Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?
Data lansării: 11 aug., 2014

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Joc cu acces timpuriu

Primește imediat acces și implică-te în testarea jocului pe măsură ce este dezvoltat.

Notă: Acest joc aflat în Acces Timpuriu se poate schimba sau nu pe viitor. Dacă nu ești dornic să-l joci aşa cum este el acum, atunci ar trebui să aștepți ca să vezi dacă jocul va ajunge într-un stadiu mai avansat al dezvoltării. Află mai multe

Ce au de spus producătorii:

De ce Acces Timpuriu ?

“Mini Metro has been in open development since September 2013. We've had such a positive experience throughout the alpha that we decided to continue development in Early Access.”

Aproximativ cât timp se va afla acest joc în Acces Timpuriu?

“We expect to release the full version in early 2015.”

Ce diferenţe vor fi între versiunea completă, finală şi cea aflată în Acces Timpuriu?

“We would like to add the following features and content throughout the Early Access period:

  • procedural audio by Disasterpeace
  • the unlockable Rush Hour mode, for the ultimate challenge
  • achievements
  • trading cards

You can see the full list of tasks, including plans for possible post-release features, on our Trello board.”

Care este starea actuală a versiunii aflate în Acces Timpuriu?

“Both the classic scored game and endless zen mode is fully playable in ten cities, with leaderboards for each.

We'll be adding the remaining functionality and content, tweaking game balance, and fixing bugs (not that we plan on adding any, but ... you know) every week or two.”

Va avea jocul aflat în Acces Timpuriu un preţ diferit faţă de versiunea finală?

“Mini Metro will be available at a reduced price while it remains in Early Access. The base price after release will be $8.99.”

Cum doreşti să implici comunitatea în procesul tău de dezvoltare?

“We have an active community that we stay in touch with through Twitter, Facebook, and our own discussion forums. The community has already helped us shape the design of Mini Metro through the alpha, and we plan on continuing that through Early Access and post-release.”
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Cumpără Mini Metro

 

Recomandat de Curatori

"It’s my favourite game about stretchy lines in a very long time."
Citeşte întreaga recenzie aici.

Actualizări recente Afișează tot - (16)

1 aprilie

Ich bin ein Berliner!

Rob finished off the tweaks to the Berlin map last night; as beta19 was a little light on features, we thought we'd put beta20 up early.

I've made changes to how the leaderboard data is pulled down from Steam which may fix the problems some players have been having. If you're still getting blank leaderboards, please let me know!

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29 martie

Beta 19

This is a small update, mainly bug fixes and minor changes.

Changes:

  • Added night mode toggle to the pause menu.
  • Reduced locomotives per scenic milestone in Hong Kong back to one.
  • Added alternative key controls for the clock speed. (1 / 2 / 3 as well as the left and right arrows).

Fixes:
  • Fixed interchange highlight size.
  • Pause menu is aligned correctly when playing on locales with very long strings.
  • Added some missing non-English glyphs.

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Ce spun criticii

“Love it! Simple gameplay, deep tactics. Perfect casual game.”
MC Frontalot

Despre acest joc

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Commuter for quick scored games, Scenic for stress-free sandbox play, and Rush Hour for the ultimate challenge.
  • Ten real-world cities to design subways for (London, New York City, Paris, Hong Kong, Osaka, Saint Petersburg, Montreal, São Paulo, Cairo, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace (well, not quite yet ... but he's working on it right now!)
  • Colorblind and night modes.
  • Trains! Did we mention them yet?

Demo

You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).

Cerinţe de sistem

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8 or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: OS X 10.7 Lion or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
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