%) fandt denne anmeldelse brugbar
0.5 timer bogført
Indsendt: 24. december 2013
Interesting concept and gameplay but nothing there to make you want to continue playing after an hour.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
20 af 32 brugere (63%) fandt denne anmeldelse brugbar
1 person fandt denne anmeldelse sjov
0.3 timer bogført
Indsendt: 22. december 2013
The developer's website (http://hcsoftware.sourceforge.net/jason-rohrer/) lists his entire published portfolio. Critics of this game should try some of Jason Rohrer's freeware releases. What British mathematician John Conway did for games as procedural life generators, Jason Rohrer has been doing for games as statements about ethics and the limits of human consciousness. But while Conway's "Game of Life" is a wide-open laboratory, Jason Rohrer uses the medium of pseudorandomness to make syllogistic statements. For example, each step you take in "Passage" brings you a bit closer to the same conclusion: when facing a finite lifespan, the love you make is worth more than the treasure you take. Fairly straightforward conclusion, yet "Passage" is never hamfisted or forced - reasoned argument always trumps hand-waving assertion.

"Inside a Star-filled Sky" forgoes syllogistic logic in favor of inductive reasoning. As you traverse each level, you'll discover that you lack the attack power and/or movement speed to reach the exit. So, you must power up your creature and weaken your enemies. This means diving recursively into a powerup, an enemy, or even yourself. As these recursive levels stack up, you face the identical problem at each local scope: how to weaken the obstacles and strengthen yourself. All with an eye toward unwinding the stack and solving the original problem. And so the game politely asks the player to consider a simple proposition: observed causality in the universe is not a linear function of time but rather an ex post facto selection of one set of points in a multi-dimensional space of possibilities, with each possibility perched on a stack of turtles all the way down. But the game actually makes this statement more elegantly than I ever could.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov
10 af 14 brugere (71%) fandt denne anmeldelse brugbar
2.2 timer bogført
Indsendt: 13. juli 2014
If you enjoy the concept of games as art than this could be for you. I find it to be one of those games I can get lost in for a few 15 minute sessions here and there. There are some points where it's either over the top difficult or because of the power ups you've achieved it's too easy but those moments in between are great fun.
Fandt du denne anmeldelse brugbar? Ja Nej Sjov