Mini Metro is a strategy simulation game about designing a subway map for a growing city. Draw lines between stations and start your trains running. Keep your lines efficient by redrawing them as new stations open. Decide where to use your limited resources. How long can you keep the city moving?
İncelemeler: Büyük Çoğunlukla Olumlu (1,589 inceleme)
Çıkış Tarihi: 11 Ağu 2014

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Erken Erişim Oyunu

Hemen erişim sağlayın ve oynamaya başlayın; oyun gelişirken siz de içinde olun.

Not: Erken Erişim aşamasında olan bu oyun geliştirme boyunca önemli ölçüde değişebilir ya da değişmeyebilir. Eğer oyunu bu aşamada oynamak için can atmıyorsanız o zaman oyunun geliştirilme sürecinde ilerlemesini beklemek isteyebilirsiniz. Daha fazla bilgi edinin

Geliştirici ürün hakkında ne diyor:

Neden Erken Erişim?

“Mini Metro has been in open development since September 2013. We've had such a positive experience throughout the alpha that we decided to continue development in Early Access.”

Bu oyun ne kadar süre için Erken Erişim'de olacak?

“We expect to release the full version in mid 2015.”

Erken Erişim versiyonunun tam versiyonundan ne kadar farklı olması planlanıyor?

“We would like to add the following features and content throughout the Early Access period:

  • procedural audio by Disasterpeace
  • the unlockable Rush Hour mode, for the ultimate challenge
  • achievements
  • trading cards

You can see the full list of tasks, including plans for possible post-release features, on our Trello board.”

Erken Erişim sürümünün şu anki durumu nedir?

“Both the classic scored game and endless zen mode is fully playable in ten cities, with leaderboards for each.

We'll be adding the remaining functionality and content, tweaking game balance, and fixing bugs (not that we plan on adding any, but ... you know) every week or two.”

Erken Erişim sırasında ve sonrasında oyunun fiyatı değişecek mi?

“Mini Metro will be available at a reduced price while it remains in Early Access. The base price after release will be $8.99.”

Topluluğu, geliştirme sürecine nasıl dahil etmeyi düşünüyorsunuz?

“We have an active community that we stay in touch with through Twitter, Facebook, and our own discussion forums. The community has already helped us shape the design of Mini Metro through the alpha, and we plan on continuing that through Early Access and post-release.”
Daha fazlasını oku

Mini Metro Satın Alın


Küratörler Tarafından Öneriliyor

"It’s my favourite game about stretchy lines in a very long time."
İncelemenin tamamını buradan okuyun.

Son güncellemeler Tümünü görüntüle (23)

19 Temmuz

Beta 29a: hotfix

An issue was found when resuming a game in a fully-zoomed out city in beta29. This has been fixed in beta29a. Changes to the colourblind palette along with more performance enhancements snuck in as well.

1 yorum Daha fazlasını oku

15 Temmuz

Beta 29

The major addition is the ability to resume the last game you left. If you exit any game though the pause menu, a 'Resume' button will be available in the main menu. Hit that and you're away! Note that only the last game you abandoned is stored.

A number of graphical glitches that were introduced with beta28's performance improvements have been tidied up. The asset panel should no longer get in the way of gameplay (finally!). We've added the option to replay the tutorial if required—you can find the button in the lower-right corner of the options screen.

Audio is ... well, err, it's close. Same thing we said last update. :| "Close". It's closer than it was!

12 yorum Daha fazlasını oku
Tüm başlıklar

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“Love it! Simple gameplay, deep tactics. Perfect casual game.”
MC Frontalot

Bu Oyun Hakkında

In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.

The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.

Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.

Key Features

  • Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
  • Three game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge.
  • Eleven real-world cities to design subways for (London, New York City, Paris, Berlin, Hong Kong, Osaka, Saint Petersburg, Montreal, São Paulo, Cairo, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
  • Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
  • Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
  • Soundtrack by Disasterpeace (well, not quite yet ... but he's working on it right now!)
  • Colorblind and night modes.
  • Trains! Did we mention them yet?


You can check out Mini Metro for yourself and play a game on the London map in the demo. The demo uses the Unity webplayer, so you'll need the Unity plugin (Windows and OS X only unfortunately).

Sistem Gereksinimleri

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8 or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • DirectX: Version 9.0c
    • Hard Drive: 150 MB available space
    • OS: OS X 10.7 Lion or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
    • OS: Ubuntu 12.04 LTS or later
    • Processor: 2 GHz or faster processor
    • Memory: 512 MB RAM
    • Graphics: Shader Model 2.0
    • Hard Drive: 150 MB available space
Yararlı müşteri incelemeleri
96 kişiden 73 tanesi (76%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 9.4 saat
Yayınlanma: 4 Temmuz
Erken Erişim İncelemesi
if you hate yourself and love circles, i would recommend this
Bu inceleme yararlı oldu mu? Evet Hayır Komik
44 kişiden 34 tanesi (77%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 4.9 saat
Yayınlanma: 15 Temmuz
Erken Erişim İncelemesi
Connecting the dots has never been this stressful.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
17 kişiden 14 tanesi (82%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 4.9 saat
Yayınlanma: 24 Temmuz
Erken Erişim İncelemesi
Goes to play - 10am
ends play - 4pm
I though I played just for 10 minutes?
What time is it?
What day is it?
What year?
this game is addictive.
Bu inceleme yararlı oldu mu? Evet Hayır Komik
5 kişiden 5 tanesi (100%) bu incelemeyi yararlı buldu
kayıtlarda 1.5 saat
Yayınlanma: 4 Temmuz
Erken Erişim İncelemesi
Early Access Review (July7-2015):
*Please note Devs still have a roadmap of things to accomplish so this review takes that in account

+Very unique game concept
+Great minalistic design to showcase the metro system problem that exists in every major city and providing a challenge of how to make general travel time more efficient for all.
+ Nightmode + color mode = VERY considerate feature.

Feedback Based on gameplay so far:
Currently lacks any tutorial (despite game being easy to pick up) by tutorial I mean, ways in which players can achieve more 'efficient' systems through game showcasing examples, though the minalistic design allows people to pick it up - so not steep learning curve.

Players learn via playing/trial and error... but considering the educationa' entertainment vibe, I feel the playerbase would very benefit from tutorial examples outlying 'best practices'. This is just a minor personal issue though...I'm sure If I play more I can learn more efficient pathings or read future community guides to improve

TLDR: I think this is a great game for the educational entertainment category. Something for the adults and kids who might share the steam account and want to dabble in a surface level sims re city transportation efficiency. I can't wait for the full development!

*Edited format*
Bu inceleme yararlı oldu mu? Evet Hayır Komik
5 kişiden 5 tanesi (100%) bu incelemeyi yararlı buldu
1 kişi bu incelemeyi komik buldu
kayıtlarda 3.4 saat
Yayınlanma: 8 Temmuz
Erken Erişim İncelemesi
So far I absolutely love this game, I like Pocket Trains and this game is an improved, faster pace version without having to pay for fuel.

The AI sucks though, and it is a shame that the AI is what runs the game - stations that are over capacity should be prioritised by nearby trains and to not avoid them (3 of the 4 games were due to trains ignoring stations, 1 was completely my fault for not having enough trains in the right place)

Hopefully this major error is fixed before it is released, 5/10 - if problem is fixed it will be a 10/10
Bu inceleme yararlı oldu mu? Evet Hayır Komik