Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?
Потребителки рецензии: Изумително положителни (1,592 рецензии)
Дата на излизане: 11 август 2014

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Игра в „Ранен достъп“

Получете незабавен достъп до играта и се ангажирайте с нейното развитие.

Забележка: Докато трае разработката на тази игра от „Ранен достъп“, е възможно по нататък тя да се промени или не. Ако не сте въодушевени да я играете в текущото ѝ състояние, тогава ще е по-добре да изчакате. Вижте дали тя ще придобие по-завършен вид. Научете още

Какво имат да кажат разработчиците:

Защо „Ранен достъп“?

“Mini Metro has been in open development since September 2013. We've had such a positive experience throughout the alpha that we decided to continue development in Early Access.”

Приблизително колко дълго тази игра ще бъде в „Ранен достъп“?

“We expect to release the full version in mid 2015.”

Как ще се различава планираната пълна версия от тази в „Ранен достъп“?

“We would like to add the following features and content throughout the Early Access period:

  • procedural audio by Disasterpeace
  • the unlockable Rush Hour mode, for the ultimate challenge
  • achievements
  • trading cards

You can see the full list of tasks, including plans for possible post-release features, on our Trello board.”

Какво е текущото състояние на версията в „Ранен достъп“?

“Both the classic scored game and endless zen mode is fully playable in ten cities, with leaderboards for each.

We'll be adding the remaining functionality and content, tweaking game balance, and fixing bugs (not that we plan on adding any, but ... you know) every week or two.”

Ще има ли разлика в цената на играта по време на „Ранен достъп“ и след това?

“Mini Metro will be available at a reduced price while it remains in Early Access. The base price after release will be $8.99.”

Как се планирате да ангажирате общността в процеса на разработка?

“We have an active community that we stay in touch with through Twitter, Facebook, and our own discussion forums. The community has already helped us shape the design of Mini Metro through the alpha, and we plan on continuing that through Early Access and post-release.”
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Закупуване на Mini Metro

 

Препоръчано от куратори

"It’s my favourite game about stretchy lines in a very long time."
Прочетете пълната рецензия тук.

Скорошни обновления Всички (24)

30 юли

Beta 30

Ok, better get this out of the way first—audio's still not in yet, but Disasterpeace has sent builds off for feedback so we're nearly there!

The biggest change we've made in beta30 is in the post-game screen—in addition to checking out your statistics and taking a screenshot, you can now view a replay of your game and export it as an animated gif. You can find the replay by clicking on the movie button in the lower-left corner of the game over screen, next to the camera.

We hope you get some value out of this!

Other changes and fixes in this patch are:

  • The credits screen now lists all of our wonderful translators!
  • Fixed statistics tracking on resumed games.
  • Added the -noblur command-line parameter to disable the blur effect if it's causing problems.
  • Hopefully fixed Steam achievement syncing issues, and added more logging in case we didn't.

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19 юли

Beta 29a: hotfix

An issue was found when resuming a game in a fully-zoomed out city in beta29. This has been fixed in beta29a. Changes to the colourblind palette along with more performance enhancements snuck in as well.

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Всички дискусии

Докладвайте неизправности и оставете отзив за тази игра в секцията за дискусии

Рецензии

“Love it! Simple gameplay, deep tactics. Perfect casual game.”
MC Frontalot

Относно тази игра

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge.
  • Eleven real-world cities to design subways for (London, New York City, Paris, Berlin, Hong Kong, Osaka, Saint Petersburg, Montreal, São Paulo, Cairo, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace (well, not quite yet ... but he's working on it right now!)
  • Colorblind and night modes.
  • Trains! Did we mention them yet?

Demo

You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).

Системни изисквания

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8 or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: OS X 10.7 Lion or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
Полезни рецензии от клиенти
77 от 100 човека (77%) сметнаха тази рецензия за полезна
2 човека намериха тази рецензия за забавна
9.4 изиграни часа
Публикувани: 4 юли
Рецензия от „Ранен достъп“
if you hate yourself and love circles, i would recommend this
Беше ли полезна тази рецензия? Да Не Забавна
37 от 47 човека (79%) сметнаха тази рецензия за полезна
1 човек намери тази рецензия за забавна
4.9 изиграни часа
Публикувани: 15 юли
Рецензия от „Ранен достъп“
Connecting the dots has never been this stressful.
Беше ли полезна тази рецензия? Да Не Забавна
14 от 18 човека (78%) сметнаха тази рецензия за полезна
1 човек намери тази рецензия за забавна
4.9 изиграни часа
Публикувани: 24 юли
Рецензия от „Ранен достъп“
Goes to play - 10am
ends play - 4pm
I though I played just for 10 minutes?
What time is it?
What day is it?
What year?
this game is addictive.
Беше ли полезна тази рецензия? Да Не Забавна
5 от 5 човека (100%) сметнаха тази рецензия за полезна
1.5 изиграни часа
Публикувани: 4 юли
Рецензия от „Ранен достъп“
Early Access Review (July7-2015):
*Please note Devs still have a roadmap of things to accomplish so this review takes that in account

+Very unique game concept
+Great minalistic design to showcase the metro system problem that exists in every major city and providing a challenge of how to make general travel time more efficient for all.
+ Nightmode + color mode = VERY considerate feature.

Feedback Based on gameplay so far:
Currently lacks any tutorial (despite game being easy to pick up) by tutorial I mean, ways in which players can achieve more 'efficient' systems through game showcasing examples, though the minalistic design allows people to pick it up - so not steep learning curve.

Players learn via playing/trial and error... but considering the educationa' entertainment vibe, I feel the playerbase would very benefit from tutorial examples outlying 'best practices'. This is just a minor personal issue though...I'm sure If I play more I can learn more efficient pathings or read future community guides to improve

TLDR: I think this is a great game for the educational entertainment category. Something for the adults and kids who might share the steam account and want to dabble in a surface level sims re city transportation efficiency. I can't wait for the full development!

*Edited format*
Беше ли полезна тази рецензия? Да Не Забавна
5 от 5 човека (100%) сметнаха тази рецензия за полезна
1 човек намери тази рецензия за забавна
3.4 изиграни часа
Публикувани: 8 юли
Рецензия от „Ранен достъп“
So far I absolutely love this game, I like Pocket Trains and this game is an improved, faster pace version without having to pay for fuel.

The AI sucks though, and it is a shame that the AI is what runs the game - stations that are over capacity should be prioritised by nearby trains and to not avoid them (3 of the 4 games were due to trains ignoring stations, 1 was completely my fault for not having enough trains in the right place)

Hopefully this major error is fixed before it is released, 5/10 - if problem is fixed it will be a 10/10
Беше ли полезна тази рецензия? Да Не Забавна