Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?
Análises de utilizadores: Extremamente positivas (666 análises)
Data de lançamento: 11 Ago, 2014

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O que os desenvolvedores têm a dizer:

Porquê Acesso Antecipado?

“Mini Metro has been in open development since September 2013. We've had such a positive experience throughout the alpha that we decided to continue development in Early Access.”

Aproximadamente durante quanto tempo vai este jogo estar em Acesso Antecipado?

“We expect to release the full version in November 2014.”

Qual vai ser a diferença entre a versão final e a versão de Acesso Antecipado?

“The following features and content will be added throughout the Early Access period:

  • the full complement of cities (see the list and discussion here)
  • procedural audio by Disasterpeace (he scored the trailer!)
  • Scenic mode, for endless sandbox play
  • the unlockable Rush Hour mode, for the ultimate challenge
  • achievements
  • trading cards

You can see the full list of tasks on our Trello board.”

Qual é o estado atual da versão de Acesso Antecipado?

“The classic, scored game is fully playable in three cities (London, Paris, and New York City), with leaderboards for each.

We'll be adding the remaining functionality and content, tweaking game balance, and fixing bugs (not that we plan on adding any, but ... you know) every week or two.”

O jogo vai ter preços diferentes durante e depois do Acesso Antecipado?

“Mini Metro will be available at a reduced price while it remains in Early Access. The base price after release will be $8.99.”

Como estão a planear incluir a comunidade durante o desenvolvimento?

“We have an active community that we stay in touch with through Twitter, Facebook, and our own discussion forums. The community has already helped us shape the design of Mini Metro through the alpha, and we plan on continuing that through Early Access and post-release.”
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""This is a Harry-Beck-them-up!""
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Atualizações recentes Ver todas (9)

20 Novembro

Beta 10

Beta10 is now up and live on Steam. Most importantly, all cities are now playable and most have unique station generation. We've ditched the Unity launcher as the resolution can now be changed in the options menu.

Changes:

  • All cities are now playable.
  • Most cities have had balance and station generation changes.
  • Slight changes to the asset panel.
  • The city previews have been improved.
  • The resolution can be changed in the options menu.
Fixes:
  • Editing track that overlaps deleted track is now possible.
  • A game will no longer begin with stations outside of the viewable area. We still think there's a bug around stations spawning outside of the window *during* the game.

The final piece of the resolution changing functionality, switching to the saved resolution at startup or native fullscreen on the very first start, hasn't been put in yet as we need to do more testing on funky multi-monitor setups. We'll be pushing a build to the test branch soon with that enabled.

We'll be putting up a post early next week about how progress has been so far and what the timeline is looking like for release. It'll be a mix of bad news and very good news.

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2 Novembro

Beta 9

Beta9 is now live. We have the first of the usability changes in from IndieCade. In beta10 we plan to include an easier introduction to the game concepts, and greater differentiation between how each city plays.

  • Lines scheduled for removal can now be rebuilt immediately.
  • Locomotives automatically removed from an old line are now moved onto empty lines instead, if any exist.
  • The asset panel can be raised and lowered with the up and down arrow keys. The up arrow will lock the asset panel if it is already raised.
  • Hong Kong is playable.
  • Montreal and Osaka thumbnails are visible.
  • If a station appears on top of a line, it will insert itself into that line if possible.

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“Love it! Simple gameplay, deep tactics. Perfect casual game.”
MC Frontalot

Acerca deste jogo

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Commuter for quick scored games, Scenic for stress-free sandbox play, and Rush Hour for the ultimate challenge. (only Commuter is in so far, Scenic will follow soon)
  • Three real-world cities to design subways for (London, New York City and Paris), with many more being added before release. Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace (well, not quite yet ... but he's working on it!)
  • Colorblind and night modes.
  • Trains! Did we mention them yet?

Demo

You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).

Requisitos do Sistema

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8 or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
Análises úteis de clientes
81 de 83 pessoas (98%) acharam esta análise útil
91.5 hrs em registo
Publicada: 24 Outubro
Análise de Acesso Antecipado
Mini Metro belongs to the category I call "Optimization Games." These are games like Banished, Prison Architect or Sim City. These sort of games are more about building the best thing you can with your resources available, and less about reaching a "win" state.

Mini Metro is a extremely minimalist version of these sorts of games. Whereas in a game like Banished you'll be trying to balance population growth, food supplies, trading resources, lumber, etc, Mini Metro just asks you to get your passengers from station A to station B.

Mini Metro doesn't have saves or anything, and you can expect a single round of the game to last about 15-20 minutes. During this time, stations of various shapes will pop up, and they'll begin to have passengers show up. Your goal is to build your rail lines in a way that gets the people to their intended station. Have too many passengers waiting too long to get somewhere and you lose.

Where Mini Metro really succeeds is that it builds a lot of tension easily thanks to the constant need to incorporate new locations, while only giving you minimal additional resources. Can your Red Train Line handle an extra circle station? Maybe you can rearrange the stations a bit to fit that new station onto your Yellow Train Line instead? You'll be juggling these decisions constantly.

Overall, I highly recommend Mini Metro. It's kept me occupied for longer than many other optimization games have. Despite it's simplicity, there's a lot of room to improve your skills in the game, and I tend to find myself thinking of new station arrangements when I'm not playing. That's the sign of a good game, and it's the same feeling games like XCom or Banished gave me. If you enjoy these sorts of games, I would very much say it's worth your money, even in it's current Alpha state.
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13 de 13 pessoas (100%) acharam esta análise útil
103.0 hrs em registo
Publicada: 30 Outubro
Análise de Acesso Antecipado
Positives:

Though still in need of some refinement and balancing—and possibly some additional features—the core gameplay of Mini Metro scratches that city-building itch without requiring a major investment of time. You can play this on a break without worrying you'll be sucked in for hours (though you won't get bored if you did waste a day on it).

The interface is a case study in complex, context-sensitive functionality from simple interactions. Click, hover, drag and drag paths all combine to do just what you want without requiring a tutorial. Though you might spend your first game puzzling it out, it all just works how you'd expect on the first or second try. Pure, blissful affordance. If only more games thought out their interface so elegantly.

Negatives:

There is a well-known "cheat" that isn't really a cheat (it's inherent in the game rules) but that renders the leaderboards meaningless. The devs are still struggling with this issue, and I think it's resolution must lie in clarifying the game's biggest ambiguity: am I running a simulation of a real subway network (in which case, shouldn't it cost me something to re-route lines) or am I stress-testing a subway plan by iterative design under increasing load (in which case, shouldn't I have some prior information about where additional stations will appear). This ambiguity is at the heart of the game's ultimate success or failure, and the devs need to do more than apply band-aid solutions and ad hoc rule tweaks. I feel like the solution is to split the game into entirely different game modes which rest on different existential assumptions about what the game really is.

A little more information and clarity, compactly presented, would reduce some of the minor frustrations and provide greater insight into the network you've built. How many trains do I have on a given subway line? Can I see some meaningful data on throughput or efficiency? I have trouble believing the devs haven't read any of Edward Tufte's masterful works on data presentation. They'd do well to revisit his books for ideas.

[REVISED] The passenger AI is improving. Rather than being deterministically stubborn, passengers have acquired a variability that sometimes even includes whimsical train hopping in the wrong direction and then back again. This is an improvement. There's often more than one way from A to B, not to mention that sometimes B2 or B3 offer variety. It's slightly mad, but it's better than robots.

Some other minor complaints:
- why am I limited to 4 trains per line? Couldn't that limit be a function of the line's length and/or the number of stations?
- why can't a line go around a river bend rather than cutting the corner and requiring a tunnel?
- why no save feature? sometimes I'm having a very successful game, but I have to get back to work, or join friends in another game

TL;DR:

Enjoyable game. Can be played casually or obsessively. Brilliant with the potential to be an all-time classic. Well worth full price. It would be criminal to wait for a sale price.
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7 de 8 pessoas (88%) acharam esta análise útil
2.5 hrs em registo
Publicada: 27 Outubro
Análise de Acesso Antecipado
Review made 27/10/2014 - Beta 8 Version
MiniMetro is the kind of Early Access game that needs to be placed in the spotlight, leaving the rough, jagged and unfinished games behind. With many early access games I can play it for hours and begin finding errors, or getting ideas of how the game could be made better. And why not? It's Early Access! That's the name of the game, right?

Then I played MiniMetro, and I expected bugs, crashes and a dire need for polishing. And, aside from the lack of audio, I found... Well, a brilliant game. There's already plenty of maps, with more to come, and the simplistic nature of the game itself is polished to perfection.

This game places you in control of an entire cities' Metro network, ferrying civilians from Stop A to Stop B, as indicated by various shapes. So, for example, there could be multiple people at a stop wanting to get to a Square stop. They will get on the line that has that stop available. As time progresses more stops appear randomly around the map, each with different shapes. As stations demand more stops, you'll quickly ecounter the enemy of the game: over-crowding, which you'll quickly learn is as big and scary a final boss as any other game you'll come across. All you have to do is 'survive' the week to unlock more trains, bridges or routes to be able to satisfy the need of every customer. Once you lose, and you will, your high-score is how many passengers you managed to take from A to B, and the days your service was up and running. It's a very simple and fitting scoring system that leaves you with a burning desire to play again just to beat those numbers.

As time goes by you will learn to love or hate certain shapes, with particularly rare shapes getting high demand, but being in a particularly hard to reach location. I have come out of many playthroughs wishing circles were never invented, and that Triangles are satan-spawn.

The pacing is fast and challenging, the only reprieve you can find being in the Pause button. The art style is minimalist and simplistic, obviously reminiscent of an Underground map. The replayability is seemingly endless, with stations appearing at random locations each time, alongside various different maps each with their own individual high-scores.

I love this game, it's worth every penny, and it should be considered a complete game with incoming updates as far as I'm concerned. While it's still in Early Access though, I will suggest one thing that would be nice but is not entirely necessary: Stats for each station/line to see how many passengers are travelling on each, allowing you to micro-manage everything much more meticulously.

10/10
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2 de 2 pessoas (100%) acharam esta análise útil
41.2 hrs em registo
Publicada: 14 Novembro
Análise de Acesso Antecipado
All the minimalism I've ever wanted from a simulation game.

Thanks for the Linux version!
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1 de 1 pessoas (100%) acharam esta análise útil
4.3 hrs em registo
Publicada: 15 Novembro
Análise de Acesso Antecipado
Had this game gifted to me from a friend. The gameplay is quite simplistic however the strategy for the game is a constant learning experience, and before you know it, hours will have passed by without you realizing. I look forward to see what additions they will make to the game in the future.

Overall, I give this game a 7.5/10.0
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1 de 1 pessoas (100%) acharam esta análise útil
2.6 hrs em registo
Publicada: 15 Novembro
Análise de Acesso Antecipado
Awesome little game, can't wait til it's full release. It may seem overly simple, but it gets insanely addictive and only takes a short amount of time per game. Totally worth the money.
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1 de 1 pessoas (100%) acharam esta análise útil
1.1 hrs em registo
Publicada: 16 Novembro
Análise de Acesso Antecipado
This game is great for how simple the concept is. When I first saw this game I though that just drawing lines would not be fun at all. Now, I Mini Metro is one of the cheapest, yet best games I have bought on steam. For just $6 this game is really well made. I think for the basic concept of making a underground system this game can bring you hours of playing. Time will fly when you play this game. It is also very simple to learn. You literally just move your mouse and draw lines and sit and relax. In Mini Metro you have a limited amount of lines, trains, and underwater tunnels. You can play for a minute or for two hours. If you have been to any city or place this game features you may have some familliarity to the map. I think it is a great value for such a cheap game. (Please excuse my bad spelling I wrote this review at midnight :) )
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2 de 3 pessoas (67%) acharam esta análise útil
1.7 hrs em registo
Publicada: 4 Novembro
Análise de Acesso Antecipado
A fast pased game in which you hae to connect the ever growing amount of subway stations without letting ques get too big. This is a very enjoyable game, however there is no save option so you have to keep the window open.
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2 de 3 pessoas (67%) acharam esta análise útil
15.5 hrs em registo
Publicada: 3 Novembro
Análise de Acesso Antecipado
Great game. You fail every time but you want to start again.
It's a shame though not all maps work. Also I don't have any sound ingame, thats kinda annoying.
But overall this game is definitely a good one!
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3 de 5 pessoas (60%) acharam esta análise útil
7.6 hrs em registo
Publicada: 27 Outubro
Análise de Acesso Antecipado
Simple, fun, highly addictive.

I wholly reccomend it to everybody.
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3 de 5 pessoas (60%) acharam esta análise útil
13.9 hrs em registo
Publicada: 3 Novembro
Análise de Acesso Antecipado
Really nice game for anyone into graph theory or underground networks. Lovely design and very addictive. No sound yet, and you can cheat by pausing the game and optimising your network. Top recommendy.
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3 de 5 pessoas (60%) acharam esta análise útil
10.1 hrs em registo
Publicada: 26 Outubro
Análise de Acesso Antecipado
Forced my commuters to ride a 5 day long ride to get to a stop 50m away. 10/10 would recommend.
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1 de 2 pessoas (50%) acharam esta análise útil
8.8 hrs em registo
Publicada: 25 Outubro
Análise de Acesso Antecipado
I could go to the movies for $10 for a few hours of fun, or spend $6.99 on this game for even more hours of fun that hasn't stopped yet. This game has great gameplay and a joy to play. Wonderfully designed and implemented.
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2 de 4 pessoas (50%) acharam esta análise útil
4.5 hrs em registo
Publicada: 25 Outubro
Análise de Acesso Antecipado
Day 1...

I am really liking the game so far can't wait to see what will happen with my metro.

Day 2...

My neck kinda hurts an I am unable to stand up, though the game is still fun.

Day 3...

My eyes itch and I cannot move my feet, must not stop playing.

Day 4...

Please... Help... Cannot move my fingers or arms... Must... Play

Day 5...

...

10/10 must buy!
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1 de 2 pessoas (50%) acharam esta análise útil
4.0 hrs em registo
Publicada: 12 Novembro
Análise de Acesso Antecipado
INCREDIBLY ADDICTIVE

This game is completely RNG (random number generator) so sometimes your "Plans" won't fall into action as well as you had hoped, but damn this game constantly has me coming back for more, I can't get enough for it.

It's also in Early Release so naturally I'm eager to see where it will go from here!

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1 de 2 pessoas (50%) acharam esta análise útil
12.3 hrs em registo
Publicada: 26 Outubro
Análise de Acesso Antecipado
I have been having a good time with this game, it is currently early in development and does not have any music yet. Great to play while listening to something. Each time you play you will get better at designing sound efficient systems. The leaderboards give incentive to improve yourself. I have only played this game as of this review for 5 hours and i can see myself playing it for a lot more.

It is very calm, and includes a night mode if you are not a fan of looking at a white screen the whole time. I can proudly say that for a few of the maps I am in the top 1000 best players, and I plan to do even better. Small decisions such as a new tunnel or line while small at firsst can mean a big difference.

I saw this game after watching a youtube video of it by the youtuber Sips and decided to jump on it due to its simple puzzle and strategy elements. You are able to pause it at any moment to restructure your stations and routes. I give this game a solid pat on the back so to speak. I am looking forward to the new maps.
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1 de 2 pessoas (50%) acharam esta análise útil
2.4 hrs em registo
Publicada: 30 Outubro
Análise de Acesso Antecipado
Mini Metro looks like subway schema that came to movement. Its catchy visual style attracts unreservedly and dedicated to people keen on minimalism and infographic style.

Every day more and more people from different reigns need to get to different places. You as a head of new subway station will construct new ways to help them reach thies destinations. The quantity of peole in sybways is increasing, so you'll need to enlarge your web of tunnels. City department will help you with you task, and on the beginning of new week you'll gain a bonus. It could be an additional vagon to existing train. Or you can purchase extra tunnels for establish underwater ways. Maybe, you'll need a new line for decrease an overload on existing branches.

So far, only "survive" mode is available for now. How long will you support and reorganise your subway line before inevitable owerload (that leads to closure of all train branches) of human flow? I hope authors will make some new modes with obvious golas later.

Still, Mini Metro is a simple (but not easy) and neat puzzle logic game with pleasant appearance that gives enjoyable pastime
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1 de 2 pessoas (50%) acharam esta análise útil
8.1 hrs em registo
Publicada: 5 Novembro
Análise de Acesso Antecipado
Only in early access, this simple yet delightful puzzler is sure to kill some serious time. At first glance, mini-metro seems extremely simple and relatively easy, however dig a little deeper and this game will bend you over the proverbial table. The minimalist design is refreshing and suits the game perfectly. I thoroughly recommend this game.
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1 de 2 pessoas (50%) acharam esta análise útil
4.5 hrs em registo
Publicada: 7 Novembro
Análise de Acesso Antecipado
The simplicity of the design is fantastic. The visuals perfectly match those seen on metro maps around the globe. The gameplay is clear to the player from the outset: help passengers get from get where they are to where they want to go - and do it in a way that scales. It gracefully strips away the unneeded bits of land use you see in Sim City and presents a city as stations, minimalist topography, and people classified according to their intended type of destination.

I cannot wait to see the finished product with audio to match. This team is doing an awesome job.
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1 de 2 pessoas (50%) acharam esta análise útil
15.0 hrs em registo
Publicada: 11 Novembro
Análise de Acesso Antecipado
Well, it's not a real transportation task. Passengers indiscriminate the destination station as long as it matches their shape. Usually most stations are circle shaped, triangle and square stations are less and then there are these 3 or 4 uniquely-shaped (cross, pentagon etc.) stations that force you to interconnect all lines.

Also it's not a metro building game. Underground tunnels with railways can be created instantly out of thin air and as easily removed should the need arise. With time progress the stations appear randomly on the city map and this sometimes requires total rearrangement of the graphs.

It's an intriguing puzzle game that can be played for short durations. Instant satisfaction, high replayability, nice colour palette, very smooth feeling from the animations. IMHO it's worth around five bucks.
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