Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?
用户评测: 好评如潮 (1,222 篇评测)
发行日期: 2014年8月11日

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抢先体验游戏

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开发者的话:

为何要采用抢先体验这种模式?

“Mini Metro has been in open development since September 2013. We've had such a positive experience throughout the alpha that we decided to continue development in Early Access.”

这款游戏的抢先体验状态大约持续多久?

“We expect to release the full version in early 2015.”

计划中的完整版本和抢先体验版本到底有多少不同?

“We would like to add the following features and content throughout the Early Access period:

  • procedural audio by Disasterpeace
  • the unlockable Rush Hour mode, for the ultimate challenge
  • achievements
  • trading cards

You can see the full list of tasks, including plans for possible post-release features, on our Trello board.”

抢先体验版本的现状如何?

“Both the classic scored game and endless zen mode is fully playable in ten cities, with leaderboards for each.

We'll be adding the remaining functionality and content, tweaking game balance, and fixing bugs (not that we plan on adding any, but ... you know) every week or two.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Mini Metro will be available at a reduced price while it remains in Early Access. The base price after release will be $8.99.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We have an active community that we stay in touch with through Twitter, Facebook, and our own discussion forums. The community has already helped us shape the design of Mini Metro through the alpha, and we plan on continuing that through Early Access and post-release.”
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由鉴赏家推荐

"It’s my favourite game about stretchy lines in a very long time."
点击这里阅读完整评测。

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5月27日

Beta 25

More achievements, and more city variation!

We're continuing to add achievements for the extreme mode unlocks. In this build we've added unique goals for Paris, New York City, Hong Kong, and Berlin.

Some of the cities have been altered to change the way the game plays on those maps, sometimes in quite drastic ways. We've been meaning to do this for a long time, but only recently built up the courage to make the broad changes required. The idea is to make each map much more than just a palette swap.

The cities that have been changed are:

  • Paris. Station capacity has shrunk to four, the gap between stations has been reduced, and stations spawn faster.
  • Berlin. Tunnels are even scarcer in Berlin—you only receive one per choice.
  • Osaka. The map has been refocussed and enlarged. Each week you can choose from two locomotives or one high-speed shinkansen. Shinkansen can be useful if you get them running on long, uninterrupted lines.
  • São Paulo. Stations are rarer, but passengers appear faster.
  • Saint Petersburg. All special stations now appear on the islands in the Neva.

10 条留言 了解更多

5月24日

Beta 24a

Just a slight tweak to beta24—cities that you played prior to beta24 are now automatically unlocked. We had a number of complaints about the sudden locking of most of the cities in beta24, so hope this helps!

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评测

“Love it! Simple gameplay, deep tactics. Perfect casual game.”
MC Frontalot

关于这款游戏

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Commuter for quick scored games, Scenic for stress-free sandbox play, and Rush Hour for the ultimate challenge.
  • Ten real-world cities to design subways for (London, New York City, Paris, Hong Kong, Osaka, Saint Petersburg, Montreal, São Paulo, Cairo, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace (well, not quite yet ... but he's working on it right now!)
  • Colorblind and night modes.
  • Trains! Did we mention them yet?

Demo

You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).

系统需求

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP, Vista, 7, 8 or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: OS X 10.7 Lion or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
有价值的用户评测
1 人中有 1 人(100%)觉得这篇评测有价值
15.7 小时(记录在案的)
发布于:5月9日
抢先体验版本评测
一个小巧但并不简单的解谜游戏。
模拟城市的地铁运营,三种基础站台和随机的特殊站台,玩家的任务就是建立地铁线把旅客送到他想去的站台种类。
最具有难度和挑战性的是城市中分布的河流需要占用隧道数(所以没山没河的帝都估计是不会在这个游戏里出现了233333)。
拥有一切独立游戏应当拥有的优点:
画面干净又不失美感;容易上手又极具挑战;设定简单又富有深度。
美中不足的是,后期巨大的CPU运算量下会非!常!卡!
考虑到这个游戏的大小,后期会卡到你怀疑人生...
现阶段复杂线路下旅客的搭乘方案有时候并不是最优解,期待作者的进一步优化~~
(不过也许优化了以后会更卡??)
P.S.1.我以后再也不吐槽帝都地铁挤了...
P.S.2.这款游戏是我见过的最能体现独立游戏好的一面的特点的,强烈推荐。
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
3.3 小时(记录在案的)
发布于:4月30日
抢先体验版本评测
很赞,但是有时候不知为什么游戏后期无法结束
这篇评测是否有价值? 欢乐
23 人中有 22 人(96%)觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
6.4 小时(记录在案的)
发布于:5月23日
抢先体验版本评测
Mini Metro is a game that allows the player to teach all those transportation moguls how to properly setup a metro grid, or how to properly fail at doing so. Odds are it will be the latter.
It's an incredibly fun and challenging game, that will leave the player looking for the best possible routes.


Transportation is the center of the world! It is the glue of our daily lives. When it goes well, we don't see it. When it goes wrong, it negatively colors our day, makes us feel angry and impotent, curtails our possibilities.

Robin Chase



Without any further delay, I present to you my review of Mini Metro.

Gameplay
If riding a metro is part of your daily routine, you'll either be extremely interested in trying Mini Metro out, or completely uninterested.
The goal is to "survive" as many days as possible by having customers happy, which means providing them transportation without having to spend much time waiting for it. As you can easily imagine, that's pretty simple to do, but as the game goes on, not only will the map increase, more stations will also start appearing, which can, sometimes, force the player to redo all the lines.
At the end of each week there will be a couple rewards, from more locomotives, to carriages, tunnels and extra lines, all of which can be used to make life easier. But choose wisely, as you may find yourself in need of either reward sooner than you think.
It's up to the player to make sure they don't end up like all the metro companies in the world, full of angry customers.

Pros
  • Really good concept;
  • Has a feel of progression looking at the map grow as the game goes on;
  • Minimalist UI, containing everything that's needed and nothing more;
  • Beautiful design;
  • If you ever get eye sore from all the white background, you can also change to night mode, and vice versa;
  • Doesn't get too repetitive, as the starting stations are randomized;
  • Various city maps;
  • Active development team;
  • Price.

Considering it's an Early Access (EA) game, I've decided to add a "Neutral" category, for details I consider important, but not gamebreakers, and could easily improve the gameplay if attended.

Neutral
  • Lack of a soundtrack/sound effects (which is already part of the developers' plan);
  • Would be nice to see different vehicle models, even if only for each country/city.

Not much to point out "Cons" wise, as the game is pretty solid.

Cons
  • Once you get the hang of it, it sort of becomes trivial.

Verdict
I'd give it a 9/10, as it offers the player a nice and relaxing experience, as well as a nice change from the current gaming trend.

***This review was written using a key provided by the Developer for review purposes***

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这篇评测是否有价值? 欢乐
4 人中有 4 人(100%)觉得这篇评测有价值
7.8 小时(记录在案的)
发布于:5月8日
抢先体验版本评测
Minimalist, yet imaginative and fun to play. If you enjoy basic, yet thoughtful subyway planning on real-life maps, this is for you.
这篇评测是否有价值? 欢乐
1 人中有 1 人(100%)觉得这篇评测有价值
23.2 小时(记录在案的)
发布于:5月23日
抢先体验版本评测
Addictive game. SImple, clean, fast.
这篇评测是否有价值? 欢乐
2 人中有 1 人(50%)觉得这篇评测有价值
4.7 小时(记录在案的)
发布于:5月4日
抢先体验版本评测
Amazing concept and the developers exectuted it very well, I can't wait for future updates. Although a soundtrack would instantly make the game better, its still great and a fun way to waste time.
这篇评测是否有价值? 欢乐
7 人中有 7 人(100%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
4.0 小时(记录在案的)
发布于:4月10日
抢先体验版本评测
智商被压制了好几个小时,但是仍然强烈推荐。建议出个沙盒模式适合我这种智商的玩家!9/10!
这篇评测是否有价值? 欢乐
3 人中有 3 人(100%)觉得这篇评测有价值
16.2 小时(记录在案的)
发布于:2月28日
抢先体验版本评测
非常精致的模拟游戏。
游戏界面非常简洁,操作也很方便,一只鼠标就可。既可以用来在休息时打发时间,也可能消耗大量的脑细胞。

玩家需要在城市中的车站之间建立地铁线路,既要保证地铁网的整体运力,又要避免任何一个车站由于排队乘客过多而拥堵。
每个车站随时会增加准备上车的乘客,每条线路最多允许运行4列地铁,但每列地铁可以增加若干节车厢。每隔一段时间,就会在随机的位置增加一个车站。每达到一定运输效率值,就会奖励新的线路、车厢或桥梁(或隧道)。所以要随时改变线路的布局,必要的时候可以把时间暂停。

规则很简单,完成单关目标的难度也不大。但想要利用非常有限的资源达到运输能力的最大化,在高分榜占据一席之地绝非易事。

目前(2015.2.28)游戏仍在“抢先体验”阶段,仍有一些小BUG存在。比如在频繁改变线路布局,尤其是“中转站”的位置时,可能会发现某些曾作为中转站但目前只有一条线路通过的站点仍然在不断地积聚大量乘客,造成任务终止。除此之外,游戏玩法已基本成形,完全可以作为成品游戏来玩。

不要顾忌$6.99的价格对如此规模的游戏有些偏高,如果考虑到以后可能被这游戏夺去的几十个小时,其价格还是很划算的。

-----------------------------------------------------------------------------
For developers:
Good job! I like this game.
Unfortunately, I have encountered a scenario in which I have used certain stations as "transfer stations" and then changed them into normal stations, while the trains still drop passengers at those stations, as if they are still being used as transfer stations. It does't commonly appear, yet is very likely to cause a mission failure. I hope you guys can look into this problem and wish you best luck in releasing the game soon.
这篇评测是否有价值? 欢乐
58 人中有 52 人(90%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
13.1 小时(记录在案的)
发布于:2014年12月27日
抢先体验版本评测
So I discovered Mini-Metro about a few months ago, and was following its progress since. I finally got around to purchasing it for myself, and in short, I haven't stopped playing! I never knew a game in such early stages and unfinished could provide sooo much fun and amusement.

Now on to a proper review:

Pro's:
> Simplistic, didn't have to overdo the features to get enjoyment
> Smooth Look: Not made poorly, very good aesthetics
> Non-Repeatitive: Always a different layout on every restart of a map
> Consistant New Features: The devs are actively adding / fixing stuff all the time
> Has a Night Mode, changes White to Black, much easier on the eyes!

Con's:
> No Sound: Atleast, not yet, I know its being worked on as the next feature
> Waiting Passengers sometimes are confusing as to where they want to go
> Trains sometimes skip stations

Well thats all I can think of for now. I am still enjoying the life out of Mini-Metro and am eagerly awaiting what the devs come up with next!

(wink wink nudge nudge: maybe some more maps to play on @devs? eh? hehe)

My overall rating: 9/10. Highly recommend the game, has a few minor issues, but thats expected in a Beta game. But hey, go grab a copy and play, you won't regret it!
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42 人中有 35 人(83%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
8.2 小时(记录在案的)
发布于:3月26日
抢先体验版本评测
I bought this game, installed it and then forgot about it.
Yesterday, I clicked 'play' to just have a look.
Played 8 hours straight.
This is basically like a smartphone game that gets more and more addicting but doesn't include pay to win/micro transactions... by the way, this game would probably go down really well on the app store. Just a thought.
ANYWAY....
Buy this game. Have Fun.
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31 人中有 28 人(90%)觉得这篇评测有价值
有 5 人觉得这篇评测很欢乐
10.3 小时(记录在案的)
发布于:1月3日
抢先体验版本评测
I remember discovering, and enjoying, this game back when it was a free alpha release. Now it is in a (more stable) beta form, even at this stage, I still consider DPC's efforts to be more than exceptional thus far. The gameplay is simplistic and easy to pick up, but difficult to master - and that is by virtue. I think this game has the most perfect difficulty curve of anything I have played - the start is pretty simple, however, over time, the game becomes a race between land-usage (represented by the different station icons) and line-deployment.

I will give this game a pass on a few things because of its beta state, so here are the pros and cons:

GOOD:

+ Great, simple graphics (will run on anything that can display a screen. And yes, 4K 60 FPS, okay guys?).
+ Easy-to-understand gameplay.
+ Addictive gameplay
+ Gentle difficulty curve
+ Fun-strating (FUN + FRUSTRATING! Or fun + menstrating, take your pick)
+ Great location design
+ Touchscreen support (it works better with a touchscreen than a mouse!)

BAD:

- Efficiency stage (items given per # of passengers as opposed to weekly) can get boring once you reach "peak" performance
- Menus do not use keyboard keys except Enter

Overlooking because beta;
? No sound (will be introduced later, but can be plus if you like the quiet environment while playing this game)
? Menus a bit glitchy

Overall: 9/10, waiting eagerly to see finished product.
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28 人中有 25 人(89%)觉得这篇评测有价值
有 22 人觉得这篇评测很欢乐
15.7 小时(记录在案的)
发布于:2月16日
抢先体验版本评测
Oddly relaxing, until suddenly it isn't. Why won't those damn triangle people stay home, you ask. And who asked the... what, pentagon?? octagon??? people to live way the hell out in Sainte-Dorothee? I don't think you really deserve subway service,

What I'd love to see is real time maps of various real-world subway stations but marked up in the Mini Metro graphical style. I could probably watch that all day.
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24 人中有 21 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
27.2 小时(记录在案的)
发布于:2月23日
抢先体验版本评测
Mini Metro, currently available in Early Access (the game can be purchased but is still in development so some elements, such as sound in this case, are missing or unfinished), is a game about moving people. If this seems like an oversimplification, I can tell you with confidence that it is not. Where other games of this sort focus on such elements as budget and specific regions, population density and specific destinations of interest to that population, Mini Metro instead focuses on the general and the deliberately vague; and this works fantastically given the style of the game. There is no budget with which to be concerned, there are no apparent city divisions or districts. The placement of stations is random, and also out of the control of the player. In many ways, this almost makes the goal more true to life of a real world occupation, albeit without feeling like work: somebody is presenting the player with a scenario, and the goal is to make it work by connecting the stations, and keeping people moving.

The player begins the game by selecting one of three game types, and then the city that the player would like to play. These cities are mostly without features, save for waterways. The player looks upon either an off white void or sort-of-charcoal, if night-mode is turned on, with three subway stations to connect. Speaking primarily of the Commuter game mode (the one most likely to be played) the goal is to connect these stations in as efficient a manner as possible by drawing lines to connect them using the limited number of lines, cars and carriages that have been provided. With the initial three stations this is a simple task. More stations are added as the game progresses, which serves to complicate matters. Where the player may have easily begun using only a single line to connect all of the stations, this method will lead to disaster if it is maintained. The player will have to add new lines, new cars, add on carriages to those cars to ensure that no station overfills; and all of these are in limited supply. At the end of each week the player is granted an additional car, and then the choice between one other addition: tunnels, which are required to traverse through waterways, carriages, which extend the length of a train, lines, which adds a coloured line with which to connect stations, and interchanges, which increase capacity and speedily load and unload passengers. Only two of these additions are presented as options. The stations are randomly placed with each play through, as are the choices of additions, so memorization will not help the player. A set of options are presented, and the player has to make that work.
The stations themselves are without names, and are instead represented by shapes. Most commonly, these shapes are squares, triangles and circles, and occasionally 'other' shapes will appear that one could regard as special stations. The idea is that a "person" who boards at a circle station will never wish to travel to another circle shaped station. These individuals are also represented by shapes: a circle shaped passenger wishes to travel to a circle shaped station, a triangle passenger wishes to travel to a triangle station, and so forth. Therein lies the strategy: a line consisting of nothing but circle stations will lead to disaster as no passenger will wish to travel from one station to another. The player must try to connect as many differently shaped stations as possible. There WILL be some overlap and stations of the same shape connecting to one another; but the goal is to minimize those occurrences to maintain efficient routes and prevent overflow.
The game begins in a very calm fashion. Simply draw lines, add lines, extend lines, watch the trains pick up and deliver their passengers. It is that way for a while: calm. It does not take particularly long for that to change. All players will reach a point where chaos starts to creep in. Maybe entire lines, previously perfectly placed, are no longer efficient and have to be removed and rebuilt. As the player cannot control where new stations are placed, and what form those stations will be, new stations may spawn close to lines that already have a pair of stations that are the same shape on either side of the new addition; and that reduces the efficiency of the line. The alternative is to extend one of the other lines out to this new addition; but the player cannot cross the lines except by meeting them up at existing stations, which will make that extension even longer in the event that it does need to cross a line to access the new station. While such choices represent a challenge, that challenge never feels to me to be particularly stressful. The presentation of the game simply does not allow it.
The end result could be orderly, almost a work of art where transit maps are concerned; or it could look like a scattered mess of random connections; but so long as the stations never reach capacity then presentation hardly matters to the game. It may matter to the player, mind you. During one play through I had a well functioning three-lined transit system that crossed at odd intervals and zigzagged to and fro. It worked, and I hated it. It just didn't look proper. I had nobody to blame but myself: I COULD find another way for the system to work, but I had not looked for one.

The visual presentation is minimalistic. This is a good thing. Its appearance is that of a subway/metro map. The blank background populated only by single, thick lines that represent the metro rails that the player is placing and moving about serve well to illustrate the real transit maps that are out there in the world. The player is, in essence, painting the metro maps that one would see at subway stations. It is perfect, and immediately familiar to anybody who has found themselves staring at a map, plotting their subway route and transfers to progress from point A to point B. That said, those who have never ridden a subway, or are simply unfamiliar with subway/metro transit maps may be at a loss as to why this game's visuals are as they are, and it may look to such individuals as little more than lines on an empty space without knowing or appreciating the context as to why that look may be fitting. This is a fault of nobody, only the result of individual experiences.

Audio. There is none. There WILL be some; but at this stage of development it has not yet been implemented. If that's a turn off for you, then back away. Otherwise just fire up some music or background noise that you feel is appropriate, and enjoy the completed music and sound effects once they are added in.

Lack of audio aside, everything, for me, just felt right. The challenge is perfect, the visual style is appealing and fitting to the context of the gameplay, and the package as a whole has a polish to it, both because of and in spite of its minimalism. It is a game as casual as the player wants it to be with its difficulty settings, and as challenging as they can handle until the end finally comes as one station finally reaches over-capacity. I recommend it to anybody who is looking for something with few rules to remember, that is satisfying, and well put together.

Edit: one of the most recent patches (as of this writing) added interchanges as available possible options for upgrades at the end of each week. I added a description of these to the paragraph that detailed these add ons.
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16 人中有 15 人(94%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
46.7 小时(记录在案的)
发布于:3月29日
抢先体验版本评测
It's a fun strategy logic game. The price is right, and it needs some cleaning up (no sound track yet), but the premise of the game is solid, and the graphics are clean.
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18 人中有 16 人(89%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
9.7 小时(记录在案的)
发布于:2月5日
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Light, fun, perfect to play at work !

Three game modes available for the moment, each offering different challenge. The game is easy to understand and the difficulty grows quickly while the fun stays.

Also while the game is in early access, for this price and the few bugs I've encountered it's still more polished than plenty of games being "fully" released (also there is not a single sound in the game at the moment, you might want to be aware of that)

Recommended if you like to kill some time with smoothly designed puzzles.

Tl;dr this game saved me from dying of boredom at work
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18 人中有 16 人(89%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
3.4 小时(记录在案的)
发布于:1月19日
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An interesting wee sim which looks simple but once things get going it gets hard; fast! Trying to get an ever increasing and swarming maze of stations work in harmony is both fun and infuriating at the same time. I've kept coming back wtih new ideas on how to make my next play work.

What I liked most was how you I had to constantly think on my feet as to how to connect this new station in to my network but also how I could use it to ease pressure on other lines. Placing new trains required thought and adding carriages not just a straight forward decision. As the game develops I'm interested to see where this goes and what other real world locations will be included.

The game at this stage isn't without its faults. I've found it difficult at times to re-draw lines or disconnect them from stations but this is just nit-picking. Overall Mini Metro is a great game and a fantastic way to kill time, thoroughly recommended.
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17 人中有 15 人(88%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2.3 小时(记录在案的)
发布于:3月8日
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Wonderful game! Great way to pass the time, frustrate the hell out of yourself and make you wonder why anyone ever decided that designing public transport was a brilliant career path. This game is perfect for you!

If you want a game with endless entertainment that concludes with you yelling at circles, that one guy that wants to go to the other side of the map and purple train lines, this is it!
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13 人中有 12 人(92%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
0.9 小时(记录在案的)
发布于:2月21日
抢先体验版本评测
At first glance, this game may seem simplistic and easy. It really is "simple" in what you do, but in design, it's very complex. Start off with a few stations and link them with a subway line. As the game goes on, you get more stations and more congestion. Suddenly you're scrambing to work out where to place new trains, subway cars and lines before your system crashes.

Very addictive and very fun!
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12 人中有 11 人(92%)觉得这篇评测有价值
34.7 小时(记录在案的)
发布于:2014年12月18日
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Obviously — in its beta stages — Mini Metro is a work in progress by a hardworking, dedicated young company genuinely listening to the consumer. But I'm pleased beyond recognition to be part of its maturation. The concept is simple: Keep on top of a rapidly expanding metro system in a wide variety of maps (with more maps on the way) by drawing your own "map". As new stations pop up, extend lines, reroute lines, add trains and carriages to existing lines, or pause the simulation, delete the whole thing and start fresh. Each game is different, and each time you learn a little more to add to your burgeoning strategies.

My only fault is that the better you get and the longer the game goes, the tedium seeps in. But that's certainly no reason to choose a different map and see what new adventures await on that ever-so-tantalizing blank map.
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25 人中有 18 人(72%)觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
2.9 小时(记录在案的)
发布于:2月13日
抢先体验版本评测
I don't understand. I don't know where this game came from, why it was in my library or even why I started it up.

All I understand now is that shapes are in need of traversing and I am their savior.
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