Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?
リリース日: 2014年8月11日
高画質版を見る

早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは開発段階によって大きく変わることも、そうならないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“Mini Metro has been in open development since September 2013. We've had such a positive experience throughout the alpha that we decided to continue development in Early Access.”

このゲームはいつまで早期アクセスですか?

“We expect to release the full version in November 2014.”

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The following features and content will be added throughout the Early Access period:

  • the full complement of cities (see the list and discussion here)
  • procedural audio by Disasterpeace (he scored the trailer!)
  • Scenic mode, for endless sandbox play
  • the unlockable Rush Hour mode, for the ultimate challenge
  • achievements
  • trading cards

You can see the full list of tasks on our Trello board.”

早期アクセスバージョンの現状はどうなっていますか?

“The classic, scored game is fully playable in three cities (London, Paris, and New York City), with leaderboards for each.

We'll be adding the remaining functionality and content, tweaking game balance, and fixing bugs (not that we plan on adding any, but ... you know) every week or two.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“Mini Metro will be available at a reduced price while it remains in Early Access. The base price after release will be $8.99.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“We have an active community that we stay in touch with through Twitter, Facebook, and our own discussion forums. The community has already helped us shape the design of Mini Metro through the alpha, and we plan on continuing that through Early Access and post-release.”
詳細を見る

Mini Metro を購入する

最新の更新 全て表示(4)

Beta 5

9月15日

Beta 5 is now live on Steam.

Changes:

  • The way locomotives are placed has been reworked and allows more accuracy.
  • Carriages are now attached to the nearest train.
  • The city generation has been slightly modified for each city.
  • An option is now available to skip menu transitions.
  • New assets in Scenic mode are now unlocked when efficiency milestones are reached.
  • The score widget in Scenic mode has been changed, and now shows you how far you have to go until you reach the next efficiency milestone.
The next major feature we're working on is the long-overdue reallocation of locomotives and carriages.

15 件のコメント 詳細を見る

Beta 4: Zen mode!

8月28日

Beta 4 is now live on Steam. The major addition is the first iteration of zen mode.

Changes:

  • Zen mode is now available.
  • Saint Petersburg starts with four tunnels available.
  • The asset panel will lift when the cursor hovers over the handle for half a second.
  • The asset panel can be locked up by clicking on the padlock icon.
  • Score widget has been moved to the top-right.
Fixes:
  • A fallback effect is now used instead of the blur if the original effect is unsupported. If you still have issues during the blur (the blur is used at the changelog, in-game pause menu, and the game-over screen) please let us know.

10 件のコメント 詳細を見る
全ての話題を表示

このゲームの掲示板でバグを報告したりフィードバックを残そう

レビュー

“Love it! Simple gameplay, deep tactics. Perfect casual game.”
MC Frontalot

ゲームについて

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Commuter for quick scored games, Scenic for stress-free sandbox play, and Rush Hour for the ultimate challenge. (only Commuter is in so far, Scenic will follow soon)
  • Three real-world cities to design subways for (London, New York City and Paris), with many more being added before release. Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace (well, not quite yet ... but he's working on it!)
  • Colorblind and night modes.
  • Trains! Did we mention them yet?

Demo

You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).

システム要件 (PC)

    Minimum:
    • OS: Windows XP, Vista, 7, 8 or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space

システム要件 (Mac)

    Minimum:
    • OS: OS X 10.6 Snow Leopard or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space

システム要件 (Linux)

    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
参考になったカスタマーレビュー
11 人中 11 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 25.5 時間
早期アクセスレビュー
駅(○、△、□などの記号で表示される)・路線・乗客の3要素で構成されるシンプルなゲーム。
駅からマウスドラッグでどんどん線路をつなげて行けます。
操作性は良く引き直しも簡単にできます。環状線も作れます。
時間が経つにつれ駅の種類(☆、扇型など)と乗客がどんどん増えていき、駅から待ち客があふれてしばらくするとゲームオーバー。
シンプルながら(シンプルだからこそ)、どのように路線を引けば効率よく乗客を輸送できるか試行錯誤が楽しめるゲームです。
ゲームの一時停止もできるのでじっくり考えられます。
鉄道路線図を見てニヤニヤできる人に特にオススメです。

http://dinopoloclub.com/minimetro/
に無料のブラウザゲーム版があるので興味がある人は是非お試し下さい。
Steam版はブラゲ版と比べて、マップを選べる(どんどん追加予定)のと、画面サイズの変更などが出来ます。(2014/08/15現在)
投稿日: 8月15日
このレビューは参考になりましたか? はい いいえ
6 人中 6 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 1.9 時間
早期アクセスレビュー
電車の路線をテーマにしたおしゃれなパズルゲーム。
ランダムに配置されていく駅に好きなように線路を敷いて、線路を走る電車が乗客を運ぶ。
乗客を運ぶと得点となり、どんどん増えていく駅・乗客に対応すべく効率的な路線を考えるのが肝となる。
いずれかの駅がお客さんであふれるとゲームオーバー。
基本操作は路線を敷くことのみだが、路線の状況を見てレイアウトの変更など臨機応変な対応が必要。
ゲーム内の1週間が経過するたびに電車・客車・路線・トンネルなどのアップグレードが手に入り、手薄な路線へのてこ入れが可能。
なお、現在のバージョンでは音楽・効果音は無いがゲームを遊ぶ分には問題無し。
スマホ向けでもリリース予定がある模様。
投稿日: 8月13日
このレビューは参考になりましたか? はい いいえ
5 人中 5 人 (100%) がこのレビューが参考になったと投票しました
記録時間: 4.5 時間
早期アクセスレビュー
早く来てくれ月曜日ッ・・・

http://steamcommunity.com/sharedfiles/filedetails/?id=300423796

Minimetroは,Webブラウザで登場した「MiniMetro」の拡張版(完全ゲーム版)です.
Webでも同じ内容がプレイ出来ますが,プレイにはUnity playerが必要です.
デモ版としてもどうぞ→

http://steamcommunity.com/sharedfiles/filedetails/?id=300450744

プレイヤーは◯,△,□の3つの線路で繋ぎながら人を運んでいくといういたってシンプルな内容です.
日が経つにつれて駅の追加,,特殊な駅の追加(☆や◇),利用客の増加など
やっていけばいくほど,難しくなっていきます.

http://steamcommunity.com/sharedfiles/filedetails/?id=300450815

しかし毎週月曜日には車両の追加や路線の追加,トンネルの追加という
アップデートもあります.ランダムで選ばれて,どちらか1つか選択出来ないので
今後何が必要になるのか考えながら,上手く選択して多くの利用客を運び満足感に浸る...そんな感じです.

[Web版との違い]

Web版との違いは,高速プレイにしてどんどん挑戦したり,背景を黒にして夜モードを楽しんだり,
自分のデータを保存して最高記録に挑戦したり,ゲームとして完成されているという所が違いでしょうか.
今後は音楽の追加や他MAPの追加もあるようなので,期待したいと思います.

ユーザーの投稿したスクリーンショットでは様々な路線の造り方を知る事も出来ます.
街の人達を運ぶために,参考にしてみてはいかがでしょうか.
http://steamcommunity.com/app/287980/screenshots/

メニュー画面や難易度選択画面の背景は動画でしか見られませんが,
個人的にはかなり好きな感じに仕上がっていますね...
投稿日: 8月14日
このレビューは参考になりましたか? はい いいえ
121 人中 111 人 (92%) がこのレビューが参考になったと投票しました
記録時間: 16.5 時間
早期アクセスレビュー
Mini Metro is a zen-like strategy experience with pleasing minimal visuals that utilizes the real-world simulation of public transit and the growing system of subways that various corners of the world have come to know. The simple metro-line style of the game is not only a minimal aesthetic, but a symbol of civilization that is powerful to those who have relied on it for a better portion of our lives.

Although simple in appearance Mini Metro is nothing short of a complex affair with lots of little mechanics to learn as you delve deeper. The game is easy enough for players of any level to hop into but offers layers upon layers of choice and consequence that you will need to learn and master through hours of your own planning of expansive transit systems. You begin by connecting differently shaped metro stations to other stations with similarly shaped passengers, which gets complicated as you notice your limit on Metro lines you're able to make and the amount of trains you're able to have carrying passengers. Without an even balance between how much load each of your lines have you'll quickly have a station overcrowd leading to a Game Over.

Overcrowding can be avoided through careful planning as well as the help of upgrades you get to choose between at the end of each week. These can be very hard decisions as you'll be deciding between the ability to build another carriage to hold more of your overflowing passengers, extra bridges to allow you more tactical planning under rivers and other tracks, or a new line giving you a new color-coordinated track to work with on the constantly expanding map. Only one of these upgrades can be chosen and not using the chance efficiently will end your reign as a metro tycoon much quicker.

The game is currently undergoing some extremely ambitious and promising sound work, including a soundtrack being composed by the legendary Disasterpeace. Sound is a feature I am greatly anticipating, because while the silence serves the minimalistic approach to the aesthetics of the game it could really use a bit of atmosphere. Until then I can easily throw on any appropriate Brian Eno record and bliss-out to the creation of my own Metro system, And as Eno himself wrote, "I lose control and at last I am part of the machinery." Mini Metro does its part well in capturing the machine driven lifestyles of the modern world and infusing it with a tactical and addictive interactive twist that anyone from casual strategy fans to serious transit geeks can get excited about.

There's already a good selection of real-world maps allowing you to construct and plan anywhere from London to Hong Kong, as well as more than enough features like Leaderboards and alternative Nightmodes to play around with. Its state in Early Access is merely a sign of great things to come for an already blissful strategy game. I'm extremely excited for what's in store and can't wait for the upcoming procedural soundtrack, additional features, and very hopefully some new maps. Two cities I'd personally love to see are Tokyo and Prague (Hi Timmy!) and with enough support Mini Metro is sure to deliver on fresh content.
投稿日: 8月11日
このレビューは参考になりましたか? はい いいえ
67 人中 61 人 (91%) がこのレビューが参考になったと投票しました
記録時間: 25.2 時間
早期アクセスレビュー
I love this game. Oh many hours have gone to getting those darn circles and squares and triangles connected. Down with Circles! Great game for mass transit fans and casual gamers alike!
投稿日: 8月5日
このレビューは参考になりましたか? はい いいえ