À la une
Jeux
Logiciels Démos ACTUALITÉS Recommandations
Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?
Date de parution: 11 août 2014
Visionner la vidéo HD

Jeu avec accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : Ce jeu en Accès anticipé peut changer ou ne pas changer de façon significative au cours du développement. Si vous n'êtes pas enthousiasmé de jouer à ce jeu dans son état actuel, vous devriez peut-être attendre que le jeu se développe d'avantage. En savoir plus

Ce que les développeurs ont à dire :

Pourquoi l'Accès anticipé ?

“Mini Metro has been in open development since September 2013. We've had such a positive experience throughout the alpha that we decided to continue development in Early Access.”

Combien de temps ce jeu sera en Accès anticipé ?

“We expect to release the full version in November 2014.”

Comment sera la version final de la version en Accès anticipé ?

“The following features and content will be added throughout the Early Access period:

  • the full complement of cities (see the list and discussion here)
  • procedural audio by Disasterpeace (he scored the trailer!)
  • Scenic mode, for endless sandbox play
  • the unlockable Rush Hour mode, for the ultimate challenge
  • achievements
  • trading cards

You can see the full list of tasks on our Trello board.”

Quel est l'état actuel de la version en Accès anticipé ?

“The classic, scored game is fully playable in three cities (London, Paris, and New York City), with leaderboards for each.

We'll be adding the remaining functionality and content, tweaking game balance, and fixing bugs (not that we plan on adding any, but ... you know) every week or two.”

Le jeu sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

“Mini Metro will be available at a reduced price while it remains in Early Access. The base price after release will be $8.99.”

Comment comptez-vous impliquer la Communauté dans le processus de développement ?

“We have an active community that we stay in touch with through Twitter, Facebook, and our own discussion forums. The community has already helped us shape the design of Mini Metro through the alpha, and we plan on continuing that through Early Access and post-release.”
Lire la suite

Acheter Mini Metro

Mises à jour récentes Tout voir (4)

Beta 5

15 septembre

Beta 5 is now live on Steam.

Changes:

  • The way locomotives are placed has been reworked and allows more accuracy.
  • Carriages are now attached to the nearest train.
  • The city generation has been slightly modified for each city.
  • An option is now available to skip menu transitions.
  • New assets in Scenic mode are now unlocked when efficiency milestones are reached.
  • The score widget in Scenic mode has been changed, and now shows you how far you have to go until you reach the next efficiency milestone.
The next major feature we're working on is the long-overdue reallocation of locomotives and carriages.

12 commentaires Lire la suite

Beta 4: Zen mode!

28 août

Beta 4 is now live on Steam. The major addition is the first iteration of zen mode.

Changes:

  • Zen mode is now available.
  • Saint Petersburg starts with four tunnels available.
  • The asset panel will lift when the cursor hovers over the handle for half a second.
  • The asset panel can be locked up by clicking on the padlock icon.
  • Score widget has been moved to the top-right.
Fixes:
  • A fallback effect is now used instead of the blur if the original effect is unsupported. If you still have issues during the blur (the blur is used at the changelog, in-game pause menu, and the game-over screen) please let us know.

10 commentaires Lire la suite
Voir toutes les discussions

Signalez les bugs et donnez-nous votre avis sur les forums de discussion du jeu

Articles

“Love it! Simple gameplay, deep tactics. Perfect casual game.”
MC Frontalot

À propos du jeu

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Commuter for quick scored games, Scenic for stress-free sandbox play, and Rush Hour for the ultimate challenge. (only Commuter is in so far, Scenic will follow soon)
  • Three real-world cities to design subways for (London, New York City and Paris), with many more being added before release. Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace (well, not quite yet ... but he's working on it!)
  • Colorblind and night modes.
  • Trains! Did we mention them yet?

Demo

You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).

Configuration requise (PC)

    Minimum:
    • OS: Windows XP, Vista, 7, 8 or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space

Configuration requise (MAC)

    Minimum:
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space

Configuration requise (Linux)

    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
Évaluations intéressantes des utilisateurs
12 personne(s) sur 13 (92%) ont trouvé cette évaluation utile
2.2 heures en tout
Avis donné pendant l'accès anticipé
Premières impressions :
Concept génial, très très gros potentiel
Le jeu pourtant très minimaliste, regorge de défis et d'éléments à gérer présents quelque soit le type de partie, il en est presque « dense ». J'y suis d'abord venu pour con côté sémiotique prononcé, du moins j'e nai pas encore vu mieux à ce niveau dans un autre jeu et j'y suis rester pour ...

Commencons par énoncer le plus important : Mini Metro n'est pas un jeu de gestion que nous connaissons (c'est tant mieux, c'est du sang neuf). Vous êtes très (très) loin de City Motion et les autres et je ne parle pas ici de son aspect visuel. Voila pourquoi :
  1. Pas de carte dans laquelle vous naviguer et admirer la ville, à vrai dire au départ la carte est fixe, vous ne bougez pas.
  2. Mieux que ça, la carte grandit plus le temps passe et le jeu de-zoom pour vous. La partie passe et des points d'accès au métro s'ajoutent régulèrement et c'est là que le défis commence:
  3. Vous n'avez qu'un nombre limité de lignes et de véhicule (pas question d'en acheter avec un éventuel compte en banque.
  4. C'est Mini Metro qui vous proposera spontanement une "amélioration":
    ----A vous de choisir, soit +1 ligne soit +1 rame;
  5. Les points d'accès croissent vite, de manière exponientielle et le nombre de passager attendant à chaque bouche aussi.
  6. Vous ne pourrez pas transporter tout le monde. L'habitué du jeu de gestion hurle au scandale, je comprends mais...
  • Pour transportez un maximum de monde vous allez devoir faire et defaire la ligne derrière la rame qui y circule et la rediriger vers une autre bouche. Plus vous antciperez les déplacement des vagons et le nombre de passager présent à uune bouche meilleur vous serez pour rediriger vos ligne.
  • Ca ne s'arrete pas là ! Plusieurs lignes existent, la carré, la triangle, et beaucoup d'autre. En plus du nombre limité de ligne quievous pouvez utilisez à un moment donné et le nombre limité de votre rame et votre anticpation des rame à defaire/refaire vous allez devoir tenir compte des lignes que chaque passager souhaite atteindre ...

Explosif et puissant
, jamais je n'ai vu un jeu aussi minimaliste aussi rempli de défis
Je suis plutot frileux par rapport à son coté competition, ayant peur qu'il ne remplace le côté "établissement du reseau de me rêve"... mais force est de constater que meme si l'aspect compétition est présent, la gestion est si subtile et présente tant de facettes à gérer que ma peur s'évanoui très vite.

Pour le reste sachez que dans les premières minutes son aspect visuel ralentit la prise en main. Sachez aussi que c'est la première fois que je vois ça, l'audio n'est pas encore implementé 0 sons, ce n'est grave du tout pour un tel jeu mais quand même ... :) Cela dit, la bande son arrive et c'est Disasterpeace (Fez, Floor is Jelly) qui est aux commandes ... autant dire que je me réjouis d'écouter ça.

Les devs jouent également franc-jeu et semblent disposer à communiquer convenablement et à être transparent. Une update toute les 1 ou 2 semaines au début ensuite dès qu'ils se seront fait à l'Early Access de steam et à leur communauté des dates fixées à l'avances.
Posté le : 26 août
Cette évaluation vous a-t-elle été utile ? Oui Non
6 personne(s) sur 6 (100%) ont trouvé cette évaluation utile
1.3 heures en tout
Avis donné pendant l'accès anticipé
Petit jeu franchement sympa, qui a le mérite de nous retenir et de nous voir continuer a jouer, alors qu'il ne paye pas de mine.
SHUT UP TAKE MY MONEY STEAM !
Posté le : 11 août
Cette évaluation vous a-t-elle été utile ? Oui Non
108 personne(s) sur 117 (92%) ont trouvé cette évaluation utile
16.5 heures en tout
Avis donné pendant l'accès anticipé
Mini Metro is a zen-like strategy experience with pleasing minimal visuals that utilizes the real-world simulation of public transit and the growing system of subways that various corners of the world have come to know. The simple metro-line style of the game is not only a minimal aesthetic, but a symbol of civilization that is powerful to those who have relied on it for a better portion of our lives.

Although simple in appearance Mini Metro is nothing short of a complex affair with lots of little mechanics to learn as you delve deeper. The game is easy enough for players of any level to hop into but offers layers upon layers of choice and consequence that you will need to learn and master through hours of your own planning of expansive transit systems. You begin by connecting differently shaped metro stations to other stations with similarly shaped passengers, which gets complicated as you notice your limit on Metro lines you're able to make and the amount of trains you're able to have carrying passengers. Without an even balance between how much load each of your lines have you'll quickly have a station overcrowd leading to a Game Over.

Overcrowding can be avoided through careful planning as well as the help of upgrades you get to choose between at the end of each week. These can be very hard decisions as you'll be deciding between the ability to build another carriage to hold more of your overflowing passengers, extra bridges to allow you more tactical planning under rivers and other tracks, or a new line giving you a new color-coordinated track to work with on the constantly expanding map. Only one of these upgrades can be chosen and not using the chance efficiently will end your reign as a metro tycoon much quicker.

The game is currently undergoing some extremely ambitious and promising sound work, including a soundtrack being composed by the legendary Disasterpeace. Sound is a feature I am greatly anticipating, because while the silence serves the minimalistic approach to the aesthetics of the game it could really use a bit of atmosphere. Until then I can easily throw on any appropriate Brian Eno record and bliss-out to the creation of my own Metro system, And as Eno himself wrote, "I lose control and at last I am part of the machinery." Mini Metro does its part well in capturing the machine driven lifestyles of the modern world and infusing it with a tactical and addictive interactive twist that anyone from casual strategy fans to serious transit geeks can get excited about.

There's already a good selection of real-world maps allowing you to construct and plan anywhere from London to Hong Kong, as well as more than enough features like Leaderboards and alternative Nightmodes to play around with. Its state in Early Access is merely a sign of great things to come for an already blissful strategy game. I'm extremely excited for what's in store and can't wait for the upcoming procedural soundtrack, additional features, and very hopefully some new maps. Two cities I'd personally love to see are Tokyo and Prague (Hi Timmy!) and with enough support Mini Metro is sure to deliver on fresh content.
Posté le : 11 août
Cette évaluation vous a-t-elle été utile ? Oui Non
59 personne(s) sur 64 (92%) ont trouvé cette évaluation utile
25.2 heures en tout
Avis donné pendant l'accès anticipé
I love this game. Oh many hours have gone to getting those darn circles and squares and triangles connected. Down with Circles! Great game for mass transit fans and casual gamers alike!
Posté le : 5 août
Cette évaluation vous a-t-elle été utile ? Oui Non
40 personne(s) sur 44 (91%) ont trouvé cette évaluation utile
5.0 heures en tout
Avis donné pendant l'accès anticipé
When you take a first look at Mini Metro it all looks incredibly easy and simple. But underneath this deceivingly simple exterior lies a deep and complex, although minimalist, puzzle/simulation game where you’re given the task of moving as many people as you can between huge amounts of subway stations.

You start off by connecting a couple of shapes together and each separate line you create next will have a different color. There are 3 colors when you begin; blue, red and yellow. So it’s not unlimited, you only have limited resources. More colors can be unlocked weekly at random.
The more you play the more stations will eventually randomly pop up. At the beginning you can manage things relatively easily, but when you’re trying to connect your tenth station or so, things can become (more) hectic. It’s your job to create and manage the lines as efficient as possible; if too many people are waiting for a train a circle will start to fill up and once it’s filled up it is game over. Should you get there in time and at the same time take a couple of passengers with you then this meter will decrease again.
Thankfully, at the end of the week you’ll earn a random award. This can be a tunnel (for crossing water) or an extra train, carriage or rails (i.e. extra color) and you can remove some of the current workload by using these items strategically.
And despite all these hectic situations Mini Metro can still feel sort of relaxing. The reason for that is probably because it looks so simple and is intuitive to control. You just grab a line and drag it to the station and if there are no conflicts (like missing bridges or weird (intersecting) lines) the game will automatically readjust the rails for you. Easy as pie !

This Early Access edition is missing a couple of things that will be available in the final version of the game. The music is the most important thing that’s missing and it’s something that I sorely missed. It feels weird having no sounds at all while playing. Still, you can always play your own music on the background. And it’s really not that big of a deal anyway; I’m sure once the music is fully integrated it will be just lovely and make the game that much better. It’s just a matter of time. And just check out the trailer, it gives a taste of what’s to come. Exciting stuff !
Some extra modes still have to be added as well. But the default mode is there (and still being worked on) for those that want to set a high score.

I don’t think the game really needs a tutorial but a simple explanation would be appreciated and I think it’s a smart idea to add it anyway. You’ll get the hang of the game soon enough, but it might seem daunting at first. It requires a bit of trial and error but it’s certainly more satisfying if you set a good score later on, knowing that you did it all by yourself.
And it would be nice to see a better alert if a station gets added. Later in the game when things are too hectic and you’re too focused you won’t always notice that one or more stations are still unconnected. It’s just a minor flaw/complaint and I hope there’s a way to improve this, if only for a tiny bit because the alert is definitely noticeable as long as you pay enough attention to your surroundings.

Mini Metro is an excellent game and a mighty fun one. If you like simulation (not just the ones that are too realistic) and puzzle games then you practically can’t go wrong with this game. And for this price it’s an absolute steal. Highly recommended !

[Rating: 82/100]
Posté le : 8 août
Cette évaluation vous a-t-elle été utile ? Oui Non