Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?
Gebruikersrecensies: Overweldigend positief (1,605 recensies)
Releasedatum: 11 aug 2014

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Vroegtijdige toegang

Ontvang onmiddellijke toegang en begin met spelen; raak betrokken bij dit spel terwijl het zich ontwikkelt.

Opmerking: Deze game in vroegtijdige toegang is nog niet voltooid en kan mogelijk wel of niet veranderen. Als je niet staat te springen om deze game in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

“Mini Metro has been in open development since September 2013. We've had such a positive experience throughout the alpha that we decided to continue development in Early Access.”

Hoelang blijft deze game ongeveer in vroegtijdige toegang?

“We expect to release the full version in mid 2015.”

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

“We would like to add the following features and content throughout the Early Access period:

  • procedural audio by Disasterpeace
  • the unlockable Rush Hour mode, for the ultimate challenge
  • achievements
  • trading cards

You can see the full list of tasks, including plans for possible post-release features, on our Trello board.”

Wat is de huidige staat van de versie met vroegtijdige toegang?

“Both the classic scored game and endless zen mode is fully playable in ten cities, with leaderboards for each.

We'll be adding the remaining functionality and content, tweaking game balance, and fixing bugs (not that we plan on adding any, but ... you know) every week or two.”

Zal de game anders geprijsd worden tijdens en na vroegtijdige toegang?

“Mini Metro will be available at a reduced price while it remains in Early Access. The base price after release will be $8.99.”

Hoe zijn jullie van plan de community te betrekken in het ontwikkelproces?

“We have an active community that we stay in touch with through Twitter, Facebook, and our own discussion forums. The community has already helped us shape the design of Mini Metro through the alpha, and we plan on continuing that through Early Access and post-release.”
Meer informatie

Mini Metro kopen


Door curatoren aanbevolen

"It’s my favourite game about stretchy lines in a very long time."
Lees de volledige recensie hier.

Recente updates Alles weergeven (24)

30 juli

Beta 30

Ok, better get this out of the way first—audio's still not in yet, but Disasterpeace has sent builds off for feedback so we're nearly there!

The biggest change we've made in beta30 is in the post-game screen—in addition to checking out your statistics and taking a screenshot, you can now view a replay of your game and export it as an animated gif. You can find the replay by clicking on the movie button in the lower-left corner of the game over screen, next to the camera.

We hope you get some value out of this!

Other changes and fixes in this patch are:

  • The credits screen now lists all of our wonderful translators!
  • Fixed statistics tracking on resumed games.
  • Added the -noblur command-line parameter to disable the blur effect if it's causing problems.
  • Hopefully fixed Steam achievement syncing issues, and added more logging in case we didn't.

9 opmerkingen Meer informatie

19 juli

Beta 29a: hotfix

An issue was found when resuming a game in a fully-zoomed out city in beta29. This has been fixed in beta29a. Changes to the colourblind palette along with more performance enhancements snuck in as well.

1 opmerkingen Meer informatie
Alle discussies weergeven

Meld bugs en laat feedback voor dit spel achter op de discussiefora


“Love it! Simple gameplay, deep tactics. Perfect casual game.”
MC Frontalot

Over dit spel

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge.
  • Eleven real-world cities to design subways for (London, New York City, Paris, Berlin, Hong Kong, Osaka, Saint Petersburg, Montreal, São Paulo, Cairo, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace (well, not quite yet ... but he's working on it right now!)
  • Colorblind and night modes.
  • Trains! Did we mention them yet?


You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).


Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8 or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    • OS: OS X 10.7 Lion or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
Nuttige klantrecensies
39 van de 53 mensen (74%) vonden deze recensie nuttig
2 mensen vonden deze recensie grappig
4.9 uur in totaal
Geplaatst: 15 juli
Recensie tijdens vroegtijdige toegang
Connecting the dots has never been this stressful.
Was deze recensie nuttig? Ja Nee Grappig
17 van de 22 mensen (77%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
5.6 uur in totaal
Geplaatst: 24 juli
Recensie tijdens vroegtijdige toegang
Goes to play - 10am
ends play - 4pm
I though I played just for 10 minutes?
What time is it?
What day is it?
What year?
this game is addictive.
Was deze recensie nuttig? Ja Nee Grappig
8 van de 10 mensen (80%) vonden deze recensie nuttig
1 persoon vond deze recensie grappig
3.7 uur in totaal
Geplaatst: 8 juli
Recensie tijdens vroegtijdige toegang
So far I absolutely love this game, I like Pocket Trains and this game is an improved, faster pace version without having to pay for fuel.

The AI sucks though, and it is a shame that the AI is what runs the game - stations that are over capacity should be prioritised by nearby trains and to not avoid them (3 of the 4 games were due to trains ignoring stations, 1 was completely my fault for not having enough trains in the right place)

Hopefully this major error is fixed before it is released, 5/10 - if problem is fixed it will be a 10/10
Was deze recensie nuttig? Ja Nee Grappig
3 van de 3 mensen (100%) vonden deze recensie nuttig
19.8 uur in totaal
Geplaatst: 25 juli
Recensie tijdens vroegtijdige toegang
This game is a very fun graph load-balancing optimisation problem :-) You have to ensure passangers get to their destination; the tiny shapes indicated at each station/on the subway indicate where they want to go. The trick is that you have a limited number of bridges across water and you can't intersect lines, although you can run them in parallel. The other problem is that it is game over if a station fills up with angry passengers who are waiting for a connecting subway!
Was deze recensie nuttig? Ja Nee Grappig
2 van de 2 mensen (100%) vonden deze recensie nuttig
50.3 uur in totaal
Geplaatst: 23 juli
Recensie tijdens vroegtijdige toegang
Fun & challenging strategy simulation game.
Was deze recensie nuttig? Ja Nee Grappig