Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?
Brukeranmeldelser: Overveldende positive (1,590 anmeldelser)
Utgivelsesdato: 11. aug, 2014

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Early Access-spill

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Merk: Dette Early Access-spillet er ikke ferdig og vil kanskje eller kanskje ikke endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente og se om spillet går videre under utvikling. Lær mer

Hva utviklerne har å si:

Hvorfor Early Access?

“Mini Metro has been in open development since September 2013. We've had such a positive experience throughout the alpha that we decided to continue development in Early Access.”

Hvor lenge antas det at dette spillet vil være i Early Access?

“We expect to release the full version in mid 2015.”

Hvordan er det planlagt at fullversjonen vil være forskjellig fra Early Access-versjonen?

“We would like to add the following features and content throughout the Early Access period:

  • procedural audio by Disasterpeace
  • the unlockable Rush Hour mode, for the ultimate challenge
  • achievements
  • trading cards

You can see the full list of tasks, including plans for possible post-release features, on our Trello board.”

Hva er nåværende tilstand på Early Access-versjonen?

“Both the classic scored game and endless zen mode is fully playable in ten cities, with leaderboards for each.

We'll be adding the remaining functionality and content, tweaking game balance, and fixing bugs (not that we plan on adding any, but ... you know) every week or two.”

Vil spillet være priset annerledes under og etter Early Access?

“Mini Metro will be available at a reduced price while it remains in Early Access. The base price after release will be $8.99.”

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

“We have an active community that we stay in touch with through Twitter, Facebook, and our own discussion forums. The community has already helped us shape the design of Mini Metro through the alpha, and we plan on continuing that through Early Access and post-release.”
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Kjøp Mini Metro

 

Anbefalt av kuratorer

"It’s my favourite game about stretchy lines in a very long time."
Read the full review here.

Nylige oppdateringer Vis alle (24)

30. juli

Beta 30

Ok, better get this out of the way first—audio's still not in yet, but Disasterpeace has sent builds off for feedback so we're nearly there!

The biggest change we've made in beta30 is in the post-game screen—in addition to checking out your statistics and taking a screenshot, you can now view a replay of your game and export it as an animated gif. You can find the replay by clicking on the movie button in the lower-left corner of the game over screen, next to the camera.

We hope you get some value out of this!

Other changes and fixes in this patch are:

  • The credits screen now lists all of our wonderful translators!
  • Fixed statistics tracking on resumed games.
  • Added the -noblur command-line parameter to disable the blur effect if it's causing problems.
  • Hopefully fixed Steam achievement syncing issues, and added more logging in case we didn't.

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19. juli

Beta 29a: hotfix

An issue was found when resuming a game in a fully-zoomed out city in beta29. This has been fixed in beta29a. Changes to the colourblind palette along with more performance enhancements snuck in as well.

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Anmeldelser

“Love it! Simple gameplay, deep tactics. Perfect casual game.”
MC Frontalot

Om dette spillet

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge.
  • Eleven real-world cities to design subways for (London, New York City, Paris, Berlin, Hong Kong, Osaka, Saint Petersburg, Montreal, São Paulo, Cairo, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace (well, not quite yet ... but he's working on it right now!)
  • Colorblind and night modes.
  • Trains! Did we mention them yet?

Demo

You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).

Systemkrav

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8 or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: OS X 10.7 Lion or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
Hjelpsomme kundeanmeldelser
74 av 97 personer (76%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
9.4 timer registrert
Publisert: 4. juli
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if you hate yourself and love circles, i would recommend this
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
34 av 44 personer (77%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
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Connecting the dots has never been this stressful.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
14 av 17 personer (82%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
4.9 timer registrert
Publisert: 24. juli
Early Access-anmeldelse
Goes to play - 10am
ends play - 4pm
I though I played just for 10 minutes?
What time is it?
What day is it?
What year?
this game is addictive.
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
5 av 5 personer (100%) syntes denne anmeldelsen var hjelpsom
1.5 timer registrert
Publisert: 4. juli
Early Access-anmeldelse
Early Access Review (July7-2015):
*Please note Devs still have a roadmap of things to accomplish so this review takes that in account

+Very unique game concept
+Great minalistic design to showcase the metro system problem that exists in every major city and providing a challenge of how to make general travel time more efficient for all.
+ Nightmode + color mode = VERY considerate feature.

Feedback Based on gameplay so far:
Currently lacks any tutorial (despite game being easy to pick up) by tutorial I mean, ways in which players can achieve more 'efficient' systems through game showcasing examples, though the minalistic design allows people to pick it up - so not steep learning curve.

Players learn via playing/trial and error... but considering the educationa' entertainment vibe, I feel the playerbase would very benefit from tutorial examples outlying 'best practices'. This is just a minor personal issue though...I'm sure If I play more I can learn more efficient pathings or read future community guides to improve

TLDR: I think this is a great game for the educational entertainment category. Something for the adults and kids who might share the steam account and want to dabble in a surface level sims re city transportation efficiency. I can't wait for the full development!

*Edited format*
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom
5 av 5 personer (100%) syntes denne anmeldelsen var hjelpsom
1 person syntes at denne anmeldelsen var morsom
3.4 timer registrert
Publisert: 8. juli
Early Access-anmeldelse
So far I absolutely love this game, I like Pocket Trains and this game is an improved, faster pace version without having to pay for fuel.

The AI sucks though, and it is a shame that the AI is what runs the game - stations that are over capacity should be prioritised by nearby trains and to not avoid them (3 of the 4 games were due to trains ignoring stations, 1 was completely my fault for not having enough trains in the right place)

Hopefully this major error is fixed before it is released, 5/10 - if problem is fixed it will be a 10/10
 
Var denne anmeldelsen til hjelp? Ja Nei Morsom